week 1: four game object, gamecontroller, signals

This commit is contained in:
cormacratledge 2026-04-20 21:16:07 -04:00
commit c6c6031782
15 changed files with 231 additions and 0 deletions

4
.editorconfig Normal file
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root = true
[*]
charset = utf-8

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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

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game.tscn Normal file
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[gd_scene format=3 uid="uid://btxq5hrirovod"]
[ext_resource type="Script" uid="uid://f42eg5a0cckl" path="res://scripts/player_guy.gd" id="1_80nbo"]
[ext_resource type="Script" uid="uid://cebn6t5n1cwib" path="res://scripts/platform.gd" id="1_e2o6t"]
[ext_resource type="Script" uid="uid://jsnpm50wknk2" path="res://scripts/game.gd" id="1_fc0e3"]
[ext_resource type="Script" uid="uid://cdxh14mtlvhl6" path="res://scripts/trigger_circle.gd" id="3_feb5d"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_mwb40"]
size = Vector2(342, 62)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_80nbo"]
size = Vector2(129, 132)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_mwb40"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_80nbo"]
[sub_resource type="CircleShape2D" id="CircleShape2D_e2o6t"]
radius = 153.83757
[node name="Game" type="Node2D" unique_id=1249397989]
script = ExtResource("1_fc0e3")
[node name="platform" type="StaticBody2D" parent="." unique_id=817692358]
position = Vector2(528, 486)
script = ExtResource("1_e2o6t")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="platform" unique_id=469432658]
shape = SubResource("RectangleShape2D_mwb40")
[node name="wall left" type="StaticBody2D" parent="." unique_id=1750621226]
position = Vector2(528, 486)
rotation = -1.5922282
constant_linear_velocity = Vector2(20, 0)
[node name="wall left" type="CollisionShape2D" parent="wall left" unique_id=482160421]
position = Vector2(148.07408, -141.85933)
shape = SubResource("RectangleShape2D_mwb40")
[node name="cube" type="RigidBody2D" parent="." unique_id=1022714074]
position = Vector2(554, 136)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="cube" unique_id=111037541]
position = Vector2(54.5, 56)
shape = SubResource("RectangleShape2D_80nbo")
debug_color = Color(0.95640117, 0, 0.540705, 0.41960785)
[node name="world border" type="StaticBody2D" parent="." unique_id=920368740]
position = Vector2(563, 988)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="world border" unique_id=1075301728]
shape = SubResource("WorldBoundaryShape2D_mwb40")
[node name="CharacterBody2D" type="CharacterBody2D" parent="." unique_id=1928490773]
position = Vector2(491, 38)
script = ExtResource("1_80nbo")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D" unique_id=1078296156]
shape = SubResource("CapsuleShape2D_80nbo")
[node name="Area2D" type="Area2D" parent="." unique_id=733267557]
position = Vector2(881, 413)
script = ExtResource("3_feb5d")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D" unique_id=762446279]
shape = SubResource("CircleShape2D_e2o6t")
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]

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icon.svg Normal file
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

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Width:  |  Height:  |  Size: 995 B

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dh5dx7goqr6lh"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="AprilGame"
run/main_scene="uid://btxq5hrirovod"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[file_customization]
folder_colors={
"res://scripts/": "blue"
}
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"

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scripts/game.gd Normal file
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extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
get_window().grab_focus()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func on_trigger(body: Variant, intentMessage: Variant) -> void:
print("hello")
if not body is Player and intentMessage == "destroy":
if intentMessage == "destroy":
body.queue_free()

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scripts/game.gd.uid Normal file
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uid://jsnpm50wknk2

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scripts/platform.gd Normal file
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extends StaticBody2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
get_window().grab_focus()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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scripts/platform.gd.uid Normal file
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uid://cebn6t5n1cwib

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scripts/player_guy.gd Normal file
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class_name Player extends CharacterBody2D
const SPEED =200.0
const JUMP_VELOCITY = -550.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
if Input.is_action_just_pressed("ui_accept") and is_on_wall(): velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D
#deliver the impact
c.get_collider().apply-central-impulse(-c.get_normal() * 100)

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uid://f42eg5a0cckl

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scripts/trigger_circle.gd Normal file
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class_name Trigger extends Area2D
@export var intent:String = "destroy"
signal triggerActiveSignal(body, intentMessage)
func _on_body_entered(body: CollisionObject2D) -> void:
print ("YOU LOST >:O")
triggerActiveSignal.emit(body,intent)

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uid://cdxh14mtlvhl6