- Added Demon enemy scene with detection, pursuit, attack, hurt, and death states - Configured Demon collision layers, detection area, and attack hitbox - Fixed Demon movement to pursue player horizontally and attack at close range - Allowed enemy/player overlap for melee combat encounters - Added enemy damage and death handling - Added knockback system for enemies when hit - Fixed player punch hitbox positioning based on facing direction - Corrected directional melee attacks so enemies can be hit from both left and right sides - Fixed collision mask issues affecting floors and enemy detection - Improved memory piece pickup interaction to support button-based collection - Continued testing and debugging combat interactions in Graveyard and Demon levels |
||
|---|---|---|
| Assets/Graphics | ||
| Scenes | ||
| Scripts | ||
| .editorconfig | ||
| .gitattributes | ||
| .gitignore | ||
| icon.svg | ||
| icon.svg.import | ||
| project.godot | ||
| ui.gd | ||
| ui.gd.uid | ||