level changing, autoloads, player damage, characterstics
This commit is contained in:
parent
bc121adb01
commit
9ceb59f89f
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||||||
|
7:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
7:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:0/0 = 0
|
||||||
|
9:0/0/terrain_set = 0
|
||||||
|
9:0/0/terrain = 0
|
||||||
|
9:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:0/0 = 0
|
||||||
|
10:0/0/terrain_set = 0
|
||||||
|
10:0/0/terrain = 0
|
||||||
|
10:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:0/0 = 0
|
||||||
|
12:0/0/terrain_set = 0
|
||||||
|
12:0/0/terrain = 0
|
||||||
|
12:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:0/0 = 0
|
||||||
|
13:0/0/terrain_set = 0
|
||||||
|
13:0/0/terrain = 0
|
||||||
|
13:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
13:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:0/0 = 0
|
||||||
|
15:0/0/terrain_set = 0
|
||||||
|
15:0/0/terrain = 0
|
||||||
|
15:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 0
|
||||||
|
0:1/0/terrain = 0
|
||||||
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
|
||||||
|
0:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:1/0 = 0
|
||||||
|
2:1/0 = 0
|
||||||
|
2:1/0/terrain_set = 0
|
||||||
|
2:1/0/terrain = 0
|
||||||
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
|
||||||
|
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:1/0 = 0
|
||||||
|
4:1/0/terrain_set = 0
|
||||||
|
4:1/0/terrain = 0
|
||||||
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
|
||||||
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
4:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:1/0 = 0
|
||||||
|
6:1/0/terrain_set = 0
|
||||||
|
6:1/0/terrain = 0
|
||||||
|
6:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0 = 0
|
||||||
|
7:1/0/terrain_set = 0
|
||||||
|
7:1/0/terrain = 0
|
||||||
|
7:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:1/0 = 0
|
||||||
|
9:1/0/terrain_set = 0
|
||||||
|
9:1/0/terrain = 0
|
||||||
|
9:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
10:1/0 = 0
|
||||||
|
10:1/0/terrain_set = 0
|
||||||
|
10:1/0/terrain = 0
|
||||||
|
10:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:1/0 = 0
|
||||||
|
12:1/0/terrain_set = 0
|
||||||
|
12:1/0/terrain = 0
|
||||||
|
12:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
13:1/0 = 0
|
||||||
|
13:1/0/terrain_set = 0
|
||||||
|
13:1/0/terrain = 0
|
||||||
|
13:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0 = 0
|
||||||
|
15:1/0/terrain_set = 0
|
||||||
|
15:1/0/terrain = 0
|
||||||
|
15:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
15:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
16:1/0 = 0
|
||||||
|
16:1/0/terrain_set = 0
|
||||||
|
16:1/0/terrain = 0
|
||||||
|
16:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0 = 0
|
||||||
|
0:2/0/terrain_set = 0
|
||||||
|
0:2/0/terrain = 0
|
||||||
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
|
||||||
|
0:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:2/0 = 0
|
||||||
|
1:2/0/terrain_set = 0
|
||||||
|
1:2/0/terrain = 0
|
||||||
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
|
||||||
|
1:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
2:2/0 = 0
|
||||||
|
2:2/0/terrain_set = 0
|
||||||
|
2:2/0/terrain = 0
|
||||||
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
|
||||||
|
2:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:2/0 = 0
|
||||||
|
4:2/0/terrain_set = 0
|
||||||
|
4:2/0/terrain = 0
|
||||||
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
|
||||||
|
4:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0 = 0
|
||||||
|
6:3/0/terrain_set = 0
|
||||||
|
6:3/0/terrain = 0
|
||||||
|
6:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:3/0 = 0
|
||||||
|
7:3/0/terrain_set = 0
|
||||||
|
7:3/0/terrain = 0
|
||||||
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:3/0 = 0
|
||||||
|
9:3/0/terrain_set = 0
|
||||||
|
9:3/0/terrain = 0
|
||||||
|
9:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:3/0 = 0
|
||||||
|
10:3/0/terrain_set = 0
|
||||||
|
10:3/0/terrain = 0
|
||||||
|
10:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:3/0 = 0
|
||||||
|
12:3/0/terrain_set = 0
|
||||||
|
12:3/0/terrain = 0
|
||||||
|
12:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:3/0 = 0
|
||||||
|
13:3/0/terrain_set = 0
|
||||||
|
13:3/0/terrain = 0
|
||||||
|
13:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:3/0 = 0
|
||||||
|
15:3/0/terrain_set = 0
|
||||||
|
15:3/0/terrain = 0
|
||||||
|
15:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0 = 0
|
||||||
|
16:3/0/terrain_set = 0
|
||||||
|
16:3/0/terrain = 0
|
||||||
|
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
0:4/0 = 0
|
||||||
|
0:4/0/terrain_set = 0
|
||||||
|
0:4/0/terrain = 0
|
||||||
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
|
||||||
|
0:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0 = 0
|
||||||
|
1:4/0/terrain_set = 0
|
||||||
|
1:4/0/terrain = 0
|
||||||
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
|
||||||
|
1:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:4/0 = 0
|
||||||
|
2:4/0/terrain_set = 0
|
||||||
|
2:4/0/terrain = 0
|
||||||
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 16, 16, 8.75, 16, -4.5, 16, -16, 16, -16, 9.25)
|
||||||
|
2:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:4/0 = 0
|
||||||
|
4:4/0/terrain_set = 0
|
||||||
|
4:4/0/terrain = 0
|
||||||
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 8.25, 14, 12.5, 8.75, 16, -4.5, 16, -12, 13.25, -16, 9.25)
|
||||||
|
6:4/0 = 0
|
||||||
|
6:4/0/terrain_set = 0
|
||||||
|
6:4/0/terrain = 0
|
||||||
|
6:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:4/0 = 0
|
||||||
|
7:4/0/terrain_set = 0
|
||||||
|
7:4/0/terrain = 0
|
||||||
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:4/0 = 0
|
||||||
|
9:4/0/terrain_set = 0
|
||||||
|
9:4/0/terrain = 0
|
||||||
|
9:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0 = 0
|
||||||
|
10:4/0/terrain_set = 0
|
||||||
|
10:4/0/terrain = 0
|
||||||
|
10:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:4/0 = 0
|
||||||
|
12:4/0/terrain_set = 0
|
||||||
|
12:4/0/terrain = 0
|
||||||
|
12:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:4/0 = 0
|
||||||
|
13:4/0/terrain_set = 0
|
||||||
|
13:4/0/terrain = 0
|
||||||
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:4/0 = 0
|
||||||
|
15:4/0/terrain_set = 0
|
||||||
|
15:4/0/terrain = 0
|
||||||
|
15:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
16:4/0 = 0
|
||||||
|
16:4/0/terrain_set = 0
|
||||||
|
16:4/0/terrain = 0
|
||||||
|
16:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ihpgj"]
|
||||||
|
texture = ExtResource("6_dfcuq")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrain = 1
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_30kvu"]
|
||||||
|
texture = ExtResource("7_n5gw2")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrain = 1
|
||||||
|
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 0
|
||||||
|
0:1/0/terrain = 1
|
||||||
|
0:1/0/terrains_peering_bit/top_side = 1
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_r50ga"]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
physics_layer_0/collision_layer = 1
|
||||||
|
terrain_set_0/mode = 0
|
||||||
|
terrain_set_0/terrain_0/name = "ground"
|
||||||
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||||
|
terrain_set_0/terrain_1/name = "vegetation"
|
||||||
|
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||||
|
terrain_set_1/mode = 0
|
||||||
|
sources/2 = SubResource("TileSetAtlasSource_ky1en")
|
||||||
|
sources/3 = SubResource("TileSetAtlasSource_ihpgj")
|
||||||
|
sources/4 = SubResource("TileSetAtlasSource_30kvu")
|
||||||
|
|
||||||
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_qkap3"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_yfjal"]
|
||||||
|
size = Vector2(65, 20)
|
||||||
|
|
||||||
|
[sub_resource type="CircleShape2D" id="CircleShape2D_fgkk4"]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ilkes"]
|
||||||
|
size = Vector2(20, 134)
|
||||||
|
|
||||||
|
[node name="FebFabGame" type="Node2D"]
|
||||||
|
|
||||||
|
[node name="sky" type="Parallax2D" parent="."]
|
||||||
|
repeat_size = Vector2(320, 180)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="sky"]
|
||||||
|
position = Vector2(160, 90)
|
||||||
|
texture = ExtResource("1_ci28m")
|
||||||
|
|
||||||
|
[node name="farbg" type="Parallax2D" parent="."]
|
||||||
|
scroll_scale = Vector2(0.25, 1)
|
||||||
|
repeat_size = Vector2(320, 0)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="farbg"]
|
||||||
|
position = Vector2(160, 490)
|
||||||
|
texture = ExtResource("2_yaphm")
|
||||||
|
|
||||||
|
[node name="midground" type="Parallax2D" parent="."]
|
||||||
|
scroll_scale = Vector2(0.5, 1)
|
||||||
|
repeat_size = Vector2(320, 0)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="midground"]
|
||||||
|
position = Vector2(160, 500)
|
||||||
|
texture = ExtResource("3_0j8e5")
|
||||||
|
|
||||||
|
[node name="foreground" type="Parallax2D" parent="."]
