player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation
This commit is contained in:
parent
92e989c331
commit
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@ -95,6 +153,41 @@ region = Rect2(336, 0, 48, 48)
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@ -103,6 +196,23 @@ animations = [{
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@ -178,6 +288,7 @@ animations = [{
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@ -192,16 +303,16 @@ target_position = Vector2(16, 0)
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@ -21,3 +21,5 @@ texture_filter = 1
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|
||||||
[node name="Slime" parent="Enemies" instance=ExtResource("12_rfjv2")]
|
[node name="Slime" parent="Enemies" instance=ExtResource("12_rfjv2")]
|
||||||
position = Vector2(641, 340)
|
position = Vector2(641, 340)
|
||||||
|
|
||||||
|
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||||
|
|
||||||
|
[node name="UI" parent="CanvasLayer" instance=ExtResource("13_rfjv2")]
|
||||||
|
|
||||||
[connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"]
|
[connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"]
|
||||||
[connection signal="areatrigger" from="Triggers/Area2D3" to="." method="_on_areatrigger"]
|
[connection signal="areatrigger" from="Triggers/Area2D3" to="." method="_on_areatrigger"]
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=17 format=4 uid="uid://bcray1583u4e6"]
|
[gd_scene load_steps=18 format=4 uid="uid://bcray1583u4e6"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://c0aoaemjratj1" path="res://Assets/Graphics/Terrains/forestsky.png" id="1_mtqcm"]
|
[ext_resource type="Texture2D" uid="uid://c0aoaemjratj1" path="res://Assets/Graphics/Terrains/forestsky.png" id="1_mtqcm"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cugs4plceapu2" path="res://Assets/Graphics/Terrains/forestbackground.png" id="2_mmf1u"]
|
[ext_resource type="Texture2D" uid="uid://cugs4plceapu2" path="res://Assets/Graphics/Terrains/forestbackground.png" id="2_mmf1u"]
|
||||||
@ -11,6 +11,7 @@
|
|||||||
[ext_resource type="PackedScene" uid="uid://cd7fv3pwgr880" path="res://Scenes/crate.tscn" id="9_051s1"]
|
[ext_resource type="PackedScene" uid="uid://cd7fv3pwgr880" path="res://Scenes/crate.tscn" id="9_051s1"]
|
||||||
[ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="10_in4v8"]
|
[ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="10_in4v8"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dr1mp5x0cmbhw" path="res://Scenes/coin.tscn" id="11_mu7lp"]
|
[ext_resource type="PackedScene" uid="uid://dr1mp5x0cmbhw" path="res://Scenes/coin.tscn" id="11_mu7lp"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://k42k25w6fsbo" path="res://Scenes/ui.tscn" id="12_mmf1u"]
|
||||||
|
|
||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"]
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"]
|
||||||
texture = ExtResource("4_r8hce")
|
texture = ExtResource("4_r8hce")
|
||||||
@ -486,5 +487,9 @@ position = Vector2(952, 174)
|
|||||||
|
|
||||||
[node name="Enemies" type="Node2D" parent="."]
|
[node name="Enemies" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||||
|
|
||||||
|
[node name="UI" parent="CanvasLayer" instance=ExtResource("12_mmf1u")]
|
||||||
|
|
||||||
[connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"]
|
[connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"]
|
||||||
[connection signal="areatrigger" from="Triggers/Area2D3" to="." method="_on_areatrigger"]
|
[connection signal="areatrigger" from="Triggers/Area2D3" to="." method="_on_areatrigger"]
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
[gd_scene load_steps=17 format=4 uid="uid://kqvn8jpvyrej"]
|
[gd_scene load_steps=18 format=4 uid="uid://kqvn8jpvyrej"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://c0aoaemjratj1" path="res://Assets/Graphics/Terrains/forestsky.png" id="1_h6p24"]
|
[ext_resource type="Texture2D" uid="uid://c0aoaemjratj1" path="res://Assets/Graphics/Terrains/forestsky.png" id="1_h6p24"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cugs4plceapu2" path="res://Assets/Graphics/Terrains/forestbackground.png" id="2_vn7r1"]
|
[ext_resource type="Texture2D" uid="uid://cugs4plceapu2" path="res://Assets/Graphics/Terrains/forestbackground.png" id="2_vn7r1"]
|
||||||
@ -11,6 +11,7 @@
|
|||||||
[ext_resource type="PackedScene" uid="uid://cd7fv3pwgr880" path="res://Scenes/crate.tscn" id="9_p2sx0"]
|
[ext_resource type="PackedScene" uid="uid://cd7fv3pwgr880" path="res://Scenes/crate.tscn" id="9_p2sx0"]
|
||||||
[ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="10_tc3ri"]
|
[ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="10_tc3ri"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dr1mp5x0cmbhw" path="res://Scenes/coin.tscn" id="11_3nkac"]
|
[ext_resource type="PackedScene" uid="uid://dr1mp5x0cmbhw" path="res://Scenes/coin.tscn" id="11_3nkac"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://k42k25w6fsbo" path="res://Scenes/ui.tscn" id="12_vn7r1"]
|
||||||
|
|
||||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"]
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"]
|
||||||
texture = ExtResource("4_fpsp3")
|
texture = ExtResource("4_fpsp3")
|
||||||
@ -486,5 +487,9 @@ position = Vector2(896, 372)
|
|||||||
|
|
||||||
[node name="Enemies" type="Node2D" parent="."]
