player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation
This commit is contained in:
parent
92e989c331
commit
c10beb5635
BIN
Assets/Graphics/Player/Death/Player Death 64x64.png
Normal file
BIN
Assets/Graphics/Player/Death/Player Death 64x64.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
34
Assets/Graphics/Player/Death/Player Death 64x64.png.import
Normal file
34
Assets/Graphics/Player/Death/Player Death 64x64.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://35h3pfqene6g"
|
||||
path="res://.godot/imported/Player Death 64x64.png-585c61faad3b9e1142f9ebaa962a0235.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/Graphics/Player/Death/Player Death 64x64.png"
|
||||
dest_files=["res://.godot/imported/Player Death 64x64.png-585c61faad3b9e1142f9ebaa962a0235.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
Assets/Graphics/Player/Hurt/Player Hurt 48x48.png
Normal file
BIN
Assets/Graphics/Player/Hurt/Player Hurt 48x48.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
34
Assets/Graphics/Player/Hurt/Player Hurt 48x48.png.import
Normal file
34
Assets/Graphics/Player/Hurt/Player Hurt 48x48.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://npog4kgvtnlo"
|
||||
path="res://.godot/imported/Player Hurt 48x48.png-4208d9781d587849c96afac76e871808.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Assets/Graphics/Player/Hurt/Player Hurt 48x48.png"
|
||||
dest_files=["res://.godot/imported/Player Hurt 48x48.png-4208d9781d587849c96afac76e871808.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
@ -1,16 +1,74 @@
|
||||
[gd_scene load_steps=28 format=3 uid="uid://bu8e4iyw8pc03"]
|
||||
[gd_scene load_steps=44 format=3 uid="uid://bu8e4iyw8pc03"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://dsryf6gxqcm1k" path="res://Scripts/character_body_2d.gd" id="1_0y7nr"]
|
||||
[ext_resource type="Texture2D" uid="uid://dpv7hte6i8kui" path="res://Assets/Graphics/Player/Jump/player jump 48x48.png" id="2_dewec"]
|
||||
[ext_resource type="Texture2D" uid="uid://dl452cit6hmxl" path="res://Assets/Graphics/Player/Idle/Player Idle 48x48.png" id="2_kyqiw"]
|
||||
[ext_resource type="Texture2D" uid="uid://35h3pfqene6g" path="res://Assets/Graphics/Player/Death/Player Death 64x64.png" id="2_nn08x"]
|
||||
[ext_resource type="Texture2D" uid="uid://bmrxpbm2roq7s" path="res://Assets/Graphics/Player/Run/player run 48x48.png" id="3_gntrk"]
|
||||
[ext_resource type="Texture2D" uid="uid://npog4kgvtnlo" path="res://Assets/Graphics/Player/Hurt/Player Hurt 48x48.png" id="4_52ee3"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_2poj3"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qidb7"]
|
||||
atlas = ExtResource("2_nn08x")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_70hv0"]
|
||||
atlas = ExtResource("2_nn08x")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_8flut"]
|
||||
atlas = ExtResource("2_nn08x")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_u7x0b"]
|
||||
atlas = ExtResource("2_nn08x")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_utwlt"]
|
||||
atlas = ExtResource("2_nn08x")
|
||||
region = Rect2(192, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_kih0c"]
|
||||
atlas = ExtResource("2_nn08x")
|
||||
region = Rect2(240, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_lyrkg"]
|
||||
atlas = ExtResource("2_nn08x")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_c43xd"]
|
||||
atlas = ExtResource("2_nn08x")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_avx33"]
|
||||
atlas = ExtResource("2_nn08x")
|
||||
region = Rect2(384, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_rxg2u"]
|
||||
atlas = ExtResource("2_nn08x")
|
||||
region = Rect2(432, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_5v66d"]
|
||||
atlas = ExtResource("2_dewec")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_xixlo"]
|
||||
atlas = ExtResource("4_52ee3")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_bfbt0"]
|
||||
atlas = ExtResource("4_52ee3")
|
||||
region = Rect2(48, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_wosd6"]
|
||||
atlas = ExtResource("4_52ee3")
|
||||
region = Rect2(96, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_hkrn1"]
|
||||
atlas = ExtResource("4_52ee3")
|
||||
region = Rect2(144, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_gntrk"]
|
||||
atlas = ExtResource("2_kyqiw")
|
||||
region = Rect2(0, 0, 48, 48)
|
||||
@ -95,6 +153,41 @@ region = Rect2(336, 0, 48, 48)
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qidb7")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_70hv0")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_8flut")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_u7x0b")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_utwlt")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_kih0c")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_lyrkg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_c43xd")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_avx33")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_rxg2u")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"death",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_5v66d")
|
||||
}],
|
||||
"loop": true,
|
||||
@ -103,6 +196,23 @@ animations = [{
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_xixlo")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_bfbt0")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_wosd6")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_hkrn1")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"hurt",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_gntrk")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
@ -178,6 +288,7 @@ animations = [{
|
||||
}]
|
||||
|
||||
[node name="CharacterBody2D" type="CharacterBody2D"]
|
||||
position = Vector2(2, -1)
|
||||
script = ExtResource("1_0y7nr")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
@ -192,16 +303,16 @@ target_position = Vector2(16, 0)
|
||||
target_position = Vector2(-16, 0)
|
||||
|
||||
[node name="RightSpawn" type="Node2D" parent="."]
