sprites, character animations
This commit is contained in:
parent
8adfc2b674
commit
6650e5ae9d
BIN
GodotProject/assets/graphics/destructables/crate.png
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GodotProject/assets/graphics/destructables/crate.png
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GodotProject/assets/graphics/destructables/crate.png.import
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GodotProject/assets/graphics/destructables/crate.png.import
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GodotProject/assets/graphics/player/idle/Player Idle 48x48.png
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source_file="res://assets/graphics/player/idle/Player Idle 48x48.png"
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dest_files=["res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"]
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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GodotProject/assets/graphics/player/jump/player jump 48x48.png
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path="res://.godot/imported/player jump 48x48.png-1ccba0c36041038682bf917e1f6cf991.ctex"
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metadata={
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"vram_texture": false
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source_file="res://assets/graphics/player/jump/player jump 48x48.png"
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dest_files=["res://.godot/imported/player jump 48x48.png-1ccba0c36041038682bf917e1f6cf991.ctex"]
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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detect_3d/compress_to=1
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BIN
GodotProject/assets/graphics/player/run/player run 48x48.png
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GodotProject/assets/graphics/player/run/player run 48x48.png
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://ds0ii0prt3pij"
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path="res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex"
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metadata={
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"vram_texture": false
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source_file="res://assets/graphics/player/run/player run 48x48.png"
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dest_files=["res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex"]
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compress/lossy_quality=0.7
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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GodotProject/assets/graphics/projectiles/pixel_bullet.png
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bk0aakyo6grve"
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path="res://.godot/imported/pixel_bullet.png-30d6d1e8b5e1332f8b2e2cee72a9e790.ctex"
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metadata={
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[deps]
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source_file="res://assets/graphics/projectiles/pixel_bullet.png"
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dest_files=["res://.godot/imported/pixel_bullet.png-30d6d1e8b5e1332f8b2e2cee72a9e790.ctex"]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
GodotProject/assets/graphics/terrains/Terrain (32x32).png
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GodotProject/assets/graphics/terrains/Terrain (32x32).png
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After Width: | Height: | Size: 12 KiB |
@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c7gfcwmohp6th"
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path="res://.godot/imported/Terrain (32x32).png-7361ca574569f6e5ff16ef11d25a8904.ctex"
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metadata={
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source_file="res://assets/graphics/terrains/Terrain (32x32).png"
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dest_files=["res://.godot/imported/Terrain (32x32).png-7361ca574569f6e5ff16ef11d25a8904.ctex"]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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||||||
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roughness/src_normal=""
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process/fix_alpha_border=true
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||||||
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -15,6 +15,14 @@ run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/icon="res://icon.svg"
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=320
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window/size/viewport_height=180
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window/size/window_width_override=960
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window/size/window_height_override=540
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window/stretch/mode="viewport"
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[input]
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[input]
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right={
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right={
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@ -1,6 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://c7v063yofnirp"]
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[gd_scene load_steps=4 format=3 uid="uid://c7v063yofnirp"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_au5n7"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_au5n7"]
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||||||
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[ext_resource type="Texture2D" uid="uid://bk0aakyo6grve" path="res://assets/graphics/projectiles/pixel_bullet.png" id="2_pcjo1"]
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||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_hrjpd"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_hrjpd"]
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size = Vector2(14, 6)
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size = Vector2(14, 6)
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@ -12,4 +13,11 @@ script = ExtResource("1_au5n7")
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shape = SubResource("RectangleShape2D_hrjpd")
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shape = SubResource("RectangleShape2D_hrjpd")
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debug_color = Color(0.92607, 0.250785, 0.273463, 0.42)
