autoload, timer, win condition, lose condition, custom resources, enemy, multi-levels
This commit is contained in:
parent
c2f329ac60
commit
92e989c331
BIN
Assets/Graphics/Enemies/slime_purple.png
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BIN
Assets/Graphics/Enemies/slime_purple.png
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After Width: | Height: | Size: 1.0 KiB |
34
Assets/Graphics/Enemies/slime_purple.png.import
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34
Assets/Graphics/Enemies/slime_purple.png.import
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[ext_resource type="PackedScene" uid="uid://cat3n1unb05u6" path="res://Scenes/slime.tscn" id="12_rfjv2"]
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@ -410,7 +410,6 @@ sources/4 = SubResource("TileSetAtlasSource_rku1e")
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@ -445,32 +444,35 @@ tile_set = SubResource("TileSet_h4fw4")
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[node name="RigidBody2D3" parent="." instance=ExtResource("3_3dryh")]
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[node name="Player" parent="." instance=ExtResource("4_3dryh")]
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position = Vector2(522, 370)
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[node name="RigidBody2D4" parent="." instance=ExtResource("3_3dryh")]
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position = Vector2(1132, 137)
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[node name="Crates" type="Node2D" parent="."]
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[node name="RigidBody2D5" parent="." instance=ExtResource("3_3dryh")]
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[node name="RigidBody2D5" parent="Crates" instance=ExtResource("3_3dryh")]
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position = Vector2(903, 162)
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[node name="CharacterBody2D" parent="." instance=ExtResource("4_3dryh")]
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position = Vector2(522, 370)
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[node name="RigidBody2D4" parent="Crates" instance=ExtResource("3_3dryh")]
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position = Vector2(1132, 137)
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[node name="RigidBody2D3" parent="Crates" instance=ExtResource("3_3dryh")]
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position = Vector2(430, 515)
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[node name="Triggers" type="Node2D" parent="."]
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[node name="Area2D2" parent="Triggers" instance=ExtResource("4_wowpa")]
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position = Vector2(166, 525)
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position = Vector2(1653, 329)
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effect = "destroy"
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[node name="Area2D3" parent="Triggers" instance=ExtResource("4_wowpa")]
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position = Vector2(408, 390)
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[node name="StaticBody2D2" type="StaticBody2D" parent="."]
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[node name="Coins" type="Node2D" parent="."]
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@ -479,10 +481,15 @@ shape = SubResource("WorldBoundaryShape2D_1l0tm")
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[node name="Area2D2" parent="Coins" instance=ExtResource("12_rku1e")]
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[node name="Area2D3" parent="Coins" instance=ExtResource("12_rku1e")]
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[node name="Enemies" type="Node2D" parent="."]
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[node name="Slime" parent="Enemies" instance=ExtResource("12_rfjv2")]
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[connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"]
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7:0/0/terrains_peering_bit/top_side = 0
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9:0/0/terrains_peering_bit/right_side = 0
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9:0/0/terrains_peering_bit/bottom_right_corner = 0
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9:0/0/terrains_peering_bit/bottom_side = 0
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9:0/0/terrains_peering_bit/left_side = 0
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9:0/0/terrains_peering_bit/top_side = 0
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10:0/0/terrains_peering_bit/right_side = 0
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10:0/0/terrains_peering_bit/bottom_side = 0
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10:0/0/terrains_peering_bit/left_side = 0
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12:0/0/terrains_peering_bit/left_side = 0
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10:1/0/terrains_peering_bit/left_side = 0
|
||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:1/0/terrains_peering_bit/top_side = 0
|
||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16)
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
12:1/0/terrains_peering_bit/left_side = 0
|
||||
12:1/0/terrains_peering_bit/top_side = 0
|
||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16)
|
||||
13:1/0/terrains_peering_bit/right_side = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
13:1/0/terrains_peering_bit/left_side = 0
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
13:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16)
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
