- Implemented MemoryPiece collectible system - Added support for unique memory fragment textures - Continued wardrobe encounter workflow design - Planned memory collection and return-to-graveyard progression - Created Wardrobe 1 (Hide) combat background - Created Wardrobe 2 (Hurry) combat background - Created Wardrobe 3 (Silence) combat background - Created Wardrobe 4 (Isolation) combat background - Created Wardrobe 5 (Responsibility) combat background - Added environmental storytelling text and thematic scene concepts - Continued graveyard level layout and wardrobe encounter planning
30 lines
1.1 KiB
Plaintext
30 lines
1.1 KiB
Plaintext
[gd_scene load_steps=5 format=3 uid="uid://dyxbksdpg14iw"]
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[ext_resource type="Script" uid="uid://dvy2m2noeyqdg" path="res://Scripts/wardrobe.gd" id="1_g2djp"]
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[ext_resource type="Texture2D" uid="uid://b4146fu52p18y" path="res://Assets/Graphics/Terrains/Items/Graveyard/closed-wardrobe.png" id="2_vjqmg"]
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[ext_resource type="Texture2D" uid="uid://c1cttdrixt2nx" path="res://Assets/Graphics/Terrains/Items/Graveyard/opened-wardrobe.png" id="3_ufc8o"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_g5gow"]
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size = Vector2(330, 380)
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[node name="Wardrobe" type="Node2D"]
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script = ExtResource("1_g2djp")
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[node name="ClosedSprite" type="Sprite2D" parent="."]
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scale = Vector2(0.2, 0.2)
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texture = ExtResource("2_vjqmg")
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[node name="OpenSprite" type="Sprite2D" parent="."]
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visible = false
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position = Vector2(-0.9999996, 0.9999987)
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scale = Vector2(0.24, 0.24)
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texture = ExtResource("3_ufc8o")
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[node name="Area2D" type="Area2D" parent="."]
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scale = Vector2(0.2, 0.2)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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position = Vector2(-5.000018, 9.999998)
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scale = Vector2(0.9999998, 0.9999998)
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shape = SubResource("RectangleShape2D_g5gow")
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