GodotGameWorkshop/Scenes/Items/crate.tscn
doctorbatmanwho-creator f0d3931c37 Added demon enemy prototype
- Created Demon enemy scene with animations
- Implemented demon AI, detection, pursuit, attack, and damage systems
- Adjusted enemy collision layers to allow flying enemies to overlap the player
- Added and tested combat encounters in Demon Race and Graveyard memory levels
2026-06-15 19:00:32 -04:00

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[gd_scene load_steps=4 format=3 uid="uid://cd7fv3pwgr880"]
[ext_resource type="Script" uid="uid://b546t5rmhjwiu" path="res://Scripts/crate.gd" id="1_i4r3v"]
[ext_resource type="Texture2D" uid="uid://m685ffchmchr" path="res://Assets/Graphics/Objects/crate.png" id="1_wp72f"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ebmjs"]
[node name="RigidBody2D3" type="RigidBody2D"]
script = ExtResource("1_i4r3v")
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, 1)
scale = Vector2(0.0754011, 0.0688039)
texture = ExtResource("1_wp72f")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_ebmjs")
debug_color = Color(0.796822, 0.420181, 0.140254, 0.42)