15:1/0/terrains_peering_bit/left_side = 0
|
||||
15:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
16:1/0 = 0
|
||||
16:1/0/terrain_set = 0
|
||||
16:1/0/terrain = 0
|
||||
16:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16)
|
||||
16:1/0/terrains_peering_bit/right_side = 0
|
||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||
16:1/0/terrains_peering_bit/left_side = 0
|
||||
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
16:1/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -12.9045, 12.7452, -16, 7.32851)
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
|
||||
1:2/0/terrains_peering_bit/right_side = 0
|
||||
1:2/0/terrains_peering_bit/left_side = 0
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:2/0/terrains_peering_bit/top_side = 0
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 10.9928, 12.4266, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 12.7452, 12.4266, 7.16919, 16, -5.89467, 16, -12.4266, 12.7452, -16, 7.32851)
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.59315, -16, -0.955891, 16, -16, 16)
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.41673, -16, 16, -16, 16, 16, 5.09809, 16)
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.41672, -16, -4.77946)
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.41672, -16, -4.77946)
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
12:3/0 = 0
|
||||
12:3/0/terrain_set = 0
|
||||
12:3/0/terrain = 0
|
||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -6.05398, -16, -6.05398, 16, -16, 16)
|
||||
12:3/0/terrains_peering_bit/right_side = 0
|
||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||
12:3/0/terrains_peering_bit/top_side = 0
|
||||
13:3/0 = 0
|
||||
13:3/0/terrain_set = 0
|
||||
13:3/0/terrain = 0
|
||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -5.41672, -16, -4.77946)
|
||||
13:3/0/terrains_peering_bit/right_side = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
13:3/0/terrains_peering_bit/left_side = 0
|
||||
15:3/0 = 0
|
||||
15:3/0/terrain_set = 0
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
16:3/0/terrain_set = 0
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -12.2673, 12.7452, -16, 7.32851)
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 12.5859, 12.7452, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 12.5859, 13.0639, 7.16919, 16, -5.89467, 16, -12.2673, 12.7452, -16, 7.32851)
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -1.59315, -16, -0.955891, 16, -16, 16)
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||
6:4/0/terrains_peering_bit/top_side = 0
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(5.41673, -16, 16, -16, 16, 16, 5.09809, 16)
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:4/0/terrains_peering_bit/left_side = 0
|
||||
7:4/0/terrains_peering_bit/top_side = 0
|
||||
9:4/0 = 0
|
||||
9:4/0/terrain_set = 0
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.82357, 16, 3.50494, 16, 16, -16, 16)
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
9:4/0/terrains_peering_bit/left_side = 0
|
||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0 = 0
|
||||
10:4/0/terrain_set = 0
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 3.82357, 16, 3.50494, 16, 16, -16, 16)
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
||||
10:4/0/terrains_peering_bit/left_side = 0
|
||||
10:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:4/0 = 0
|
||||
12:4/0/terrain_set = 0
|
||||
12:4/0/terrain = 0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 4.46083, 16, 4.77946, 16, 16, -16, 16)
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
||||
12:4/0/terrains_peering_bit/left_side = 0
|
||||
12:4/0/terrains_peering_bit/top_side = 0
|
||||
13:4/0 = 0
|
||||
13:4/0/terrain_set = 0
|
||||
13:4/0/terrain = 0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(4.46083, -16, 16, -16, 16, 16, 5.09809, 16)
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
13:4/0/terrains_peering_bit/top_side = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/terrain_set = 0
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -12.4266, 11.7893, -16, 7.32851)
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
16:4/0/terrain_set = 0
|
||||
16:4/0/terrain = 0
|
||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 7.00988, 13.3825, 13.0639, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_o5yvi"]
|
||||
texture = ExtResource("5_ca0bt")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
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||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 1
|
||||
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 1
|
||||
0:1/0/terrains_peering_bit/top_side = 1
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rku1e"]
|
||||
texture = ExtResource("6_yj6rp")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 1
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_h4fw4"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
physics_layer_0/collision_layer = 1
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||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "leafygreen"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
terrain_set_0/terrain_1/name = "veggie"
|
||||
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_v158k")
|
||||
sources/1 = SubResource("TileSetAtlasSource_o5yvi")
|
||||
sources/4 = SubResource("TileSetAtlasSource_rku1e")
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_1l0tm"]
|
||||
|
||||
[node name="Game" type="Node2D"]
|
||||
|
||||
[node name="ParallaxBackground" type="Parallax2D" parent="."]
|
||||
repeat_size = Vector2(320, 180)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="ParallaxBackground"]
|
||||
position = Vector2(160, 90)
|
||||
texture = ExtResource("1_mtqcm")
|
||||
|
||||
[node name="ParallaxMidGround" type="Parallax2D" parent="."]
