character animations, gamecontroller
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 | 
			
		||||
[sub_resource type="TileSet" id="TileSet_ixl4j"]
 | 
			
		||||
tile_size = Vector2i(32, 32)
 | 
			
		||||
sources/0 = SubResource("TileSetAtlasSource_3ut3v")
 | 
			
		||||
 | 
			
		||||
[node name="Game" type="Node2D"]
 | 
			
		||||
script = ExtResource("1_vhl00")
 | 
			
		||||
 | 
			
		||||
@ -26,22 +82,6 @@ metadata/_edit_group_ = true
 | 
			
		||||
position = Vector2(-0.5, 0)
 | 
			
		||||
shape = SubResource("RectangleShape2D_1cyeq")
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D" parent="." instance=ExtResource("1_uivx3")]
 | 
			
		||||
position = Vector2(640, 228)
 | 
			
		||||
rotation = 0.806532
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D2" parent="." instance=ExtResource("1_uivx3")]
 | 
			
		||||
position = Vector2(586, 297)
 | 
			
		||||
rotation = 0.806532
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D3" parent="." instance=ExtResource("1_uivx3")]
 | 
			
		||||
position = Vector2(636, 279)
 | 
			
		||||
rotation = 0.806532
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D4" parent="." instance=ExtResource("1_uivx3")]
 | 
			
		||||
position = Vector2(596, 225)
 | 
			
		||||
rotation = 0.806532
 | 
			
		||||
 | 
			
		||||
[node name="floor" type="StaticBody2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="floor"]
 | 
			
		||||
@ -66,5 +106,30 @@ position = Vector2(309, 222)
 | 
			
		||||
unique_name_in_owner = true
 | 
			
		||||
script = ExtResource("6_n2kp0")
 | 
			
		||||
 | 
			
		||||
[node name="crates" type="Node2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D" parent="crates" instance=ExtResource("1_uivx3")]
 | 
			
		||||
position = Vector2(640, 228)
 | 
			
		||||
rotation = 0.806532
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D5" parent="crates" instance=ExtResource("1_uivx3")]
 | 
			
		||||
position = Vector2(687, 174)
 | 
			
		||||
rotation = 0.806532
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D2" parent="crates" instance=ExtResource("1_uivx3")]
 | 
			
		||||
position = Vector2(586, 297)
 | 
			
		||||
rotation = 0.806532
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D3" parent="crates" instance=ExtResource("1_uivx3")]
 | 
			
		||||
position = Vector2(668, 276)
 | 
			
		||||
rotation = 0.806532
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D4" parent="crates" instance=ExtResource("1_uivx3")]
 | 
			
		||||
position = Vector2(749, 242)
 | 
			
		||||
rotation = 0.806532
 | 
			
		||||
 | 
			
		||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
 | 
			
		||||
tile_set = SubResource("TileSet_ixl4j")
 | 
			
		||||
 | 
			
		||||
[connection signal="areaTrigger" from="Area2D" to="." method="_on_trigger"]
 | 
			
		||||
[connection signal="body_entered" from="Area2D" to="Area2D" method="_on_body_entered"]
 | 
			
		||||
 | 
			
		||||
@ -1,9 +1,177 @@
 | 
			
		||||
[gd_scene load_steps=3 format=3 uid="uid://b75mow511wmmb"]
 | 
			
		||||
[gd_scene load_steps=28 format=3 uid="uid://b75mow511wmmb"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/charactercontroller.gd" id="1_racyk"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://d2gvpgkw8np1c" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_xdqt5"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://ctneeupm1dwsb" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_0nv1p"]
 | 
			
		||||
[ext_resource type="Texture2D" uid="uid://ccxw74sa7kyv" path="res://assets/graphics/player/run/player run 48x48.png" id="3_d2rrr"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="CircleShape2D" id="CircleShape2D_i8a0m"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_afagl"]
 | 
			
		||||
atlas = ExtResource("2_xdqt5")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_euos0"]
 | 
			
		||||
atlas = ExtResource("2_xdqt5")
 | 
			
		||||
region = Rect2(48, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_81j0b"]
 | 
			
		||||
atlas = ExtResource("2_xdqt5")
 | 
			
		||||
region = Rect2(96, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_nvqq6"]
 | 
			
		||||
atlas = ExtResource("2_xdqt5")
 | 
			
		||||
region = Rect2(144, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_f5kfk"]
 | 
			
