ed-april-game/scripts/area_2d.gd

9 lines
222 B
GDScript3
Raw Normal View History

2026-04-21 01:09:00 +00:00
class_name Trigger extends Area2D
@export var intent:String = "destroy"
signal triggerActiveSignal(body, intentMessage)
func _on_body_entered(body):
print("body entered trigger")
triggerActiveSignal.emit(body, intent)