|
||||
position = Vector2(17, -8)
|
||||
position = Vector2(17, -3)
|
||||
|
||||
[node name="LeftSpawn" type="Node2D" parent="."]
|
||||
position = Vector2(-14, -9)
|
||||
position = Vector2(-14, -3)
|
||||
|
||||
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(0, -6)
|
||||
sprite_frames = SubResource("SpriteFrames_miouo")
|
||||
animation = &"falling"
|
||||
animation = &"hurt"
|
||||
autoplay = "idle"
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
|
@ -21,3 +21,5 @@ texture_filter = 1
|
||||
position = Vector2(0.5, 0)
|
||||
shape = SubResource("RectangleShape2D_oduel")
|
||||
debug_color = Color(0.995859, 0, 0.197667, 0.42)
|
||||
|
||||
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
|
||||
|
@ -1,10 +1,12 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://cd7fv3pwgr880"]
|
||||
[gd_scene load_steps=4 format=3 uid="uid://cd7fv3pwgr880"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://b546t5rmhjwiu" path="res://Scripts/crate.gd" id="1_i4r3v"]
|
||||
[ext_resource type="Texture2D" uid="uid://m685ffchmchr" path="res://Assets/Graphics/Objects/crate.png" id="1_wp72f"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ebmjs"]
|
||||
|
||||
[node name="RigidBody2D3" type="RigidBody2D"]
|
||||
script = ExtResource("1_i4r3v")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=18 format=4 uid="uid://c6mxse0hqjro7"]
|
||||
[gd_scene load_steps=19 format=4 uid="uid://c6mxse0hqjro7"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://mfcyrgamj3cc" path="res://Assets/Graphics/Terrains/Terrain (32x32).png" id="2_1l0tm"]
|
||||
[ext_resource type="Script" uid="uid://bs4frobn6kxne" path="res://Scripts/scene_manager.gd" id="2_i6g32"]
|
||||
@ -12,6 +12,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="4_wowpa"]
|
||||
[ext_resource type="PackedScene" uid="uid://cat3n1unb05u6" path="res://Scenes/slime.tscn" id="12_rfjv2"]
|
||||
[ext_resource type="PackedScene" uid="uid://dr1mp5x0cmbhw" path="res://Scenes/coin.tscn" id="12_rku1e"]
|
||||
[ext_resource type="PackedScene" uid="uid://k42k25w6fsbo" path="res://Scenes/ui.tscn" id="13_rfjv2"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"]
|
||||
texture = ExtResource("2_1l0tm")
|
||||
@ -488,8 +489,15 @@ position = Vector2(483, 365)
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="."]