		||||
atlas = ExtResource("2_xdqt5")
 | 
			
		||||
region = Rect2(192, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4xfed"]
 | 
			
		||||
atlas = ExtResource("2_xdqt5")
 | 
			
		||||
region = Rect2(240, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_hoplt"]
 | 
			
		||||
atlas = ExtResource("2_xdqt5")
 | 
			
		||||
region = Rect2(288, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3mtsu"]
 | 
			
		||||
atlas = ExtResource("2_xdqt5")
 | 
			
		||||
region = Rect2(336, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_en8us"]
 | 
			
		||||
atlas = ExtResource("2_xdqt5")
 | 
			
		||||
region = Rect2(384, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_8f7g2"]
 | 
			
		||||
atlas = ExtResource("2_xdqt5")
 | 
			
		||||
region = Rect2(432, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pnfvt"]
 | 
			
		||||
atlas = ExtResource("3_0nv1p")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_8ui61"]
 | 
			
		||||
atlas = ExtResource("3_0nv1p")
 | 
			
		||||
region = Rect2(48, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_uh01i"]
 | 
			
		||||
atlas = ExtResource("3_0nv1p")
 | 
			
		||||
region = Rect2(96, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qjxe0"]
 | 
			
		||||
atlas = ExtResource("3_d2rrr")
 | 
			
		||||
region = Rect2(0, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_taigb"]
 | 
			
		||||
atlas = ExtResource("3_d2rrr")
 | 
			
		||||
region = Rect2(48, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_8a5ih"]
 | 
			
		||||
atlas = ExtResource("3_d2rrr")
 | 
			
		||||
region = Rect2(96, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4sr5y"]
 | 
			
		||||
atlas = ExtResource("3_d2rrr")
 | 
			
		||||
region = Rect2(144, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_7ont0"]
 | 
			
		||||
atlas = ExtResource("3_d2rrr")
 | 
			
		||||
region = Rect2(192, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_cmjei"]
 | 
			
		||||
atlas = ExtResource("3_d2rrr")
 | 
			
		||||
region = Rect2(240, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_lwedr"]
 | 
			
		||||
atlas = ExtResource("3_d2rrr")
 | 
			
		||||
region = Rect2(288, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="AtlasTexture" id="AtlasTexture_h0ov4"]
 | 
			
		||||
atlas = ExtResource("3_d2rrr")
 | 
			
		||||
region = Rect2(336, 0, 48, 48)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="SpriteFrames" id="SpriteFrames_2kykc"]
 | 
			
		||||
animations = [{
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_afagl")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_euos0")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_81j0b")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_nvqq6")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_f5kfk")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_4xfed")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_hoplt")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_3mtsu")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_en8us")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_8f7g2")
 | 
			
		||||
}],
 | 
			
		||||
"loop": true,
 | 
			
		||||
"name": &"idle",
 | 
			
		||||
"speed": 12.0
 | 
			
		||||
}, {
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_pnfvt")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_8ui61")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_uh01i")
 | 
			
		||||
}],
 | 
			
		||||
"loop": false,
 | 
			
		||||
"name": &"jump",
 | 
			
		||||
"speed": 5.0
 | 
			
		||||
}, {
 | 
			
		||||
"frames": [{
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_qjxe0")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_taigb")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_8a5ih")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_4sr5y")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_7ont0")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_cmjei")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_lwedr")
 | 
			
		||||
}, {
 | 
			
		||||
"duration": 1.0,
 | 
			
		||||
"texture": SubResource("AtlasTexture_h0ov4")
 | 
			
		||||
}],
 | 
			
		||||
"loop": true,
 | 
			
		||||
"name": &"run",
 | 
			
		||||
"speed": 12.0
 | 
			
		||||
}]
 | 
			
		||||
 | 
			
		||||
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
 | 
			
		||||
script = ExtResource("1_racyk")
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
@ -23,3 +191,13 @@ position = Vector2(10, -5)
 | 
			
		||||
 | 
			
		||||
[node name="LeftTarget" type="Node2D" parent="."]
 | 
			
		||||
position = Vector2(-10, -5)
 | 
			
		||||
 | 
			
		||||
[node name="Camera2D" type="Camera2D" parent="."]
 | 
			
		||||
 | 
			
		||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
 | 
			
		||||
texture_filter = 1
 | 
			
		||||
sprite_frames = SubResource("SpriteFrames_2kykc")
 | 
			
		||||
animation = &"jump"
 | 
			
		||||
autoplay = "jump"
 | 
			
		||||
frame = 2
 | 
			
		||||
frame_progress = 1.0
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,5 @@
 | 
			