|
||||||
|
scroll_scale = Vector2(0.75, 1)
|
||||||
|
repeat_size = Vector2(320, 0)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="foreground"]
|
||||||
|
position = Vector2(160, 500)
|
||||||
|
texture = ExtResource("4_h7p4p")
|
||||||
|
|
||||||
|
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
tile_map_data = PackedByteArray("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")
|
||||||
|
tile_set = SubResource("TileSet_r50ga")
|
||||||
|
|
||||||
|
[node name="Floor" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(613, 579)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor"]
|
||||||
|
shape = SubResource("WorldBoundaryShape2D_qkap3")
|
||||||
|
|
||||||
|
[node name="Level" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="Brick" type="StaticBody2D" parent="Level"]
|
||||||
|
position = Vector2(606, 379)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Brick"]
|
||||||
|
position = Vector2(-0.5, 0)
|
||||||
|
shape = SubResource("RectangleShape2D_yfjal")
|
||||||
|
|
||||||
|
[node name="Crates" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="Crate1" parent="Crates" instance=ExtResource("8_cm015")]
|
||||||
|
position = Vector2(1006, 273)
|
||||||
|
rotation = -0.26268
|
||||||
|
script = ExtResource("9_n1rss")
|
||||||
|
|
||||||
|
[node name="Crate2" parent="Crates" instance=ExtResource("8_cm015")]
|
||||||
|
position = Vector2(904, 280)
|
||||||
|
rotation = 0.262166
|
||||||
|
script = ExtResource("9_n1rss")
|
||||||
|
|
||||||
|
[node name="Crate3" parent="Crates" instance=ExtResource("8_cm015")]
|
||||||
|
position = Vector2(919, 162)
|
||||||
|
rotation = -0.248451
|
||||||
|
script = ExtResource("9_n1rss")
|
||||||
|
|
||||||
|
[node name="CharacterBody2D" parent="." instance=ExtResource("10_qs1yn")]
|
||||||
|
position = Vector2(358, 306)
|
||||||
|
|
||||||
|
[node name="SceneManager" type="Node" parent="."]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
script = ExtResource("11_7dhkr")
|
||||||
|
|
||||||
|
[node name="triggers" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="Trigger" parent="triggers" instance=ExtResource("12_nm3ll")]
|
||||||
|
effect = "destroy"
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/Trigger"]
|
||||||
|
shape = SubResource("CircleShape2D_fgkk4")
|
||||||
|
debug_color = Color(0.62821, 0.394472, 0.903221, 0.42)
|
||||||
|
|
||||||
|
[node name="powerup" parent="triggers" instance=ExtResource("12_nm3ll")]
|
||||||
|
position = Vector2(949, 469)
|
||||||
|
effect = "powerup"
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="triggers/powerup"]
|
||||||
|
position = Vector2(4, -1)
|
||||||
|
shape = SubResource("RectangleShape2D_ilkes")
|
||||||
|
debug_color = Color(0.304464, 0.623664, 0.204875, 0.42)
|
@ -1,6 +1,5 @@
|
|||||||
[gd_scene load_steps=22 format=4 uid="uid://cpuc12n61qg6b"]
|
[gd_scene load_steps=23 format=4 uid="uid://cpuc12n61qg6b"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://Scripts/gamecontroller.gd" id="1_amnm6"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://fwqc3qyc3jss" path="res://Assets/graphics/terrains/Terrain (32x32).png" id="2_2rxht"]
|
[ext_resource type="Texture2D" uid="uid://fwqc3qyc3jss" path="res://Assets/graphics/terrains/Terrain (32x32).png" id="2_2rxht"]
|
||||||
[ext_resource type="Texture2D" uid="uid://b0qpo3wfi6qju" path="res://Assets/graphics/backgrounds/block.png" id="2_d6us3"]
|
[ext_resource type="Texture2D" uid="uid://b0qpo3wfi6qju" path="res://Assets/graphics/backgrounds/block.png" id="2_d6us3"]
|
||||||
[ext_resource type="PackedScene" uid="uid://d0ve3ds64sk3p" path="res://Scenes/trigger.tscn" id="2_k6dhr"]
|
[ext_resource type="PackedScene" uid="uid://d0ve3ds64sk3p" path="res://Scenes/trigger.tscn" id="2_k6dhr"]
|
||||||
@ -13,6 +12,8 @@
|
|||||||
[ext_resource type="Texture2D" uid="uid://utgxiv6xx1jb" path="res://Assets/graphics/terrains/mushroom.png" id="4_u2yo2"]
|
[ext_resource type="Texture2D" uid="uid://utgxiv6xx1jb" path="res://Assets/graphics/terrains/mushroom.png" id="4_u2yo2"]
|
||||||
[ext_resource type="Script" path="res://Scripts/scene_manager.gd" id="5_4nsas"]
|
[ext_resource type="Script" path="res://Scripts/scene_manager.gd" id="5_4nsas"]
|
||||||
[ext_resource type="Texture2D" uid="uid://c1k7osqmbur1d" path="res://Assets/graphics/backgrounds/rocks.png" id="5_umo5t"]
|
[ext_resource type="Texture2D" uid="uid://c1k7osqmbur1d" path="res://Assets/graphics/backgrounds/rocks.png" id="5_umo5t"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://buyuw4dj3uovh" path="res://Scenes/coin.tscn" id="13_o1lsv"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://col8ryohnxcnw" path="res://Scenes/slime.tscn" id="14_dmc5d"]
|
||||||
|
|
||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ky1en"]
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_ky1en"]
|
||||||
texture = ExtResource("2_2rxht")
|
texture = ExtResource("2_2rxht")
|
||||||
@ -395,7 +396,6 @@ size = Vector2(65, 20)
|
|||||||
size = Vector2(20, 134)
|
size = Vector2(20, 134)
|
||||||
|
|
||||||
[node name="FebFabGame" type="Node2D"]
|
[node name="FebFabGame" type="Node2D"]
|
||||||
script = ExtResource("1_amnm6")
|
|
||||||
|
|
||||||
[node name="sky" type="Parallax2D" parent="."]