|
[node name="Enemies" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||||
|
|
||||||
|
[node name="UI" parent="CanvasLayer" instance=ExtResource("12_vn7r1")]
|
||||||
|
|
||||||
[connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"]
|
[connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"]
|
||||||
[connection signal="areatrigger" from="Triggers/Area2D3" to="." method="_on_areatrigger"]
|
[connection signal="areatrigger" from="Triggers/Area2D3" to="." method="_on_areatrigger"]
|
||||||
|
@ -1,8 +1,24 @@
|
|||||||
[gd_scene load_steps=9 format=3 uid="uid://cat3n1unb05u6"]
|
[gd_scene load_steps=13 format=3 uid="uid://cat3n1unb05u6"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://1qmvigexa3to" path="res://Assets/Graphics/Enemies/slime_purple.png" id="1_jokqx"]
|
[ext_resource type="Texture2D" uid="uid://1qmvigexa3to" path="res://Assets/Graphics/Enemies/slime_purple.png" id="1_jokqx"]
|
||||||
[ext_resource type="Script" uid="uid://vjdcp0a4i0j8" path="res://Scripts/slime.gd" id="1_swwnm"]
|
[ext_resource type="Script" uid="uid://vjdcp0a4i0j8" path="res://Scripts/slime.gd" id="1_swwnm"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_5gljc"]
|
||||||
|
atlas = ExtResource("1_jokqx")
|
||||||
|
region = Rect2(0, 48, 24, 24)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_vblni"]
|
||||||
|
atlas = ExtResource("1_jokqx")
|
||||||
|
region = Rect2(24, 48, 24, 24)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_e388w"]
|
||||||
|
atlas = ExtResource("1_jokqx")
|
||||||
|
region = Rect2(48, 48, 24, 24)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_r4o34"]
|
||||||
|
atlas = ExtResource("1_jokqx")
|
||||||
|
region = Rect2(72, 48, 24, 24)
|
||||||
|
|
||||||
[sub_resource type="AtlasTexture" id="AtlasTexture_swwnm"]
|
[sub_resource type="AtlasTexture" id="AtlasTexture_swwnm"]
|
||||||
atlas = ExtResource("1_jokqx")
|
atlas = ExtResource("1_jokqx")
|
||||||
region = Rect2(0, 24, 24, 24)
|
region = Rect2(0, 24, 24, 24)
|
||||||
@ -23,6 +39,23 @@ region = Rect2(72, 24, 24, 24)
|
|||||||
animations = [{
|
animations = [{
|
||||||
"frames": [{
|
"frames": [{
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_5gljc")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_vblni")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_e388w")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_r4o34")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"hurt",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
"texture": SubResource("AtlasTexture_swwnm")
|
"texture": SubResource("AtlasTexture_swwnm")
|
||||||
}, {
|
}, {
|
||||||
"duration": 1.0,
|
"duration": 1.0,
|
||||||
@ -49,10 +82,10 @@ metadata/_edit_group_ = true
|
|||||||
[node name="slimeGraphic" type="AnimatedSprite2D" parent="."]
|
[node name="slimeGraphic" type="AnimatedSprite2D" parent="."]
