graphics for bullet, crate, animation for player, state machine
This commit is contained in:
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"texture": SubResource("AtlasTexture_nn08x")
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||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_52ee3")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_bhhdu")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_megsn")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_yoq75")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ksbbd")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_glx4g")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"idle",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_x63xi")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_i2e8t")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"jump",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_miouo")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_o3h8g")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_1e7my")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_arntx")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_lslt6")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ulo2v")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_1iu4k")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_m0x7a")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"run",
|
||||||
|
"speed": 12.0
|
||||||
|
}]
|
||||||
|
|
||||||
[node name="CharacterBody2D" type="CharacterBody2D"]
|
[node name="CharacterBody2D" type="CharacterBody2D"]
|
||||||
script = ExtResource("1_0y7nr")
|
script = ExtResource("1_0y7nr")
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
@ -23,3 +196,12 @@ position = Vector2(17, -8)
|
|||||||
|
|
||||||
[node name="LeftSpawn" type="Node2D" parent="."]
|
[node name="LeftSpawn" type="Node2D" parent="."]
|
||||||
position = Vector2(-14, -9)
|
position = Vector2(-14, -9)
|
||||||
|
|
||||||
|
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(0, -6)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_miouo")
|
||||||
|
animation = &"falling"
|
||||||
|
autoplay = "idle"
|
||||||
|
|
||||||
|
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
||||||
|
@ -1,14 +1,23 @@
|
|||||||
[gd_scene load_steps=3 format=3 uid="uid://cm8o5vpn4a00"]
|
[gd_scene load_steps=4 format=3 uid="uid://cm8o5vpn4a00"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://q1ok5ukbtibm" path="res://bullet.gd" id="1_xjght"]
|
[ext_resource type="Script" uid="uid://q1ok5ukbtibm" path="res://Scripts/bullet.gd" id="1_xjght"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://s8lg7ju2rbga" path="res://Assets/Graphics/Projectiles/pixel_bullet.png" id="2_oduel"]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_oduel"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_oduel"]
|
||||||
size = Vector2(14, 4)
|
size = Vector2(13, 4)
|
||||||
|
|
||||||
[node name="Bullet" type="Area2D"]
|
[node name="Bullet" type="Area2D"]
|
||||||
script = ExtResource("1_xjght")
|
script = ExtResource("1_xjght")
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||||
|
position = Vector2(-3, -2)
|
||||||
|
rotation = -3.14159
|
||||||
|
scale = Vector2(0.0896342, 0.0851218)
|
||||||
|
texture = ExtResource("2_oduel")
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(0.5, 0)
|
||||||
shape = SubResource("RectangleShape2D_oduel")
|
shape = SubResource("RectangleShape2D_oduel")
|
||||||
debug_color = Color(0.995859, 0, 0.197667, 0.42)
|
debug_color = Color(0.995859, 0, 0.197667, 0.42)
|
||||||
|
@ -1,11 +1,17 @@
|
|||||||
[gd_scene load_steps=2 format=3 uid="uid://cd7fv3pwgr880"]
|
[gd_scene load_steps=3 format=3 uid="uid://cd7fv3pwgr880"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://m685ffchmchr" path="res://Assets/Graphics/Objects/crate.png" id="1_wp72f"]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ebmjs"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ebmjs"]
|
||||||
|
|
||||||
[node name="RigidBody2D3" type="RigidBody2D"]
|
[node name="RigidBody2D3" type="RigidBody2D"]
|
||||||
rotation = -0.544116
|
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||||
|
position = Vector2(0, 1)
|