|
[node name="sky" type="Parallax2D" parent="."]
|
||||||
repeat_size = Vector2(320, 180)
|
repeat_size = Vector2(320, 180)
|
||||||
@ -495,3 +495,22 @@ effect = "powerup"
|
|||||||
position = Vector2(4, -1)
|
position = Vector2(4, -1)
|
||||||
shape = SubResource("RectangleShape2D_ilkes")
|
shape = SubResource("RectangleShape2D_ilkes")
|
||||||
debug_color = Color(0.304464, 0.623664, 0.204875, 0.42)
|
debug_color = Color(0.304464, 0.623664, 0.204875, 0.42)
|
||||||
|
|
||||||
|
[node name="coins" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="Area2D" parent="coins" instance=ExtResource("13_o1lsv")]
|
||||||
|
position = Vector2(134, 413)
|
||||||
|
|
||||||
|
[node name="Area2D2" parent="coins" instance=ExtResource("13_o1lsv")]
|
||||||
|
position = Vector2(296, 507)
|
||||||
|
|
||||||
|
[node name="Area2D3" parent="coins" instance=ExtResource("13_o1lsv")]
|
||||||
|
position = Vector2(787, 417)
|
||||||
|
|
||||||
|
[node name="badguys" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="Area2D" parent="badguys" instance=ExtResource("14_dmc5d")]
|
||||||
|
position = Vector2(561, 372)
|
||||||
|
|
||||||
|
[node name="Area2D2" parent="badguys" instance=ExtResource("14_dmc5d")]
|
||||||
|
position = Vector2(293, 566)
|
||||||
|
@ -1,12 +1,29 @@
|
|||||||
[gd_scene load_steps=28 format=3 uid="uid://b0snboj7mbad5"]
|
[gd_scene load_steps=33 format=3 uid="uid://b0snboj7mbad5"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://Scripts/Player.gd" id="1_mjl5w"]
|
[ext_resource type="Script" path="res://Scripts/Player.gd" id="1_mjl5w"]
|
||||||
[ext_resource type="Texture2D" uid="uid://jnn6hcmfgyfo" path="res://Assets/graphics/player/idle/Player Idle 48x48.png" id="2_20p21"]
|
[ext_resource type="Texture2D" uid="uid://jnn6hcmfgyfo" path="res://Assets/graphics/player/idle/Player Idle 48x48.png" id="2_20p21"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b21la5hkk8w5l" path="res://Assets/graphics/player/hurt/Player Hurt 48x48.png" id="2_xgiy8"]
|
||||||
[ext_resource type="Texture2D" uid="uid://ciaht230dnmu3" path="res://Assets/graphics/player/run/player run 48x48.png" id="3_ergv2"]
|
[ext_resource type="Texture2D" uid="uid://ciaht230dnmu3" path="res://Assets/graphics/player/run/player run 48x48.png" id="3_ergv2"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bv1oc2iwohejk" path="res://Assets/graphics/player/jump/player jump 48x48.png" id="3_riawr"]
|
[ext_resource type="Texture2D" uid="uid://bv1oc2iwohejk" path="res://Assets/graphics/player/jump/player jump 48x48.png" id="3_riawr"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_xiumq"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_xiumq"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_b4hot"]
|
||||||
|
atlas = ExtResource("2_xgiy8")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_l6mti"]
|
||||||
|
atlas = ExtResource("2_xgiy8")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_8fm43"]
|
||||||
|
atlas = ExtResource("2_xgiy8")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_momkp"]
|
||||||
|
atlas = ExtResource("2_xgiy8")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_u237n"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_u237n"]
|
||||||
atlas = ExtResource("2_20p21")
|
atlas = ExtResource("2_20p21")
|
||||||
region = Rect2(0, 0, 48, 48)
|
region = Rect2(0, 0, 48, 48)
|
||||||
@ -95,6 +112,23 @@ region = Rect2(336, 0, 48, 48)
|
|||||||
animations = [{
|
animations = [{
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_b4hot")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_l6mti")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_8fm43")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_momkp")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"hurt",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_u237n")
|
"texture": SubResource("AtlasTexture_u237n")
|
||||||
}, {
|
}, {
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
@ -197,7 +231,9 @@ texture_filter = 1
|
|||||||
position = Vector2(2, -11)
|
position = Vector2(2, -11)
|
||||||
scale = Vector2(1.54734, 1.26736)
|
scale = Vector2(1.54734, 1.26736)
|
||||||
sprite_frames = SubResource("SpriteFrames_tbufb")
|
sprite_frames = SubResource("SpriteFrames_tbufb")
|
||||||
animation = &"jump"
|
animation = &"hurt"
|
||||||
autoplay = "jump"
|
autoplay = "hurt"
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="."]
