tiles, shooting, playergraphic/state machine
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debug_color = Color(0.6966804, 0.33116472, 0.12741977, 0.41960785)
|
||||||
|
|
||||||
|
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=294363864]
|
||||||
|
position = Vector2(0, 1)
|
||||||
|
scale = Vector2(0.07, 0.068)
|
||||||
|
texture = ExtResource("2_i4r3v")
|
||||||
|
|||||||
385
Scenes/game.tscn
@ -1,29 +1,399 @@
|
|||||||
[gd_scene format=3 uid="uid://bportqr2j3d7s"]
|
[gd_scene format=4 uid="uid://bportqr2j3d7s"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cvrssvw6p8myl" path="res://Scripts/game.gd" id="1_wrm1d"]
|
[ext_resource type="Script" uid="uid://cvrssvw6p8myl" path="res://Scripts/game.gd" id="1_wrm1d"]
|
||||||
[ext_resource type="Script" uid="uid://bfh1ec3bb5oki" path="res://Scripts/scene_manager.gd" id="2_3dryh"]
|
[ext_resource type="Script" uid="uid://bfh1ec3bb5oki" path="res://Scripts/scene_manager.gd" id="2_3dryh"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://fdttdiukun15" path="res://Assets/Environment/Terrain (32x32).png" id="2_i6g32"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dyb6tnhpivflf" path="res://Scenes/trigger.tscn" id="3_i6g32"]
|
[ext_resource type="PackedScene" uid="uid://dyb6tnhpivflf" path="res://Scenes/trigger.tscn" id="3_i6g32"]
|
||||||
[ext_resource type="PackedScene" uid="uid://b5y6rb2t0eaqr" path="res://Scenes/crate.tscn" id="3_wowpa"]
|
[ext_resource type="PackedScene" uid="uid://b5y6rb2t0eaqr" path="res://Scenes/crate.tscn" id="3_wowpa"]
|
||||||
[ext_resource type="PackedScene" uid="uid://en40721f6qwj" path="res://Scenes/player.tscn" id="4_wowpa"]
|
[ext_resource type="PackedScene" uid="uid://en40721f6qwj" path="res://Scenes/player.tscn" id="4_wowpa"]
|
||||||
|
|
||||||
|
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_1l0tm"]
|
||||||
|
texture = ExtResource("2_i6g32")
|
||||||
|
texture_region_size = Vector2i(32, 32)
|
||||||
|
0:0/0 = 0
|
||||||
|
0:0/0/terrain_set = 0
|
||||||
|
0:0/0/terrain = 0
|
||||||
|
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
|
||||||
|
0:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
0:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:0/0 = 0
|
||||||
|
1:0/0/terrain_set = 0
|
||||||
|
1:0/0/terrain = 0
|
||||||
|
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -0.63726044, 16, -16, -16, -16, -16, -0.95589256)
|
||||||
|
1:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
1:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:0/0 = 0
|
||||||
|
2:0/0/terrain_set = 0
|
||||||
|
2:0/0/terrain = 0
|
||||||
|
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
|
||||||
|
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:0/0 = 0
|
||||||
|
4:0/0/terrain_set = 0
|
||||||
|
4:0/0/terrain = 0
|
||||||
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:0/0 = 0
|
||||||
|
6:0/0/terrain_set = 0
|
||||||
|
6:0/0/terrain = 0
|
||||||
|
6:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:0/0 = 0
|
||||||
|
7:0/0/terrain_set = 0
|
||||||
|
7:0/0/terrain = 0
|
||||||
|
7:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
7:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:0/0 = 0
|
||||||
|
9:0/0/terrain_set = 0
|
||||||
|
9:0/0/terrain = 0
|
||||||
|
9:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:0/0 = 0
|
||||||
|
10:0/0/terrain_set = 0
|
||||||
|
10:0/0/terrain = 0
|
||||||
|
10:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:0/0 = 0
|
||||||
|
12:0/0/terrain_set = 0
|
||||||
|
12:0/0/terrain = 0
|
||||||
|
12:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:0/0 = 0
|
||||||
|
13:0/0/terrain_set = 0
|
||||||
|
13:0/0/terrain = 0
|
||||||
|
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
13:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:0/0 = 0
|
||||||
|
15:0/0/terrain_set = 0
|
||||||
|
15:0/0/terrain = 0
|
||||||
|
15:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:0/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 0
|
||||||
|
0:1/0/terrain = 0
|
||||||
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, -0.63726044, -16, 0, 16)
|
||||||
|
0:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:1/0 = 0
|
||||||
|
1:1/0/terrain_set = 0
|
||||||
|
2:1/0 = 0
|
||||||
|
2:1/0/terrain_set = 0
|
||||||
|
2:1/0/terrain = 0
|
||||||
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -0.63726044, -16, 0, 16)
|
||||||
|
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:1/0 = 0
|
||||||
|
4:1/0/terrain_set = 0
|
||||||
|
4:1/0/terrain = 0
|
||||||
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
4:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:1/0 = 0
|
||||||
|
6:1/0/terrain_set = 0
|
||||||
|
6:1/0/terrain = 0
|
||||||
|
6:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
6:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0 = 0
|
||||||
|
7:1/0/terrain_set = 0
|
||||||
|
7:1/0/terrain = 0
|
||||||
|
7:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
9:1/0 = 0
|
||||||
|
9:1/0/terrain_set = 0
|
||||||
|
9:1/0/terrain = 0
|
||||||
|
9:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
10:1/0 = 0
|
||||||
|
10:1/0/terrain_set = 0
|
||||||
|
10:1/0/terrain = 0
|
||||||
|
10:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:1/0 = 0
|
||||||
|
12:1/0/terrain_set = 0
|
||||||
|
12:1/0/terrain = 0
|
||||||
|
12:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
13:1/0 = 0
|
||||||
|
13:1/0/terrain_set = 0
|
||||||
|
13:1/0/terrain = 0
|
||||||
|
13:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
13:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0 = 0
|
||||||
|
15:1/0/terrain_set = 0
|
||||||
|
15:1/0/terrain = 0
|
||||||
|
15:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
16:1/0 = 0
|
||||||
|
16:1/0/terrain_set = 0
|
||||||
|
16:1/0/terrain = 0
|
||||||
|
16:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
16:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0 = 0
|
||||||
|
0:2/0/terrain_set = 0
|
||||||
|
0:2/0/terrain = 0
|
||||||
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
|
||||||
|
0:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
1:2/0 = 0
|
||||||
|
1:2/0/terrain_set = 0
|
||||||
|
1:2/0/terrain = 0
|
||||||
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -0.63726044, 16, 16, -16, 16, -16, -0.95589256)
|
||||||
|
1:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
2:2/0 = 0
|
||||||
|
2:2/0/terrain_set = 0
|
||||||
|
2:2/0/terrain = 0
|
||||||
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
|
||||||
|
2:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:2/0 = 0
|
||||||
|
4:2/0/terrain_set = 0
|
||||||
|
4:2/0/terrain = 0
|
||||||
|
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
4:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0 = 0
|
||||||
|
6:3/0/terrain_set = 0
|
||||||
|
6:3/0/terrain = 0
|
||||||
|
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.31863022, -16, -0.31863022, 16, -16, 16)
|
||||||
|
6:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
7:3/0 = 0
|
||||||
|
7:3/0/terrain_set = 0
|
||||||
|
7:3/0/terrain = 0
|
||||||
|
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -0.63726044, -16, 0, 16)
|
||||||
|
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
7:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:3/0 = 0
|
||||||
|
9:3/0/terrain_set = 0
|
||||||
|
9:3/0/terrain = 0
|
||||||
|
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -0.63726044, -16, -0.95589256, -16, -16, 0.63726044, -16, 16, -16)
|
||||||
|
9:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
9:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:3/0 = 0
|
||||||
|
10:3/0/terrain_set = 0
|
||||||
|
10:3/0/terrain = 0
|
||||||
|
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -0.63726044, -16, -0.95589256, -16, -16, 0.63726044, -16, 16, -16)
|
||||||
|
10:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
10:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:3/0 = 0
|
||||||
|
12:3/0/terrain_set = 0
|
||||||
|
12:3/0/terrain = 0
|
||||||
|
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -0.95589256, -16, -16, 0.63726044, -16, 16, -16, 16, -0.95589256, 16, 16, 0.31863022, 16)
|
||||||
|
12:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
12:3/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
13:3/0 = 0
|
||||||
|
13:3/0/terrain_set = 0
|
||||||
|
13:3/0/terrain = 0
|
||||||
|
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -0.95589256, -16, -16, 0.63726044, -16, 16, -16, 16, -0.95589256, 16, 16, 0.31863022, 16)
|
||||||
|
13:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
15:3/0 = 0
|
||||||
|
15:3/0/terrain_set = 0
|
||||||
|
15:3/0/terrain = 0
|
||||||
|
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
|
||||||
|
15:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0 = 0
|
||||||
|
16:3/0/terrain_set = 0
|
||||||
|
16:3/0/terrain = 0
|
||||||
|
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -16, 16, -16, 16, 16)
|
||||||
|
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
16:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
0:4/0 = 0
|
||||||
|
0:4/0/terrain_set = 0
|
||||||
|
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
0:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0 = 0
|
||||||
|
1:4/0/terrain_set = 0
|
||||||
|
1:4/0/terrain = 0
|
||||||
|
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
1:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:4/0 = 0
|
||||||
|
2:4/0/terrain_set = 0
|
||||||
|
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
2:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
4:4/0 = 0
|
||||||
|
4:4/0/terrain_set = 0
|
||||||
|
4:4/0/terrain = 0
|
||||||
|
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||||
|
6:4/0 = 0
|
||||||
|
6:4/0/terrain_set = 0
|
||||||
|
6:4/0/terrain = 0
|
||||||
|
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, -0.31863022, -16, -0.31863022, 16, -16, 16)
|
||||||
|
6:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||||
|
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
6:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
7:4/0 = 0
|
||||||
|
7:4/0/terrain_set = 0
|
||||||
|
7:4/0/terrain = 0
|
||||||
|
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, 16, 16, -16, -0.63726044, -16, 0, 16)
|
||||||
|
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||||
|
7:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
7:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
9:4/0 = 0
|
||||||
|
9:4/0/terrain_set = 0
|
||||||
|
9:4/0/terrain = 0
|
||||||
|
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(16, -0.63726044, 16, 16, -16, 16, -16, -0.95589256, 0.9446926, -0.78716993, 0.63726044, -16, 16, -16)
|
||||||
|
9:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||||
|
9:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0 = 0
|
||||||
|
10:4/0/terrain_set = 0
|
||||||
|
10:4/0/terrain = 0
|
||||||
|
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -0.95589256, -16, -16, 0.63726044, -16, 0.95589066, -0.95589256, 16, -0.95589256, 16, 16, 0.31863022, 16)
|
||||||
|
10:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||||
|
12:4/0 = 0
|
||||||
|
12:4/0/terrain_set = 0
|
||||||
|
12:4/0/terrain = 0
|
||||||
|
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -0.95589256, -16, -16, 0.63726044, -16, 16, -16, 16, -0.95589256, 16, 16, 0.31863022, 16)
|
||||||
|
12:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
12:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
13:4/0 = 0
|
||||||
|
13:4/0/terrain_set = 0
|
||||||
|
13:4/0/terrain = 0
|
||||||
|
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -0.95589256, -16, -16, 0.63726044, -16, 16, -16, 16, -0.95589256, 16, 16, 0.31863022, 16)
|
||||||
|
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
13:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
15:4/0 = 0
|
||||||
|
15:4/0/terrain_set = 0
|
||||||
|
15:4/0/terrain = 0
|
||||||
|
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -0.95589256, -16, -16, 0.63726044, -16, 16, -16, 16, -0.95589256, 16, 16, 0.31863022, 16)
|
||||||
|
15:4/0/terrains_peering_bit/right_side = 0
|
||||||
|
15:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
16:4/0 = 0
|
||||||
|
16:4/0/terrain_set = 0
|
||||||
|
16:4/0/terrain = 0
|
||||||
|
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 16, -16, -0.95589256, -16, -16, 0.63726044, -16, 16, -16, 16, -0.95589256, 16, 16, 0.31863022, 16)
|
||||||
|
16:4/0/terrains_peering_bit/left_side = 0
|
||||||
|
16:4/0/terrains_peering_bit/top_side = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_v158k"]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
physics_layer_0/collision_layer = 1
|
||||||
|
terrain_set_0/mode = 0
|
||||||
|
terrain_set_0/terrain_0/name = "LeafyGreen"
|
||||||
|
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_1l0tm")
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"]
|
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"]
|
||||||
|
|
||||||
[node name="Game" type="Node2D" unique_id=1651082265]
|
[node name="Game" type="Node2D" unique_id=1651082265]
|
||||||
script = ExtResource("1_wrm1d")
|
script = ExtResource("1_wrm1d")
|
||||||
|
|
||||||
|
[node name="TileMapLayer" type="TileMapLayer" parent="." unique_id=1853393222]
|
||||||
|
tile_map_data = PackedByteArray("AAAOAA4AAAAPAAQAAAAPAA4AAAABAAQAAAAQAA4AAAABAAQAAAARAA4AAAABAAQAAAASAA4AAAAQAAQAAAANABEAAAABAAAAAAAOABEAAAABAAAAAAANABIAAAAHAAAAAAAOABIAAAAGAAAAAAAPABIAAAAGAAAAAAAPABEAAAABAAAAAAALAA8AAAACAAAAAAALABAAAAAGAAEAAAAMABAAAAACAAAAAAAQABEAAAACAAAAAAAQABIAAAAGAAEAAAARABIAAAACAAAAAAATABMAAAAEAAQAAAAVABIAAAAAAAAAAAAWABIAAAAHAAEAAAAWABEAAAAAAAAAAAAVAA4AAAAPAAQAAAAWAA4AAAAKAAQAAAAWAA0AAAAAAAAAAAAXAA0AAAAJAAMAAAAYAA0AAAAQAAQAAAAXAA4AAAACAAIAAAAXABEAAAABAAAAAAAXABIAAAAGAAAAAAAVABMAAAAAAAIAAAAWABMAAAABAAIAAAAXABMAAAABAAIAAAAYABMAAAACAAIAAAAYABIAAAACAAEAAAAYABEAAAAJAAMAAAAZABAAAAAAAAAAAAAaABAAAAAGAAAAAAAZABEAAAAKAAQAAAAaABEAAAACAAIAAAAaAA8AAAAAAAAAAAAbAA8AAAACAAAAAAAbABAAAAACAAIAAAARABMAAAACAAIAAAAQABMAAAABAAIAAAAPABMAAAABAAIAAAAOABMAAAABAAIAAAALABEAAAABAAIAAAAMABEAAAAQAAEAAAAMABIAAAAAAAIAAAANABMAAAAAAAIAAAAKABAAAAAHAAAAAAAKABEAAAAAAAIAAAAJABAAAAAAAAIAAAAKAA8AAAABAAAAAAAJAA8AAAAAAAAAAAA=")