|
||||
scroll_scale = Vector2(1.1, 0)
|
||||
repeat_size = Vector2(320, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="ParallaxMidGround"]
|
||||
position = Vector2(160, 300)
|
||||
texture = ExtResource("2_mmf1u")
|
||||
|
||||
[node name="ParallaxForeground" type="Parallax2D" parent="."]
|
||||
scroll_scale = Vector2(1.2, 1)
|
||||
scroll_offset = Vector2(-320, 0)
|
||||
repeat_size = Vector2(320, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="ParallaxForeground"]
|
||||
position = Vector2(160, 300)
|
||||
texture = ExtResource("3_vn460")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||
texture_filter = 1
|
||||
tile_map_data = PackedByteArray("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")
|
||||
tile_set = SubResource("TileSet_h4fw4")
|
||||
|
||||
[node name="SceneManager" type="Node2D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("7_orbd0")
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("8_5flq6")]
|
||||
position = Vector2(984, 162)
|
||||
|
||||
[node name="Crates" type="Node2D" parent="."]
|
||||
|
||||
[node name="RigidBody2D5" parent="Crates" instance=ExtResource("9_051s1")]
|
||||
position = Vector2(1036, 364)
|
||||
|
||||
[node name="RigidBody2D4" parent="Crates" instance=ExtResource("9_051s1")]
|
||||
position = Vector2(1132, 137)
|
||||
|
||||
[node name="RigidBody2D3" parent="Crates" instance=ExtResource("9_051s1")]
|
||||
position = Vector2(430, 515)
|
||||
|
||||
[node name="Triggers" type="Node2D" parent="."]
|
||||
|
||||
[node name="Area2D2" parent="Triggers" instance=ExtResource("10_in4v8")]
|
||||
position = Vector2(166, 525)
|
||||
effect = "destroy"
|
||||
|
||||
[node name="Area2D3" parent="Triggers" instance=ExtResource("10_in4v8")]
|
||||
position = Vector2(900, 341)
|
||||
|
||||
[node name="WorldBoundary" type="StaticBody2D" parent="."]
|
||||
position = Vector2(574, 603)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary"]
|
||||
shape = SubResource("WorldBoundaryShape2D_1l0tm")
|
||||
|
||||
[node name="Coins" type="Node2D" parent="."]
|
||||
|
||||
[node name="Area2D" parent="Coins" instance=ExtResource("11_mu7lp")]
|
||||
position = Vector2(902, 169)
|
||||
|
||||
[node name="Area2D2" parent="Coins" instance=ExtResource("11_mu7lp")]
|
||||
position = Vector2(1081, 155)
|
||||
|
||||
[node name="Area2D3" parent="Coins" instance=ExtResource("11_mu7lp")]
|
||||
position = Vector2(952, 174)
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="."]
|
||||
|
||||
[connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"]
|
||||
[connection signal="areatrigger" from="Triggers/Area2D3" to="." method="_on_areatrigger"]
|
490
Scenes/level3.tscn
Normal file
490
Scenes/level3.tscn
Normal file
@ -0,0 +1,490 @@
|
||||
[gd_scene load_steps=17 format=4 uid="uid://kqvn8jpvyrej"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://c0aoaemjratj1" path="res://Assets/Graphics/Terrains/forestsky.png" id="1_h6p24"]
|
||||
[ext_resource type="Texture2D" uid="uid://cugs4plceapu2" path="res://Assets/Graphics/Terrains/forestbackground.png" id="2_vn7r1"]
|
||||
[ext_resource type="Texture2D" uid="uid://e4k3axgdgkcw" path="res://Assets/Graphics/Terrains/spookytrees.png" id="3_vwkqt"]
|
||||
[ext_resource type="Texture2D" uid="uid://mfcyrgamj3cc" path="res://Assets/Graphics/Terrains/Terrain (32x32).png" id="4_fpsp3"]
|
||||
[ext_resource type="Texture2D" uid="uid://kjupkmvjxlrg" path="res://Assets/Graphics/Terrains/mushroom_32x64.png" id="5_wffsm"]
|
||||
[ext_resource type="Texture2D" uid="uid://bcrc6n8wjvwnh" path="res://Assets/Graphics/Terrains/veg_32x32.png" id="6_dw3di"]
|
||||
[ext_resource type="Script" uid="uid://bs4frobn6kxne" path="res://Scripts/scene_manager.gd" id="7_qia21"]
|
||||
[ext_resource type="PackedScene" uid="uid://bu8e4iyw8pc03" path="res://Scenes/Player.tscn" id="8_tg0qr"]
|
||||
[ext_resource type="PackedScene" uid="uid://cd7fv3pwgr880" path="res://Scenes/crate.tscn" id="9_p2sx0"]
|
||||
[ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="10_tc3ri"]
|
||||
[ext_resource type="PackedScene" uid="uid://dr1mp5x0cmbhw" path="res://Scenes/coin.tscn" id="11_3nkac"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"]
|
||||
texture = ExtResource("4_fpsp3")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 0
|
||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
|
||||
0:0/0/terrains_peering_bit/right_side = 0
|
||||
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0 = 0
|
||||
1:0/0/terrain_set = 0
|
||||
1:0/0/terrain = 0
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
|
||||
1:0/0/terrains_peering_bit/right_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
1:0/0/terrains_peering_bit/left_side = 0
|
||||
2:0/0 = 0
|
||||
2:0/0/terrain_set = 0
|
||||
2:0/0/terrain = 0
|
||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
|
||||
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:0/0/terrains_peering_bit/left_side = 0
|
||||
4:0/0 = 0
|
||||
4:0/0/terrain_set = 0
|
||||
4:0/0/terrain = 0
|
||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