|
||||||
texture_filter = 1
|
texture_filter = 1
|
||||||
sprite_frames = SubResource("SpriteFrames_5gljc")
|
sprite_frames = SubResource("SpriteFrames_5gljc")
|
||||||
animation = &"idle"
|
animation = &"hurt"
|
||||||
autoplay = "idle"
|
autoplay = "idle"
|
||||||
frame = 1
|
frame = 3
|
||||||
frame_progress = 0.885206
|
frame_progress = 1.0
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||||
position = Vector2(0, 4)
|
position = Vector2(0, 4)
|
||||||
|
47
Scenes/ui.tscn
Normal file
47
Scenes/ui.tscn
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
[gd_scene load_steps=2 format=3 uid="uid://k42k25w6fsbo"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://cw51scv08wj72" path="res://ui.gd" id="1_m1v6r"]
|
||||||
|
|
||||||
|
[node name="UI" type="Control"]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 15
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
grow_vertical = 2
|
||||||
|
script = ExtResource("1_m1v6r")
|
||||||
|
|
||||||
|
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = 10
|
||||||
|
anchor_right = 1.0
|
||||||
|
grow_horizontal = 2
|
||||||
|
|
||||||
|
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
|
||||||
|
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="Health" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Health"
|
||||||
|
|
||||||
|
[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="Timer" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Timer"
|
||||||
|
horizontal_alignment = 1
|
||||||
|
|
||||||
|
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||||
|
layout_mode = 2
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="Coins" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2"]
|
||||||
|
layout_mode = 2
|
||||||
|
text = "Coins"
|
||||||
|
horizontal_alignment = 2
|
@ -1,6 +1,8 @@
|
|||||||
class_name Bullet extends Area2D
|
class_name Bullet extends Area2D
|
||||||
var speed = 700
|
var speed = 700
|
||||||
|
|
||||||
|
signal bulletDamageSignal(body, bullet)
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
pass # Replace with function body.func setSpeed(value):
|
pass # Replace with function body.func setSpeed(value):
|
||||||
@ -11,3 +13,9 @@ func setSpeed(value):
|
|||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
position += transform.x * speed * delta
|
position += transform.x * speed * delta
|
||||||
|
|
||||||
|
func _on_area_entered(area: Area2D) -> void:
|
||||||
|
print("bullet is hitting area")
|
||||||
|
if area is Slime:
|
||||||
|
bulletDamageSignal.emit(area, self)
|
||||||
|
|
||||||
|
@ -14,7 +14,7 @@ const JUMP_VELOCITY = -400.0
|
|||||||
enum FaceDirection{LEFT, RIGHT}
|
enum FaceDirection{LEFT, RIGHT}
|
||||||
var facing:FaceDirection = FaceDirection.RIGHT
|
var facing:FaceDirection = FaceDirection.RIGHT
|
||||||
|
|
||||||
enum State{IDLE, RUN, JUMP, FALLING}
|
enum State{IDLE, RUN, JUMP, FALLING, HURT, DEATH}
|
||||||
var current_state:State = State.IDLE
|
var current_state:State = State.IDLE
|
||||||
|
|
||||||
var pushTarget
|
var pushTarget
|
||||||
@ -22,6 +22,8 @@ var pushEnabled = false
|
|||||||
var direction
|
var direction
|
||||||
var upJump = false
|
var upJump = false
|
||||||
|
|
||||||
|
signal deathAnimationCompleteSignal
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
func _physics_process(delta: float) -> void:
|
||||||
#game loop
|
#game loop
|
||||||
handle_input()
|
handle_input()
|
||||||
@ -65,6 +67,10 @@ func update_animation():
|
|||||||
player_graphic.play("jump")
|
player_graphic.play("jump")
|
||||||
State.FALLING:
|
State.FALLING:
|
||||||
player_graphic.play("falling")
|
player_graphic.play("falling")
|
||||||
|
State.HURT:
|
||||||
|
player_graphic.play("hurt")
|
||||||
|
State.DEATH:
|
||||||
|
player_graphic.play("death")
|
||||||
func handle_movement(delta):
|
func handle_movement(delta):
|
||||||
# Add the gravity.
|
# Add the gravity.
|
||||||
if not is_on_floor():
|
if not is_on_floor():
|
||||||
@ -134,10 +140,16 @@ func _on_animation_finished() -> void:
|
|||||||
match current_state:
|
match current_state:
|
||||||
State.JUMP:
|
State.JUMP:
|
||||||
upJump = false
|
upJump = false
|
||||||
|
State.HURT:
|
||||||
|
current_state = State.IDLE
|
||||||
|
State.DEATH:
|
||||||
|
deathAnimationCompleteSignal.emit()
|
||||||
|
|
||||||
func playerTakesDamage(health):
|
func playerTakesDamage(health):
|
||||||
print("Player sees remaining health "+str(health))
|
print("Player sees remaining health "+str(health))
|
||||||
|
current_state = State.HURT
|
||||||
|
|
||||||
func playerDies():
|
func playerDies():
|
||||||
print("Player sees they died.")
