moved direction change logic to game-controller

This commit is contained in:
edgul 2026-04-21 22:55:40 -04:00
parent 25cad172e0
commit a563c0c93d
3 changed files with 23 additions and 19 deletions

View File

@ -1,19 +1,12 @@
extends RigidBody2D
class_name Enemy extends RigidBody2D
var direction = 1
# there is probably a better built-in to use here
@export var direction:int = 1
const SPEED = 1
# signal triggerEdge(body, intentMessage)
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func _process(delta):
func _process(_delta):
var x = get_transform().get_origin().x
# not sure why rigid body doesn't see wall hardcoded walls
if x < 0 or x > 300:
# triggerEdge.emit(body, )
direction *= -1 # switch direction
move_local_x(SPEED * direction)

View File

@ -1,14 +1,23 @@
extends Node2D
var game_node = null
# Called when the node enters the scene tree for the first time.
func _ready():
get_window().grab_focus() # Replace with function body.
game_node = get_tree().root.get_child(0)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_area_2d_trigger_active_signal(body, intentMessage):
print("game controller received trigger")
#if intentMessage == "destroy" and not body is Player:
#body.queue_free()
func _process(_delta):
# detect when one enemy goes too far
var change_dir = false
for child in game_node.get_children():
if child is RigidBody2D:
var x = child.transform.get_origin().x
if x < 0 or x > 300: # not using collision detection properly
change_dir = true
break
# change directions of all enemies
if change_dir:
for child in game_node.get_children():
if child is RigidBody2D:
child.mydirection *= -1

View File

@ -1,6 +1,7 @@
[gd_scene format=3 uid="uid://bpno3xoqtrcl8"]
[ext_resource type="Script" uid="uid://cehhkd2b24fhi" path="res://scripts/player.gd" id="1_5oyi1"]
[ext_resource type="Script" uid="uid://cvax0kvnw574u" path="res://scripts/game-controller.gd" id="1_kv2i2"]
[ext_resource type="Script" uid="uid://c6x4gdnsnusgk" path="res://scripts/enemy.gd" id="2_kxkvm"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_qlrl5"]
@ -13,6 +14,7 @@ size = Vector2(60, 20)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_5oyi1"]
[node name="Game" type="Node2D" unique_id=1637093307]
script = ExtResource("1_kv2i2")
[node name="Block" type="StaticBody2D" parent="." unique_id=346683741]
position = Vector2(117, 416)