Skeleton level progress: wardrobe system, spawn markers, combat areas, and new environmental assets
- Added reusable wardrobe scene - Created combat and return spawn markers - Began skeleton level encounter structure - Added graveyard/closet environmental assets - Added childhood-themed storytelling objects - Continued parallax background development
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|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
@ -2,7 +2,7 @@
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://bu8e4iyw8pc03" path="res://Scenes/Player.tscn" id="1_d5ayw"]
|
||||
[ext_resource type="Script" uid="uid://bs4frobn6kxne" path="res://Scripts/scene_manager.gd" id="2_us1pb"]
|
||||
[ext_resource type="PackedScene" uid="uid://c6mxse0hqjro7" path="res://Scenes/Levels/Level_1_library.tscn" id="3_cwqmr"]
|
||||
[ext_resource type="PackedScene" uid="uid://8n6472fqqmcc" path="res://Scenes/Levels/Level_3_graveyard.tscn" id="3_d5ayw"]
|
||||
|
||||
[node name="MainGame" type="Node2D"]
|
||||
|
||||
@ -13,4 +13,4 @@ script = ExtResource("2_us1pb")
|
||||
|
||||
[node name="CurrentLevel" type="Node2D" parent="."]
|
||||
|
||||
[node name="Level_1_library" parent="CurrentLevel" instance=ExtResource("3_cwqmr")]
|
||||
[node name="Graveyard" parent="CurrentLevel" instance=ExtResource("3_d5ayw")]
|
||||
|
||||
28
Scenes/Wardrobe.tscn
Normal file
@ -0,0 +1,28 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://dyxbksdpg14iw"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dvy2m2noeyqdg" path="res://Scripts/wardrobe.gd" id="1_g2djp"]
|
||||
[ext_resource type="Texture2D" uid="uid://b4146fu52p18y" path="res://Assets/Graphics/Terrains/Items/Graveyard/closed-wardrobe.png" id="2_vjqmg"]
|
||||
[ext_resource type="Texture2D" uid="uid://c1cttdrixt2nx" path="res://Assets/Graphics/Terrains/Items/Graveyard/opened-wardrobe.png" id="3_ufc8o"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_g5gow"]
|
||||
size = Vector2(330, 380)
|
||||
|
||||
[node name="Wardrobe" type="Node2D"]
|
||||
script = ExtResource("1_g2djp")
|
||||
|
||||
[node name="ClosedSprite" type="Sprite2D" parent="."]
|
||||
scale = Vector2(0.2, 0.2)
|
||||
texture = ExtResource("2_vjqmg")
|
||||
|
||||
[node name="OpenSprite" type="Sprite2D" parent="."]
|
||||
visible = false
|
||||
scale = Vector2(0.2, 0.2)
|
||||
texture = ExtResource("3_ufc8o")
|
||||
|
||||
[node name="Area2D" type="Area2D" parent="."]
|
||||
scale = Vector2(0.2, 0.2)
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
|
||||
position = Vector2(-5.000018, 9.999998)
|
||||
scale = Vector2(0.9999998, 0.9999998)
|
||||
shape = SubResource("RectangleShape2D_g5gow")
|
||||
49
Scripts/wardrobe.gd
Normal file
@ -0,0 +1,49 @@
|
||||
extends Node2D
|
||||
|
||||
@export var combat_spawn: Marker2D
|
||||
@export var return_spawn: Marker2D
|
||||
|
||||
@onready var closed_sprite: Sprite2D = $ClosedSprite
|
||||
@onready var open_sprite: Sprite2D = $OpenSprite
|
||||
@onready var area: Area2D = $Area2D
|
||||
|
||||
var player_inside := false
|
||||
var player: Player = null
|
||||
var completed := false
|
||||
|
||||
func _ready() -> void:
|
||||
open_sprite.visible = false
|
||||
closed_sprite.visible = true
|
||||
|
||||
area.body_entered.connect(_on_body_entered)
|
||||
area.body_exited.connect(_on_body_exited)
|
||||
|
||||
func _process(_delta: float) -> void:
|
||||
if player_inside and not completed and Input.is_action_just_pressed("ui_up"):
|
||||
enter_wardrobe()
|
||||
|
||||
func _on_body_entered(body: Node) -> void:
|
||||
if body is Player:
|
||||
player_inside = true
|
||||
player = body
|
||||
print("Press UP to enter wardrobe")
|
||||
|
||||
func _on_body_exited(body: Node) -> void:
|
||||
if body is Player:
|
||||
player_inside = false
|
||||
player = null
|
||||
|
||||
func enter_wardrobe() -> void:
|
||||
if player == null:
|
||||
return
|
||||
|
||||
if combat_spawn == null:
|
||||
print("No combat_spawn assigned for this wardrobe yet")
|
||||
return
|
||||
|
||||
print("Entering wardrobe")
|
||||
|
||||
closed_sprite.visible = false
|
||||
open_sprite.visible = true
|
||||
|
||||
player.global_position = combat_spawn.global_position
|
||||
1
Scripts/wardrobe.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://dvy2m2noeyqdg
|
||||