|
||||
|
||||
[node name="Slime2" parent="Enemies" instance=ExtResource("12_rfjv2")]
|
||||
position = Vector2(275, 370)
|
||||
|
||||
[node name="Slime" parent="Enemies" instance=ExtResource("12_rfjv2")]
|
||||
position = Vector2(641, 340)
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="UI" parent="CanvasLayer" instance=ExtResource("13_rfjv2")]
|
||||
|
||||
[connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"]
|
||||
[connection signal="areatrigger" from="Triggers/Area2D3" to="." method="_on_areatrigger"]
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=17 format=4 uid="uid://bcray1583u4e6"]
|
||||
[gd_scene load_steps=18 format=4 uid="uid://bcray1583u4e6"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://c0aoaemjratj1" path="res://Assets/Graphics/Terrains/forestsky.png" id="1_mtqcm"]
|
||||
[ext_resource type="Texture2D" uid="uid://cugs4plceapu2" path="res://Assets/Graphics/Terrains/forestbackground.png" id="2_mmf1u"]
|
||||
@ -11,6 +11,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://cd7fv3pwgr880" path="res://Scenes/crate.tscn" id="9_051s1"]
|
||||
[ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="10_in4v8"]
|
||||
[ext_resource type="PackedScene" uid="uid://dr1mp5x0cmbhw" path="res://Scenes/coin.tscn" id="11_mu7lp"]
|
||||
[ext_resource type="PackedScene" uid="uid://k42k25w6fsbo" path="res://Scenes/ui.tscn" id="12_mmf1u"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"]
|
||||
texture = ExtResource("4_r8hce")
|
||||
@ -486,5 +487,9 @@ position = Vector2(952, 174)
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="."]
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="UI" parent="CanvasLayer" instance=ExtResource("12_mmf1u")]
|
||||
|
||||
[connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"]
|
||||
[connection signal="areatrigger" from="Triggers/Area2D3" to="." method="_on_areatrigger"]
|
||||
|
@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=17 format=4 uid="uid://kqvn8jpvyrej"]
|
||||
[gd_scene load_steps=18 format=4 uid="uid://kqvn8jpvyrej"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://c0aoaemjratj1" path="res://Assets/Graphics/Terrains/forestsky.png" id="1_h6p24"]
|
||||
[ext_resource type="Texture2D" uid="uid://cugs4plceapu2" path="res://Assets/Graphics/Terrains/forestbackground.png" id="2_vn7r1"]
|
||||
@ -11,6 +11,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://cd7fv3pwgr880" path="res://Scenes/crate.tscn" id="9_p2sx0"]
|
||||
[ext_resource type="PackedScene" uid="uid://b5d8himq5sttt" path="res://Scenes/trigger.tscn" id="10_tc3ri"]
|
||||
[ext_resource type="PackedScene" uid="uid://dr1mp5x0cmbhw" path="res://Scenes/coin.tscn" id="11_3nkac"]
|
||||
[ext_resource type="PackedScene" uid="uid://k42k25w6fsbo" path="res://Scenes/ui.tscn" id="12_vn7r1"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v158k"]
|
||||
texture = ExtResource("4_fpsp3")
|
||||
@ -486,5 +487,9 @@ position = Vector2(896, 372)
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="."]
|
||||
|
||||
[node name="CanvasLayer" type="CanvasLayer" parent="."]
|
||||
|
||||
[node name="UI" parent="CanvasLayer" instance=ExtResource("12_vn7r1")]
|
||||
|
||||
[connection signal="areatrigger" from="Triggers/Area2D2" to="." method="_on_areatrigger"]
|
||||
[connection signal="areatrigger" from="Triggers/Area2D3" to="." method="_on_areatrigger"]
|
||||
|
@ -1,8 +1,24 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://cat3n1unb05u6"]
|
||||
[gd_scene load_steps=13 format=3 uid="uid://cat3n1unb05u6"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://1qmvigexa3to" path="res://Assets/Graphics/Enemies/slime_purple.png" id="1_jokqx"]
|
||||
[ext_resource type="Script" uid="uid://vjdcp0a4i0j8" path="res://Scripts/slime.gd" id="1_swwnm"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_5gljc"]
|
||||
atlas = ExtResource("1_jokqx")
|
||||
region = Rect2(0, 48, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_vblni"]
|
||||
atlas = ExtResource("1_jokqx")
|
||||
region = Rect2(24, 48, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_e388w"]
|
||||
atlas = ExtResource("1_jokqx")
|
||||
region = Rect2(48, 48, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_r4o34"]
