June2026Game/scripts/scene_manager.gd

70 lines
2.0 KiB
GDScript

extends Node2D
@onready var game: GameController = $".."
@onready var crates: Node2D = $"../Crates"
@onready var player: Player = $"../Player"
var bullet = preload("res://scenes/bullet.tscn")
var bulletArray:Array[Bullet] = []
var totalAllowedBullet:int = 7
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# signals from the view
player.pushSignal.connect(pushTarget)
player.shootSignal.connect(makeBullet)
# signals from the game controller
game.destroySignal.connect(destroy)
game.fanTriggerSignal.connect(pushTarget)
game.teleportTriggerSignal.connect(teleportTarget)
buildLevel()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func buildLevel() -> void:
updateCrates()
func updateCrates() -> void:
var totalCrates = 0
if crates:
for obj in crates.get_children():
if obj is Crate:
if not obj.tree_exited.is_connected(updateCrates):
obj.tree_exited.connect(updateCrates)
totalCrates += 1
game.crateTotal(totalCrates)
func pushTarget(body,pushDirection) -> void:
if body is RigidBody2D:
body.apply_central_impulse(pushDirection)
func destroy(body) -> void:
body.queue_free()
func teleportTarget(body) -> void:
if body is Crate:
var viewport_size = get_viewport().get_visible_rect().size
var random_x = randf_range(0,viewport_size.x)
var random_y = randf_range(0,viewport_size.y)
var newPosition = Vector2(random_x, random_y)
body.teleport_to(newPosition)
func bulletFactory() -> Bullet:
var myBullet:Bullet
if bulletArray.size() <= totalAllowedBullet:
myBullet = bullet.instantiate()
add_sibling(myBullet)
if not myBullet.bulletHitSignal.is_connected(game.bulletDamage):
myBullet.bulletHitSignal.connect(game.bulletDamage)
else:
myBullet = bulletArray.pop_back()
bulletArray.push_front(myBullet)
return myBullet
func makeBullet(spawnPosition, speed) -> void:
print("make bullet")
var myBullet:Bullet = bulletFactory()
myBullet.transform = spawnPosition
myBullet.setSpeed(speed)