ed-april-game/scripts/game_controller.gd

22 lines
522 B
GDScript3
Raw Normal View History

2026-04-28 01:06:17 +00:00
class_name GameController extends Node2D
signal destroy(body)
2026-04-21 01:09:00 +00:00
func _ready():
get_window().grab_focus() # Replace with function body.
func _process(delta):
pass
func _on_area_2d_trigger_active_signal(body, intentMessage):
print("game controller received trigger")
2026-04-28 01:06:17 +00:00
if intentMessage == "destroy" and body.is_in_group("destructable"):
destroy.emit(body)
var crate_num : int = 0
func set_crate_num(count: int):
crate_num = count
print("number of crates: " + str(crate_num))
if crate_num <= 0:
print("You Win!")