Week 3: input buffer, acceleration, hardgravity, state machine
This commit is contained in:
parent
e3c11f0b4c
commit
9db4deba05
@ -1,5 +1,6 @@
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class_name Bullet extends Area2D
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var speed = 700
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@onready var bullet_image: Sprite2D = $BulletImage
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signal bulletHit(body, bullet)
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@ -8,6 +9,10 @@ func _physics_process(delta: float) -> void:
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func setSpeed(value):
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speed = value
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if speed < 0:
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bullet_image.flip_h = true
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if speed > 0:
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bullet_image.flip_h = false
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func _on_body_entered(body: Node2D) -> void:
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@ -15,9 +15,18 @@ run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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[display]
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window/size/viewport_width=320
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window/size/viewport_height=180
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window/size/window_width_override=960
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window/size/window_height_override=540
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window/stretch/mode="viewport"
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[file_customization]
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folder_colors={
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"res://assets/": "purple",
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"res://scripts/": "red"
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}
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@ -1,6 +1,7 @@
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[gd_scene load_steps=3 format=3 uid="uid://cy02yf4v8q5v6"]
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[gd_scene load_steps=4 format=3 uid="uid://cy02yf4v8q5v6"]
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[ext_resource type="Script" uid="uid://wmy17yj81te8" path="res://bullet.gd" id="1_mkf8s"]
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[ext_resource type="Texture2D" uid="uid://dwn36dqvridjp" path="res://assets/graphics/projectiles/pixel_bullet.png" id="2_y25gk"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_y25gk"]
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size = Vector2(34, 8)
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@ -12,4 +13,10 @@ script = ExtResource("1_mkf8s")
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shape = SubResource("RectangleShape2D_y25gk")
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debug_color = Color(0.931576, 2.76271e-05, 0.652218, 0.42)
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[node name="BulletImage" type="Sprite2D" parent="."]
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texture_filter = 1
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position = Vector2(-8, 5)
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scale = Vector2(-0.25, 0.225)
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texture = ExtResource("2_y25gk")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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@ -1,15 +1,20 @@
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[gd_scene load_steps=3 format=3 uid="uid://ch3ncwkrhv38n"]
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[gd_scene load_steps=4 format=3 uid="uid://ch3ncwkrhv38n"]
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[ext_resource type="Script" uid="uid://d2pjirchmmx8w" path="res://scripts/crate.gd" id="1_b66cd"]
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[ext_resource type="Texture2D" uid="uid://2nsjo0lmroq6" path="res://assets/graphics/objects/crate.png" id="2_dwt0d"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
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size = Vector2(144, 44)
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[node name="Crate" type="RigidBody2D" groups=["pushables"]]
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rotation = 1.08962
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script = ExtResource("1_b66cd")
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("RectangleShape2D_uwrxv")
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debug_color = Color(0.82094, 0.38733, 0.296015, 0.42)
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(1, 3)
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scale = Vector2(0.520002, 0.16)
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texture = ExtResource("2_dwt0d")
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@ -1,12 +1,68 @@
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[gd_scene load_steps=9 format=3 uid="uid://bvs868ncmeoj5"]
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[gd_scene load_steps=12 format=4 uid="uid://bvs868ncmeoj5"]
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[ext_resource type="Script" uid="uid://dtod1rsvbxyti" path="res://gamecontroller.gd" id="1_lnu2h"]
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[ext_resource type="Script" uid="uid://bijvpac45v6s1" path="res://scripts/scene_manager.gd" id="2_lbhrr"]
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[ext_resource type="PackedScene" uid="uid://c5a5u2c250g6" path="res://scenes/player.tscn" id="2_lnu2h"]
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[ext_resource type="PackedScene" uid="uid://dgbqoys4mm8j" path="res://scenes/trigger.tscn" id="3_lnu2h"]
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[ext_resource type="Texture2D" uid="uid://35cnnia85y3f" path="res://assets/graphics/terrain/Terrain (32x32).png" id="3_u5sy4"]
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[ext_resource type="PackedScene" uid="uid://ch3ncwkrhv38n" path="res://scenes/crate.tscn" id="4_iywne"]
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[ext_resource type="PackedScene" uid="uid://cy02yf4v8q5v6" path="res://scenes/bullet.tscn" id="6_p57ef"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
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texture = ExtResource("3_u5sy4")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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1:0/0 = 0
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2:0/0 = 0
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4:0/0 = 0
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6:0/0 = 0
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7:0/0 = 0
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9:0/0 = 0
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10:0/0 = 0
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12:0/0 = 0
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13:0/0 = 0
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15:0/0 = 0
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0:1/0 = 0
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1:1/0 = 0
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2:1/0 = 0
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4:1/0 = 0
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6:1/0 = 0
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7:1/0 = 0
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9:1/0 = 0
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10:1/0 = 0
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12:1/0 = 0
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13:1/0 = 0
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15:1/0 = 0
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16:1/0 = 0
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0:2/0 = 0
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1:2/0 = 0
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2:2/0 = 0
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4:2/0 = 0
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6:3/0 = 0
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7:3/0 = 0
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9:3/0 = 0
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10:3/0 = 0
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12:3/0 = 0
