extends CharacterBody2D @onready var animationPlayer = $AnimatedSprite2D const SPEED = 150 func _process(_delta): velocity = Input.get_vector('moveLeft', 'moveRight', 'moveUp', 'moveDown') * SPEED move_and_slide() if Input.is_action_pressed('moveUp'): animationPlayer.play('walk_up') elif Input.is_action_pressed('moveDown'): animationPlayer.play('walk_down') elif Input.is_action_pressed('moveLeft'): animationPlayer.play('walk_left') elif Input.is_action_pressed('moveRight'): animationPlayer.play('walk_right') else: animationPlayer.stop()