|
||||||
|
tile_set = SubResource("TileSet_v158k")
|
||||||
|
|
||||||
[node name="SceneManager" type="Node2D" parent="." unique_id=1701867043]
|
[node name="SceneManager" type="Node2D" parent="." unique_id=1701867043]
|
||||||
script = ExtResource("2_3dryh")
|
script = ExtResource("2_3dryh")
|
||||||
|
|
||||||
[node name="Floor" type="StaticBody2D" parent="." unique_id=1930890804]
|
[node name="Floor" type="StaticBody2D" parent="." unique_id=1930890804]
|
||||||
position = Vector2(558, 453)
|
position = Vector2(510, 308)
|
||||||
scale = Vector2(3.880005, 1)
|
scale = Vector2(3.880005, 1)
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor" unique_id=208628971]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor" unique_id=208628971]
|
||||||
shape = SubResource("RectangleShape2D_2poj3")
|
shape = SubResource("RectangleShape2D_2poj3")
|
||||||
|
|
||||||
|
[node name="Floor4" type="StaticBody2D" parent="." unique_id=41291254]
|
||||||
|
position = Vector2(630, 305)
|
||||||
|
scale = Vector2(3.880005, 1)
|
||||||
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor4" unique_id=1311190264]
|
||||||
|
shape = SubResource("RectangleShape2D_2poj3")
|
||||||
|
|
||||||
[node name="Floor2" type="StaticBody2D" parent="." unique_id=1987202329]
|
[node name="Floor2" type="StaticBody2D" parent="." unique_id=1987202329]
|
||||||
position = Vector2(751, 411)
|
position = Vector2(818.00006, 256)
|
||||||
scale = Vector2(3.880005, 1)
|
scale = Vector2(3.880005, 1)
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
@ -31,7 +401,7 @@ metadata/_edit_group_ = true
|
|||||||
shape = SubResource("RectangleShape2D_2poj3")
|
shape = SubResource("RectangleShape2D_2poj3")
|
||||||
|
|
||||||
[node name="Floor3" type="StaticBody2D" parent="." unique_id=1726195228]
|
[node name="Floor3" type="StaticBody2D" parent="." unique_id=1726195228]
|
||||||
position = Vector2(689, 433.00003)
|
position = Vector2(753.99994, 279)
|
||||||
rotation = -0.69889295
|
rotation = -0.69889295
|
||||||
scale = Vector2(3.880005, 1)
|
scale = Vector2(3.880005, 1)
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
@ -40,7 +410,7 @@ metadata/_edit_group_ = true
|
|||||||
shape = SubResource("RectangleShape2D_2poj3")
|
shape = SubResource("RectangleShape2D_2poj3")
|
||||||
|
|
||||||
[node name="Trigger" parent="." unique_id=1055766094 instance=ExtResource("3_i6g32")]
|
[node name="Trigger" parent="." unique_id=1055766094 instance=ExtResource("3_i6g32")]
|
||||||
position = Vector2(627, 517)
|
position = Vector2(634, 534)
|
||||||
|
|
||||||
[node name="Player" parent="." unique_id=478864706 instance=ExtResource("4_wowpa")]
|
[node name="Player" parent="." unique_id=478864706 instance=ExtResource("4_wowpa")]
|
||||||
position = Vector2(538.00006, 420)
|
position = Vector2(538.00006, 420)
|
||||||
@ -48,9 +418,12 @@ position = Vector2(538.00006, 420)
|
|||||||
[node name="Crates" type="Node2D" parent="." unique_id=799685623]
|
[node name="Crates" type="Node2D" parent="." unique_id=799685623]
|
||||||
|
|
||||||
[node name="Crate" parent="Crates" unique_id=38246509 instance=ExtResource("3_wowpa")]
|
[node name="Crate" parent="Crates" unique_id=38246509 instance=ExtResource("3_wowpa")]
|
||||||
position = Vector2(683, 406)
|
position = Vector2(643, 387)
|
||||||
|
|
||||||
[node name="Crate2" parent="Crates" unique_id=1259430642 instance=ExtResource("3_wowpa")]
|
[node name="Crate2" parent="Crates" unique_id=1259430642 instance=ExtResource("3_wowpa")]
|
||||||
position = Vector2(716, 382)
|
position = Vector2(716, 382)
|
||||||
|
|
||||||
|
[node name="Crate" parent="." unique_id=990352720 instance=ExtResource("3_wowpa")]
|
||||||
|
position = Vector2(585, 432)
|
||||||
|
|
||||||
[connection signal="areaTriggerSignal" from="Trigger" to="." method="_on_trigger"]
|
[connection signal="areaTriggerSignal" from="Trigger" to="." method="_on_trigger"]
|
||||||
|
|||||||
@ -1,9 +1,221 @@
|
|||||||
[gd_scene format=3 uid="uid://en40721f6qwj"]
|
[gd_scene format=3 uid="uid://en40721f6qwj"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://cq2vf132xjtli" path="res://Scripts/player.gd" id="1_v0iea"]
|