||||||
|
scale = Vector2(0.0754011, 0.0688039)
|
||||||
|
texture = ExtResource("1_wp72f")
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
shape = SubResource("RectangleShape2D_ebmjs")
|
shape = SubResource("RectangleShape2D_ebmjs")
|
||||||
debug_color = Color(0.796822, 0.420181, 0.140254, 0.42)
|
debug_color = Color(0.796822, 0.420181, 0.140254, 0.42)
|
||||||
|
@ -1,29 +1,90 @@
|
|||||||
[gd_scene load_steps=8 format=3 uid="uid://c6mxse0hqjro7"]
|
[gd_scene load_steps=12 format=4 uid="uid://c6mxse0hqjro7"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://tno7aku0yyke" path="res://Scripts/gamecontroller.gd" id="1_wrm1d"]
|
[ext_resource type="Script" uid="uid://tno7aku0yyke" path="res://Scripts/gamecontroller.gd" id="1_wrm1d"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://mfcyrgamj3cc" path="res://Assets/Graphics/Terrains/Terrain (32x32).png" id="2_1l0tm"]
|
||||||
[ext_resource type="Script" uid="uid://bs4frobn6kxne" path="res://Scripts/scene_manager.gd" id="2_i6g32"]
|
[ext_resource type="Script" uid="uid://bs4frobn6kxne" path="res://Scripts/scene_manager.gd" id="2_i6g32"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cd7fv3pwgr880" path="res://Scenes/crate.tscn" id="3_3dryh"]
|
[ext_resource type="PackedScene" uid="uid://cd7fv3pwgr880" path="res://Scenes/crate.tscn" id="3_3dryh"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bu8e4iyw8pc03" path="res://Scenes/Player.tscn" id="4_3dryh"]
|
[ext_resource type="PackedScene" uid="uid://bu8e4iyw8pc03" path="res://Scenes/Player.tscn" id="4_3dryh"]
|
||||||
[ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="4_wowpa"]
|
[ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="4_wowpa"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cm8o5vpn4a00" path="res://Scenes/bullet.tscn" id="5_wowpa"]
|
[ext_resource type="PackedScene" uid="uid://cm8o5vpn4a00" path="res://Scenes/bullet.tscn" id="5_wowpa"]
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"]
|
||||||
|
texture = ExtResource("2_1l0tm")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
1:0/0 = 0
|
||||||
|
2:0/0 = 0
|
||||||
|
4:0/0 = 0
|
||||||
|
6:0/0 = 0
|
||||||
|
7:0/0 = 0
|
||||||
|
9:0/0 = 0
|
||||||
|
10:0/0 = 0
|
||||||
|
12:0/0 = 0
|
||||||
|
13:0/0 = 0
|
||||||
|
15:0/0 = 0
|
||||||
|
0:1/0 = 0
|
||||||
|
1:1/0 = 0
|
||||||
|
2:1/0 = 0
|
||||||
|
4:1/0 = 0
|
||||||
|
6:1/0 = 0
|
||||||
|
7:1/0 = 0
|
||||||
|
9:1/0 = 0
|
||||||
|
10:1/0 = 0
|
||||||
|
12:1/0 = 0
|
||||||
|
13:1/0 = 0
|
||||||
|
15:1/0 = 0
|
||||||
|
16:1/0 = 0
|
||||||
|
0:2/0 = 0
|
||||||
|
1:2/0 = 0
|
||||||
|
2:2/0 = 0
|
||||||
|
4:2/0 = 0
|
||||||
|
6:3/0 = 0
|
||||||
|
7:3/0 = 0
|
||||||
|
9:3/0 = 0
|
||||||
|
10:3/0 = 0
|
||||||
|
12:3/0 = 0
|
||||||
|
13:3/0 = 0
|
||||||
|
15:3/0 = 0
|
||||||
|
16:3/0 = 0
|
||||||
|
0:4/0 = 0
|
||||||
|
1:4/0 = 0
|
||||||
|
2:4/0 = 0
|
||||||
|
4:4/0 = 0
|
||||||
|
6:4/0 = 0
|
||||||
|
7:4/0 = 0
|
||||||
|
9:4/0 = 0
|
||||||
|
10:4/0 = 0
|
||||||
|
12:4/0 = 0
|
||||||
|
13:4/0 = 0
|
||||||
|
15:4/0 = 0
|
||||||
|
16:4/0 = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_h4fw4"]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_v158k")
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"]
|
||||||
size = Vector2(50, 20)
|
size = Vector2(50, 20)
|
||||||
|
|
||||||
|
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_1l0tm"]
|
||||||
|
|
||||||
[node name="Game" type="Node2D"]
|
[node name="Game" type="Node2D"]
|
||||||
script = ExtResource("1_wrm1d")
|
script = ExtResource("1_wrm1d")
|
||||||
|
|
||||||
|
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||||
|
tile_map_data = PackedByteArray("AAASAAoAAAAEAAQAAAATAAoAAAAEAAQAAAAUAAoAAAAEAAQAAAAVAAoAAAAEAAQAAAARAAoAAAAEAAQAAAAQAAoAAAAEAAQAAAAPAAoAAAAEAAQAAAA=")
|
||||||
|
tile_set = SubResource("TileSet_h4fw4")
|
||||||
|
|
||||||
[node name="SceneManager" type="Node2D" parent="."]
|
[node name="SceneManager" type="Node2D" parent="."]
|
||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
script = ExtResource("2_i6g32")
|
script = ExtResource("2_i6g32")
|
||||||
|
|
||||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
[node name="StaticBody2D" type="StaticBody2D" parent="."]
