- Added Demon enemy scene with detection, pursuit, attack, hurt, and death states
- Configured Demon collision layers, detection area, and attack hitbox
- Fixed Demon movement to pursue player horizontally and attack at close range
- Allowed enemy/player overlap for melee combat encounters
- Added enemy damage and death handling
- Added knockback system for enemies when hit
- Fixed player punch hitbox positioning based on facing direction
- Corrected directional melee attacks so enemies can be hit from both left and right sides
- Fixed collision mask issues affecting floors and enemy detection
- Improved memory piece pickup interaction to support button-based collection
- Continued testing and debugging combat interactions in Graveyard and Demon levels
- Created Skeleton enemy scene with idle, walk, attack, hurt, and death animations
- Added player detection and enemy pursuit AI
- Implemented skeleton attack system and player damage
- Added player punch attack for adult character
- Implemented enemy damage and health system
- Added skeleton death handling
- Connected MemoryPiece spawning to defeated skeletons
- Added configurable memory piece textures and wardrobe assignments
- Implemented memory piece collection and return-to-graveyard workflow
- Added interact action to Input Map
- Continued development of Wardrobe 1 combat encounter
- Fixed multiple collision, hitbox, and animation issues