..
rscs
autoload, timer, win condition, lose condition, custom resources, enemy, multi-levels
2025-06-30 21:04:01 -04:00
bullet.gd
player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation
2025-07-07 21:01:52 -04:00
bullet.gd.uid
graphics for bullet, crate, animation for player, state machine
2025-06-16 21:01:29 -04:00
coin.gd
player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation
2025-07-07 21:01:52 -04:00
coin.gd.uid
parralax background, two terrains, collectible coin, some graphics, physics layer
2025-06-23 21:06:26 -04:00
crate.gd
player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation
2025-07-07 21:01:52 -04:00
crate.gd.uid
player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation
2025-07-07 21:01:52 -04:00
demon.gd
Implemented demon enemy combat, enemy knockback, and directional player attacks
2026-06-18 20:27:14 -04:00
demon.gd.uid
Added demon enemy prototype
2026-06-15 19:00:32 -04:00
gamecontroller.gd
Level loading and camera bounds system
2026-06-07 21:17:10 -04:00
gamecontroller.gd.uid
static body, rigid body, character body, area2d, gamecontroller, custom signal
2025-06-02 20:57:16 -04:00
MemoryPiece.gd
Implement skeleton combat and memory piece progression
2026-06-15 14:05:40 -04:00
MemoryPiece.gd.uid
Add wardrobe memory encounters and combat area backgrounds
2026-06-14 22:07:32 -04:00
player.gd
Implemented demon enemy combat, enemy knockback, and directional player attacks
2026-06-18 20:27:14 -04:00
player.gd.uid
stairs
2025-12-15 19:10:59 -05:00
scene_manager.gd
Added demon level prototype and child player form
2026-06-08 20:17:50 -04:00
scene_manager.gd.uid
bullets, bullet factory, shove attack, scenemanager
2025-06-09 21:21:45 -04:00
skeleton.gd
Implemented demon enemy combat, enemy knockback, and directional player attacks
2026-06-18 20:27:14 -04:00
skeleton.gd.uid
Implement skeleton combat and memory piece progression
2026-06-15 14:05:40 -04:00
slime.gd
player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation
2025-07-07 21:01:52 -04:00
slime.gd.uid
autoload, timer, win condition, lose condition, custom resources, enemy, multi-levels
2025-06-30 21:04:01 -04:00
stair.gd
stairs
2025-12-15 19:10:59 -05:00
stair.gd.uid
stairs
2025-12-15 19:10:59 -05:00
trigger.gd
static body, rigid body, character body, area2d, gamecontroller, custom signal
2025-06-02 20:57:16 -04:00
trigger.gd.uid
static body, rigid body, character body, area2d, gamecontroller, custom signal
2025-06-02 20:57:16 -04:00
wardrobe.gd
Implement skeleton combat and memory piece progression
2026-06-15 14:05:40 -04:00
wardrobe.gd.uid
Skeleton level progress: wardrobe system, spawn markers, combat areas, and new environmental assets
2026-06-11 21:25:59 -04:00