"static bodies, rigid bodies, character body, area 2d, "

This commit is contained in:
Darius 2025-04-07 20:57:58 -04:00
commit e6c049af5c
14 changed files with 365 additions and 0 deletions

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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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# Godot 4+ specific ignores
.godot/
/android/

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icon.svg.import Normal file
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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GavinGodotGame"
run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[file_customization]
folder_colors={
"res://scenes/": "pink",
"res://scripts/": "orange"
}

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scenes/game.tscn Normal file
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[gd_scene load_steps=8 format=3 uid="uid://ivno5uoip3x"]
[ext_resource type="Script" uid="uid://dyts3mw1bhitc" path="res://scripts/game_controller.gd" id="1_lnu2h"]
[ext_resource type="Script" uid="uid://cq5wc2smevldf" path="res://scripts/player.gd" id="1_uwrxv"]
[ext_resource type="PackedScene" uid="uid://duq681f4tr7uv" path="res://scenes/trigger.tscn" id="3_lnu2h"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_8cj0n"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(58, 20)
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_uwrxv"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
[node name="Game" type="Node2D"]
script = ExtResource("1_lnu2h")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
position = Vector2(312, 286)
script = ExtResource("1_uwrxv")
push_power = 150.0
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("CapsuleShape2D_8cj0n")
debug_color = Color(0.804881, 0.18457, 0.906085, 0.42)
[node name="Level" type="Node2D" parent="."]
[node name="StaticBody2D" type="StaticBody2D" parent="Level"]
position = Vector2(150, 569)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D8" type="StaticBody2D" parent="Level"]
position = Vector2(211, 582)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D8"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D9" type="StaticBody2D" parent="Level"]
position = Vector2(271, 576)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D9"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D10" type="StaticBody2D" parent="Level"]
position = Vector2(354, 576)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D10"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D11" type="StaticBody2D" parent="Level"]
position = Vector2(74, 569)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D11"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D12" type="StaticBody2D" parent="Level"]
position = Vector2(110, 543)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D12"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D2" type="StaticBody2D" parent="Level"]
position = Vector2(475, 528)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D2"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D3" type="StaticBody2D" parent="Level"]
position = Vector2(536, 534)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D3"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D4" type="StaticBody2D" parent="Level"]
position = Vector2(596, 540)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D4"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D5" type="StaticBody2D" parent="Level"]
position = Vector2(530, 562)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D5"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D6" type="StaticBody2D" parent="Level"]
position = Vector2(581, 601)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D6"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="StaticBody2D7" type="StaticBody2D" parent="Level"]
position = Vector2(682, 574)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/StaticBody2D7"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="Floor" type="StaticBody2D" parent="Level"]
position = Vector2(378, 643)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Floor"]
shape = SubResource("WorldBoundaryShape2D_uwrxv")
[node name="Floor2" type="StaticBody2D" parent="Level"]
position = Vector2(22, 452)
rotation = 1.57079
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Floor2"]
shape = SubResource("WorldBoundaryShape2D_uwrxv")
[node name="Floor3" type="StaticBody2D" parent="Level"]
position = Vector2(1031, 538)
rotation = -1.57079
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Floor3"]
shape = SubResource("WorldBoundaryShape2D_uwrxv")
[node name="Crates" type="Node2D" parent="."]
[node name="RigidBody2D" type="RigidBody2D" parent="Crates"]
position = Vector2(577, 177)
rotation = 0.518839
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/RigidBody2D"]
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.888982, 0.327148, 7.70092e-07, 0.42)
[node name="RigidBody2D2" type="RigidBody2D" parent="Crates"]
position = Vector2(476, 151)
rotation = -0.157975
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/RigidBody2D2"]
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.888982, 0.327148, 7.70092e-07, 0.42)
[node name="RigidBody2D3" type="RigidBody2D" parent="Crates"]
position = Vector2(507, 370)
rotation = -2.02378
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/RigidBody2D3"]
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.888982, 0.327148, 7.70092e-07, 0.42)
[node name="RigidBody2D4" type="RigidBody2D" parent="Crates"]
position = Vector2(613, 468)
rotation = 2.13819
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Crates/RigidBody2D4"]
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.888982, 0.327148, 7.70092e-07, 0.42)
[node name="Trigger" parent="." instance=ExtResource("3_lnu2h")]
position = Vector2(299, 487)
[node name="Trigger2" parent="." instance=ExtResource("3_lnu2h")]
position = Vector2(769, 587)
effect = "Destroy"
[node name="Trigger3" parent="." instance=ExtResource("3_lnu2h")]
position = Vector2(808, 329)
effect = "Exit"
[connection signal="trigger_fired" from="Trigger" to="." method="_on_trigger_trigger_fired"]
[connection signal="trigger_fired" from="Trigger2" to="." method="_on_trigger_trigger_fired"]
[connection signal="trigger_fired" from="Trigger3" to="." method="_on_trigger_trigger_fired"]

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scenes/trigger.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://duq681f4tr7uv"]
[ext_resource type="Script" uid="uid://cpcbvs26n3qt0" path="res://scripts/trigger.gd" id="1_du5ex"]
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
radius = 41.0122
[node name="Trigger" type="Area2D"]
script = ExtResource("1_du5ex")
effect = "Teleport"
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CircleShape2D_uwrxv")
debug_color = Color(0.47952, 0.587683, 0, 0.42)
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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class_name GameController extends Node2D
var total_crates = 4
var time_limit = 10
var timer = Timer.new()
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect('timeout', second_counter)
timer.start()
func second_counter():
print('tick')
time_limit -= 1
if time_limit <= 0:
print('Loser!')
get_tree().reload_current_scene()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_trigger_trigger_fired(effect: Variant, body: Variant) -> void:
print('Game Controller knows :: ' + effect)
if effect =='Destroy':
total_crates -= 1
print('Crates Remaining ' + str(total_crates))
body.queue_free()
if total_crates == 0:
print('Winner!')
get_tree().reload_current_scene()

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uid://dyts3mw1bhitc

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scripts/player.gd Normal file
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extends CharacterBody2D
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
@export var push_power = 80.0
func _physics_process(delta: float) -> void:
# Add the gravity.
if is_on_ceiling():
pass
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
for i in get_slide_collision_count():
var c = get_slide_collision(i)
if c.get_collider() is RigidBody2D:
c.get_collider().apply_central_impulse(-c.get_normal() * push_power)

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scripts/player.gd.uid Normal file
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uid://cq5wc2smevldf

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scripts/trigger.gd Normal file
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extends Area2D
@export var effect = 'destroy'
signal trigger_fired(effect, body)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_body_entered(body: Node2D) -> void:
print('trigger fired ' + effect)
trigger_fired.emit(effect, body)

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scripts/trigger.gd.uid Normal file
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uid://cpcbvs26n3qt0