		||||
class_name Bullet extends Area2D
 | 
			
		||||
@onready var bulletGraphic: Sprite2D = $Sprite2D
 | 
			
		||||
 | 
			
		||||
var speed = 700
 | 
			
		||||
signal hit
 | 
			
		||||
@ -16,9 +17,13 @@ func _physics_process(delta: float) -> void:
 | 
			
		||||
	position += transform.x * speed * delta
 | 
			
		||||
func setSpeed(value):
 | 
			
		||||
	speed = value
 | 
			
		||||
	if speed <0:
 | 
			
		||||
		bulletGraphic.flip_h = true
 | 
			
		||||
	else:
 | 
			
		||||
		bulletGraphic.flip_h = false
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _on_body_entered(body: Node2D) -> void:
 | 
			
		||||
	print("Bullet hits something")
 | 
			
		||||
	if not body.is_in_group("player"):
 | 
			
		||||
		hit.emit(body)
 | 
			
		||||
		hit.emit(self, body)
 | 
			
		||||
 | 
			
		||||
@ -13,21 +13,25 @@ var pushTarget
 | 
			
		||||
var pushRightEnabled = false
 | 
			
		||||
var pushLeftEnabled = false
 | 
			
		||||
@export var PUSH_FORCE = 700
 | 
			
		||||
@onready var animation: AnimatedSprite2D = $AnimatedSprite2D
 | 
			
		||||
 | 
			
		||||
# Bullet Attack Variables
 | 
			
		||||
@onready var right_target: Node2D = $RightTarget
 | 
			
		||||
@onready var left_target: Node2D = $LeftTarget
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
var isJumping = false 
 | 
			
		||||
 | 
			
		||||
func _physics_process(delta: float) -> void:
 | 
			
		||||
	# Add the gravity.
 | 
			
		||||
	if not is_on_floor():
 | 
			
		||||
		velocity += get_gravity() * delta
 | 
			
		||||
 | 
			
		||||
	else:
 | 
			
		||||
		isJumping = false
 | 
			
		||||
	# Handle jump.
 | 
			
		||||
	if Input.is_action_just_pressed("jump") and is_on_floor():
 | 
			
		||||
		velocity.y = JUMP_VELOCITY
 | 
			
		||||
		animation.play("jump")
 | 
			
		||||
		isJumping = true
 | 
			
		||||
		
 | 
			
		||||
	# Shove Attack
 | 
			
		||||
	if Input.is_action_just_pressed("shove"):
 | 
			
		||||
@ -39,25 +43,33 @@ func _physics_process(delta: float) -> void:
 | 
			
		||||
	if Input.is_action_just_pressed("shoot"):
 | 
			
		||||
		#print("I want to shoot")
 | 
			
		||||
		#make a new bullet
 | 
			
		||||
		var myBullet = %SceneManager.bulletFactory()
 | 
			
		||||
		
 | 
			
		||||
		#var myBullet = bullet.instantiate()
 | 
			
		||||
		owner.add_child(myBullet)
 | 
			
		||||
		myBullet.transform = right_target.global_transform
 | 
			
		||||
		
 | 
			
		||||
		
 | 
			
		||||
		if faceLeft == true:
 | 
			
		||||
			myBullet.transform = left_target.global_transform
 | 
			
		||||
			myBullet.setSpeed(-700)
 | 
			
		||||
			
 | 
			
		||||
			var myBullet = %SceneManager.makeBullet(left_target.global_transform,-700)
 | 
			
		||||
			#myBullet.transform = left_target.global_transform
 | 
			
		||||
			#myBullet.setSpeed(-700)
 | 
			
		||||
		if faceLeft == false:
 | 
			
		||||
			var myBullet = %SceneManager.makeBullet(right_target.global_transform,700)
 | 
			
		||||
	# Get the input direction and handle the movement/deceleration.
 | 
			
		||||
	# As good practice, you should replace UI actions with custom gameplay actions.
 | 
			
