ALOT
This commit is contained in:
commit
4f0ed45ab5
4
.editorconfig
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4
.editorconfig
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root = true
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[*]
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charset = utf-8
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2
.gitattributes
vendored
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2
.gitattributes
vendored
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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3
.gitignore
vendored
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3
.gitignore
vendored
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# Godot 4+ specific ignores
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.godot/
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/android/
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14
Scenes/crate.tscn
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14
Scenes/crate.tscn
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[gd_scene format=3 uid="uid://b5y6rb2t0eaqr"]
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[ext_resource type="Script" uid="uid://1f7oldcrygg1" path="res://Scripts/crate.gd" id="1_wp72f"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ebmjs"]
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[node name="Crate" type="RigidBody2D" unique_id=38246509]
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rotation = 0.8756123
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script = ExtResource("1_wp72f")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=762463145]
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shape = SubResource("RectangleShape2D_ebmjs")
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debug_color = Color(0.6966804, 0.33116472, 0.12741977, 0.41960785)
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75
Scenes/game.tscn
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75
Scenes/game.tscn
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[gd_scene format=3 uid="uid://bportqr2j3d7s"]
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[ext_resource type="Script" uid="uid://bwyucgbes44rd" path="res://Scripts/trigger.gd" id="1_ebmjs"]
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[ext_resource type="Script" uid="uid://cvrssvw6p8myl" path="res://Scripts/game.gd" id="1_wrm1d"]
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[ext_resource type="Script" uid="uid://bfh1ec3bb5oki" path="res://Scripts/scene_manager.gd" id="2_3dryh"]
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[ext_resource type="Script" uid="uid://cq2vf132xjtli" path="res://Scripts/player.gd" id="2_qxrlw"]
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[ext_resource type="PackedScene" uid="uid://b5y6rb2t0eaqr" path="res://Scenes/crate.tscn" id="3_wowpa"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_2poj3"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_ebmjs"]
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[node name="Game" type="Node2D" unique_id=1651082265]
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script = ExtResource("1_wrm1d")
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[node name="SceneManager" type="Node2D" parent="." unique_id=1701867043]
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script = ExtResource("2_3dryh")
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[node name="Floor" type="StaticBody2D" parent="." unique_id=1930890804]
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position = Vector2(558, 453)
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scale = Vector2(3.880005, 1)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor" unique_id=208628971]
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shape = SubResource("RectangleShape2D_2poj3")
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[node name="Floor2" type="StaticBody2D" parent="." unique_id=1987202329]
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position = Vector2(751, 411)
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scale = Vector2(3.880005, 1)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor2" unique_id=758727610]
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shape = SubResource("RectangleShape2D_2poj3")
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[node name="Floor3" type="StaticBody2D" parent="." unique_id=1726195228]
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position = Vector2(689, 433.00003)
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rotation = -0.69889295
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scale = Vector2(3.880005, 1)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor3" unique_id=92737610]
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shape = SubResource("RectangleShape2D_2poj3")
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[node name="Trigger" type="Area2D" parent="." unique_id=1126418572]
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position = Vector2(627, 517)
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scale = Vector2(4.6, 4.6)
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script = ExtResource("1_ebmjs")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger" unique_id=2040815744]
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shape = SubResource("CircleShape2D_2poj3")
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debug_color = Color(0.47473383, 0.5864115, 0.1707469, 0.41960785)
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[node name="Player" type="CharacterBody2D" parent="." unique_id=1131424030]
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position = Vector2(538.00006, 420)
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scale = Vector2(1.64, 1.64)
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script = ExtResource("2_qxrlw")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Player" unique_id=628686782]
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shape = SubResource("CircleShape2D_ebmjs")
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debug_color = Color(0.6308279, 0.36922106, 0.95607406, 0.41960785)
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[node name="Crates" type="Node2D" parent="." unique_id=799685623]
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[node name="Crate" parent="Crates" unique_id=38246509 instance=ExtResource("3_wowpa")]
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position = Vector2(683, 406)
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[node name="Crate2" parent="Crates" unique_id=1259430642 instance=ExtResource("3_wowpa")]
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position = Vector2(716, 382)
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[connection signal="areaTriggerSignal" from="Trigger" to="." method="_on_trigger"]
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[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
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1
Scripts/crate.gd
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1
Scripts/crate.gd
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class_name Crate extends RigidBody2D
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1
Scripts/crate.gd.uid
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1
Scripts/crate.gd.uid
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uid://1f7oldcrygg1
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39
Scripts/game.gd
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Scripts/game.gd
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extends Node2D
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var numberOfCrates = 2
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var timer = Timer.new()
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var timeAvailable = 5
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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add_child(timer)
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# time based on seconds
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timer.wait_time = 1
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# count to 1 and stuff, false means keep clock running
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timer.one_shot = false
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timer.connect("timeout", countdown)
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timer.start()
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func countdown() -> void:
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# Reduce time left
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timeAvailable -= 1
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if timeAvailable <= 0 and numberOfCrates > 0:
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print("LOSER")
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get_tree().reload_current_scene()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_trigger(body: Variant, trigger: Variant) -> void:
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print("Game controller knows trigger fired")
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body.queue_free()
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numberOfCrates -= 1
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if numberOfCrates == 0:
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print("WINNER!")
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get_tree().reload_current_scene()
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func crateTotal(howMany):
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numberOfCrates = howMany
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print("GC knows crates: "+str(numberOfCrates))
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1
Scripts/game.gd.uid
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1
Scripts/game.gd.uid
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uid://cvrssvw6p8myl
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Scripts/player.gd
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Scripts/player.gd
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extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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#a loop
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for i in get_slide_collision_count():
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var c = get_slide_collision(i)
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#is this bonkable? reverse normal
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if c.get_collider() is RigidBody2D:
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c.get_collider().apply_central_impulse(-c.get_normal() * 100)
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1
Scripts/player.gd.uid
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1
Scripts/player.gd.uid
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uid://cq2vf132xjtli
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22
Scripts/scene_manager.gd
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Scripts/scene_manager.gd
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extends Node2D
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# hold control and drag + drop
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@onready var game: Node2D = $".."
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@onready var crates: Node2D = $"../Crates"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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buildLevel()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func buildLevel() -> void:
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# Tell GC how many crates
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var totalCrates = 0
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# check if any crates in scene
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if crates:
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for obj in crates.get_children():
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if obj is Crate:
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totalCrates += 1
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game.crateTotal(totalCrates)
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1
Scripts/scene_manager.gd.uid
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Scripts/scene_manager.gd.uid
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uid://bfh1ec3bb5oki
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Scripts/trigger.gd
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Scripts/trigger.gd
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extends Area2D
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signal areaTriggerSignal(body, trigger)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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print("Trigger is ready")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func _on_body_entered(body: Node2D) -> void:
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print("YEAHHHHH TRIGGERED")
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areaTriggerSignal.emit(body, self)
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1
Scripts/trigger.gd.uid
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1
Scripts/trigger.gd.uid
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uid://bwyucgbes44rd
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1
icon.svg
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icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 995 B |
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://btcaogofmpvt8"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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24
project.godot
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24
project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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||||||
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="CatGame"
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run/main_scene="uid://bportqr2j3d7s"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
|
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|
||||||
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rendering_device/driver.windows="d3d12"
|
||||||
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