GodotGameWorkshop/Scripts
2025-07-07 21:01:52 -04:00
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rscs autoload, timer, win condition, lose condition, custom resources, enemy, multi-levels 2025-06-30 21:04:01 -04:00
bullet.gd player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
bullet.gd.uid graphics for bullet, crate, animation for player, state machine 2025-06-16 21:01:29 -04:00
character_body_2d.gd player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
character_body_2d.gd.uid static body, rigid body, character body, area2d, gamecontroller, custom signal 2025-06-02 20:57:16 -04:00
coin.gd player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
coin.gd.uid parralax background, two terrains, collectible coin, some graphics, physics layer 2025-06-23 21:06:26 -04:00
crate.gd player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
crate.gd.uid player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
gamecontroller.gd player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
gamecontroller.gd.uid static body, rigid body, character body, area2d, gamecontroller, custom signal 2025-06-02 20:57:16 -04:00
scene_manager.gd player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
scene_manager.gd.uid bullets, bullet factory, shove attack, scenemanager 2025-06-09 21:21:45 -04:00
slime.gd player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
slime.gd.uid autoload, timer, win condition, lose condition, custom resources, enemy, multi-levels 2025-06-30 21:04:01 -04:00
trigger.gd static body, rigid body, character body, area2d, gamecontroller, custom signal 2025-06-02 20:57:16 -04:00
trigger.gd.uid static body, rigid body, character body, area2d, gamecontroller, custom signal 2025-06-02 20:57:16 -04:00