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debug_color = Color(0.92607, 0.250785, 0.273463, 0.42)
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_filter = 1
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position = Vector2(-5, -3)
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rotation = 3.14159
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texture = ExtResource("2_pcjo1")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -1,11 +1,19 @@
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[gd_scene load_steps=2 format=3 uid="uid://63qb2drh1l33"]
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[ext_resource type="Texture2D" uid="uid://b283wfk58dltk" path="res://assets/graphics/destructables/crate.png" id="1_hy1ys"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jflwv"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jflwv"]
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[node name="RigidBody2D" type="RigidBody2D" groups=["box", "destructable"]]
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[node name="RigidBody2D" type="RigidBody2D" groups=["box", "destructable"]]
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rotation = -2.29882
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rotation = -3.14159
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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debug_color = Color(0.968627, 0.117647, 0.345098, 0.419608)
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture_filter = 1
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texture = ExtResource("1_hy1ys")
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@ -1,4 +1,4 @@
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[gd_scene load_steps=10 format=3 uid="uid://cxnmaxykhbgaq"]
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[ext_resource type="PackedScene" uid="uid://63qb2drh1l33" path="res://scenes/crate.tscn" id="1_0wmww"]
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[ext_resource type="PackedScene" uid="uid://63qb2drh1l33" path="res://scenes/crate.tscn" id="1_0wmww"]
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[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_5dy8j"]
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@ -6,6 +6,7 @@
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[ext_resource type="PackedScene" uid="uid://c1cuiluq1fcpk" path="res://scenes/player.tscn" id="3_w28al"]
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||||||
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||||||
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||||||
|
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||||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_f1luk"]
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||||||
size = Vector2(172, 20)
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@ -15,6 +16,61 @@ size = Vector2(172, 20)
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[sub_resource type="CircleShape2D" id="CircleShape2D_wdyhk"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_wdyhk"]
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||||||
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||||||
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2:0/0 = 0
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4:0/0 = 0
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6:0/0 = 0
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||||||
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7:0/0 = 0
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9:0/0 = 0
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10:0/0 = 0
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12:0/0 = 0
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13:0/0 = 0
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15:0/0 = 0
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||||||
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0:1/0 = 0
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1:1/0 = 0
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2:1/0 = 0
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||||||
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4:1/0 = 0
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||||||
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6:1/0 = 0
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||||||
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7:1/0 = 0
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||||||
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9:1/0 = 0
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10:1/0 = 0
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12:1/0 = 0
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||||||
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13:1/0 = 0
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15:1/0 = 0
|
||||||
|
16:1/0 = 0
|
||||||
|
0:2/0 = 0
|
||||||
|
1:2/0 = 0
|
||||||
|
2:2/0 = 0
|
||||||
|
4:2/0 = 0
|
||||||
|
6:3/0 = 0
|
||||||
|
7:3/0 = 0
|
||||||
|
9:3/0 = 0
|
||||||
|
10:3/0 = 0
|
||||||
|
12:3/0 = 0
|
||||||
|
13:3/0 = 0
|
||||||
|
15:3/0 = 0
|
||||||
|
16:3/0 = 0
|
||||||
|
0:4/0 = 0
|
||||||
|
1:4/0 = 0
|
||||||
|
2:4/0 = 0
|
||||||
|
4:4/0 = 0
|
||||||
|
6:4/0 = 0
|
||||||
|
7:4/0 = 0
|
||||||
|
9:4/0 = 0
|
||||||
|
10:4/0 = 0
|
||||||
|
12:4/0 = 0
|
||||||
|
13:4/0 = 0
|
||||||
|
15:4/0 = 0
|
||||||
|
16:4/0 = 0
|
||||||
|
|
||||||
|
[sub_resource type="TileSet" id="TileSet_51dbi"]
|
||||||
|
tile_size = Vector2i(32, 32)
|
||||||
|
sources/0 = SubResource("TileSetAtlasSource_06fpy")
|
||||||
|
|
||||||
[node name="game" type="Node2D"]
|
[node name="game" type="Node2D"]
|
||||||
script = ExtResource("1_5dy8j")
|
script = ExtResource("1_5dy8j")
|
||||||
|
|
||||||
@ -25,14 +81,6 @@ metadata/_edit_group_ = true
|
|||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
|
||||||
shape = SubResource("RectangleShape2D_f1luk")
|
shape = SubResource("RectangleShape2D_f1luk")
|
||||||
|
|
||||||
[node name="RigidBody2D" parent="." instance=ExtResource("1_0wmww")]
|
|
||||||
position = Vector2(297, 129)
|
|
||||||
rotation = 0.688747
|
|
||||||
|
|
||||||
[node name="RigidBody2D2" parent="." instance=ExtResource("1_0wmww")]
|
|
||||||
position = Vector2(391, 64)
|
|
||||||
rotation = 0.358379
|
|
||||||
|
|
||||||
[node name="CharacterBody2D" parent="." instance=ExtResource("3_w28al")]
|
[node name="CharacterBody2D" parent="." instance=ExtResource("3_w28al")]
|
||||||
|
|
||||||
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
|
[node name="StaticBody2D2" type="StaticBody2D" parent="."]