		||||
	var direction := Input.get_axis("left", "right")
 | 
			
		||||
	if direction:
 | 
			
		||||
		velocity.x = direction * SPEED
 | 
			
		||||
		if direction <0:
 | 
			
		||||
			if not isJumping:
 | 
			
		||||
				animation.play("run")
 | 
			
		||||
			faceLeft = true
 | 
			
		||||
			animation.flip_h = true
 | 
			
		||||
		if direction >0:
 | 
			
		||||
			if not isJumping:
 | 
			
		||||
				animation.play("run")
 | 
			
		||||
			faceLeft = false
 | 
			
		||||
			animation.flip_h = false
 | 
			
		||||
	else:
 | 
			
		||||
		if not isJumping:
 | 
			
		||||
			animation.play("idle")
 | 
			
		||||
		velocity.x = move_toward(velocity.x, 0, SPEED)
 | 
			
		||||
 | 
			
		||||
	move_and_slide()
 | 
			
		||||
 | 
			
		||||
@ -3,7 +3,8 @@ extends Node2D
 | 
			
		||||
var boxTotal = 4
 | 
			
		||||
var timer:=Timer.new()
 | 
			
		||||
var countdown = 10
 | 
			
		||||
 | 
			
		||||
var totalCrates = 0
 | 
			
		||||
signal destroyBox(body)
 | 
			
		||||
# C alled when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	add_child(timer)
 | 
			
		||||
@ -37,4 +38,8 @@ func _on_trigger(effect: Variant, body) -> void:
 | 
			
		||||
func bulletHit(body):
 | 
			
		||||
	print("Game controller knows bullet hit something")
 | 
			
		||||
	if body.is_in_group("destructable"):
 | 
			
		||||
		body.queue_free()
 | 
			
		||||
		destroyBox.emit(body)
 | 
			
		||||
		
 | 
			
		||||
func countCrates(value):
 | 
			
		||||
	totalCrates = value
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
@ -1,10 +1,20 @@
 | 
			
		||||
extends Node
 | 
			
		||||
@onready var game: Node2D = $".."
 | 
			
		||||
@onready var crates: Node2D = $"../crates"
 | 
			
		||||
 | 
			
		||||
var bullet = preload("res://scenes/bullet.tscn")
 | 
			
		||||
var bulletArray:Array = []
 | 
			
		||||
var bulletsMadeTotal :=0
 | 
			
		||||
 | 
			
		||||
var totalCrates = 0
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready() -> void:
 | 
			
		||||
	pass # Replace with function body.
 | 
			
		||||
	game.destroyBox.connect(boxDestroy)
 | 
			
		||||
	for obj in crates.get_children():
 | 
			
		||||
		if obj.is_in_group("destructable"):
 | 
			
		||||
			#increase the box counter
 | 
			
		||||
			totalCrates +=1
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
@ -13,10 +23,28 @@ func _process(delta: float) -> void:
 | 
			
		||||
 | 
			
		||||
func bulletFactory():
 | 
			
		||||
	print("Factory will make a bullet")
 | 
			
		||||
	var myBullet = bullet.instantiate()
 | 
			
		||||
	myBullet.connect("hit", onBulletHit)
 | 
			
		||||
	var myBullet
 | 
			
		||||
	if bulletArray.size() < 10:
 | 
			
		||||
		myBullet = bullet.instantiate()
 | 
			
		||||
		myBullet.connect("hit", onBulletHit)
 | 
			
		||||
		owner.add_child(myBullet)
 | 
			
		||||
	else:
 | 
			
		||||
		myBullet = bulletArray.pop_back()
 | 
			
		||||
	bulletArray.push_front(myBullet)
 | 
			
		||||
	return myBullet
 | 
			
		||||
func makeBullet(position, speed):
 | 
			
		||||
	var myBullet = bulletFactory()
 | 
			
		||||
	myBullet.transform = position
 | 
			
		||||
	myBullet.setSpeed(speed)
 | 
			
		||||
	
 | 
			
		||||
	return myBullet
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
func onBulletHit(body):
 | 
			
		||||
func onBulletHit(bullet, body):
 | 
			
		||||
	bullet.position = Vector2(-100,-100)
 | 
			
		||||
	bullet.setSpeed(0)
 | 
			
		||||
	print("Scene manager knows bullet hit")
 | 
			
		||||
	game.bulletHit(body)
 | 
			
		||||
func boxDestroy(body):
 | 
			
		||||
	print("test")
 | 
			
		||||
	body.queue_free()
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user