2025-06-10 01:21:45 +00:00
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extends Node2D
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var bullet = preload("res://Scenes/bullet.tscn")
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var bulletArray =[]
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var totalAllowedBullets = 7
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2025-06-17 01:01:29 +00:00
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@onready var triggers: Node2D = $"../Triggers"
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@onready var gameController: Node2D = $".."
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func _ready() -> void:
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for obj in triggers.get_children():
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obj.areatrigger.connect(gameController._on_areatrigger)
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2025-06-10 01:21:45 +00:00
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#makes bullets
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func bulletFactory():
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var mybullet
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if bulletArray.size() < totalAllowedBullets:
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#make a new bullet
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mybullet = bullet.instantiate()
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owner.add_child(mybullet)
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else:
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#recycle bullet
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mybullet = bulletArray.pop_back()
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bulletArray.push_front(mybullet)
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return mybullet
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#order desk
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func makeBullet(position, speed):
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print("Scenemanger orders a bullet")
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#ask the factory for a bullet
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var mybullet = bulletFactory()
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#set the speed for the bullet
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mybullet.setSpeed(speed)
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#position the bullet
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mybullet.transform = position
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