Week 3: input buffer, acceleration, hardgravity, state machine

This commit is contained in:
ian 2025-04-28 20:54:39 -04:00
parent e3c11f0b4c
commit 9db4deba05
7 changed files with 407 additions and 17 deletions

View File

@ -1,5 +1,6 @@
class_name Bullet extends Area2D
var speed = 700
@onready var bullet_image: Sprite2D = $BulletImage
signal bulletHit(body, bullet)
@ -8,6 +9,10 @@ func _physics_process(delta: float) -> void:
func setSpeed(value):
speed = value
if speed < 0:
bullet_image.flip_h = true
if speed > 0:
bullet_image.flip_h = false
func _on_body_entered(body: Node2D) -> void:

View File

@ -15,9 +15,18 @@ run/main_scene="res://scenes/game.tscn"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/size/viewport_width=320
window/size/viewport_height=180
window/size/window_width_override=960
window/size/window_height_override=540
window/stretch/mode="viewport"
[file_customization]
folder_colors={
"res://assets/": "purple",
"res://scripts/": "red"
}

View File

@ -1,6 +1,7 @@
[gd_scene load_steps=3 format=3 uid="uid://cy02yf4v8q5v6"]
[gd_scene load_steps=4 format=3 uid="uid://cy02yf4v8q5v6"]
[ext_resource type="Script" uid="uid://wmy17yj81te8" path="res://bullet.gd" id="1_mkf8s"]
[ext_resource type="Texture2D" uid="uid://dwn36dqvridjp" path="res://assets/graphics/projectiles/pixel_bullet.png" id="2_y25gk"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_y25gk"]
size = Vector2(34, 8)
@ -12,4 +13,10 @@ script = ExtResource("1_mkf8s")
shape = SubResource("RectangleShape2D_y25gk")
debug_color = Color(0.931576, 2.76271e-05, 0.652218, 0.42)
[node name="BulletImage" type="Sprite2D" parent="."]
texture_filter = 1
position = Vector2(-8, 5)
scale = Vector2(-0.25, 0.225)
texture = ExtResource("2_y25gk")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]

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@ -1,15 +1,20 @@
[gd_scene load_steps=3 format=3 uid="uid://ch3ncwkrhv38n"]
[gd_scene load_steps=4 format=3 uid="uid://ch3ncwkrhv38n"]
[ext_resource type="Script" uid="uid://d2pjirchmmx8w" path="res://scripts/crate.gd" id="1_b66cd"]
[ext_resource type="Texture2D" uid="uid://2nsjo0lmroq6" path="res://assets/graphics/objects/crate.png" id="2_dwt0d"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
size = Vector2(144, 44)
[node name="Crate" type="RigidBody2D" groups=["pushables"]]
rotation = 1.08962
script = ExtResource("1_b66cd")
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_uwrxv")
debug_color = Color(0.82094, 0.38733, 0.296015, 0.42)
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(1, 3)
scale = Vector2(0.520002, 0.16)
texture = ExtResource("2_dwt0d")