[ext_resource type="Script" uid="uid://cq2vf132xjtli" path="res://Scripts/player.gd" id="1_v0iea"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dr3u0hb58tj6x" path="res://Assets/Player/Idle/Player Idle 48x48.png" id="2_cvnsp"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://edtnvpru6i3b" path="res://Assets/Player/Charging/Player Punch 64x64.png" id="2_fkybt"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cl4as81xv56wq" path="res://Assets/Player/Run/player run 48x48.png" id="3_6t5aa"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://itpuf1wcu10i" path="res://Assets/Player/Jump_Fall/player jump 48x48.png" id="3_vgqql"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_ebmjs"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_ebmjs"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_2ijsl"]
|
||||||
|
atlas = ExtResource("2_fkybt")
|
||||||
|
region = Rect2(128, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_bi64h"]
|
||||||
|
atlas = ExtResource("3_vgqql")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_6t5aa"]
|
||||||
|
atlas = ExtResource("2_cvnsp")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_vgqql"]
|
||||||
|
atlas = ExtResource("2_cvnsp")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_fkybt"]
|
||||||
|
atlas = ExtResource("2_cvnsp")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_x3wgy"]
|
||||||
|
atlas = ExtResource("2_cvnsp")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3smsa"]
|
||||||
|
atlas = ExtResource("2_cvnsp")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_8erm5"]
|
||||||
|
atlas = ExtResource("2_cvnsp")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ek2"]
|
||||||
|
atlas = ExtResource("2_cvnsp")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_tx1dd"]
|
||||||
|
atlas = ExtResource("2_cvnsp")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_gymyn"]
|
||||||
|
atlas = ExtResource("2_cvnsp")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_pu2lt"]
|
||||||
|
atlas = ExtResource("2_cvnsp")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_olqyp"]
|
||||||
|
atlas = ExtResource("3_vgqql")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_wpjfl"]
|
||||||
|
atlas = ExtResource("3_vgqql")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ukyrk"]
|
||||||
|
atlas = ExtResource("3_6t5aa")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_7dp3o"]
|
||||||
|
atlas = ExtResource("3_6t5aa")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_h4iuc"]
|
||||||
|
atlas = ExtResource("3_6t5aa")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_fd4e3"]
|
||||||
|
atlas = ExtResource("3_6t5aa")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_qqcod"]
|
||||||
|
atlas = ExtResource("3_6t5aa")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_igrcy"]
|
||||||
|
atlas = ExtResource("3_6t5aa")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_fs7ks"]
|
||||||
|
atlas = ExtResource("3_6t5aa")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_l6n3p"]
|
||||||
|
atlas = ExtResource("3_6t5aa")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_p1odr"]
|
||||||
|
atlas = ExtResource("2_fkybt")
|
||||||
|
region = Rect2(192, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_0gysh"]
|
||||||
|
atlas = ExtResource("2_fkybt")
|
||||||
|
region = Rect2(256, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_vfarp"]
|
||||||
|
atlas = ExtResource("2_fkybt")
|
||||||
|
region = Rect2(320, 0, 64, 64)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_ukyrk"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_2ijsl")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"charging",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_bi64h")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"falling",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_6t5aa")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_vgqql")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_fkybt")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_x3wgy")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_3smsa")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_8erm5")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_f1ek2")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_tx1dd")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_gymyn")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_pu2lt")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"idle",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_olqyp")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_wpjfl")