|
||||
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0 = 0
|
||||
6:0/0/terrain_set = 0
|
||||
6:0/0/terrain = 0
|
||||
6:0/0/terrains_peering_bit/right_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:0/0/terrains_peering_bit/left_side = 0
|
||||
6:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:0/0/terrains_peering_bit/top_side = 0
|
||||
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:0/0 = 0
|
||||
7:0/0/terrain_set = 0
|
||||
7:0/0/terrain = 0
|
||||
7:0/0/terrains_peering_bit/right_side = 0
|
||||
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:0/0/terrains_peering_bit/bottom_side = 0
|
||||
7:0/0/terrains_peering_bit/left_side = 0
|
||||
7:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:0/0/terrains_peering_bit/top_side = 0
|
||||
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:0/0 = 0
|
||||
9:0/0/terrain_set = 0
|
||||
9:0/0/terrain = 0
|
||||
9:0/0/terrains_peering_bit/right_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:0/0/terrains_peering_bit/left_side = 0
|
||||
9:0/0/terrains_peering_bit/top_side = 0
|
||||
10:0/0 = 0
|
||||
10:0/0/terrain_set = 0
|
||||
10:0/0/terrain = 0
|
||||
10:0/0/terrains_peering_bit/right_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/left_side = 0
|
||||
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/top_side = 0
|
||||
12:0/0 = 0
|
||||
12:0/0/terrain_set = 0
|
||||
12:0/0/terrain = 0
|
||||
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16)
|
||||
12:0/0/terrains_peering_bit/right_side = 0
|
||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||
12:0/0/terrains_peering_bit/left_side = 0
|
||||
12:0/0/terrains_peering_bit/top_side = 0
|
||||
13:0/0 = 0
|
||||
13:0/0/terrain_set = 0
|
||||
13:0/0/terrain = 0
|
||||
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16)
|
||||
13:0/0/terrains_peering_bit/right_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
13:0/0/terrains_peering_bit/left_side = 0
|
||||
13:0/0/terrains_peering_bit/top_side = 0
|
||||
15:0/0 = 0
|
||||
15:0/0/terrain_set = 0
|
||||
15:0/0/terrain = 0
|
||||
15:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16)
|
||||
15:0/0/terrains_peering_bit/right_side = 0
|
||||
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||
15:0/0/terrains_peering_bit/left_side = 0
|
||||
15:0/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 0
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
|
||||
0:1/0/terrains_peering_bit/right_side = 0
|
||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||
0:1/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:1/0 = 0
|
||||
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
|
||||
2:1/0 = 0
|
||||
2:1/0/terrain_set = 0
|
||||
2:1/0/terrain = 0
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
|
||||
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/left_side = 0
|
||||
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/top_side = 0
|
||||
4:1/0 = 0
|
||||
4:1/0/terrain_set = 0
|
||||
4:1/0/terrain = 0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
|
||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||
4:1/0/terrains_peering_bit/top_side = 0
|
||||
6:1/0 = 0
|
||||
6:1/0/terrain_set = 0
|
||||
6:1/0/terrain = 0
|
||||
6:1/0/terrains_peering_bit/right_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/left_side = 0
|
||||
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0 = 0
|
||||
7:1/0/terrain_set = 0
|
||||
7:1/0/terrain = 0
|
||||
7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16)
|
||||
7:1/0/terrains_peering_bit/right_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:1/0/terrains_peering_bit/left_side = 0
|
||||
7:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/terrain = 0
|
||||
9:1/0/terrains_peering_bit/right_side = 0
|
||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||
9:1/0/terrains_peering_bit/left_side = 0
|
||||
9:1/0/terrains_peering_bit/top_side = 0
|
||||
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 0
|
||||
10:1/0/terrains_peering_bit/right_side = 0
|
||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||
10:1/0/terrains_peering_bit/left_side = 0
|
||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:1/0/terrains_peering_bit/top_side = 0
|
||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16)
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
12:1/0/terrains_peering_bit/left_side = 0
|
||||
12:1/0/terrains_peering_bit/top_side = 0
|
||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16)
|
||||
13:1/0/terrains_peering_bit/right_side = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
13:1/0/terrains_peering_bit/left_side = 0
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
13:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, 16, 16, 16, 16, -16, 16)
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
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4:2/0/terrain = 0
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10:3/0/terrain_set = 0