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
|
|
||||||
|
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animated_finished"]
|
||||||
|
59
febfabgame/Scenes/slime.tscn
Normal file
59
febfabgame/Scenes/slime.tscn
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
[gd_scene load_steps=9 format=3 uid="uid://col8ryohnxcnw"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://Scripts/slime.gd" id="1_btp0b"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b4dxowflr1r1s" path="res://Assets/graphics/enemies/slime_green.png" id="2_aa1qj"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_dgplm"]
|
||||||
|
atlas = ExtResource("2_aa1qj")
|
||||||
|
region = Rect2(0, 24, 24, 24)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ufu1w"]
|
||||||
|
atlas = ExtResource("2_aa1qj")
|
||||||
|
region = Rect2(24, 24, 24, 24)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_r7fnm"]
|
||||||
|
atlas = ExtResource("2_aa1qj")
|
||||||
|
region = Rect2(48, 24, 24, 24)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_10fi1"]
|
||||||
|
atlas = ExtResource("2_aa1qj")
|
||||||
|
region = Rect2(72, 24, 24, 24)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_w4nm1"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_dgplm")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ufu1w")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_r7fnm")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_10fi1")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"idle",
|
||||||
|
"speed": 12.0
|
||||||
|
}]
|
||||||
|
|
||||||
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_khbh8"]
|
||||||
|
size = Vector2(12, 13)
|
||||||
|
|
||||||
|
[node name="Area2D" type="Area2D"]
|
||||||
|
script = ExtResource("1_btp0b")
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
sprite_frames = SubResource("SpriteFrames_w4nm1")
|
||||||
|
animation = &"idle"
|
||||||
|
autoplay = "idle"
|
||||||
|
frame_progress = 0.192104
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
position = Vector2(0, 4.5)
|
||||||
|
shape = SubResource("RectangleShape2D_khbh8")
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
@ -17,85 +17,97 @@ var isJumping = false
|
|||||||
@onready var right_target: Node2D = $rightTarget
|
@onready var right_target: Node2D = $rightTarget
|
||||||
@onready var left_target: Node2D = $leftTarget
|
@onready var left_target: Node2D = $leftTarget
|
||||||
|
|
||||||
|
var animPlaying = "idle"
|
||||||
|
var living = true
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
# Add the gravity.
|
if living and not animPlaying == "hurt":
|
||||||
if not is_on_floor():
|
# Add the gravity.
|
||||||
velocity += get_gravity() * delta
|
if not is_on_floor():
|
||||||
else:
|
velocity += get_gravity() * delta
|
||||||
isJumping = false
|
else:
|
||||||
|
isJumping = false
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Handle jump.
|
# Handle jump.
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
isJumping = true
|
isJumping = true
|
||||||
playerGraphic.play("jump")
|
playerGraphic.play("jump")
|
||||||
|
|
||||||
# Get the input direction and handle the movement/deceleration.
|
# Get the input direction and handle the movement/deceleration.
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
var direction := Input.get_axis("left", "right")
|
var direction := Input.get_axis("left", "right")
|
||||||
if Input.is_action_just_pressed("shove") && pushRightEnabled && faceLeft == false:
|
if Input.is_action_just_pressed("shove") && pushRightEnabled && faceLeft == false:
|
||||||
pushTarget.apply_central_impulse(Vector2(1,0)*PUSH_FORCE)
|
pushTarget.apply_central_impulse(Vector2(1,0)*PUSH_FORCE)
|
||||||
pushRightEnabled = false
|
pushRightEnabled = false
|
||||||
if Input.is_action_just_pressed("shove") && pushLeftEnabled && faceLeft == true:
|
if Input.is_action_just_pressed("shove") && pushLeftEnabled && faceLeft == true:
|
||||||
print("can actually push")
|
print("can actually push")
|
||||||
pushTarget.apply_central_impulse(Vector2(-1,0)*PUSH_FORCE)
|
pushTarget.apply_central_impulse(Vector2(-1,0)*PUSH_FORCE)
|
||||||
pushLeftEnabled = false
|
pushLeftEnabled = false
|
||||||
# Shoot Attach
|
# Shoot Attach
|
||||||
if Input.is_action_just_pressed("shoot"):
|
if Input.is_action_just_pressed("shoot"):
|
||||||
if faceLeft == false:
|
if faceLeft == false:
|
||||||
%SceneManager.makeBullet(right_target.global_transform, 700)
|
%SceneManager.makeBullet(right_target.global_transform, 700)
