extends CharacterBody2D @onready var animationPlayer = $AnimatedSprite2D const SPEED = 175 func _process(_delta): velocity = Input.get_vector("moveLeft", "moveRight", "moveUp", "moveDown") * SPEED move_and_slide() if Input.is_action_pressed("moveUp"): animationPlayer.play("walk_up") elif Input.is_action_pressed("moveDown"): animationPlayer.play("walk_down") elif Input.is_action_pressed("moveLeft"): animationPlayer.play("walk_left") elif Input.is_action_pressed("moveRight"): animationPlayer.play("walk_right") else: animationPlayer.stop()