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10:3/0/terrains_peering_bit/left_side = 0
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12:3/0/terrain = 0
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15:3/0/terrains_peering_bit/right_side = 0
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16:3/0 = 0
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16:3/0/terrain_set = 0
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16:3/0/terrain = 0
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16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
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16:3/0/terrains_peering_bit/bottom_side = 0
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16:3/0/terrains_peering_bit/left_side = 0
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0:4/0/terrain_set = 0
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0:4/0/terrain = 0
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0:4/0/terrains_peering_bit/right_side = 0
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1:4/0 = 0
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1:4/0/terrain_set = 0
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1:4/0/terrain = 0
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1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 9.87755, 16, 16, 7.16919, 16, -5.89467, 16, -16, 16, -16, 7.32851)
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1:4/0/terrains_peering_bit/right_side = 0
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1:4/0/terrains_peering_bit/left_side = 0
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2:4/0 = 0
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2:4/0/terrain_set = 0
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2:4/0/terrain = 0
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2:4/0/terrains_peering_bit/left_side = 0
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4:4/0/terrain_set = 0
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4:4/0/terrain = 0
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6:4/0 = 0
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6:4/0/terrain = 0
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7:4/0 = 0
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10:4/0/terrain = 0
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15:4/0/terrains_peering_bit/top_side = 0
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16:4/0/terrains_peering_bit/left_side = 0
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texture = ExtResource("5_wffsm")
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0:0/0/terrain = 1
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0:0/0/terrains_peering_bit/bottom_side = 1
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0:1/0 = 0
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0:1/0/terrain_set = 0
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0:1/0/terrain = 1
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0:1/0/terrains_peering_bit/top_side = 1
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rku1e"]
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[sub_resource type="TileSet" id="TileSet_h4fw4"]
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tile_size = Vector2i(32, 32)
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physics_layer_0/collision_layer = 1
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terrain_set_0/mode = 0
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terrain_set_0/terrain_0/name = "leafygreen"
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terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
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terrain_set_0/terrain_1/name = "veggie"
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terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
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[node name="ParallaxMidGround" type="Parallax2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="ParallaxMidGround"]
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[node name="ParallaxForeground" type="Parallax2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="ParallaxForeground"]
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[node name="TileMapLayer" type="TileMapLayer" parent="."]
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|
||||
[node name="RigidBody2D4" parent="Crates" instance=ExtResource("9_p2sx0")]
|
||||
position = Vector2(804, 386)
|
||||
|
||||
[node name="RigidBody2D3" parent="Crates" instance=ExtResource("9_p2sx0")]
|
||||
position = Vector2(430, 515)
|
||||
|
||||
[node name="Triggers" type="Node2D" parent="."]
|
||||
|
||||
[node name="Area2D2" parent="Triggers" instance=ExtResource("10_tc3ri")]
|
||||
position = Vector2(166, 525)
|
||||
effect = "destroy"
|
||||
|
||||
[node name="Area2D3" parent="Triggers" instance=ExtResource("10_tc3ri")]
|
||||
position = Vector2(900, 341)
|
||||
|
||||
[node name="WorldBoundary" type="StaticBody2D" parent="."]
