- Added Demon enemy scene with detection, pursuit, attack, hurt, and death states - Configured Demon collision layers, detection area, and attack hitbox - Fixed Demon movement to pursue player horizontally and attack at close range - Allowed enemy/player overlap for melee combat encounters - Added enemy damage and death handling - Added knockback system for enemies when hit - Fixed player punch hitbox positioning based on facing direction - Corrected directional melee attacks so enemies can be hit from both left and right sides - Fixed collision mask issues affecting floors and enemy detection - Improved memory piece pickup interaction to support button-based collection - Continued testing and debugging combat interactions in Graveyard and Demon levels |
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| .. | ||
| Demon.tscn | ||
| Player.tscn | ||
| Skeleton.tscn | ||
| slime.tscn | ||