- Implemented MemoryPiece collectible system - Added support for unique memory fragment textures - Continued wardrobe encounter workflow design - Planned memory collection and return-to-graveyard progression - Created Wardrobe 1 (Hide) combat background - Created Wardrobe 2 (Hurry) combat background - Created Wardrobe 3 (Silence) combat background - Created Wardrobe 4 (Isolation) combat background - Created Wardrobe 5 (Responsibility) combat background - Added environmental storytelling text and thematic scene concepts - Continued graveyard level layout and wardrobe encounter planning
18 lines
562 B
Plaintext
18 lines
562 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://bnvrarj8b5adq"]
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[ext_resource type="Script" uid="uid://4mvhseasvij4" path="res://Scripts/MemoryPiece.gd" id="1_jkw5v"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ef2q7"]
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size = Vector2(44, 36)
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[node name="MemoryPiece" type="Area2D"]
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script = ExtResource("1_jkw5v")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_filter = 1
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scale = Vector2(0.1, 0.1)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(-1, 0)
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shape = SubResource("RectangleShape2D_ef2q7")
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