|
||||||
@ -51,9 +99,6 @@ metadata/_edit_group_ = true
|
|||||||
shape = SubResource("CircleShape2D_wdyhk")
|
shape = SubResource("CircleShape2D_wdyhk")
|
||||||
debug_color = Color(0.466667, 0.592157, 0, 0.419608)
|
debug_color = Color(0.466667, 0.592157, 0, 0.419608)
|
||||||
|
|
||||||
[node name="RigidBody2D3" parent="." instance=ExtResource("1_0wmww")]
|
|
||||||
position = Vector2(256, 39)
|
|
||||||
|
|
||||||
[node name="Area2D" parent="." instance=ExtResource("5_drh85")]
|
[node name="Area2D" parent="." instance=ExtResource("5_drh85")]
|
||||||
position = Vector2(49, 305)
|
position = Vector2(49, 305)
|
||||||
|
|
||||||
@ -61,5 +106,21 @@ position = Vector2(49, 305)
|
|||||||
unique_name_in_owner = true
|
unique_name_in_owner = true
|
||||||
script = ExtResource("6_duuox")
|
script = ExtResource("6_duuox")
|
||||||
|
|
||||||
|
[node name="crates" type="Node2D" parent="."]
|
||||||
|
|
||||||
|
[node name="RigidBody2D3" parent="crates" instance=ExtResource("1_0wmww")]
|
||||||
|
position = Vector2(256, 39)
|
||||||
|
|
||||||
|
[node name="RigidBody2D" parent="crates" instance=ExtResource("1_0wmww")]
|
||||||
|
position = Vector2(297, 129)
|
||||||
|
rotation = 0.688747
|
||||||
|
|
||||||
|
[node name="RigidBody2D2" parent="crates" instance=ExtResource("1_0wmww")]
|
||||||
|
position = Vector2(391, 64)
|
||||||
|
rotation = 0.358379
|
||||||
|
|
||||||
|
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||||
|
tile_set = SubResource("TileSet_51dbi")
|
||||||
|
|
||||||
[connection signal="alert" from="Trigger" to="." method="_on_trigger_alert"]
|
[connection signal="alert" from="Trigger" to="." method="_on_trigger_alert"]
|
||||||
[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
|
[connection signal="body_entered" from="Trigger" to="Trigger" method="_on_body_entered"]
|
||||||
|
@ -1,9 +1,177 @@
|
|||||||
[gd_scene load_steps=3 format=3 uid="uid://c1cuiluq1fcpk"]
|
[gd_scene load_steps=28 format=3 uid="uid://c1cuiluq1fcpk"]
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scripts/player.gd" id="1_s1kdl"]
|
[ext_resource type="Script" path="res://scripts/player.gd" id="1_s1kdl"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cv2rxkxb3qt8d" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_h20by"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://cnya66cp8q1jw" path="res://assets/graphics/player/jump/player jump 48x48.png" id="3_fr7w2"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://ds0ii0prt3pij" path="res://assets/graphics/player/run/player run 48x48.png" id="3_gom75"]
|
||||||
|
|
||||||
[sub_resource type="CircleShape2D" id="CircleShape2D_y4y41"]
|
[sub_resource type="CircleShape2D" id="CircleShape2D_y4y41"]
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_mww1u"]
|
||||||
|
atlas = ExtResource("2_h20by")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ok4l7"]
|
||||||
|
atlas = ExtResource("2_h20by")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_tusxt"]
|
||||||
|
atlas = ExtResource("2_h20by")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_gdc6u"]
|
||||||
|
atlas = ExtResource("2_h20by")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_235hx"]
|
||||||
|
atlas = ExtResource("2_h20by")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_cy5k4"]
|
||||||
|
atlas = ExtResource("2_h20by")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_g3wxi"]
|
||||||
|
atlas = ExtResource("2_h20by")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_aec4t"]
|
||||||
|
atlas = ExtResource("2_h20by")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_3ht28"]
|
||||||
|
atlas = ExtResource("2_h20by")
|
||||||
|
region = Rect2(384, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_5ntut"]
|
||||||
|
atlas = ExtResource("2_h20by")
|
||||||
|
region = Rect2(432, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_8hdk6"]
|
||||||
|
atlas = ExtResource("3_fr7w2")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_4ddi8"]
|
||||||
|
atlas = ExtResource("3_fr7w2")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_ndifq"]
