This commit is contained in:
CatherineHoang 2026-06-22 21:04:23 -04:00
commit 4f0ed45ab5
18 changed files with 281 additions and 0 deletions

4
.editorconfig Normal file
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root = true
[*]
charset = utf-8

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

14
Scenes/crate.tscn Normal file
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[gd_scene format=3 uid="uid://b5y6rb2t0eaqr"]
[ext_resource type="Script" uid="uid://1f7oldcrygg1" path="res://Scripts/crate.gd" id="1_wp72f"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ebmjs"]
[node name="Crate" type="RigidBody2D" unique_id=38246509]
rotation = 0.8756123
script = ExtResource("1_wp72f")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=762463145]
shape = SubResource("RectangleShape2D_ebmjs")
debug_color = Color(0.6966804, 0.33116472, 0.12741977, 0.41960785)

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Scenes/game.tscn Normal file
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[gd_scene format=3 uid="uid://bportqr2j3d7s"]
[ext_resource type="Script" uid="uid://bwyucgbes44rd" path="res://Scripts/trigger.gd" id="1_ebmjs"]
[ext_resource type="Script" uid="uid://cvrssvw6p8myl" path="res://Scripts/game.gd" id="1_wrm1d"]
[ext_resource type="Script" uid="uid://bfh1ec3bb5oki" path="res://Scripts/scene_manager.gd" id="2_3dryh"]
[ext_resource type="Script" uid="uid://cq2vf132xjtli" path="res://Scripts/player.gd" id="2_qxrlw"]
[ext_resource type="PackedScene" uid="uid://b5y6rb2t0eaqr" path="res://Scenes/crate.tscn" id="3_wowpa"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2poj3"]
[sub_resource type="CircleShape2D" id="CircleShape2D_2poj3"]
[sub_resource type="CircleShape2D" id="CircleShape2D_ebmjs"]
[node name="Game" type="Node2D" unique_id=1651082265]
script = ExtResource("1_wrm1d")
[node name="SceneManager" type="Node2D" parent="." unique_id=1701867043]
script = ExtResource("2_3dryh")
[node name="Floor" type="StaticBody2D" parent="." unique_id=1930890804]
position = Vector2(558, 453)
scale = Vector2(3.880005, 1)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor" unique_id=208628971]
shape = SubResource("RectangleShape2D_2poj3")
[node name="Floor2" type="StaticBody2D" parent="." unique_id=1987202329]
position = Vector2(751, 411)
scale = Vector2(3.880005, 1)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor2" unique_id=758727610]
shape = SubResource("RectangleShape2D_2poj3")
[node name="Floor3" type="StaticBody2D" parent="." unique_id=1726195228]
position = Vector2(689, 433.00003)
rotation = -0.69889295
scale = Vector2(3.880005, 1)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor3" unique_id=92737610]
shape = SubResource("RectangleShape2D_2poj3")
[node name="Trigger" type="Area2D" parent="." unique_id=1126418572]
position = Vector2(627, 517)
scale = Vector2(4.6, 4.6)
script = ExtResource("1_ebmjs")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger" unique_id=2040815744]
shape = SubResource("CircleShape2D_2poj3")
debug_color = Color(0.47473383, 0.5864115, 0.1707469, 0.41960785)
[node name="Player" type="CharacterBody2D" parent="." unique_id=1131424030]
position = Vector2(538.00006, 420)
scale = Vector2(1.64, 1.64)
script = ExtResource("2_qxrlw")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player" unique_id=628686782]
shape = SubResource("CircleShape2D_ebmjs")
debug_color = Color(0.6308279, 0.36922106, 0.95607406, 0.41960785)
[node name="Crates" type="Node2D" parent="." unique_id=799685623]
[node name="Crate" parent="Crates" unique_id=38246509 instance=ExtResource("3_wowpa")]
position = Vector2(683, 406)
[node name="Crate2" parent="Crates" unique_id=1259430642 instance=ExtResource("3_wowpa")]
position = Vector2(716, 382)
[connection signal="areaTriggerSignal" from="Trigger" to="." method="_on_trigger"]
[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]

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Scripts/crate.gd Normal file
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class_name Crate extends RigidBody2D

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Scripts/crate.gd.uid Normal file
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uid://1f7oldcrygg1

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Scripts/game.gd Normal file
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extends Node2D
var numberOfCrates = 2
var timer = Timer.new()
var timeAvailable = 5
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_child(timer)
# time based on seconds
timer.wait_time = 1
# count to 1 and stuff, false means keep clock running
timer.one_shot = false
timer.connect("timeout", countdown)
timer.start()
func countdown() -> void:
# Reduce time left
timeAvailable -= 1
if timeAvailable <= 0 and numberOfCrates > 0:
print("LOSER")
get_tree().reload_current_scene()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger(body: Variant, trigger: Variant) -> void:
print("Game controller knows trigger fired")
body.queue_free()
numberOfCrates -= 1
if numberOfCrates == 0:
print("WINNER!")
get_tree().reload_current_scene()
func crateTotal(howMany):
numberOfCrates = howMany
print("GC knows crates: "+str(numberOfCrates))

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Scripts/game.gd.uid Normal file
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uid://cvrssvw6p8myl

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Scripts/player.gd Normal file
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extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
#a loop
for i in get_slide_collision_count():
var c = get_slide_collision(i)
#is this bonkable? reverse normal
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * 100)

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Scripts/player.gd.uid Normal file
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uid://cq2vf132xjtli

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Scripts/scene_manager.gd Normal file
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extends Node2D
# hold control and drag + drop
@onready var game: Node2D = $".."
@onready var crates: Node2D = $"../Crates"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
buildLevel()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func buildLevel() -> void:
# Tell GC how many crates
var totalCrates = 0
# check if any crates in scene
if crates:
for obj in crates.get_children():
if obj is Crate:
totalCrates += 1
game.crateTotal(totalCrates)

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uid://bfh1ec3bb5oki

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Scripts/trigger.gd Normal file
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extends Area2D
signal areaTriggerSignal(body, trigger)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print("Trigger is ready")
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print("YEAHHHHH TRIGGERED")
areaTriggerSignal.emit(body, self)

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Scripts/trigger.gd.uid Normal file
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uid://bwyucgbes44rd

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icon.svg Normal file
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

After

Width:  |  Height:  |  Size: 995 B

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://btcaogofmpvt8"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="CatGame"
run/main_scene="uid://bportqr2j3d7s"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"