|
print("Player sees they died.")
|
||||||
|
current_state = State.DEATH
|
||||||
|
|
||||||
|
@ -13,5 +13,4 @@ func _process(delta: float) -> void:
|
|||||||
|
|
||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
print("coin sees collision")
|
|
||||||
coinCollectedSignal.emit(body, self)
|
coinCollectedSignal.emit(body, self)
|
||||||
|
1
Scripts/crate.gd
Normal file
1
Scripts/crate.gd
Normal file
@ -0,0 +1 @@
|
|||||||
|
class_name Crate extends RigidBody2D
|
1
Scripts/crate.gd.uid
Normal file
1
Scripts/crate.gd.uid
Normal file
@ -0,0 +1 @@
|
|||||||
|
uid://b546t5rmhjwiu
|
@ -3,24 +3,30 @@ extends Node2D
|
|||||||
var totalCoinsAvailable
|
var totalCoinsAvailable
|
||||||
|
|
||||||
var timer = Timer.new()
|
var timer = Timer.new()
|
||||||
var timeAvailable = 5
|
var timeAvailable
|
||||||
var level="res://Scenes/game.tscn"
|
var level="res://Scenes/game.tscn"
|
||||||
var levelTwo = "res://Scenes/level2.tscn"
|
var levelTwo = "res://Scenes/level2.tscn"
|
||||||
|
var startingCoins = 0
|
||||||
|
|
||||||
var levels = ["res://Scenes/game.tscn", "res://Scenes/level2.tscn", "res://Scenes/level3.tscn"]
|
var levels = ["res://Scenes/game.tscn", "res://Scenes/level2.tscn", "res://Scenes/level3.tscn"]
|
||||||
var timers = [10,15,9]
|
var timers = [30,15,9]
|
||||||
var currentLevel = 0
|
var currentLevel = 0
|
||||||
|
|
||||||
signal destroySignal(body)
|
signal destroySignal(body)
|
||||||
signal levelChangeSignal(level)
|
signal levelChangeSignal(level)
|
||||||
signal playerTakesDamageSignal(health)
|
signal playerTakesDamageSignal(health)
|
||||||
signal playerDiesSignal
|
signal playerDiesSignal
|
||||||
|
signal bulletDamageEnemySignal(body)
|
||||||
|
signal countDownSignal(timeRemaining)
|
||||||
|
signal coinCountSignal(coinsRemaining, startingCoins)
|
||||||
|
|
||||||
var player:CharacterStats
|
var player:CharacterStats
|
||||||
var enemy:CharacterStats
|
var enemy:CharacterStats
|
||||||
|
|
||||||
var playerHealth:int
|
var playerHealth:int
|
||||||
|
|
||||||
|
var enemiesDict = {}
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
player = load("res://Scripts/rscs/playerStats.tres")
|
player = load("res://Scripts/rscs/playerStats.tres")
|
||||||
@ -36,12 +42,15 @@ func _ready() -> void:
|
|||||||
|
|
||||||
func secondCounter() -> void:
|
func secondCounter() -> void:
|
||||||
timeAvailable -=1
|
timeAvailable -=1
|
||||||
|
countDownSignal.emit(timeAvailable)
|
||||||
if timeAvailable <= 0:
|
if timeAvailable <= 0:
|
||||||
print("LOSE")
|
print("LOSE")
|
||||||
#reload the current scene
|
#reload the current scene
|
||||||
levelChangeSignal.emit(levels[currentLevel])
|
levelChangeSignal.emit(levels[currentLevel])
|
||||||
func reset() -> void:
|
func reset() -> void:
|
||||||
|
startingCoins = 0
|
||||||
timeAvailable = timers[currentLevel]
|
timeAvailable = timers[currentLevel]
|
||||||
|
playerHealth = player.starting_health
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
@ -60,22 +69,45 @@ func _on_areatrigger(effect, body) -> void:
|
|||||||
|
|
||||||
|
|
||||||
func totalCoinCount(totalCoins):
|
func totalCoinCount(totalCoins):
|
||||||
print("GC knows the total coins is "+str(totalCoins) )
|
if startingCoins == 0:
|
||||||
|