|
||||||
|
atlas = ExtResource("3_fr7w2")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_0rpev"]
|
||||||
|
atlas = ExtResource("3_gom75")
|
||||||
|
region = Rect2(0, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_w0u7q"]
|
||||||
|
atlas = ExtResource("3_gom75")
|
||||||
|
region = Rect2(48, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_csrrm"]
|
||||||
|
atlas = ExtResource("3_gom75")
|
||||||
|
region = Rect2(96, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_n4feg"]
|
||||||
|
atlas = ExtResource("3_gom75")
|
||||||
|
region = Rect2(144, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_eje62"]
|
||||||
|
atlas = ExtResource("3_gom75")
|
||||||
|
region = Rect2(192, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_5yqty"]
|
||||||
|
atlas = ExtResource("3_gom75")
|
||||||
|
region = Rect2(240, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_s7y8g"]
|
||||||
|
atlas = ExtResource("3_gom75")
|
||||||
|
region = Rect2(288, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="AtlasTexture" id="AtlasTexture_kg71y"]
|
||||||
|
atlas = ExtResource("3_gom75")
|
||||||
|
region = Rect2(336, 0, 48, 48)
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_gcr48"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_mww1u")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ok4l7")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_tusxt")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_gdc6u")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_235hx")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_cy5k4")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_g3wxi")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_aec4t")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_3ht28")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_5ntut")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"idle",
|
||||||
|
"speed": 12.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_8hdk6")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_4ddi8")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_ndifq")
|
||||||
|
}],
|
||||||
|
"loop": false,
|
||||||
|
"name": &"jump",
|
||||||
|
"speed": 6.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_0rpev")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_w0u7q")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_csrrm")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_n4feg")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_eje62")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_5yqty")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_s7y8g")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_kg71y")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"run",
|
||||||
|
"speed": 12.0
|
||||||
|
}]
|
||||||
|
|
||||||
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
|
[node name="CharacterBody2D" type="CharacterBody2D" groups=["player"]]
|
||||||
script = ExtResource("1_s1kdl")
|
script = ExtResource("1_s1kdl")
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
@ -13,14 +181,24 @@ shape = SubResource("CircleShape2D_y4y41")
|
|||||||
debug_color = Color(0.752941, 0.211765, 0.984314, 0.419608)
|
debug_color = Color(0.752941, 0.211765, 0.984314, 0.419608)
|
||||||
|
|
||||||
[node name="RightRay" type="RayCast2D" parent="."]
|
[node name="RightRay" type="RayCast2D" parent="."]
|
||||||
target_position = Vector2(15, 0)
|
target_position = Vector2(20, 0)
|
||||||
collide_with_areas = true
|
collide_with_areas = true
|
||||||
|
|
||||||
[node name="LeftRay" type="RayCast2D" parent="."]
|
[node name="LeftRay" type="RayCast2D" parent="."]
|
||||||
target_position = Vector2(-15, 0)
|
target_position = Vector2(-21, 0)
|
||||||
|
|
||||||
[node name="RightTarget" type="Node2D" parent="."]
|
[node name="RightTarget" type="Node2D" parent="."]
|
||||||
position = Vector2(10, -5)
|
position = Vector2(10, -5)
|
||||||
|
|
||||||
[node name="LeftTarget" type="Node2D" parent="."]
|
[node name="LeftTarget" type="Node2D" parent="."]