|
||||
atlas = ExtResource("1_jokqx")
|
||||
region = Rect2(72, 48, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_swwnm"]
|
||||
atlas = ExtResource("1_jokqx")
|
||||
region = Rect2(0, 24, 24, 24)
|
||||
@ -23,6 +39,23 @@ region = Rect2(72, 24, 24, 24)
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_5gljc")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_vblni")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_e388w")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_r4o34")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"hurt",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_swwnm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
@ -49,10 +82,10 @@ metadata/_edit_group_ = true
|
||||
[node name="slimeGraphic" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
sprite_frames = SubResource("SpriteFrames_5gljc")
|
||||
animation = &"idle"
|
||||
animation = &"hurt"
|
||||
autoplay = "idle"
|
||||
frame = 1
|
||||
frame_progress = 0.885206
|
||||
frame = 3
|
||||
frame_progress = 1.0
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, 4)
|
||||
|
47
Scenes/ui.tscn
Normal file
47
Scenes/ui.tscn
Normal file
@ -0,0 +1,47 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://k42k25w6fsbo"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cw51scv08wj72" path="res://ui.gd" id="1_m1v6r"]
|
||||
|
||||
[node name="UI" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
script = ExtResource("1_m1v6r")
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 10
|
||||
anchor_right = 1.0
|
||||
grow_horizontal = 2
|
||||
|
||||
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
|
||||
layout_mode = 2
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="Health" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer"]
|
||||
layout_mode = 2
|
||||
text = "Health"
|
||||
|
||||
[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="Timer" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3"]
|
||||
layout_mode = 2
|
||||
text = "Timer"
|
||||
horizontal_alignment = 1
|
||||
|
||||
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 3
|
||||
|
||||
[node name="Coins" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2"]
|
||||
layout_mode = 2
|
||||
text = "Coins"
|
||||
horizontal_alignment = 2
|
@ -1,6 +1,8 @@
|
||||
class_name Bullet extends Area2D
|
||||
var speed = 700
|
||||
|
||||
signal bulletDamageSignal(body, bullet)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.func setSpeed(value):
|
||||
@ -11,3 +13,9 @@ func setSpeed(value):
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _physics_process(delta: float) -> void:
|
||||
position += transform.x * speed * delta
|
||||
|
||||
func _on_area_entered(area: Area2D) -> void:
|
||||
print("bullet is hitting area")
|
||||
if area is Slime:
|
||||
bulletDamageSignal.emit(area, self)
|
||||
|
||||
|
@ -14,7 +14,7 @@ const JUMP_VELOCITY = -400.0
|
||||
enum FaceDirection{LEFT, RIGHT}
|
||||
var facing:FaceDirection = FaceDirection.RIGHT
|
||||
|
||||
enum State{IDLE, RUN, JUMP, FALLING}
|
||||
enum State{IDLE, RUN, JUMP, FALLING, HURT, DEATH}
|
||||
var current_state:State = State.IDLE
|
||||
|
||||
var pushTarget
|
||||
@ -22,6 +22,8 @@ var pushEnabled = false
|
||||
var direction
|
||||
var upJump = false
|
||||
|
||||
signal deathAnimationCompleteSignal
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
#game loop
|
||||
handle_input()
|
||||
@ -65,6 +67,10 @@ func update_animation():
|
||||
player_graphic.play("jump")
|
||||
State.FALLING:
|
||||
player_graphic.play("falling")
|
||||
State.HURT:
|
||||
player_graphic.play("hurt")
|
||||
State.DEATH:
|
||||
player_graphic.play("death")
|
||||
func handle_movement(delta):
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
@ -134,10 +140,16 @@ func _on_animation_finished() -> void:
|
||||
match current_state:
|
||||
State.JUMP:
|
||||
upJump = false
|
||||
State.HURT:
|
||||
current_state = State.IDLE
|
||||
State.DEATH:
|
||||
deathAnimationCompleteSignal.emit()
|
||||
|
||||
func playerTakesDamage(health):
|
||||
print("Player sees remaining health "+str(health))
|
||||
current_state = State.HURT
|
||||
|
||||
func playerDies():
|
||||
print("Player sees they died.")