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13:3/0 = 0
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15:3/0 = 0
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16:3/0 = 0
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0:4/0 = 0
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1:4/0 = 0
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2:4/0 = 0
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4:4/0 = 0
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6:4/0 = 0
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7:4/0 = 0
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9:4/0 = 0
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10:4/0 = 0
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12:4/0 = 0
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13:4/0 = 0
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15:4/0 = 0
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16:4/0 = 0
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[sub_resource type="TileSet" id="TileSet_0tnpc"]
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tile_size = Vector2i(32, 32)
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sources/0 = SubResource("TileSetAtlasSource_gee14")
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
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size = Vector2(160, 48)
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@ -19,20 +75,28 @@ script = ExtResource("1_lnu2h")
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unique_name_in_owner = true
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script = ExtResource("2_lbhrr")
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[node name="TileMapLayer" type="TileMapLayer" parent="."]
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texture_filter = 1
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tile_map_data = PackedByteArray("AAANAAgAAAAEAAQAAAAOAAgAAAAEAAQAAAAPAAgAAAAEAAQAAAAQAAgAAAAEAAQAAAARAAgAAAAEAAQAAAASAAgAAAAEAAQAAAAUAAgAAAAEAAQAAAAVAAgAAAAEAAQAAAAWAAgAAAAEAAQAAAAXAAgAAAAEAAQAAAAYAAgAAAAEAAQAAAA=")
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tile_set = SubResource("TileSet_0tnpc")
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[node name="CharacterBody2D" parent="." instance=ExtResource("2_lnu2h")]
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position = Vector2(489, 45)
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bump_power = 50.0
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[node name="Level" type="Node2D" parent="."]
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[node name="Plat 0" type="StaticBody2D" parent="Level"]
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position = Vector2(510, 276)
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position = Vector2(511, 271)
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scale = Vector2(1.21285, 0.681287)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Plat 0"]
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shape = SubResource("RectangleShape2D_8cj0n")
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[node name="Plat 1" type="StaticBody2D" parent="Level"]
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position = Vector2(715, 276)
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position = Vector2(720, 272)
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scale = Vector2(1, 0.72)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Level/Plat 1"]
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@ -1,10 +1,217 @@
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[gd_scene load_steps=3 format=3 uid="uid://c5a5u2c250g6"]
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[gd_scene load_steps=33 format=3 uid="uid://c5a5u2c250g6"]
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[ext_resource type="Script" uid="uid://c3vqmu6nc4gb0" path="res://scripts/player.gd" id="1_3vyb7"]
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[ext_resource type="Texture2D" uid="uid://bd3w6vo31snc" path="res://assets/graphics/player/jump/player jump 48x48.png" id="2_dqkch"]
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[ext_resource type="Texture2D" uid="uid://c3oyc8ergtwia" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
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[ext_resource type="Texture2D" uid="uid://cv23jrdj8e5gv" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"]
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[ext_resource type="Texture2D" uid="uid://bw2te4kygoarq" path="res://assets/graphics/player/melee/Player Punch 64x64.png" id="4_qlg0r"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
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radius = 21.2132
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[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
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atlas = ExtResource("2_dqkch")
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region = Rect2(96, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
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atlas = ExtResource("2_g2els")
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region = Rect2(0, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
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atlas = ExtResource("2_g2els")
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region = Rect2(48, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
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atlas = ExtResource("2_g2els")
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region = Rect2(96, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
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atlas = ExtResource("2_g2els")
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region = Rect2(144, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
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atlas = ExtResource("2_g2els")
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region = Rect2(192, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
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atlas = ExtResource("2_g2els")
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region = Rect2(240, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
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atlas = ExtResource("2_g2els")
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region = Rect2(288, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
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atlas = ExtResource("2_g2els")
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region = Rect2(336, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
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atlas = ExtResource("2_g2els")
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region = Rect2(384, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
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atlas = ExtResource("2_g2els")
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region = Rect2(432, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
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atlas = ExtResource("2_dqkch")
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region = Rect2(0, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
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atlas = ExtResource("2_dqkch")
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region = Rect2(48, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
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atlas = ExtResource("2_dqkch")
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region = Rect2(96, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
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atlas = ExtResource("4_qlg0r")
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region = Rect2(128, 0, 64, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
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atlas = ExtResource("4_qlg0r")
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region = Rect2(192, 0, 64, 64)
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[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
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atlas = ExtResource("4_qlg0r")
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region = Rect2(256, 0, 64, 64)
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||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
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||||
atlas = ExtResource("3_qhqgy")