|
||||
position = Vector2(574, 603)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="WorldBoundary"]
|
||||
shape = SubResource("WorldBoundaryShape2D_1l0tm")
|
||||
|
||||
[node name="Coins" type="Node2D" parent="."]
|
||||
|
||||
[node name="Area2D" parent="Coins" instance=ExtResource("11_3nkac")]
|
||||
position = Vector2(1059, 341)
|
||||
|
||||
[node name="Area2D2" parent="Coins" instance=ExtResource("11_3nkac")]
|
||||
position = Vector2(979, 369)
|
||||
|
||||
[node name="Area2D3" parent="Coins" instance=ExtResource("11_3nkac")]
|
||||
position = Vector2(896, 372)
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="."]
|
||||
|
||||
[connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"]
|
||||
[connection signal="areatrigger" from="Triggers/Area2D3" to="." method="_on_areatrigger"]
|
75
Scenes/slime.tscn
Normal file
75
Scenes/slime.tscn
Normal file
@ -0,0 +1,75 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://cat3n1unb05u6"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://1qmvigexa3to" path="res://Assets/Graphics/Enemies/slime_purple.png" id="1_jokqx"]
|
||||
[ext_resource type="Script" uid="uid://vjdcp0a4i0j8" path="res://Scripts/slime.gd" id="1_swwnm"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_swwnm"]
|
||||
atlas = ExtResource("1_jokqx")
|
||||
region = Rect2(0, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_aiwxb"]
|
||||
atlas = ExtResource("1_jokqx")
|
||||
region = Rect2(24, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_paq7w"]
|
||||
atlas = ExtResource("1_jokqx")
|
||||
region = Rect2(48, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_f4si1"]
|
||||
atlas = ExtResource("1_jokqx")
|
||||
region = Rect2(72, 24, 24, 24)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_5gljc"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_swwnm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_aiwxb")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_paq7w")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_f4si1")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_vblni"]
|
||||
size = Vector2(16, 16)
|
||||
|
||||
[node name="Slime" type="Area2D"]
|
||||
script = ExtResource("1_swwnm")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="slimeGraphic" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
sprite_frames = SubResource("SpriteFrames_5gljc")
|
||||
animation = &"idle"
|
||||
autoplay = "idle"
|
||||
frame = 1
|
||||
frame_progress = 0.885206
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, 4)
|
||||
shape = SubResource("RectangleShape2D_vblni")
|
||||
|
||||
[node name="RightSideCast" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(14, 0)
|
||||
|
||||
[node name="LeftSideCast" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(-14, 0)
|
||||
|
||||
[node name="LeftDownCast" type="RayCast2D" parent="."]
|
||||
position = Vector2(-8, 0)
|
||||
target_position = Vector2(0, 14)
|
||||
|
||||
[node name="RightDownCast" type="RayCast2D" parent="."]
|
||||
position = Vector2(8, 0)
|
||||
target_position = Vector2(0, 14)
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
@ -1,4 +1,4 @@
|
||||
extends CharacterBody2D
|
||||
class_name Player extends CharacterBody2D
|
||||
|
||||
|
||||
const SPEED = 300.0
|
||||
@ -134,3 +134,10 @@ func _on_animation_finished() -> void:
|
||||
match current_state:
|
||||
State.JUMP:
|
||||
upJump = false
|
||||
|
||||
func playerTakesDamage(health):
|
||||
print("Player sees remaining health "+str(health))
|
||||
|
||||
func playerDies():
|
||||
print("Player sees they died.")
