static body, rigid bodies, character body, area 2d, timer
This commit is contained in:
		
						commit
						14f739c428
					
				
							
								
								
									
										2
									
								
								GodotProject/.gitattributes
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										2
									
								
								GodotProject/.gitattributes
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@ -0,0 +1,2 @@
 | 
			
		||||
# Normalize EOL for all files that Git considers text files.
 | 
			
		||||
* text=auto eol=lf
 | 
			
		||||
							
								
								
									
										2
									
								
								GodotProject/.gitignore
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										2
									
								
								GodotProject/.gitignore
									
									
									
									
										vendored
									
									
										Normal file
									
								
							@ -0,0 +1,2 @@
 | 
			
		||||
# Godot 4+ specific ignores
 | 
			
		||||
.godot/
 | 
			
		||||
							
								
								
									
										1
									
								
								GodotProject/icon.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								GodotProject/icon.svg
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1 @@
 | 
			
		||||
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
 | 
			
		||||
| 
		 After Width: | Height: | Size: 950 B  | 
							
								
								
									
										37
									
								
								GodotProject/icon.svg.import
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										37
									
								
								GodotProject/icon.svg.import
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,37 @@
 | 
			
		||||
[remap]
 | 
			
		||||
 | 
			
		||||
importer="texture"
 | 
			
		||||
type="CompressedTexture2D"
 | 
			
		||||
uid="uid://ybbgirriw2ty"
 | 
			
		||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
 | 
			
		||||
metadata={
 | 
			
		||||
"vram_texture": false
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
[deps]
 | 
			
		||||
 | 
			
		||||
source_file="res://icon.svg"
 | 
			
		||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
 | 
			
		||||
 | 
			
		||||
[params]
 | 
			
		||||
 | 
			
		||||
compress/mode=0
 | 
			
		||||
compress/high_quality=false
 | 
			
		||||
compress/lossy_quality=0.7
 | 
			
		||||
compress/hdr_compression=1
 | 
			
		||||
compress/normal_map=0
 | 
			
		||||
compress/channel_pack=0
 | 
			
		||||
mipmaps/generate=false
 | 
			
		||||
mipmaps/limit=-1
 | 
			
		||||
roughness/mode=0
 | 
			
		||||
roughness/src_normal=""
 | 
			
		||||
process/fix_alpha_border=true
 | 
			
		||||
process/premult_alpha=false
 | 
			
		||||
process/normal_map_invert_y=false
 | 
			
		||||
process/hdr_as_srgb=false
 | 
			
		||||
process/hdr_clamp_exposure=false
 | 
			
		||||
process/size_limit=0
 | 
			
		||||
detect_3d/compress_to=1
 | 
			
		||||
svg/scale=1.0
 | 
			
		||||
editor/scale_with_editor_scale=false
 | 
			
		||||
editor/convert_colors_with_editor_theme=false
 | 
			
		||||
							
								
								
									
										16
									
								
								GodotProject/project.godot
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								GodotProject/project.godot
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,16 @@
 | 
			
		||||
; Engine configuration file.
 | 
			
		||||
; It's best edited using the editor UI and not directly,
 | 
			
		||||
; since the parameters that go here are not all obvious.
 | 
			
		||||
;
 | 
			
		||||
; Format:
 | 
			
		||||
;   [section] ; section goes between []
 | 
			
		||||
;   param=value ; assign values to parameters
 | 
			
		||||
 | 
			
		||||
config_version=5
 | 
			
		||||
 | 
			
		||||
[application]
 | 
			
		||||
 | 
			
		||||
config/name="January Game"
 | 
			
		||||
run/main_scene="res://scenes/game.tscn"
 | 
			
		||||
config/features=PackedStringArray("4.2", "Forward Plus")
 | 
			
		||||
config/icon="res://icon.svg"
 | 
			
		||||
							
								
								