|
||||||
if faceLeft == true:
|
if faceLeft == true:
|
||||||
%SceneManager.makeBullet(left_target.global_transform, -700)
|
%SceneManager.makeBullet(left_target.global_transform, -700)
|
||||||
|
|
||||||
if direction:
|
if direction:
|
||||||
velocity.x = direction * SPEED
|
velocity.x = direction * SPEED
|
||||||
else:
|
else:
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
if direction:
|
if direction:
|
||||||
if not isJumping:
|
if not isJumping:
|
||||||
playerGraphic.play("run")
|
playerGraphic.play("run")
|
||||||
if direction ==0:
|
if direction ==0:
|
||||||
if not isJumping:
|
if not isJumping:
|
||||||
playerGraphic.play("idle")
|
playerGraphic.play("idle")
|
||||||
|
|
||||||
if direction <0:
|
if direction <0:
|
||||||
faceLeft = true
|
faceLeft = true
|
||||||
playerGraphic.flip_h = true
|
playerGraphic.flip_h = true
|
||||||
if direction >0:
|
if direction >0:
|
||||||
faceLeft = false
|
faceLeft = false
|
||||||
playerGraphic.flip_h = false
|
playerGraphic.flip_h = false
|
||||||
|
|
||||||
|
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
if right_cast.is_colliding():
|
if right_cast.is_colliding():
|
||||||
print("something on my right")
|
print("something on my right")
|
||||||
var collider = right_cast.get_collider()
|
var collider = right_cast.get_collider()
|
||||||
if collider is Node:
|
if collider is Node:
|
||||||
if collider is RigidBody2D:
|
if collider is RigidBody2D:
|
||||||
print("shove this crate")
|
print("shove this crate")
|
||||||
#record that we can shove right
|
#record that we can shove right
|
||||||
pushRightEnabled = true
|
pushRightEnabled = true
|
||||||
#record what object to shove
|
#record what object to shove
|
||||||
pushTarget = collider
|
pushTarget = collider
|
||||||
|
|
||||||
if left_cast.is_colliding():
|
if left_cast.is_colliding():
|
||||||
print("something on my left")
|
print("something on my left")
|
||||||
var collider = left_cast.get_collider()
|
var collider = left_cast.get_collider()
|
||||||
if collider is Node:
|
if collider is Node:
|
||||||
if collider is RigidBody2D:
|
if collider is RigidBody2D:
|
||||||
print("shove this crate")
|
print("shove this crate")
|
||||||
#record that we can shove left
|
#record that we can shove left
|
||||||
pushLeftEnabled = true
|
pushLeftEnabled = true
|
||||||
#record what object to shove
|
#record what object to shove
|
||||||
pushTarget = collider
|
pushTarget = collider
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
for i in get_slide_collision_count():
|
for i in get_slide_collision_count():
|
||||||
var c = get_slide_collision(i)
|
var c = get_slide_collision(i)
|
||||||
if c.get_collider() is RigidBody2D:
|
if c.get_collider() is RigidBody2D:
|
||||||
c.get_collider().apply_central_impulse(-c.get_normal() * 50)
|
c.get_collider().apply_central_impulse(-c.get_normal() * 50)
|
||||||
|
|
||||||
|
func hurtPlayer(health):
|
||||||
|
print("Player takes damage, health remaining::"+str(health))
|
||||||
|
animPlaying = "hurt"
|
||||||
|
playerGraphic.play(animPlaying)
|
||||||
|
|
||||||
|
|
||||||
|
func _on_animated_finished() -> void:
|
||||||
|
if animPlaying == "hurt":
|
||||||
|
animPlaying=="idle"
|
||||||
|
7
febfabgame/Scripts/coin.gd
Normal file
7
febfabgame/Scripts/coin.gd
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
class_name Coin extends Area2D
|
||||||
|
|
||||||
|
signal coinCollectedSignal(body, coin)
|
||||||
|
|
||||||
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
|
print("pointCollected")
|
||||||
|
coinCollectedSignal.emit(body, self)
|
@ -3,11 +3,45 @@ class_name GameController extends Node2D
|
|||||||
# Game Data
|
# Game Data
|
||||||
var totalCrates = 4
|
var totalCrates = 4
|
||||||
var cratesDestroyed = 0
|
var cratesDestroyed = 0
|
||||||
|
var coinsCollected = 0
|
||||||
|
var totalCoinsAvailable = 0
|
||||||
|
var enemies = 0
|
||||||
|
|
||||||
|
signal destroySignal(body)
|
||||||
|
signal LevelCompleteSignal(level)
|
||||||
|
signal playerHurtSignal(healthRemaining)
|
||||||
|
|
||||||
|
#Level Info
|
||||||
|
var timer:= Timer.new()
|
||||||
|
var levels = ["res://Scenes/feb_fab_game.tscn","res://Scenes/feb_fab_game lv2.tscn","res://Scenes/feb_fab_game lv3.tscn"]
|
||||||
|
var timers = [20,15,25]
|
||||||
|
var currentLevel = 0
|
||||||
|
var countdown=0
|
||||||
|
|
||||||
|
var player:Resource
|
||||||
|
var slime:Resource
|
||||||
|
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
pass # Replace with function body.