|
||||
|
||||
|
@ -2,11 +2,47 @@ extends Node2D
|
||||
|
||||
var totalCoinsAvailable
|
||||
|
||||
var timer = Timer.new()
|
||||
var timeAvailable = 5
|
||||
var level="res://Scenes/game.tscn"
|
||||
var levelTwo = "res://Scenes/level2.tscn"
|
||||
|
||||
var levels = ["res://Scenes/game.tscn", "res://Scenes/level2.tscn", "res://Scenes/level3.tscn"]
|
||||
var timers = [10,15,9]
|
||||
var currentLevel = 0
|
||||
|
||||
signal destroySignal(body)
|
||||
signal levelChangeSignal(level)
|
||||
signal playerTakesDamageSignal(health)
|
||||
signal playerDiesSignal
|
||||
|
||||
var player:CharacterStats
|
||||
var enemy:CharacterStats
|
||||
|
||||
var playerHealth:int
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
player = load("res://Scripts/rscs/playerStats.tres")
|
||||
enemy = load("res://Scripts/rscs/slimeStats.tres")
|
||||
|
||||
playerHealth = player.starting_health
|
||||
|
||||
add_child(timer)
|
||||
timer.wait_time = 1
|
||||
timer.one_shot = false
|
||||
timer.connect("timeout", secondCounter)
|
||||
timer.start()
|
||||
|
||||
func secondCounter() -> void:
|
||||
timeAvailable -=1
|
||||
if timeAvailable <= 0:
|
||||
print("LOSE")
|
||||
#reload the current scene
|
||||
levelChangeSignal.emit(levels[currentLevel])
|
||||
func reset() -> void:
|
||||
timeAvailable = timers[currentLevel]
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
@ -17,12 +53,29 @@ func _on_areatrigger(effect, body) -> void:
|
||||
if effect == "destroy":
|
||||
print("Destroy this thing")
|
||||
body.queue_free()
|
||||
if effect == "powerup":
|
||||
print("Power up the player")
|
||||
if effect == "lavaBurn":
|
||||
if body is Player:
|
||||
playerHealth -= 10
|
||||
print("Player health is now "+str(playerHealth))
|
||||
|
||||
|
||||
func totalCoinCount(totalCoins):
|
||||
print("GC knows total coins"+str(totalCoins) )
|
||||
print("GC knows the total coins is "+str(totalCoins) )
|
||||
totalCoinsAvailable = totalCoins
|
||||
func coinCollected(body, coin):
|
||||
print("GC knows coin collected")
|
||||
coin.queue_free()
|
||||
destroySignal.emit(coin)
|
||||
totalCoinsAvailable -=1
|
||||
if totalCoinsAvailable <= 0:
|
||||
currentLevel +=1
|
||||
if currentLevel >= levels.size():
|
||||
currentLevel = 0
|
||||
levelChangeSignal.emit(levels[currentLevel])
|
||||
|
||||
func playerAttacked(body, slime):
|
||||
print("GC knows player attacked")
|
||||
playerHealth -= enemy.meleeDamage
|
||||
if playerHealth <=0:
|
||||
playerDiesSignal.emit()
|
||||
else:
|
||||
print("Received damage...")
|
||||
playerTakesDamageSignal.emit(playerHealth)
|
||||
|
9
Scripts/rscs/characterstats.gd
Normal file
9
Scripts/rscs/characterstats.gd
Normal file
@ -0,0 +1,9 @@
|
||||
class_name CharacterStats extends Resource
|
||||
|
||||
@export var max_health:int = 100
|
||||
@export var starting_health:int = 100
|
||||
@export var health:int = 100
|
||||
|
||||
#damage dealing
|
||||
@export var meleeDamage:int = 10
|
||||
@export var rangeDamage:int = 0
|
1
Scripts/rscs/characterstats.gd.uid
Normal file
1
Scripts/rscs/characterstats.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://b4t8cviiuvt18
|
12
Scripts/rscs/playerStats.tres
Normal file
12
Scripts/rscs/playerStats.tres
Normal file
@ -0,0 +1,12 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://bui3rirgh7w6h"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b4t8cviiuvt18" path="res://Scripts/rscs/characterstats.gd" id="1_eiyfu"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_eiyfu")
|
||||
max_health = 100
|
||||
starting_health = 100
|
||||
health = 100
|
||||
meleeDamage = 5
|
||||
rangeDamage = 10
|
||||
metadata/_custom_type_script = "uid://b4t8cviiuvt18"
|
12
Scripts/rscs/slimeStats.tres
Normal file
12
Scripts/rscs/slimeStats.tres
Normal file
@ -0,0 +1,12 @@
|
||||
[gd_resource type="Resource" script_class="CharacterStats" load_steps=2 format=3 uid="uid://dtrmy5w0xcd0u"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b4t8cviiuvt18" path="res://Scripts/rscs/characterstats.gd" id="1_g41dv"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_g41dv")
|
||||
max_health = 50
|
||||
starting_health = 50
|
||||
health = 50
|
||||
meleeDamage = 10
|
||||
rangeDamage = 0
|
||||
metadata/_custom_type_script = "uid://b4t8cviiuvt18"
|
@ -4,20 +4,43 @@ var bullet = preload("res://Scenes/bullet.tscn")
|
||||
var bulletArray =[]
|
||||
var totalAllowedBullets = 7
|
||||
@onready var triggers: Node2D = $"../Triggers"
|
||||
@onready var gameController: Node2D = $".."