|
||||
current_state = State.DEATH
|
||||
|
||||
|
@ -13,5 +13,4 @@ func _process(delta: float) -> void:
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
print("coin sees collision")
|
||||
coinCollectedSignal.emit(body, self)
|
||||
|
1
Scripts/crate.gd
Normal file
1
Scripts/crate.gd
Normal file
@ -0,0 +1 @@
|
||||
class_name Crate extends RigidBody2D
|
1
Scripts/crate.gd.uid
Normal file
1
Scripts/crate.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://b546t5rmhjwiu
|
@ -3,24 +3,30 @@ extends Node2D
|
||||
var totalCoinsAvailable
|
||||
|
||||
var timer = Timer.new()
|
||||
var timeAvailable = 5
|
||||
var timeAvailable
|
||||
var level="res://Scenes/game.tscn"
|
||||
var levelTwo = "res://Scenes/level2.tscn"
|
||||
var startingCoins = 0
|
||||
|
||||
var levels = ["res://Scenes/game.tscn", "res://Scenes/level2.tscn", "res://Scenes/level3.tscn"]
|
||||
var timers = [10,15,9]
|
||||
var timers = [30,15,9]
|
||||
var currentLevel = 0
|
||||
|
||||
signal destroySignal(body)
|
||||
signal levelChangeSignal(level)
|
||||
signal playerTakesDamageSignal(health)
|
||||
signal playerDiesSignal
|
||||
signal bulletDamageEnemySignal(body)
|
||||
signal countDownSignal(timeRemaining)
|
||||
signal coinCountSignal(coinsRemaining, startingCoins)
|
||||
|
||||
var player:CharacterStats
|
||||
var enemy:CharacterStats
|
||||
|
||||
var playerHealth:int
|
||||
|
||||
var enemiesDict = {}
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
player = load("res://Scripts/rscs/playerStats.tres")
|
||||
@ -36,12 +42,15 @@ func _ready() -> void:
|
||||
|
||||
func secondCounter() -> void:
|
||||
timeAvailable -=1
|
||||
countDownSignal.emit(timeAvailable)
|
||||
if timeAvailable <= 0:
|
||||
print("LOSE")
|
||||
#reload the current scene
|
||||
levelChangeSignal.emit(levels[currentLevel])
|
||||
func reset() -> void:
|
||||
startingCoins = 0
|
||||
timeAvailable = timers[currentLevel]
|
||||
playerHealth = player.starting_health
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
@ -60,22 +69,45 @@ func _on_areatrigger(effect, body) -> void:
|
||||
|
||||
|
||||
func totalCoinCount(totalCoins):
|
||||
print("GC knows the total coins is "+str(totalCoins) )
|
||||
if startingCoins == 0:
|
||||
startingCoins = totalCoins
|
||||
totalCoinsAvailable = totalCoins
|
||||
func coinCollected(body, coin):
|
||||
destroySignal.emit(coin)
|
||||
totalCoinsAvailable -=1
|
||||
if totalCoinsAvailable <= 0:
|
||||
currentLevel +=1
|
||||
if currentLevel >= levels.size():
|
||||
currentLevel = 0
|
||||
levelChangeSignal.emit(levels[currentLevel])
|
||||
if not body is Crate:
|
||||
destroySignal.emit(coin)
|
||||
totalCoinsAvailable -=1
|
||||
coinCountSignal.emit(totalCoinsAvailable, startingCoins)
|
||||
if totalCoinsAvailable <= 0:
|
||||
currentLevel +=1
|
||||
if currentLevel >= levels.size():
|
||||
currentLevel = 0
|
||||
levelChangeSignal.emit(levels[currentLevel])
|
||||
|
||||
func playerAttacked(body, slime):
|
||||
print("GC knows player attacked")
|
||||
playerHealth -= enemy.meleeDamage
|
||||
playerHealth -= enemiesDict[slime].damage
|
||||
if playerHealth <=0:
|
||||
playerDiesSignal.emit()
|
||||
else:
|
||||
print("Received damage...")
