GodotGameWorkshop/Scripts
doctorbatmanwho-creator 53fd05c165 Add player health, lives, death, and cutscene system
Added player damage, invulnerability frames, knockback, and death handling. Enemies stop attacking after player death and player controls are disabled. Added a persistent three-life system with ambulance cutscenes after the first two deaths and a final Game Over cutscene after the third death.
2026-08-27 21:31:58 -04:00
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rscs Add player health, lives, death, and cutscene system 2026-08-27 21:31:58 -04:00
ambulance_cutscene.gd Add player health, lives, death, and cutscene system 2026-08-27 21:31:58 -04:00
ambulance_cutscene.gd.uid Add player health, lives, death, and cutscene system 2026-08-27 21:31:58 -04:00
bullet.gd player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
bullet.gd.uid graphics for bullet, crate, animation for player, state machine 2025-06-16 21:01:29 -04:00
coin.gd player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
coin.gd.uid parralax background, two terrains, collectible coin, some graphics, physics layer 2025-06-23 21:06:26 -04:00
crate.gd player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
crate.gd.uid player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
demon.gd Add player health, lives, death, and cutscene system 2026-08-27 21:31:58 -04:00
demon.gd.uid Added demon enemy prototype 2026-06-15 19:00:32 -04:00
gamecontroller.gd Add player health, lives, death, and cutscene system 2026-08-27 21:31:58 -04:00
gamecontroller.gd.uid static body, rigid body, character body, area2d, gamecontroller, custom signal 2025-06-02 20:57:16 -04:00
MemoryPiece.gd Implement skeleton combat and memory piece progression 2026-06-15 14:05:40 -04:00
MemoryPiece.gd.uid Add wardrobe memory encounters and combat area backgrounds 2026-06-14 22:07:32 -04:00
player.gd Add player health, lives, death, and cutscene system 2026-08-27 21:31:58 -04:00
player.gd.uid stairs 2025-12-15 19:10:59 -05:00
scene_manager.gd Added demon level prototype and child player form 2026-06-08 20:17:50 -04:00
scene_manager.gd.uid bullets, bullet factory, shove attack, scenemanager 2025-06-09 21:21:45 -04:00
skeleton.gd Add player health, lives, death, and cutscene system 2026-08-27 21:31:58 -04:00
skeleton.gd.uid Implement skeleton combat and memory piece progression 2026-06-15 14:05:40 -04:00
slime.gd player damage, player death, bad guy dictionary, bad guy damage, bad guy death, ui, player damage animation, player death animation 2025-07-07 21:01:52 -04:00
slime.gd.uid autoload, timer, win condition, lose condition, custom resources, enemy, multi-levels 2025-06-30 21:04:01 -04:00
stair.gd stairs 2025-12-15 19:10:59 -05:00
stair.gd.uid stairs 2025-12-15 19:10:59 -05:00
trigger.gd static body, rigid body, character body, area2d, gamecontroller, custom signal 2025-06-02 20:57:16 -04:00
trigger.gd.uid static body, rigid body, character body, area2d, gamecontroller, custom signal 2025-06-02 20:57:16 -04:00
wardrobe.gd Implement skeleton combat and memory piece progression 2026-06-15 14:05:40 -04:00
wardrobe.gd.uid Skeleton level progress: wardrobe system, spawn markers, combat areas, and new environmental assets 2026-06-11 21:25:59 -04:00