init space invaders

This commit is contained in:
edgul 2026-04-21 22:17:21 -04:00
commit 25cad172e0
13 changed files with 229 additions and 0 deletions

4
.editorconfig Normal file
View File

@ -0,0 +1,4 @@
root = true
[*]
charset = utf-8

2
.gitattributes vendored Normal file
View File

@ -0,0 +1,2 @@
# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

3
.gitignore vendored Normal file
View File

@ -0,0 +1,3 @@
# Godot 4+ specific ignores
.godot/
/android/

1
icon.svg Normal file
View File

@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

After

Width:  |  Height:  |  Size: 995 B

43
icon.svg.import Normal file
View File

@ -0,0 +1,43 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c7ihjgmxcuncf"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

24
project.godot Normal file
View File

@ -0,0 +1,24 @@
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="space-invaders"
run/main_scene="uid://bpno3xoqtrcl8"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"

19
scripts/enemy.gd Normal file
View File

@ -0,0 +1,19 @@
extends RigidBody2D
var direction = 1
const SPEED = 1
# signal triggerEdge(body, intentMessage)
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _process(delta):
var x = get_transform().get_origin().x
# not sure why rigid body doesn't see wall hardcoded walls
if x < 0 or x > 300:
# triggerEdge.emit(body, )
direction *= -1 # switch direction
move_local_x(SPEED * direction)

1
scripts/enemy.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://c6x4gdnsnusgk

View File

@ -0,0 +1,14 @@
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
get_window().grab_focus() # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_area_2d_trigger_active_signal(body, intentMessage):
print("game controller received trigger")
#if intentMessage == "destroy" and not body is Player:
#body.queue_free()

View File

@ -0,0 +1 @@
uid://cvax0kvnw574u

27
scripts/player.gd Normal file
View File

@ -0,0 +1,27 @@
class_name Player extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
func _physics_process(delta):
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction = Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide() # pre-calc next position from velocity
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * 100)

1
scripts/player.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://cehhkd2b24fhi

89
space-invaders.tscn Normal file
View File

@ -0,0 +1,89 @@
[gd_scene format=3 uid="uid://bpno3xoqtrcl8"]
[ext_resource type="Script" uid="uid://cehhkd2b24fhi" path="res://scripts/player.gd" id="1_5oyi1"]
[ext_resource type="Script" uid="uid://c6x4gdnsnusgk" path="res://scripts/enemy.gd" id="2_kxkvm"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qlrl5"]
size = Vector2(60, 20)
[sub_resource type="CircleShape2D" id="CircleShape2D_qlrl5"]
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_qlrl5"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5oyi1"]
[node name="Game" type="Node2D" unique_id=1637093307]
[node name="Block" type="StaticBody2D" parent="." unique_id=346683741]
position = Vector2(117, 416)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Block" unique_id=865286329]
shape = SubResource("RectangleShape2D_qlrl5")
[node name="Block2" type="StaticBody2D" parent="." unique_id=1049581506]
position = Vector2(247, 415)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Block2" unique_id=1020616326]
shape = SubResource("RectangleShape2D_qlrl5")
[node name="Block3" type="StaticBody2D" parent="." unique_id=522695556]
position = Vector2(376, 415)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Block3" unique_id=959405841]
shape = SubResource("RectangleShape2D_qlrl5")
[node name="Block4" type="StaticBody2D" parent="." unique_id=1674288083]
position = Vector2(506, 414)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Block4" unique_id=1497238280]
shape = SubResource("RectangleShape2D_qlrl5")
[node name="player" type="CharacterBody2D" parent="." unique_id=1197192583]
position = Vector2(117, 485)
script = ExtResource("1_5oyi1")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="player" unique_id=1558361405]
shape = SubResource("CircleShape2D_qlrl5")
debug_color = Color(0.16326007, 0.6404062, 0.21622941, 0.41960785)
[node name="floor" type="StaticBody2D" parent="." unique_id=1177442948]
position = Vector2(69.99999, 497.99997)
rotation = -0.0052206772
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="floor" unique_id=423880877]
position = Vector2(0.99998283, 0.0052375793)
shape = SubResource("WorldBoundaryShape2D_qlrl5")
[node name="wall2" type="StaticBody2D" parent="." unique_id=2146699765]
position = Vector2(628, 378)
rotation = -0.005373059
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="wall2" unique_id=26229833]
position = Vector2(-1.1260986, -1.9318237)
rotation = -1.5555981
shape = SubResource("WorldBoundaryShape2D_qlrl5")
[node name="wall1" type="StaticBody2D" parent="." unique_id=495120457]
position = Vector2(0, 380.00006)
rotation = -3.1641757
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="wall1" unique_id=1141221446]
rotation = -1.5555981
shape = SubResource("WorldBoundaryShape2D_qlrl5")
[node name="enemy" type="RigidBody2D" parent="." unique_id=1639975968]
position = Vector2(47, 257)
script = ExtResource("2_kxkvm")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="enemy" unique_id=47752407]
shape = SubResource("RectangleShape2D_5oyi1")
debug_color = Color(0.54979414, 0.56277347, 0.10956033, 0.41960785)