startingCoins = totalCoins
|
||||||
totalCoinsAvailable = totalCoins
|
totalCoinsAvailable = totalCoins
|
||||||
func coinCollected(body, coin):
|
func coinCollected(body, coin):
|
||||||
destroySignal.emit(coin)
|
if not body is Crate:
|
||||||
totalCoinsAvailable -=1
|
destroySignal.emit(coin)
|
||||||
if totalCoinsAvailable <= 0:
|
totalCoinsAvailable -=1
|
||||||
currentLevel +=1
|
coinCountSignal.emit(totalCoinsAvailable, startingCoins)
|
||||||
if currentLevel >= levels.size():
|
if totalCoinsAvailable <= 0:
|
||||||
currentLevel = 0
|
currentLevel +=1
|
||||||
levelChangeSignal.emit(levels[currentLevel])
|
if currentLevel >= levels.size():
|
||||||
|
currentLevel = 0
|
||||||
|
levelChangeSignal.emit(levels[currentLevel])
|
||||||
|
|
||||||
func playerAttacked(body, slime):
|
func playerAttacked(body, slime):
|
||||||
print("GC knows player attacked")
|
print("GC knows player attacked")
|
||||||
playerHealth -= enemy.meleeDamage
|
playerHealth -= enemiesDict[slime].damage
|
||||||
if playerHealth <=0:
|
if playerHealth <=0:
|
||||||
playerDiesSignal.emit()
|
playerDiesSignal.emit()
|
||||||
else:
|
else:
|
||||||
print("Received damage...")
|
print("Received damage...")
|
||||||
playerTakesDamageSignal.emit(playerHealth)
|
playerTakesDamageSignal.emit(playerHealth)
|
||||||
|
|
||||||
|
func playerDead():
|
||||||
|
levelChangeSignal.emit(levels[currentLevel])
|
||||||
|
|
||||||
|
func bulletDamage(area, bullet):
|
||||||
|
enemiesDict[area].health -= player.rangeDamage
|
||||||
|
if enemiesDict[area].health <=0:
|
||||||
|
destroySignal.emit(area)
|
||||||
|
enemiesDict.erase(area)
|
||||||
|
else:
|
||||||
|
bulletDamageEnemySignal.emit(area)
|
||||||
|
|
||||||
|
func addEnemyToLevel(slime):
|
||||||
|
var randHealth:int = randi() % 20
|
||||||
|
var randDamage:int = randi() % 10
|
||||||
|
var enemyStat = {
|
||||||
|
"health":enemy.starting_health + randHealth,
|
||||||
|
"damage":enemy.meleeDamage + randDamage
|
||||||
|
}
|
||||||
|
enemiesDict[slime]=enemyStat
|
||||||
|
@ -7,6 +7,7 @@ var totalAllowedBullets = 7
|
|||||||
@onready var coins: Node2D = $"../Coins"
|
@onready var coins: Node2D = $"../Coins"
|
||||||
@onready var enemies: Node2D = $"../Enemies"
|
@onready var enemies: Node2D = $"../Enemies"
|
||||||
@onready var player: Player = $"../Player"
|
@onready var player: Player = $"../Player"
|
||||||
|
@onready var ui: Control = $"../CanvasLayer/UI"
|
||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
@ -19,13 +20,20 @@ func _ready() -> void:
|
|||||||
for obj in enemies.get_children():
|
for obj in enemies.get_children():
|
||||||
if obj is Slime:
|
if obj is Slime:
|
||||||
obj.playerDamageSignal.connect(Gamecontroller.playerAttacked)
|
obj.playerDamageSignal.connect(Gamecontroller.playerAttacked)
|
||||||
|
Gamecontroller.addEnemyToLevel(obj)
|
||||||
|
Gamecontroller.bulletDamageEnemySignal.connect(obj.takeDamage)
|
||||||
|
|
||||||
updateCoins()
|
updateCoins()
|
||||||
|
|
||||||
Gamecontroller.destroySignal.connect(destroyItem)
|
Gamecontroller.destroySignal.connect(destroyItem)
|
||||||
Gamecontroller.levelChangeSignal.connect(changeScene)
|
Gamecontroller.levelChangeSignal.connect(changeScene)
|
||||||
Gamecontroller.playerTakesDamageSignal.connect(player.playerTakesDamage)
