Added player damage, invulnerability frames, knockback, and death handling. Enemies stop attacking after player death and player controls are disabled. Added a persistent three-life system with ambulance cutscenes after the first two deaths and a final Game Over cutscene after the third death. |
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| .. | ||
| Characters | ||
| Items | ||
| Levels | ||
| ambulance_cutscene.tscn | ||
| bullet.tscn | ||
| final_death_cutscene.tscn | ||
| trigger.tscn | ||
| ui.tscn | ||