|
player = load("res://Scripts/res/playerStats.tres")
|
||||||
|
slime = load("res://Scripts/res/slimeStats.tres")
|
||||||
|
|
||||||
|
countdown = timers[currentLevel]
|
||||||
|
add_child(timer)
|
||||||
|
timer.wait_time = 1
|
||||||
|
timer.one_shot = false
|
||||||
|
timer.connect("timeout", secondCounter)
|
||||||
|
timer.start()
|
||||||
|
func reset():
|
||||||
|
countdown = timers[currentLevel]
|
||||||
|
|
||||||
|
func secondCounter():
|
||||||
|
#print("tick")
|
||||||
|
countdown -=1
|
||||||
|
if countdown <=0:
|
||||||
|
print("LOSER")
|
||||||
|
LevelCompleteSignal.emit(levels[currentLevel])
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
@ -20,7 +54,8 @@ func _on_trigger_area_trigger(effect, body) -> void:
|
|||||||
"destroy":
|
"destroy":
|
||||||
#write code to destroy
|
#write code to destroy
|
||||||
if body is Crate:
|
if body is Crate:
|
||||||
%SceneManager.destroy(body)
|
#%SceneManager.destroy(body)
|
||||||
|
destroySignal.emit(body)
|
||||||
cratesDestroyed +=1
|
cratesDestroyed +=1
|
||||||
"powerup":
|
"powerup":
|
||||||
#write code to powerup
|
#write code to powerup
|
||||||
@ -34,10 +69,41 @@ func bulletHit(body):
|
|||||||
print("game controller knows bullet hit")
|
print("game controller knows bullet hit")
|
||||||
if body is Crate:
|
if body is Crate:
|
||||||
print("you've hit a crate")
|
print("you've hit a crate")
|
||||||
cratesDestroyed +=1
|
totalCrates -=1
|
||||||
%SceneManager.destroy(body)
|
#%SceneManager.destroy(body)
|
||||||
|
destroySignal.emit(body)
|
||||||
print("crates Remaining :: "+str(totalCrates - cratesDestroyed))
|
print("crates Remaining :: "+str(totalCrates - cratesDestroyed))
|
||||||
|
if totalCrates <=0:
|
||||||
|
print("WIN")
|
||||||
|
currentLevel +=1
|
||||||
|
if currentLevel >= levels.size():
|
||||||
|
currentLevel = 0
|
||||||
|
LevelCompleteSignal.emit(levels[currentLevel])
|
||||||
|
|
||||||
func numberOfCrates(value):
|
func numberOfCrates(value):
|
||||||
totalCrates = value
|
totalCrates = value
|
||||||
print("Game Controller know scrates "+str(totalCrates))
|
print("Game Controller know scrates "+str(totalCrates))
|
||||||
|
|
||||||
|
func numberOfCoins(value):
|
||||||
|
totalCoinsAvailable = value
|
||||||
|
|
||||||
|
func coinCollected(body, coin):
|
||||||
|
print("GC knows coin collected")
|
||||||
|
if body is Player:
|
||||||
|
#increase coins collected count
|
||||||
|
coinsCollected +=1
|
||||||
|
print("total coins =" + str(coinsCollected))
|
||||||
|
destroySignal.emit(coin)
|
||||||
|
|
||||||
|
func playerDamage(body, badguy):
|
||||||
|
if body is Player:
|
||||||
|
print("GC knows player taking damage")
|
||||||
|
print("player health "+str(player.health)+"takes damage "+str(slime.meleeDamage))
|
||||||
|
player.health -= slime.meleeDamage
|
||||||
|
if player.health > 0:
|
||||||
|
playerHurtSignal.emit(player.health)
|
||||||
|
else:
|
||||||
|
print("dead")
|
||||||
|
|
||||||
|
func numberOfBadguys(value):
|
||||||
|
enemies = value
|
||||||
|
8
febfabgame/Scripts/res/characterStats.gd
Normal file
8
febfabgame/Scripts/res/characterStats.gd
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
class_name CharacterStats extends Resource
|
||||||
|
|
||||||
|
@export var max_health:int = 100
|
||||||
|
@export var starting_health:int = 100
|
||||||
|
@export var health:int = 100
|
||||||
|
|
||||||
|
@export var meleeDamage:int = 10
|
||||||
|
@export var rangeDamage:int = 8
|
11
febfabgame/Scripts/res/playerStats.tres
Normal file
11
febfabgame/Scripts/res/playerStats.tres
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://dho7d11hshiq5"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://Scripts/res/characterStats.gd" id="1_kp6r2"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_kp6r2")
|
||||||
|
max_health = 100
|
||||||
|
starting_health = 100
|
||||||
|
health = 100
|
||||||
|
meleeDamage = 10
|
||||||
|
rangeDamage = 8
|
11
febfabgame/Scripts/res/slimeStats.tres
Normal file
11
febfabgame/Scripts/res/slimeStats.tres
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://c1w83maxwn2nd"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://Scripts/res/characterStats.gd" id="1_agwwm"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
script = ExtResource("1_agwwm")
|
||||||
|
max_health = 50
|
||||||
|
starting_health = 50
|
||||||
|
health = 50
|
||||||
|
meleeDamage = 30
|
||||||
|
rangeDamage = 0
|
@ -1,7 +1,12 @@
|
|||||||
extends Node
|
extends Node
|
||||||
@onready var gameController: GameController = $".."