|
Gamecontroller.playerTakesDamageSignal.connect(player.playerTakesDamage)
|
||||||
|
if ui:
|
||||||
|
Gamecontroller.playerTakesDamageSignal.connect(ui.healthUpdate)
|
||||||
|
Gamecontroller.countDownSignal.connect(ui.timerUpdate)
|
||||||
|
Gamecontroller.coinCountSignal.connect(ui.coinsUpdate)
|
||||||
Gamecontroller.playerDiesSignal.connect(player.playerDies)
|
Gamecontroller.playerDiesSignal.connect(player.playerDies)
|
||||||
|
player.deathAnimationCompleteSignal.connect(Gamecontroller.playerDead)
|
||||||
|
|
||||||
#call this any time the coins change
|
#call this any time the coins change
|
||||||
func updateCoins() -> void:
|
func updateCoins() -> void:
|
||||||
@ -47,6 +55,7 @@ func bulletFactory():
|
|||||||
if bulletArray.size() < totalAllowedBullets:
|
if bulletArray.size() < totalAllowedBullets:
|
||||||
#make a new bullet
|
#make a new bullet
|
||||||
mybullet = bullet.instantiate()
|
mybullet = bullet.instantiate()
|
||||||
|
mybullet.bulletDamageSignal.connect(Gamecontroller.bulletDamage)
|
||||||
owner.add_child(mybullet)
|
owner.add_child(mybullet)
|
||||||
else:
|
else:
|
||||||
#recycle bullet
|
#recycle bullet
|
||||||
|
@ -26,12 +26,14 @@ func _process(delta: float) -> void:
|
|||||||
slime_graphic.flip_h = false
|
slime_graphic.flip_h = false
|
||||||
|
|
||||||
if right_side_cast.is_colliding():
|
if right_side_cast.is_colliding():
|
||||||
direction = -1
|
if not right_side_cast.get_collider() is Player && not right_side_cast.get_collider() is Slime:
|
||||||
slime_graphic.flip_h = true
|
direction = -1
|
||||||
|
slime_graphic.flip_h = true
|
||||||
|
|
||||||
if left_side_cast.is_colliding():
|
if left_side_cast.is_colliding():
|
||||||
direction = 1
|
if not left_side_cast.get_collider() is Player && not left_side_cast.get_collider() is Slime:
|
||||||
slime_graphic.flip_h =false
|
direction = 1
|
||||||
|
slime_graphic.flip_h =false
|
||||||
|
|
||||||
position.x += direction * speed * delta
|
position.x += direction * speed * delta
|
||||||
|
|
||||||
@ -40,3 +42,7 @@ func _on_body_entered(body: Node2D) -> void:
|
|||||||
if body is Player:
|
if body is Player:
|
||||||
print("Slime attack")
|
print("Slime attack")
|
||||||
playerDamageSignal.emit(body,self)
|
playerDamageSignal.emit(body,self)
|
||||||
|
|
||||||
|
func takeDamage(body):
|
||||||
|
if body == self:
|
||||||
|
slime_graphic.play("hurt")
|
||||||
|
18
ui.gd
Normal file
18
ui.gd
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
extends Control
|
||||||
|
@onready var health: Label = $VBoxContainer/HBoxContainer/MarginContainer/Health
|
||||||
|
@onready var timer: Label = $VBoxContainer/HBoxContainer/MarginContainer3/Timer
|
||||||
|
@onready var coins: Label = $VBoxContainer/HBoxContainer/MarginContainer2/Coins
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func healthUpdate(healthRemaining):
|
||||||
|
health.text = "Health: "+str(healthRemaining)
|
||||||
|
|
||||||
|
func timerUpdate(timeRemaining):
|
||||||
|
timer.text = str(timeRemaining)
|
||||||
|
|
||||||
|
func coinsUpdate(coinsRemaining, startingCoins):
|
||||||
|
coins.text = "Coins: "+str(coinsRemaining)+"/"+str(startingCoins)
|
Loading…
Reference in New Issue
Block a user