View File

@ -1,12 +1,68 @@
[gd_scene load_steps=9 format=3 uid="uid://bvs868ncmeoj5"]
[gd_scene load_steps=12 format=4 uid="uid://bvs868ncmeoj5"]
[ext_resource type="Script" uid="uid://dtod1rsvbxyti" path="res://gamecontroller.gd" id="1_lnu2h"]
[ext_resource type="Script" uid="uid://bijvpac45v6s1" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
[ext_resource type="PackedScene" uid="uid://c5a5u2c250g6" path="res://scenes/player.tscn" id="2_lnu2h"]
[ext_resource type="PackedScene" uid="uid://dgbqoys4mm8j" path="res://scenes/trigger.tscn" id="3_lnu2h"]
[ext_resource type="Texture2D" uid="uid://35cnnia85y3f" path="res://assets/graphics/terrain/Terrain (32x32).png" id="3_u5sy4"]
[ext_resource type="PackedScene" uid="uid://ch3ncwkrhv38n" path="res://scenes/crate.tscn" id="4_iywne"]
[ext_resource type="PackedScene" uid="uid://cy02yf4v8q5v6" path="res://scenes/bullet.tscn" id="6_p57ef"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
texture = ExtResource("3_u5sy4")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
1:0/0 = 0
2:0/0 = 0
4:0/0 = 0
6:0/0 = 0
7:0/0 = 0
9:0/0 = 0
10:0/0 = 0
12:0/0 = 0
13:0/0 = 0
15:0/0 = 0
0:1/0 = 0
1:1/0 = 0
2:1/0 = 0
4:1/0 = 0
6:1/0 = 0
7:1/0 = 0
9:1/0 = 0
10:1/0 = 0
12:1/0 = 0
13:1/0 = 0
15:1/0 = 0
16:1/0 = 0
0:2/0 = 0
1:2/0 = 0
2:2/0 = 0
4:2/0 = 0
6:3/0 = 0
7:3/0 = 0
9:3/0 = 0
10:3/0 = 0
12:3/0 = 0
13:3/0 = 0
15:3/0 = 0
16:3/0 = 0
0:4/0 = 0
1:4/0 = 0
2:4/0 = 0
4:4/0 = 0
6:4/0 = 0
7:4/0 = 0
9:4/0 = 0
10:4/0 = 0
12:4/0 = 0
13:4/0 = 0
15:4/0 = 0
16:4/0 = 0
[sub_resource type="TileSet" id="TileSet_0tnpc"]
tile_size = Vector2i(32, 32)
sources/0 = SubResource("TileSetAtlasSource_gee14")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(160, 48)
@ -19,20 +75,28 @@ script = ExtResource("1_lnu2h")
unique_name_in_owner = true
script = ExtResource("2_lbhrr")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
tile_map_data = PackedByteArray("AAANAAgAAAAEAAQAAAAOAAgAAAAEAAQAAAAPAAgAAAAEAAQAAAAQAAgAAAAEAAQAAAARAAgAAAAEAAQAAAASAAgAAAAEAAQAAAAUAAgAAAAEAAQAAAAVAAgAAAAEAAQAAAAWAAgAAAAEAAQAAAAXAAgAAAAEAAQAAAAYAAgAAAAEAAQAAAA=")
tile_set = SubResource("TileSet_0tnpc")
[node name="CharacterBody2D" parent="." instance=ExtResource("2_lnu2h")]
position = Vector2(489, 45)
bump_power = 50.0
[node name="Level" type="Node2D" parent="."]
[node name="Plat 0" type="StaticBody2D" parent="Level"]
position = Vector2(510, 276)
position = Vector2(511, 271)
scale = Vector2(1.21285, 0.681287)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Plat 0"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="Plat 1" type="StaticBody2D" parent="Level"]
position = Vector2(715, 276)
position = Vector2(720, 272)
scale = Vector2(1, 0.72)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Plat 1"]

View File

@ -1,10 +1,217 @@
[gd_scene load_steps=3 format=3 uid="uid://c5a5u2c250g6"]
[gd_scene load_steps=33 format=3 uid="uid://c5a5u2c250g6"]
[ext_resource type="Script" uid="uid://c3vqmu6nc4gb0" path="res://scripts/player.gd" id="1_3vyb7"]
[ext_resource type="Texture2D" uid="uid://bd3w6vo31snc" path="res://assets/graphics/player/jump/player jump 48x48.png" id="2_dqkch"]
[ext_resource type="Texture2D" uid="uid://c3oyc8ergtwia" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
[ext_resource type="Texture2D" uid="uid://cv23jrdj8e5gv" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"]
[ext_resource type="Texture2D" uid="uid://bw2te4kygoarq" path="res://assets/graphics/player/melee/Player Punch 64x64.png" id="4_qlg0r"]
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
radius = 21.2132
[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
atlas = ExtResource("2_dqkch")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
atlas = ExtResource("2_g2els")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
atlas = ExtResource("2_g2els")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
atlas = ExtResource("2_g2els")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
atlas = ExtResource("2_g2els")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
atlas = ExtResource("2_g2els")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
atlas = ExtResource("2_g2els")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
atlas = ExtResource("2_g2els")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
atlas = ExtResource("2_g2els")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
atlas = ExtResource("2_g2els")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
atlas = ExtResource("2_g2els")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
atlas = ExtResource("2_dqkch")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
atlas = ExtResource("2_dqkch")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
atlas = ExtResource("2_dqkch")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
atlas = ExtResource("4_qlg0r")
region = Rect2(128, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
atlas = ExtResource("4_qlg0r")
region = Rect2(192, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
atlas = ExtResource("4_qlg0r")
region = Rect2(256, 0, 64, 64)
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
atlas = ExtResource("3_qhqgy")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
atlas = ExtResource("3_qhqgy")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
atlas = ExtResource("3_qhqgy")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
atlas = ExtResource("3_qhqgy")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
atlas = ExtResource("3_qhqgy")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
atlas = ExtResource("3_qhqgy")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
atlas = ExtResource("3_qhqgy")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
atlas = ExtResource("3_qhqgy")
region = Rect2(336, 0, 48, 48)
[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_i4ail")
}],
"loop": false,
"name": &"fall",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_qhqgy")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dqkch")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qlg0r")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_tuyoq")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fjrip")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_smehm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ur7pv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_y4r1p")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_d2wvv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3v2ag")
}],
"loop": true,
"name": &"idle",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_a38lo")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4ni07")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_l71n6")
}],
"loop": false,
"name": &"jump",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ke2ow")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ujl30")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_31cv2")
}],
"loop": false,
"name": &"melee",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_jej6c")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_f1ej7")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_oprun")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_a8ls1")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_qfm1y")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_fulsm")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_4r5pv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_60mlk")
}],
"loop": true,
"name": &"run",
"speed": 12.0
}]
[node name="CharacterBody2D" type="CharacterBody2D"]
script = ExtResource("1_3vyb7")
metadata/_edit_group_ = true
@ -25,3 +232,21 @@ position = Vector2(22, -9)
[node name="LeftSpawn" type="Node2D" parent="."]
position = Vector2(-30, -10)
[node name="jumpBufferTimer" type="Timer" parent="."]
wait_time = 0.4
one_shot = true
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="."]
texture_filter = 1
position = Vector2(1, -1)
sprite_frames = SubResource("SpriteFrames_jej6c")
animation = &"melee"
autoplay = "idle"
[node name="Camera2D" type="Camera2D" parent="."]
offset = Vector2(0, -20)
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]