									
										11
									
								
								GodotProject/scenes/crate.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								GodotProject/scenes/crate.tscn
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,11 @@
 | 
			
		||||
[gd_scene load_steps=2 format=3 uid="uid://63qb2drh1l33"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jflwv"]
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D" type="RigidBody2D" groups=["box"]]
 | 
			
		||||
rotation = -2.29882
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
 | 
			
		||||
shape = SubResource("RectangleShape2D_jflwv")
 | 
			
		||||
debug_color = Color(0.968627, 0.117647, 0.345098, 0.419608)
 | 
			
		||||
							
								
								
									
										65
									
								
								GodotProject/scenes/game.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										65
									
								
								GodotProject/scenes/game.tscn
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,65 @@
 | 
			
		||||
[gd_scene load_steps=9 format=3 uid="uid://cxnmaxykhbgaq"]
 | 
			
		||||
 | 
			
		||||
[ext_resource type="PackedScene" uid="uid://63qb2drh1l33" path="res://scenes/crate.tscn" id="1_0wmww"]
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_5dy8j"]
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/player.gd" id="2_aq17o"]
 | 
			
		||||
[ext_resource type="Script" path="res://scripts/Trigger.gd" id="3_4laji"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_f1luk"]
 | 
			
		||||
size = Vector2(172, 20)
 | 
			
		||||
 | 
			
		||||
[sub_resource type="CircleShape2D" id="CircleShape2D_y4y41"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_k1pyx"]
 | 
			
		||||
 | 
			
		||||
[sub_resource type="CircleShape2D" id="CircleShape2D_wdyhk"]
 | 
			
		||||
radius = 34.1321
 | 
			
		||||
 | 
			
		||||
[node name="game" type="Node2D"]
 | 
			
		||||
script = ExtResource("1_5dy8j")
 | 
			
		||||
 | 
			
		||||
[node name="StaticBody2D" type="StaticBody2D" parent="."]
 | 
			
		||||
position = Vector2(302, 266)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
 | 
			
		||||
shape = SubResource("RectangleShape2D_f1luk")
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D" parent="." instance=ExtResource("1_0wmww")]
 | 
			
		||||
position = Vector2(297, 129)
 | 
			
		||||
rotation = 0.688747
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D2" parent="." instance=ExtResource("1_0wmww")]
 | 
			
		||||
position = Vector2(391, 64)
 | 
			
		||||
rotation = 0.358379
 | 
			
		||||
 | 
			
		||||
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
 | 
			
		||||
position = Vector2(286, 181)
 | 
			
		||||
script = ExtResource("2_aq17o")
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
 | 
			
		||||
shape = SubResource("CircleShape2D_y4y41")
 | 
			
		||||
debug_color = Color(0.752941, 0.211765, 0.984314, 0.419608)
 | 
			
		||||
 | 
			
		||||
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
 | 
			
		||||
position = Vector2(299, 490)
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D2"]
 | 
			
		||||
shape = SubResource("WorldBoundaryShape2D_k1pyx")
 | 
			
		||||
 | 
			
		||||
[node name="Trigger" type="Area2D" parent="."]
 | 
			
		||||
position = Vector2(439, 460)
 | 
			
		||||
script = ExtResource("3_4laji")
 | 
			
		||||
metadata/_edit_group_ = true
 | 
			
		||||
 | 
			
		||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trigger"]
 | 
			
		||||
shape = SubResource("CircleShape2D_wdyhk")
 | 
			
		||||
debug_color = Color(0.466667, 0.592157, 0, 0.419608)
 | 
			
		||||
 | 
			
		||||
[node name="RigidBody2D3" parent="." instance=ExtResource("1_0wmww")]
 | 
			
		||||
position = Vector2(256, 39)
 | 
			
		||||
 | 
			
		||||
[connection signal="alert" from="Trigger" to="." method="_on_trigger_alert"]
 | 
			
		||||
[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
 | 
			
		||||
							
								
								