|
#@onready var gameController: GameController = $".."
|
||||||
@onready var crates: Node2D = $"../Crates"
|
@onready var crates: Node2D = $"../Crates"
|
||||||
@onready var triggers: Node2D = $"../triggers"
|
@onready var triggers: Node2D = $"../triggers"
|
||||||
|
@onready var coins: Node2D = $"../coins"
|
||||||
|
@onready var badguys: Node2D = $"../badguys"
|
||||||
|
@onready var player: Player = $"../CharacterBody2D"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
var bulletsFiredTotal = 0
|
var bulletsFiredTotal = 0
|
||||||
var bulletsMadeTotal = 0
|
var bulletsMadeTotal = 0
|
||||||
@ -33,7 +38,8 @@ func makeBullet(position, speed):
|
|||||||
|
|
||||||
func bulletHit(bullet, body):
|
func bulletHit(bullet, body):
|
||||||
print("tell the game controller a bullet hit smthn")
|
print("tell the game controller a bullet hit smthn")
|
||||||
gameController.bulletHit(body)
|
#gameController.bulletHit(body)
|
||||||
|
Gamecontroller.bulletHit(body)
|
||||||
bullet.setSpeed(0)
|
bullet.setSpeed(0)
|
||||||
bullet.position = Vector2(-100,-100)
|
bullet.position = Vector2(-100,-100)
|
||||||
|
|
||||||
@ -46,14 +52,45 @@ func buildLevel():
|
|||||||
for obj in crates.get_children():
|
for obj in crates.get_children():
|
||||||
if obj is Crate:
|
if obj is Crate:
|
||||||
totalCrates +=1
|
totalCrates +=1
|
||||||
gameController.numberOfCrates(totalCrates)
|
#gameController.numberOfCrates(totalCrates)
|
||||||
|
Gamecontroller.numberOfCrates(totalCrates)
|
||||||
|
|
||||||
|
#how many coints?
|
||||||
|
var totalCoins =0
|
||||||
|
if coins:
|
||||||
|
for obj in coins.get_children():
|
||||||
|
if obj is Coin:
|
||||||
|
totalCoins +=1
|
||||||
|
obj.coinCollectedSignal.connect(Gamecontroller.coinCollected)
|
||||||
|
Gamecontroller.numberOfCoins(totalCoins)
|
||||||
|
|
||||||
|
#how many bad guys
|
||||||
|
var totalBadguys =0
|
||||||
|
if badguys:
|
||||||
|
for obj in badguys.get_children():
|
||||||
|
if obj is Slime:
|
||||||
|
totalBadguys +=1
|
||||||
|
obj.playerDamagSignal.connect(Gamecontroller.playerDamage)
|
||||||
|
Gamecontroller.numberOfBadguys(totalBadguys)
|
||||||
|
|
||||||
#wire up the triggers
|
#wire up the triggers
|
||||||
for obj in triggers.get_children():
|
for obj in triggers.get_children():
|
||||||
if obj is Trigger:
|
if obj is Trigger:
|
||||||
#wire up to GC
|
#wire up to GC
|
||||||
obj.areaTrigger.connect(gameController._on_trigger_area_trigger)
|
#obj.areaTrigger.connect(gameController._on_trigger_area_trigger)
|
||||||
|
obj.areaTrigger.connect(Gamecontroller._on_trigger_area_trigger)
|
||||||
|
|
||||||
|
#Listen to gameController
|
||||||
|
Gamecontroller.destroySignal.connect(destroy)
|
||||||
|
Gamecontroller.LevelCompleteSignal.connect(loadLevel)
|
||||||
|
Gamecontroller.playerHurtSignal.connect(playerHurt)
|
||||||
|
|
||||||
|
func loadLevel(level):
|
||||||
|
get_tree().change_scene_to_file(level)
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
buildLevel()
|
buildLevel()
|
||||||
|
Gamecontroller.reset()
|
||||||
|
|
||||||
|
func playerHurt(health):
|
||||||
|
player.hurtPlayer(health)
|
||||||
|
8
febfabgame/Scripts/slime.gd
Normal file
8
febfabgame/Scripts/slime.gd
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
class_name Slime extends Area2D
|
||||||
|
|
||||||
|
signal playerDamagSignal
|
||||||
|
|
||||||
|
|
||||||
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
|
playerDamagSignal.emit(body, self)
|
||||||
|
print("bad guy yum yum")
|
@ -15,6 +15,10 @@ run/main_scene="res://Scenes/feb_fab_game.tscn"
|
|||||||
config/features=PackedStringArray("4.3", "Forward Plus")
|
config/features=PackedStringArray("4.3", "Forward Plus")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
[autoload]
|
||||||
|
|
||||||
|
Gamecontroller="*res://Scripts/gamecontroller.gd"
|
||||||
|
|
||||||
[display]
|
[display]
|
||||||
|
|
||||||
window/size/viewport_width=320
|
window/size/viewport_width=320
|
||||||
|
Loading…
Reference in New Issue
Block a user