|
||||||
position = Vector2(-10, -5)
|
position = Vector2(-10, -5)
|
||||||
|
|
||||||
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
|
texture_filter = 1
|
||||||
|
sprite_frames = SubResource("SpriteFrames_gcr48")
|
||||||
|
animation = &"jump"
|
||||||
|
autoplay = "jump"
|
||||||
|
frame = 2
|
||||||
|
frame_progress = 1.0
|
||||||
|
@ -1,6 +1,9 @@
|
|||||||
class_name Bullet extends Area2D
|
class_name Bullet extends Area2D
|
||||||
|
@onready var bulletGraphic: Sprite2D = $Sprite2D
|
||||||
|
|
||||||
var speed = 700
|
var speed = 700
|
||||||
signal hit
|
signal hit
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
pass # Replace with function body.
|
pass # Replace with function body.
|
||||||
@ -15,9 +18,13 @@ func _physics_process(delta: float) -> void:
|
|||||||
|
|
||||||
func setSpeed(value):
|
func setSpeed(value):
|
||||||
speed = value
|
speed = value
|
||||||
|
if speed <0:
|
||||||
|
bulletGraphic.flip_h = true
|
||||||
|
else:
|
||||||
|
bulletGraphic.flip_h= false
|
||||||
|
|
||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
print("hit")
|
print("hit")
|
||||||
if not body.is_in_group("player"):
|
if not body.is_in_group("player"):
|
||||||
hit.emit(body)
|
hit.emit(self, body)
|
||||||
|
@ -2,6 +2,10 @@ extends Node2D
|
|||||||
var totalBoxes = 3
|
var totalBoxes = 3
|
||||||
var timer:= Timer.new()
|
var timer:= Timer.new()
|
||||||
var countdown = 10
|
var countdown = 10
|
||||||
|
var totalCrates = 0
|
||||||
|
|
||||||
|
signal destroyBox(body)
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready():
|
func _ready():
|
||||||
add_child(timer)
|
add_child(timer)
|
||||||
@ -31,4 +35,7 @@ func _on_trigger_alert(body):
|
|||||||
func bulletHit(body):
|
func bulletHit(body):
|
||||||
print("game controller knows bullet hit something")
|
print("game controller knows bullet hit something")
|
||||||
if body.is_in_group("destructable"):
|
if body.is_in_group("destructable"):
|
||||||
body.queue_free()
|
destroyBox.emit(body)
|
||||||
|
|
||||||
|
func coutnCrates(value):
|
||||||
|
totalCrates = value
|
||||||
|
@ -4,6 +4,7 @@ extends CharacterBody2D
|
|||||||
const SPEED = 300.0
|
const SPEED = 300.0
|
||||||
const JUMP_VELOCITY = -400.0
|
const JUMP_VELOCITY = -400.0
|
||||||
@export var BUMP_FORCE = 90
|
@export var BUMP_FORCE = 90
|
||||||
|
@onready var animation: AnimatedSprite2D = $AnimatedSprite2D
|
||||||
|
|
||||||
# Shove attack
|
# Shove attack
|
||||||
@onready var right_ray: RayCast2D = $RightRay
|
@onready var right_ray: RayCast2D = $RightRay
|
||||||
@ -22,14 +23,18 @@ var bullet = preload("res://scenes/bullet.tscn")
|
|||||||
|
|
||||||
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
|
||||||
|
|
||||||
|
var isJumping = false
|
||||||
|
|
||||||
func _physics_process(delta):
|
func _physics_process(delta):
|
||||||
if not is_on_floor():
|
if not is_on_floor():
|
||||||
velocity.y += gravity * delta
|
velocity.y += gravity * delta
|
||||||
|
else:
|
||||||
|
isJumping = false
|
||||||
|
|
||||||
if Input.is_action_just_pressed("jump") and is_on_floor():
|
if Input.is_action_just_pressed("jump") and is_on_floor():
|
||||||
velocity.y = JUMP_VELOCITY
|
velocity.y = JUMP_VELOCITY
|
||||||
|
animation.play("jump")
|
||||||
|
isJumping = true
|
||||||
|
|
||||||
# shove attack
|
# shove attack
|
||||||
if Input.is_action_just_pressed("shove"):
|
if Input.is_action_just_pressed("shove"):
|
||||||
@ -41,10 +46,18 @@ func _physics_process(delta):
|
|||||||
if direction:
|
if direction:
|
||||||