|
||||
playerTakesDamageSignal.emit(playerHealth)
|
||||
|
||||
func playerDead():
|
||||
levelChangeSignal.emit(levels[currentLevel])
|
||||
|
||||
func bulletDamage(area, bullet):
|
||||
enemiesDict[area].health -= player.rangeDamage
|
||||
if enemiesDict[area].health <=0:
|
||||
destroySignal.emit(area)
|
||||
enemiesDict.erase(area)
|
||||
else:
|
||||
bulletDamageEnemySignal.emit(area)
|
||||
|
||||
func addEnemyToLevel(slime):
|
||||
var randHealth:int = randi() % 20
|
||||
var randDamage:int = randi() % 10
|
||||
var enemyStat = {
|
||||
"health":enemy.starting_health + randHealth,
|
||||
"damage":enemy.meleeDamage + randDamage
|
||||
}
|
||||
enemiesDict[slime]=enemyStat
|
||||
|
@ -7,6 +7,7 @@ var totalAllowedBullets = 7
|
||||
@onready var coins: Node2D = $"../Coins"
|
||||
@onready var enemies: Node2D = $"../Enemies"
|
||||
@onready var player: Player = $"../Player"
|
||||
@onready var ui: Control = $"../CanvasLayer/UI"
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
@ -19,13 +20,20 @@ func _ready() -> void:
|
||||
for obj in enemies.get_children():
|
||||
if obj is Slime:
|
||||
obj.playerDamageSignal.connect(Gamecontroller.playerAttacked)
|
||||
Gamecontroller.addEnemyToLevel(obj)
|
||||
Gamecontroller.bulletDamageEnemySignal.connect(obj.takeDamage)
|
||||
|
||||
updateCoins()
|
||||
|
||||
Gamecontroller.destroySignal.connect(destroyItem)
|
||||
Gamecontroller.levelChangeSignal.connect(changeScene)
|
||||
Gamecontroller.playerTakesDamageSignal.connect(player.playerTakesDamage)
|
||||
if ui:
|
||||
Gamecontroller.playerTakesDamageSignal.connect(ui.healthUpdate)
|
||||
Gamecontroller.countDownSignal.connect(ui.timerUpdate)
|
||||
Gamecontroller.coinCountSignal.connect(ui.coinsUpdate)
|
||||
Gamecontroller.playerDiesSignal.connect(player.playerDies)
|
||||
player.deathAnimationCompleteSignal.connect(Gamecontroller.playerDead)
|
||||
|
||||
#call this any time the coins change
|
||||
func updateCoins() -> void:
|
||||
@ -47,6 +55,7 @@ func bulletFactory():
|
||||
if bulletArray.size() < totalAllowedBullets:
|
||||
#make a new bullet
|
||||
mybullet = bullet.instantiate()
|
||||
mybullet.bulletDamageSignal.connect(Gamecontroller.bulletDamage)
|
||||
owner.add_child(mybullet)
|
||||
else:
|
||||
#recycle bullet
|
||||
|
@ -26,12 +26,14 @@ func _process(delta: float) -> void:
|
||||
slime_graphic.flip_h = false
|
||||
|
||||
if right_side_cast.is_colliding():
|
||||
direction = -1
|
||||
slime_graphic.flip_h = true
|
||||
if not right_side_cast.get_collider() is Player && not right_side_cast.get_collider() is Slime:
|
||||
direction = -1
|
||||
slime_graphic.flip_h = true
|
||||
|
||||
if left_side_cast.is_colliding():
|
||||
direction = 1
|
||||
slime_graphic.flip_h =false
|
||||
if not left_side_cast.get_collider() is Player && not left_side_cast.get_collider() is Slime:
|
||||
direction = 1
|
||||
slime_graphic.flip_h =false
|
||||
|
||||
position.x += direction * speed * delta
|
||||
|
||||
@ -40,3 +42,7 @@ func _on_body_entered(body: Node2D) -> void:
|
||||
if body is Player:
|
||||
print("Slime attack")
|
||||
playerDamageSignal.emit(body,self)
|
||||
|
||||
func takeDamage(body):
|
||||
if body == self:
|
||||
slime_graphic.play("hurt")
|
||||
|
18
ui.gd
Normal file
18
ui.gd
Normal file
@ -0,0 +1,18 @@
|
||||
extends Control
|
||||
@onready var health: Label = $VBoxContainer/HBoxContainer/MarginContainer/Health
|
||||
@onready var timer: Label = $VBoxContainer/HBoxContainer/MarginContainer3/Timer
|
||||
@onready var coins: Label = $VBoxContainer/HBoxContainer/MarginContainer2/Coins
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass
|
||||
|
||||
func healthUpdate(healthRemaining):
|
||||
health.text = "Health: "+str(healthRemaining)
|
||||
|
||||
func timerUpdate(timeRemaining):
|
||||
timer.text = str(timeRemaining)
|
||||
|
||||
func coinsUpdate(coinsRemaining, startingCoins):
|
||||
coins.text = "Coins: "+str(coinsRemaining)+"/"+str(startingCoins)
|
Loading…
Reference in New Issue
Block a user