									
										9
									
								
								GodotProject/scripts/Trigger.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								GodotProject/scripts/Trigger.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,9 @@
 | 
			
		||||
extends Area2D
 | 
			
		||||
signal alert
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _on_body_entered(body):
 | 
			
		||||
	print("Trigger detected object")
 | 
			
		||||
	if body.is_in_group("box"):
 | 
			
		||||
		print("this is a box")
 | 
			
		||||
		alert.emit(body)
 | 
			
		||||
							
								
								
									
										30
									
								
								GodotProject/scripts/gamecontroller.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										30
									
								
								GodotProject/scripts/gamecontroller.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,30 @@
 | 
			
		||||
extends Node2D
 | 
			
		||||
var totalBoxes = 3
 | 
			
		||||
var timer:= Timer.new()
 | 
			
		||||
var countdown = 10
 | 
			
		||||
# Called when the node enters the scene tree for the first time.
 | 
			
		||||
func _ready():
 | 
			
		||||
	add_child(timer)
 | 
			
		||||
	timer.wait_time = 1
 | 
			
		||||
	timer.one_shot = false
 | 
			
		||||
	timer.connect("timeout", secondCounter)
 | 
			
		||||
	timer.start()
 | 
			
		||||
 | 
			
		||||
func secondCounter():
 | 
			
		||||
	print("one second")
 | 
			
		||||
	countdown -=1
 | 
			
		||||
	if countdown <=0:
 | 
			
		||||
		print("you lose")
 | 
			
		||||
		get_tree().reload_current_scene()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
 | 
			
		||||
func _process(delta):
 | 
			
		||||
	pass
 | 
			
		||||
 | 
			
		||||
func _on_trigger_alert(body):
 | 
			
		||||
	totalBoxes -=1
 | 
			
		||||
	body.queue_free()
 | 
			
		||||
	if totalBoxes <=0:
 | 
			
		||||
		print("you won")
 | 
			
		||||
		get_tree().reload_current_scene()
 | 
			
		||||
							
								
								
									
										33
									
								
								GodotProject/scripts/player.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										33
									
								
								GodotProject/scripts/player.gd
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,33 @@
 | 
			
		||||
extends CharacterBody2D
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
const SPEED = 300.0
 | 
			
		||||
const JUMP_VELOCITY = -400.0
 | 
			
		||||
@export var PUSH_FORCE = 90
 | 
			
		||||
 | 
			
		||||
# Get the gravity from the project settings to be synced with RigidBody nodes.
 | 
			
		||||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
func _physics_process(delta):
 | 
			
		||||
	# Add the gravity.
 | 
			
		||||
	if not is_on_floor():
 | 
			
		||||
		velocity.y += gravity * delta
 | 
			
		||||
 | 
			
		||||
	# Handle jump.
 | 
			
		||||
	if Input.is_action_just_pressed("ui_accept") and is_on_floor():
 | 
			
		||||
		velocity.y = JUMP_VELOCITY
 | 
			
		||||
 | 
			
		||||
	# Get the input direction and handle the movement/deceleration.
 | 
			
		||||
	# As good practice, you should replace UI actions with custom gameplay actions.
 | 
			
		||||
	var direction = Input.get_axis("ui_left", "ui_right")
 | 
			
		||||
	if direction:
 | 
			
		||||
		velocity.x = direction * SPEED
 | 
			
		||||
	else:
 | 
			
		||||
		velocity.x = move_toward(velocity.x, 0, SPEED)
 | 
			
		||||
 | 
			
		||||
	move_and_slide()
 | 
			
		||||
	for i in get_slide_collision_count():
 | 
			
		||||
		var c = get_slide_collision(i)
 | 
			
		||||
		if c.get_collider() is RigidBody2D:
 | 
			
		||||
			c.get_collider().apply_central_impulse(-c.get_normal() * PUSH_FORCE)
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user