13 lines
283 B
GDScript
13 lines
283 B
GDScript
class_name Enemy extends RigidBody2D
|
|
|
|
# there is probably a better built-in to use here
|
|
@export var direction:int = 1
|
|
const SPEED = 1
|
|
|
|
func _ready():
|
|
pass # Replace with function body.
|
|
|
|
func _process(_delta):
|
|
var x = get_transform().get_origin().x
|
|
move_local_x(SPEED * direction)
|