|
||||
@onready var coins: Node2D = $"../Coins"
|
||||
@onready var enemies: Node2D = $"../Enemies"
|
||||
@onready var player: Player = $"../Player"
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
Gamecontroller.reset()
|
||||
|
||||
for obj in triggers.get_children():
|
||||
obj.areatrigger.connect(gameController._on_areatrigger)
|
||||
obj.areatrigger.connect(Gamecontroller._on_areatrigger)
|
||||
|
||||
if enemies:
|
||||
for obj in enemies.get_children():
|
||||
if obj is Slime:
|
||||
obj.playerDamageSignal.connect(Gamecontroller.playerAttacked)
|
||||
|
||||
updateCoins()
|
||||
|
||||
Gamecontroller.destroySignal.connect(destroyItem)
|
||||
Gamecontroller.levelChangeSignal.connect(changeScene)
|
||||
Gamecontroller.playerTakesDamageSignal.connect(player.playerTakesDamage)
|
||||
Gamecontroller.playerDiesSignal.connect(player.playerDies)
|
||||
|
||||
#call this any time the coins change
|
||||
func updateCoins() -> void:
|
||||
var coinCount = 0
|
||||
for obj in coins.get_children():
|
||||
obj.coinCollectedSignal.connect(gameController.coinCollected)
|
||||
#connect coin collected to game controller
|
||||
if not obj.coinCollectedSignal.is_connected(Gamecontroller.coinCollected):
|
||||
obj.coinCollectedSignal.connect(Gamecontroller.coinCollected)
|
||||
#connect tree_exited signal for updates
|
||||
if not obj.tree_exited.is_connected(updateCoins):
|
||||
obj.tree_exited.connect(updateCoins)
|
||||
coinCount +=1
|
||||
#send information to the game controller
|
||||
gameController.totalCoinCount(coinCount)
|
||||
|
||||
Gamecontroller.totalCoinCount(coinCount)
|
||||
|
||||
#makes bullets
|
||||
func bulletFactory():
|
||||
var mybullet
|
||||
@ -42,3 +65,8 @@ func makeBullet(position, speed):
|
||||
#position the bullet
|
||||
mybullet.transform = position
|
||||
|
||||
func destroyItem(body):
|
||||
body.queue_free()
|
||||
func changeScene(level):
|
||||
get_tree().call_deferred("change_scene_to_file", level)
|
||||
|
||||
|
42
Scripts/slime.gd
Normal file
42
Scripts/slime.gd
Normal file
@ -0,0 +1,42 @@
|
||||
class_name Slime extends Area2D
|
||||
@onready var slime_graphic: AnimatedSprite2D = $slimeGraphic
|
||||
@onready var right_side_cast: RayCast2D = $RightSideCast
|
||||
@onready var left_side_cast: RayCast2D = $LeftSideCast
|
||||
@onready var left_down_cast: RayCast2D = $LeftDownCast
|
||||
@onready var right_down_cast: RayCast2D = $RightDownCast
|
||||
|
||||
var speed:int = 100
|
||||
var direction = 1
|
||||
|
||||
signal playerDamageSignal(body, slime)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
if not right_down_cast.is_colliding():
|
||||
direction = -1
|
||||
slime_graphic.flip_h = true
|
||||
|
||||
if not left_down_cast.is_colliding():
|
||||
direction = 1
|
||||
slime_graphic.flip_h = false
|
||||
|
||||
if right_side_cast.is_colliding():
|
||||
direction = -1
|
||||
slime_graphic.flip_h = true
|
||||
|
||||
if left_side_cast.is_colliding():
|
||||
direction = 1
|
||||
slime_graphic.flip_h =false
|
||||
|
||||
position.x += direction * speed * delta
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body is Player:
|
||||
print("Slime attack")
|
||||
playerDamageSignal.emit(body,self)
|
1
Scripts/slime.gd.uid
Normal file
1
Scripts/slime.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://vjdcp0a4i0j8
|
@ -15,6 +15,10 @@ run/main_scene="uid://c6mxse0hqjro7"
|
||||
config/features=PackedStringArray("4.4", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[autoload]
|
||||
|
||||
Gamecontroller="*res://Scripts/gamecontroller.gd"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/viewport_width=320
|
||||
|
Loading…
Reference in New Issue
Block a user