|
||||||
position = Vector2(595, 337)
|
position = Vector2(592, 337)
|
||||||
scale = Vector2(4.146, 0.985995)
|
scale = Vector2(4.45399, 1.56585)
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||||
scale = Vector2(1, 1)
|
|
||||||
shape = SubResource("RectangleShape2D_2poj3")
|
shape = SubResource("RectangleShape2D_2poj3")
|
||||||
|
|
||||||
[node name="RigidBody2D3" parent="." instance=ExtResource("3_3dryh")]
|
[node name="RigidBody2D3" parent="." instance=ExtResource("3_3dryh")]
|
||||||
@ -35,18 +96,27 @@ position = Vector2(616, 222)
|
|||||||
[node name="RigidBody2D5" parent="." instance=ExtResource("3_3dryh")]
|
[node name="RigidBody2D5" parent="." instance=ExtResource("3_3dryh")]
|
||||||
position = Vector2(574, 222)
|
position = Vector2(574, 222)
|
||||||
|
|
||||||
[node name="Area2D2" parent="." instance=ExtResource("4_wowpa")]
|
|
||||||
position = Vector2(507, 414)
|
|
||||||
effect = "destroy"
|
|
||||||
|
|
||||||
[node name="Area2D3" parent="." instance=ExtResource("4_wowpa")]
|
|
||||||
position = Vector2(679, 430)
|
|
||||||
|
|
||||||
[node name="CharacterBody2D" parent="." instance=ExtResource("4_3dryh")]
|
[node name="CharacterBody2D" parent="." instance=ExtResource("4_3dryh")]
|
||||||
position = Vector2(614, 314)
|
position = Vector2(613, 309)
|
||||||
|
|
||||||
[node name="Bullet" parent="." instance=ExtResource("5_wowpa")]
|
[node name="Bullet" parent="." instance=ExtResource("5_wowpa")]
|
||||||
position = Vector2(520, 265)
|
position = Vector2(520, 265)
|
||||||
|
|
||||||
[connection signal="areatrigger" from="Area2D2" to="." method="_on_areatrigger"]
|
[node name="Triggers" type="Node2D" parent="."]
|
||||||
[connection signal="areatrigger" from="Area2D3" to="." method="_on_areatrigger"]
|
|
||||||
|
[node name="Area2D2" parent="Triggers" instance=ExtResource("4_wowpa")]
|
||||||
|
position = Vector2(507, 414)
|
||||||
|
effect = "destroy"
|
||||||
|
|
||||||
|
[node name="Area2D3" parent="Triggers" instance=ExtResource("4_wowpa")]
|
||||||
|
position = Vector2(679, 430)
|
||||||
|
|
||||||
|
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
|
||||||
|
position = Vector2(589, 544)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
|
||||||
|
shape = SubResource("WorldBoundaryShape2D_1l0tm")
|
||||||
|
|
||||||
|
[connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"]
|
||||||
|
[connection signal="areatrigger" from="Triggers/Area2D3" to="." method="_on_areatrigger"]
|
||||||
|
@ -8,22 +8,83 @@ const JUMP_VELOCITY = -400.0
|
|||||||
@onready var left_cast: RayCast2D = $LeftCast
|
@onready var left_cast: RayCast2D = $LeftCast
|
||||||
@onready var right_spawn: Node2D = $RightSpawn
|
@onready var right_spawn: Node2D = $RightSpawn
|
||||||
@onready var left_spawn: Node2D = $LeftSpawn
|
@onready var left_spawn: Node2D = $LeftSpawn
|
||||||
|
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
|
||||||
|
|
||||||
|
|
||||||
enum FaceDirection{LEFT, RIGHT}
|
enum FaceDirection{LEFT, RIGHT}
|
||||||
var facing:FaceDirection = FaceDirection.RIGHT
|
var facing:FaceDirection = FaceDirection.RIGHT
|
||||||
|
|
||||||
|
enum State{IDLE, RUN, JUMP, FALLING}
|
||||||
|
var current_state:State = State.IDLE
|
||||||
|
|
||||||
var pushTarget
|
var pushTarget
|
||||||
var pushEnabled = false
|
var pushEnabled = false
|
||||||
|
var direction
|
||||||
|
var upJump = false
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
|
#game loop
|
||||||
|
handle_input()
|
||||||
|
#calculate the movement
|
||||||
|
handle_movement(delta)
|
||||||
|
#change states
|
||||||
|
update_states()
|
||||||
|
#play animations
|
||||||
|
update_animation()
|
||||||
|
#collision with objects, raycasts
|
||||||
|
|
||||||
|
|
||||||
|
move_and_slide()
|
||||||
|
handle_collisions()
|
||||||
|
|
||||||
|
func update_states():
|
||||||
|
match current_state:
|
||||||
|
#idle when movement in x
|
||||||
|
State.IDLE when velocity.x !=0:
|
||||||
|
current_state = State.RUN
|
||||||
|
State.RUN:
|
||||||
|
if velocity.x ==0:
|
||||||
|
current_state = State.IDLE
|
||||||
|
#jumping when reaching apex
|
||||||
|
State.JUMP when velocity.y > 0:
|
||||||
|
current_state = State.FALLING
|
||||||
|
State.FALLING when is_on_floor():
|
||||||
|
if velocity.x == 0:
|
||||||
|
current_state = State.IDLE
|
||||||
|
else:
|
||||||
|
current_state = State.RUN
|
||||||
|
|
||||||
|
func update_animation():
|
||||||
|
match current_state:
|
||||||
|
State.IDLE:
|
||||||
|
player_graphic.play("idle")
|
||||||
|
State.RUN:
|
||||||
|
player_graphic.play("run")
|
||||||
|
State.JUMP:
|
||||||
|
if upJump:
|
||||||
|
player_graphic.play("jump")
|
||||||
|
State.FALLING:
|
||||||
|
player_graphic.play("falling")
|
||||||
|
func handle_movement(delta):