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"jumping",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ukyrk")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_7dp3o")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_h4iuc")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_fd4e3")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_qqcod")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_igrcy")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_fs7ks")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_l6n3p")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"running",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_p1odr")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_0gysh")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_vfarp")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"shoving",
|
||||||
|
"speed": 12.0
|
||||||
|
}]
|
||||||
|
|
||||||
[node name="Player" type="CharacterBody2D" unique_id=478864706]
|
[node name="Player" type="CharacterBody2D" unique_id=478864706]
|
||||||
scale = Vector2(1.64, 1.64)
|
scale = Vector2(1.64, 1.64)
|
||||||
script = ExtResource("1_v0iea")
|
script = ExtResource("1_v0iea")
|
||||||
@ -24,3 +236,14 @@ position = Vector2(11.585366, -8.536586)
|
|||||||
|
|
||||||
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=1880777693]
|
[node name="LeftSpawn" type="Marker2D" parent="." unique_id=1880777693]
|
||||||
position = Vector2(-12.195123, -8.536585)
|
position = Vector2(-12.195123, -8.536585)
|
||||||
|
|
||||||
|
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="." unique_id=411274624]
|
||||||
|
texture_filter = 1
|
||||||
|
position = Vector2(0, -6.0975614)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_ukyrk")
|
||||||
|
animation = &"shoving"
|
||||||
|
autoplay = "idle"
|
||||||
|
frame = 2
|
||||||
|
frame_progress = 1.0
|
||||||
|
|
||||||
|
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
||||||
|
|||||||
@ -1,13 +1,13 @@
|
|||||||
class_name Bullet extends Area2D
|
class_name Bullet extends Area2D
|
||||||
var speed:float = 700
|
var speed:float = 700
|
||||||
signal bulletHitSignal(body, bullet)
|
signal bulletHitSignal(body, bullet)
|
||||||
|
|
||||||
func setSpeed(value)->void:
|
func setSpeed(value)->void:
|
||||||
speed = value
|
speed = value
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
position += transform.x * speed * delta
|
position += transform.x * speed * delta
|
||||||
|
|
||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
if body is Crate:
|
if body is Crate:
|
||||||
bulletHitSignal.emit(body,self)
|
bulletHitSignal.emit(body,self)
|
||||||
|
|||||||
@ -40,6 +40,9 @@ func crateTotal(howMany):
|
|||||||
if numberOfCrates == 0:
|
if numberOfCrates == 0:
|
||||||
print("YOU WON!!!")
|
print("YOU WON!!!")
|
||||||
get_tree().reload_current_scene()
|
get_tree().reload_current_scene()
|
||||||
|
|
||||||
func bulletDamage(body, _bullet)->void:
|
func bulletDamage(body, _bullet)->void:
|
||||||
if body.is_in_group("shootable"):
|
if body.is_in_group("shootable"):
|
||||||
destroySignal.emit(body)
|
destroySignal.emit(body)
|
||||||
|
destroySignal.emit(_bullet)
|
||||||
|
|
||||||
|
|||||||
@ -8,6 +8,7 @@ const JUMP_VELOCITY = -400.0
|
|||||||
@onready var left_cast: RayCast2D = $LeftCast
|
@onready var left_cast: RayCast2D = $LeftCast
|
||||||
@onready var right_spawn: Marker2D = $RightSpawn
|
@onready var right_spawn: Marker2D = $RightSpawn
|
||||||
@onready var left_spawn: Marker2D = $LeftSpawn
|
@onready var left_spawn: Marker2D = $LeftSpawn
|
||||||
|
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
|
||||||
|
|
||||||
var pushRightEnabled = false
|
var pushRightEnabled = false
|
||||||
var pushLeftEnabled = false
|
var pushLeftEnabled = false
|
||||||
@ -17,18 +18,33 @@ var pushTimer = 0
|
|||||||
enum FaceDirection {RIGHT,LEFT}
|
enum FaceDirection {RIGHT,LEFT}
|
||||||
var facing:FaceDirection = FaceDirection.RIGHT
|
var facing:FaceDirection = FaceDirection.RIGHT
|
||||||
|
|
||||||
func _physics_process(delta: float) -> void:
|
enum playerStates {IDLE, RUNNING, JUMPING, FALLING, CHARGING, SHOVING}
|
||||||
# Add the gravity.
|
var current_player_state:playerStates = playerStates.IDLE
|
||||||
if not is_on_floor():
|
var upJump = false
|
||||||
velocity += get_gravity() * delta
|
|
||||||
|
|
||||||
|
func _physics_process(delta: float) -> void:
|
||||||
|
handle_movement(delta)
|
||||||
|
handle_input()
|
||||||
|
handle_states()
|
||||||
|
handle_animation()
|
||||||
|
move_and_slide()
|
||||||
|
handle_collisions()
|
||||||
|
|
||||||
|
func handle_input()->void:
|
||||||
# Handle jump.
|
# Handle jump.
|
||||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
|
current_player_state = playerStates.JUMPING
|
||||||
|
upJump = true
|
||||||
#Handle shove target
|
#Handle shove target
|
||||||
if Input.is_action_just_pressed("shove"):
|
if Input.is_action_just_pressed("shove"):
|
||||||
print("I want to shove")
|
print("I want to shove")
|
||||||
pushTimer = Time.get_ticks_msec()
|
if pushRightEnabled && facing==FaceDirection.RIGHT:
|
||||||
|
current_player_state = playerStates.CHARGING
|
||||||
|
pushTimer = Time.get_ticks_msec()
|
||||||
|
if pushLeftEnabled && facing==FaceDirection.LEFT:
|
||||||
|
current_player_state = playerStates.CHARGING
|
||||||
|
pushTimer = Time.get_ticks_msec()
|
||||||
if Input.is_action_just_released("shove"):
|
if Input.is_action_just_released("shove"):
|
||||||
var pushForce = Time.get_ticks_msec() - pushTimer
|
var pushForce = Time.get_ticks_msec() - pushTimer
|
||||||
if pushForce>4000:
|
if pushForce>4000:
|
||||||
@ -36,8 +52,10 @@ func _physics_process(delta: float) -> void:
|
|||||||
if pushRightEnabled and facing==FaceDirection.RIGHT:
|
if pushRightEnabled and facing==FaceDirection.RIGHT:
|
||||||
#deliver the boom
|
#deliver the boom
|
||||||
pushSignal.emit(pushTarget, Vector2(1,0)*100*(pushForce/100))
|
pushSignal.emit(pushTarget, Vector2(1,0)*100*(pushForce/100))
|
||||||
|
current_player_state = playerStates.SHOVING
|
||||||
if pushLeftEnabled and facing==FaceDirection.LEFT:
|
if pushLeftEnabled and facing==FaceDirection.LEFT:
|
||||||
pushSignal.emit(pushTarget, Vector2(-1,0)*100*(pushForce/100))
|
pushSignal.emit(pushTarget, Vector2(-1,0)*100*(pushForce/100))
|
||||||
|
current_player_state = playerStates.SHOVING
|
||||||
|
|
||||||
#Handle Shoot Bullet
|
#Handle Shoot Bullet
|
||||||
if Input.is_action_just_pressed("shoot"):
|
if Input.is_action_just_pressed("shoot"):
|
||||||
@ -48,6 +66,7 @@ func _physics_process(delta: float) -> void:
|
|||||||
shootSignal.emit(right_spawn.global_transform, 800)
|
shootSignal.emit(right_spawn.global_transform, 800)
|
||||||
FaceDirection.LEFT:
|
FaceDirection.LEFT:
|
||||||
shootSignal.emit(left_spawn.global_transform, -800)
|
shootSignal.emit(left_spawn.global_transform, -800)
|
||||||
|
|
||||||
# Get the input direction and handle the movement/deceleration.
|
# Get the input direction and handle the movement/deceleration.
|
||||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||||
var direction := Input.get_axis("ui_left", "ui_right")
|
var direction := Input.get_axis("ui_left", "ui_right")
|
||||||
@ -55,12 +74,19 @@ func _physics_process(delta: float) -> void:
|
|||||||
velocity.x = direction * SPEED
|
velocity.x = direction * SPEED
|
||||||
if direction >0:
|
if direction >0:
|
||||||
facing = FaceDirection.RIGHT
|
facing = FaceDirection.RIGHT
|
||||||
|
player_graphic.flip_h = false
|
||||||
else:
|
else:
|
||||||
facing = FaceDirection.LEFT
|
facing = FaceDirection.LEFT
|
||||||
|
player_graphic.flip_h = true
|
||||||
else:
|
else:
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
|
||||||
move_and_slide()
|
func handle_movement(delta)->void:
|
||||||
|
# Add the gravity.
|
||||||
|
if not is_on_floor():
|
||||||
|
velocity += get_gravity() * delta
|
||||||
|
|
||||||
|
func handle_collisions()->void:
|
||||||
if right_cast.is_colliding():
|
if right_cast.is_colliding():
|
||||||
print("Right raycast collision")
|
print("Right raycast collision")
|
||||||
var collider = right_cast.get_collider()
|
var collider = right_cast.get_collider()
|
||||||
@ -84,3 +110,43 @@ func _physics_process(delta: float) -> void:
|
|||||||
#is this bonkable? reverse normal
|
#is this bonkable? reverse normal
|
||||||
if c.get_collider() is RigidBody2D:
|
if c.get_collider() is RigidBody2D:
|
||||||
c.get_collider().apply_central_impulse(-c.get_normal() * 100)
|
c.get_collider().apply_central_impulse(-c.get_normal() * 100)
|
||||||
|
|
||||||
|
# Exciting new stuff
|
||||||
|
func handle_states()->void:
|
||||||
|
match current_player_state:
|
||||||
|
playerStates.IDLE when velocity.x != 0:
|
||||||
|
print("I run")
|
||||||
|
current_player_state = playerStates.RUNNING
|
||||||
|
playerStates.RUNNING when velocity.x == 0:
|
||||||
|
current_player_state = playerStates.IDLE
|
||||||
|
playerStates.JUMPING when velocity.y>0:
|
||||||
|
current_player_state = playerStates.FALLING
|
||||||
|
playerStates.FALLING when is_on_floor():
|
||||||
|
if velocity.x == 0:
|
||||||
|
current_player_state = playerStates.IDLE
|
||||||
|
else:
|
||||||
|
current_player_state = playerStates.RUNNING
|
||||||
|
|
||||||
|
func handle_animation()->void:
|
||||||
|
match current_player_state:
|
||||||
|
playerStates.RUNNING:
|
||||||
|
player_graphic.play("running")
|
||||||
|
playerStates.IDLE:
|
||||||
|
player_graphic.play("idle")
|
||||||
|
playerStates.JUMPING:
|
||||||
|
if upJump:
|
||||||
|
player_graphic.play("jumping")
|
||||||
|
playerStates.FALLING:
|
||||||
|
player_graphic.play("falling")
|
||||||
|
playerStates.CHARGING:
|
||||||
|
player_graphic.play("charging")
|
||||||
|
playerStates.SHOVING:
|
||||||
|
player_graphic.play("shoving")
|
||||||
|
|
||||||
|
|
||||||
|
func _on_animation_finished() -> void:
|
||||||
|
match current_player_state:
|
||||||
|
playerStates.JUMPING:
|
||||||
|
upJump = false
|
||||||
|
playerStates.SHOVING:
|
||||||
|
current_player_state = playerStates.IDLE
|
||||||
|
|||||||
@ -37,8 +37,23 @@ func updateCrates()->void:
|
|||||||
func pushTarget(body,pushDirection)->void:
|
func pushTarget(body,pushDirection)->void:
|
||||||
if body is RigidBody2D:
|
if body is RigidBody2D:
|
||||||
body.apply_central_impulse(pushDirection)
|
body.apply_central_impulse(pushDirection)
|
||||||
|
|
||||||
|
func stashBullet(bullet:Bullet)->void:
|
||||||
|
# hide bullet
|
||||||
|
var stashPosition:Vector2 = Vector2(-100,-100)
|
||||||
|
bullet.position = stashPosition
|
||||||
|
bullet.setSpeed(0)
|
||||||
|
bullet.set_process(false)
|
||||||
|
|
||||||
func destroy(body)->void:
|
func destroy(body)->void:
|
||||||
body.queue_free()
|
match body:
|
||||||
|
var bod when bod is Bullet:
|
||||||
|
stashBullet(body)
|
||||||
|
var bod when bod is Crate:
|
||||||
|
body.queue_free()
|
||||||
|
_:
|
||||||
|
body.queue_free()
|
||||||
|
|
||||||
func bulletFactory()->Bullet:
|
func bulletFactory()->Bullet:
|
||||||
var myBullet:Bullet
|
var myBullet:Bullet
|
||||||
#how many bullets have been produced?
|
#how many bullets have been produced?
|
||||||
@ -49,12 +64,15 @@ func bulletFactory()->Bullet:
|
|||||||
if not myBullet.bulletHitSignal.is_connected(game.bulletDamage):
|
if not myBullet.bulletHitSignal.is_connected(game.bulletDamage):
|
||||||
myBullet.bulletHitSignal.connect(game.bulletDamage)
|
myBullet.bulletHitSignal.connect(game.bulletDamage)
|
||||||
else:
|
else:
|
||||||
|
# gets oldest one - pop_back
|
||||||
myBullet = bulletArray.pop_back()
|
myBullet = bulletArray.pop_back()
|
||||||
|
|
||||||
bulletArray.push_front(myBullet)
|
bulletArray.push_front(myBullet)
|
||||||
return myBullet
|
return myBullet
|
||||||
|
|
||||||
func makeBullet(spawnPosition, speed)->void:
|
func makeBullet(spawnPosition, speed)->void:
|
||||||
print("make bullet")
|
print("make bullet")
|
||||||
var myBullet:Bullet = bulletFactory()
|
var myBullet:Bullet = bulletFactory()
|
||||||
myBullet.transform = spawnPosition
|
myBullet.transform = spawnPosition
|
||||||
myBullet.setSpeed(speed)
|
myBullet.setSpeed(speed)
|
||||||
|
myBullet.set_process(true)
|
||||||
|
|||||||