View File

@ -1,29 +1,49 @@
class_name Player extends CharacterBody2D
const GRASS_RUNNING = preload("res://assets/sounds/Grass Running.wav")
@onready var audio_stream_player_2d: AudioStreamPlayer2D = $AudioStreamPlayer2D
@onready var right_cast: RayCast2D = $RightCast
@onready var left_cast: RayCast2D = $LeftCast
@onready var right_spawn: Node2D = $RightSpawn
@onready var left_spawn: Node2D = $LeftSpawn
@onready var jump_buffer_timer: Timer = $jumpBufferTimer
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
const SPEED = 300.0
const JUMP_VELOCITY = -400.0
@export var bump_power = 60.0
@export var shove_power = 600.0
@export var acceleration = 50
@export var hard_gravity = 5
enum State {IDLE, RUN, JUMP, FALLING, MELEE}
var current_state = State.IDLE
enum FaceDirection {LEFT, RIGHT}
var facing: FaceDirection = FaceDirection.LEFT
var direction: float = 0
var pushTarget: RigidBody2D
var pushEnable: bool = false
var upJump: bool = false
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
if current_state == State.JUMP:
velocity += get_gravity() * delta
else:
velocity += get_gravity() * hard_gravity * delta
# Handle input
handle_input()
update_movement()
# Handle states and animation
update_states()
update_animation()
# Move and handle player collisions
move_and_slide()
@ -38,6 +58,7 @@ func handle_input() -> void:
%SceneManager.makeBullet(right_spawn.global_transform, 700)
if Input.is_action_just_pressed("shove") and pushEnable:
current_state = State.MELEE
if facing == FaceDirection.LEFT:
print("Shove attack LEFT!!!")
pushTarget.apply_central_impulse(Vector2(-1,0) * shove_power)
@ -48,23 +69,69 @@ func handle_input() -> void:
pushEnable = false
# Handle jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
if Input.is_action_just_pressed("ui_accept"):
jump_buffer_timer.start()
if is_on_floor() and jump_buffer_timer.time_left > 0:
velocity.y = JUMP_VELOCITY
current_state = State.JUMP
upJump = true
jump_buffer_timer.stop()
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
velocity.x = direction * SPEED
facing = FaceDirection.LEFT if direction < 0 else FaceDirection.RIGHT
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
direction = Input.get_axis("ui_left", "ui_right")
func update_movement() -> void:
pass
if direction:
velocity.x = move_toward(velocity.x, SPEED*direction, acceleration)
#facing = FaceDirection.LEFT if direction < 0 else FaceDirection.RIGHT
if direction < 0:
facing = FaceDirection.LEFT
player_graphic.flip_h = true
if direction > 0:
facing = FaceDirection.RIGHT
player_graphic.flip_h = false
else:
velocity.x = move_toward(velocity.x, 0, acceleration)
func update_states() -> void:
pass
match current_state:
#describe all the rules for the state
State.IDLE when velocity.x != 0:
current_state = State.RUN
State.RUN:
if velocity.x == 0:
current_state = State.IDLE
if !is_on_floor() and velocity.y > 0:
current_state = State.FALLING
State.JUMP when velocity.y > 0:
current_state = State.FALLING
State.FALLING when is_on_floor():
if velocity.x == 0:
current_state = State.IDLE
else:
current_state = State.RUN
func update_animation()->void:
match current_state:
State.IDLE:
player_graphic.play("idle")
State.RUN:
player_graphic.play("run")
if not audio_stream_player_2d.playing:
audio_stream_player_2d.stream = GRASS_RUNNING
audio_stream_player_2d.playing = true
State.JUMP:
if upJump:
player_graphic.play("jump")
State.FALLING:
player_graphic.play("fall")
State.MELEE:
player_graphic.play("melee")
func handle_collisions() -> void:
for i in get_slide_collision_count():
@ -90,3 +157,11 @@ func handle_collisions() -> void:
if not right_cast.is_colliding() and not left_cast.is_colliding():
pushEnable = false
func _on_animation_finished() -> void:
match current_state:
State.JUMP:
upJump = false
State.MELEE:
current_state = State.IDLE