|
||||||
# Add the gravity.
|
# Add the gravity.
|
||||||
if not is_on_floor():
|
if not is_on_floor():
|
||||||
velocity += get_gravity() * delta
|
velocity += get_gravity() * delta
|
||||||
|
|
||||||
# Handle jump.
|
if direction:
|
||||||
|
velocity.x = direction * SPEED
|
||||||
|
if direction <0:
|
||||||
|
facing = FaceDirection.LEFT
|
||||||
|
player_graphic.flip_h = true
|
||||||
|
if direction >0:
|
||||||
|
facing = FaceDirection.RIGHT
|
||||||
|
player_graphic.flip_h = false
|
||||||
|
else:
|
||||||
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
func handle_input():
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
|
current_state = State.JUMP
|
||||||
|
upJump = true
|
||||||
|
|
||||||
if Input.is_action_just_pressed("shove") && pushEnabled:
|
if Input.is_action_just_pressed("shove") && pushEnabled:
|
||||||
print("shove pressed")
|
print("shove pressed")
|
||||||
@ -43,17 +104,8 @@ func _physics_process(delta: float) -> void:
|
|||||||
|
|
||||||
# Get the input direction and handle the movement/deceleration.
|
# Get the input direction and handle the movement/deceleration.
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
var direction := Input.get_axis("ui_left", "ui_right")
|
direction = Input.get_axis("ui_left", "ui_right")
|
||||||
if direction:
|
func handle_collisions():
|
||||||
velocity.x = direction * SPEED
|
|
||||||
if direction <0:
|
|
||||||
facing = FaceDirection.LEFT
|
|
||||||
if direction >0:
|
|
||||||
facing = FaceDirection.RIGHT
|
|
||||||
else:
|
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
|
||||||
|
|
||||||
move_and_slide()
|
|
||||||
for i in get_slide_collision_count():
|
for i in get_slide_collision_count():
|
||||||
var c = get_slide_collision(i)
|
var c = get_slide_collision(i)
|
||||||
if c.get_collider() is RigidBody2D:
|
if c.get_collider() is RigidBody2D:
|
||||||
@ -78,3 +130,7 @@ func _physics_process(delta: float) -> void:
|
|||||||
pushEnabled = false
|
pushEnabled = false
|
||||||
|
|
||||||
|
|
||||||
|
func _on_animation_finished() -> void:
|
||||||
|
match current_state:
|
||||||
|
State.JUMP:
|
||||||
|
upJump = false
|
||||||
|
@ -3,6 +3,12 @@ extends Node2D
|
|||||||
var bullet = preload("res://Scenes/bullet.tscn")
|
var bullet = preload("res://Scenes/bullet.tscn")
|
||||||
var bulletArray =[]
|
var bulletArray =[]
|
||||||
var totalAllowedBullets = 7
|
var totalAllowedBullets = 7
|
||||||
|
@onready var triggers: Node2D = $"../Triggers"
|
||||||
|
@onready var gameController: Node2D = $".."
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
for obj in triggers.get_children():
|
||||||
|
obj.areatrigger.connect(gameController._on_areatrigger)
|
||||||
|
|
||||||
#makes bullets
|
#makes bullets
|
||||||
func bulletFactory():
|
func bulletFactory():
|
||||||
|
@ -18,6 +18,7 @@ config/icon="res://icon.svg"
|
|||||||
[file_customization]
|
[file_customization]
|
||||||
|
|
||||||
folder_colors={
|
folder_colors={
|
||||||
|
"res://Assets/": "teal",
|
||||||
"res://Scenes/": "pink",
|
"res://Scenes/": "pink",
|
||||||
"res://Scripts/": "orange"
|
"res://Scripts/": "orange"
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user