init space invaders
This commit is contained in:
commit
25cad172e0
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.editorconfig
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.editorconfig
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root = true
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[*]
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charset = utf-8
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.gitattributes
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.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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.gitignore
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.gitignore
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# Godot 4+ specific ignores
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.godot/
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/android/
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icon.svg
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icon.svg
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 995 B |
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icon.svg.import
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icon.svg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c7ihjgmxcuncf"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="space-invaders"
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run/main_scene="uid://bpno3xoqtrcl8"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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[physics]
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3d/physics_engine="Jolt Physics"
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[rendering]
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rendering_device/driver.windows="d3d12"
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19
scripts/enemy.gd
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scripts/enemy.gd
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extends RigidBody2D
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var direction = 1
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const SPEED = 1
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# signal triggerEdge(body, intentMessage)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _process(delta):
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var x = get_transform().get_origin().x
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# not sure why rigid body doesn't see wall hardcoded walls
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if x < 0 or x > 300:
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# triggerEdge.emit(body, )
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direction *= -1 # switch direction
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move_local_x(SPEED * direction)
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scripts/enemy.gd.uid
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scripts/enemy.gd.uid
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uid://c6x4gdnsnusgk
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scripts/game-controller.gd
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scripts/game-controller.gd
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extends Node2D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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get_window().grab_focus() # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_area_2d_trigger_active_signal(body, intentMessage):
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print("game controller received trigger")
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#if intentMessage == "destroy" and not body is Player:
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#body.queue_free()
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scripts/game-controller.gd.uid
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1
scripts/game-controller.gd.uid
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uid://cvax0kvnw574u
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scripts/player.gd
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scripts/player.gd
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class_name Player extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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func _physics_process(delta):
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("ui_accept") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction = Input.get_axis("ui_left", "ui_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide() # pre-calc next position from velocity
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for i in get_slide_collision_count():
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var c = get_slide_collision(i)
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if c.get_collider() is RigidBody2D:
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c.get_collider().apply_central_impulse(-c.get_normal() * 100)
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1
scripts/player.gd.uid
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scripts/player.gd.uid
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uid://cehhkd2b24fhi
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space-invaders.tscn
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space-invaders.tscn
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[gd_scene format=3 uid="uid://bpno3xoqtrcl8"]
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[ext_resource type="Script" uid="uid://cehhkd2b24fhi" path="res://scripts/player.gd" id="1_5oyi1"]
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[ext_resource type="Script" uid="uid://c6x4gdnsnusgk" path="res://scripts/enemy.gd" id="2_kxkvm"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_qlrl5"]
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size = Vector2(60, 20)
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[sub_resource type="CircleShape2D" id="CircleShape2D_qlrl5"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_qlrl5"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_5oyi1"]
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[node name="Game" type="Node2D" unique_id=1637093307]
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[node name="Block" type="StaticBody2D" parent="." unique_id=346683741]
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position = Vector2(117, 416)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Block" unique_id=865286329]
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shape = SubResource("RectangleShape2D_qlrl5")
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[node name="Block2" type="StaticBody2D" parent="." unique_id=1049581506]
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position = Vector2(247, 415)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Block2" unique_id=1020616326]
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shape = SubResource("RectangleShape2D_qlrl5")
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[node name="Block3" type="StaticBody2D" parent="." unique_id=522695556]
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position = Vector2(376, 415)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Block3" unique_id=959405841]
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shape = SubResource("RectangleShape2D_qlrl5")
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[node name="Block4" type="StaticBody2D" parent="." unique_id=1674288083]
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position = Vector2(506, 414)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Block4" unique_id=1497238280]
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shape = SubResource("RectangleShape2D_qlrl5")
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[node name="player" type="CharacterBody2D" parent="." unique_id=1197192583]
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position = Vector2(117, 485)
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script = ExtResource("1_5oyi1")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="player" unique_id=1558361405]
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shape = SubResource("CircleShape2D_qlrl5")
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debug_color = Color(0.16326007, 0.6404062, 0.21622941, 0.41960785)
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[node name="floor" type="StaticBody2D" parent="." unique_id=1177442948]
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position = Vector2(69.99999, 497.99997)
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rotation = -0.0052206772
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="floor" unique_id=423880877]
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position = Vector2(0.99998283, 0.0052375793)
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shape = SubResource("WorldBoundaryShape2D_qlrl5")
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[node name="wall2" type="StaticBody2D" parent="." unique_id=2146699765]
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position = Vector2(628, 378)
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rotation = -0.005373059
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="wall2" unique_id=26229833]
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position = Vector2(-1.1260986, -1.9318237)
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rotation = -1.5555981
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shape = SubResource("WorldBoundaryShape2D_qlrl5")
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[node name="wall1" type="StaticBody2D" parent="." unique_id=495120457]
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position = Vector2(0, 380.00006)
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rotation = -3.1641757
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="wall1" unique_id=1141221446]
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rotation = -1.5555981
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shape = SubResource("WorldBoundaryShape2D_qlrl5")
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[node name="enemy" type="RigidBody2D" parent="." unique_id=1639975968]
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position = Vector2(47, 257)
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script = ExtResource("2_kxkvm")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="enemy" unique_id=47752407]
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shape = SubResource("RectangleShape2D_5oyi1")
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debug_color = Color(0.54979414, 0.56277347, 0.10956033, 0.41960785)
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