Implemented demon enemy combat, enemy knockback, and directional player attacks
- Added Demon enemy scene with detection, pursuit, attack, hurt, and death states - Configured Demon collision layers, detection area, and attack hitbox - Fixed Demon movement to pursue player horizontally and attack at close range - Allowed enemy/player overlap for melee combat encounters - Added enemy damage and death handling - Added knockback system for enemies when hit - Fixed player punch hitbox positioning based on facing direction - Corrected directional melee attacks so enemies can be hit from both left and right sides - Fixed collision mask issues affecting floors and enemy detection - Improved memory piece pickup interaction to support button-based collection - Continued testing and debugging combat interactions in Graveyard and Demon levels
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@@ -242,8 +242,7 @@ script = ExtResource("1_02sxe")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = SubResource("SpriteFrames_02sxe")
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animation = &"flying"
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frame_progress = 0.13023382
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animation = &"hurt"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-2, 2)
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@@ -693,14 +693,18 @@ animations = [{
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[node name="CharacterBody2D" type="CharacterBody2D"]
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z_index = 10
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position = Vector2(2, -1)
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collision_mask = 3
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script = ExtResource("1_0y7nr")
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metadata/_edit_group_ = true
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[node name="PunchHitbox" type="Area2D" parent="."]
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visibility_layer = 2
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position = Vector2(50.5, -5)
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collision_layer = 4
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collision_mask = 2
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monitoring = false
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[node name="CollisionShape2D" type="CollisionShape2D" parent="PunchHitbox"]
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position = Vector2(50.5, -5)
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shape = SubResource("RectangleShape2D_miouo")
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debug_color = Color(0.97765833, 0.1351085, 0.16903454, 0.41960785)
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@@ -368,6 +368,7 @@ size = Vector2(452, 33)
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[node name="Skeleton" type="CharacterBody2D"]
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z_index = 10
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collision_layer = 2
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script = ExtResource("1_abfcy")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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@@ -390,6 +391,7 @@ shape = SubResource("RectangleShape2D_yek4v")
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debug_color = Color(0.51556015, 0.56157154, 0.37343058, 0.41960785)
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[node name="AttackHitbox" type="Area2D" parent="."]
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collision_layer = 8
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[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackHitbox"]
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position = Vector2(37, 0.5)
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