velocity.x = direction * SPEED
|
velocity.x = direction * SPEED
|
||||||
if direction<0:
|
if direction<0:
|
||||||
|
if not isJumping:
|
||||||
|
animation.play("run")
|
||||||
faceleft = true
|
faceleft = true
|
||||||
|
animation.flip_h = true
|
||||||
if direction>0:
|
if direction>0:
|
||||||
|
if not isJumping:
|
||||||
|
animation.play("run")
|
||||||
faceleft = false
|
faceleft = false
|
||||||
|
animation.flip_h = false
|
||||||
else:
|
else:
|
||||||
|
if not isJumping:
|
||||||
|
animation.play("idle")
|
||||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||||
|
|
||||||
|
|
||||||
@ -52,12 +65,13 @@ func _physics_process(delta):
|
|||||||
|
|
||||||
if Input.is_action_just_pressed("shoot"):
|
if Input.is_action_just_pressed("shoot"):
|
||||||
# make bullet
|
# make bullet
|
||||||
var myBullet = %SceneManager.bulletFactory()
|
|
||||||
owner.add_child(myBullet)
|
#owner.add_child(myBullet)
|
||||||
myBullet.transform = right_target.global_transform
|
#myBullet.transform = right_target.global_transform
|
||||||
if faceleft:
|
if faceleft == true:
|
||||||
myBullet.transform = left_target.global_transform
|
var myBullet = %SceneManager.makeBullet(left_target.global_transform,-700)
|
||||||
myBullet.setSpeed(-700)
|
if faceleft == false:
|
||||||
|
var myBullet = %SceneManager.makeBullet(right_target.global_transform,700)
|
||||||
|
|
||||||
move_and_slide()
|
move_and_slide()
|
||||||
if right_ray.is_colliding():
|
if right_ray.is_colliding():
|
||||||
|
@ -1,11 +1,20 @@
|
|||||||
extends Node
|
extends Node
|
||||||
@onready var game: Node2D = $".."
|
@onready var game: Node2D = $".."
|
||||||
|
@onready var crates: Node2D = $"../crates"
|
||||||
|
|
||||||
var bullet = preload("res://scenes/bullet.tscn")
|
var bullet = preload("res://scenes/bullet.tscn")
|
||||||
|
var bulletArray:Array = []
|
||||||
|
var bulletMadeTotal:= 0
|
||||||
|
|
||||||
|
var totalCrates := 0
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
pass # Replace with function body.
|
game.destroyBox.connect(boxDestroy)
|
||||||
|
for obj in crates.get_children():
|
||||||
|
if obj.is_in_group("destructable"):
|
||||||
|
#increase box counter
|
||||||
|
totalCrates +=1
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
@ -14,10 +23,29 @@ func _process(delta: float) -> void:
|
|||||||
|
|
||||||
func bulletFactory():
|
func bulletFactory():
|
||||||
print("factory will make a bullet")
|
print("factory will make a bullet")
|
||||||
var myBullet = bullet.instantiate()
|
var myBullet
|
||||||
|
if bulletArray.size() < 4:
|
||||||
|
myBullet = bullet.instantiate()
|
||||||
myBullet.connect("hit", onBulletHit)
|
myBullet.connect("hit", onBulletHit)
|
||||||
|
owner.add_child(myBullet)
|
||||||
|
else:
|
||||||
|
myBullet = bulletArray.pop_back()
|
||||||
|
|
||||||
|
bulletArray.push_front(myBullet)
|
||||||
return myBullet
|
return myBullet
|
||||||
|
|
||||||
func onBulletHit(body):
|
func makeBullet(position, speed):
|
||||||
|
var myBullet = bulletFactory()
|
||||||
|
myBullet.transform = position
|
||||||
|
myBullet.setSpeed(speed)
|
||||||
|
return myBullet
|
||||||
|
|
||||||
|
func onBulletHit(bullet, body):
|
||||||
|
bullet.position = Vector2(-100,-100)
|
||||||
|
bullet.setSpeed(0)
|
||||||
|
|
||||||
print("Scene manager knows bullet hit")
|
print("Scene manager knows bullet hit")
|
||||||
game.bulletHit(body)
|
game.bulletHit(body)
|
||||||
|
|
||||||
|
func boxDestroy(body):
|
||||||
|
body.queue_free()
|
||||||
|
Loading…
Reference in New Issue
Block a user