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region = Rect2(0, 0, 48, 48)
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||||
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
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atlas = ExtResource("3_qhqgy")
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region = Rect2(48, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
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atlas = ExtResource("3_qhqgy")
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region = Rect2(96, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
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atlas = ExtResource("3_qhqgy")
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region = Rect2(144, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
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atlas = ExtResource("3_qhqgy")
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region = Rect2(192, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
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atlas = ExtResource("3_qhqgy")
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region = Rect2(240, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
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atlas = ExtResource("3_qhqgy")
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region = Rect2(288, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
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atlas = ExtResource("3_qhqgy")
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region = Rect2(336, 0, 48, 48)
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[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_i4ail")
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}],
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"loop": false,
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"name": &"fall",
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"speed": 5.0
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}, {
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"frames": [{
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"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_qhqgy")
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||||
}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_dqkch")
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||||
}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_qlg0r")
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||||
}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_tuyoq")
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||||
}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_fjrip")
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||||
}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_smehm")
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||||
}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_ur7pv")
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||||
}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_y4r1p")
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||||
}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_d2wvv")
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||||
}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_3v2ag")
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||||
}],
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||||
"loop": true,
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||||
"name": &"idle",
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||||
"speed": 12.0
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||||
}, {
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||||
"frames": [{
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_a38lo")
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||||
}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_4ni07")
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||||
}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_l71n6")
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||||
}],
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||||
"loop": false,
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||||
"name": &"jump",
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||||
"speed": 12.0
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||||
}, {
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||||
"frames": [{
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_ke2ow")
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||||
}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_ujl30")
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||||
}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_31cv2")
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}],
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||||
"loop": false,
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"name": &"melee",
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||||
"speed": 12.0
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}, {
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"frames": [{
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_jej6c")
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||||
}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_f1ej7")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_oprun")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_a8ls1")
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}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_qfm1y")
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||||
}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_fulsm")
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}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_4r5pv")
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||||
}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_60mlk")
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}],
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||||
"loop": true,
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||||
"name": &"run",
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||||
"speed": 12.0
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||||
}]
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[node name="CharacterBody2D" type="CharacterBody2D"]
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||||
script = ExtResource("1_3vyb7")
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metadata/_edit_group_ = true
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@ -25,3 +232,21 @@ position = Vector2(22, -9)
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[node name="LeftSpawn" type="Node2D" parent="."]
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position = Vector2(-30, -10)
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||||
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||||
[node name="jumpBufferTimer" type="Timer" parent="."]
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wait_time = 0.4
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one_shot = true
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||||
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(1, -1)
|
||||
sprite_frames = SubResource("SpriteFrames_jej6c")
|
||||
animation = &"melee"
|
||||
autoplay = "idle"
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
offset = Vector2(0, -20)
|
||||
|
||||
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
|
||||
|
||||
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
||||
|
@ -1,29 +1,49 @@
|
||||
class_name Player extends CharacterBody2D
|
||||
|
||||
const GRASS_RUNNING = preload("res://assets/sounds/Grass Running.wav")
|
||||
|
||||
@onready var audio_stream_player_2d: AudioStreamPlayer2D = $AudioStreamPlayer2D
|
||||
|
||||
@onready var right_cast: RayCast2D = $RightCast
|
||||
@onready var left_cast: RayCast2D = $LeftCast
|
||||
@onready var right_spawn: Node2D = $RightSpawn
|
||||
@onready var left_spawn: Node2D = $LeftSpawn
|
||||
@onready var jump_buffer_timer: Timer = $jumpBufferTimer
|
||||
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
|
||||
|
||||
const SPEED = 300.0
|
||||
const JUMP_VELOCITY = -400.0
|
||||
|
||||
@export var bump_power = 60.0
|
||||
@export var shove_power = 600.0
|
||||
@export var acceleration = 50
|
||||
@export var hard_gravity = 5
|
||||
|
||||
enum State {IDLE, RUN, JUMP, FALLING, MELEE}
|
||||
var current_state = State.IDLE
|
||||
|
||||
enum FaceDirection {LEFT, RIGHT}
|
||||
var facing: FaceDirection = FaceDirection.LEFT
|
||||
var direction: float = 0
|
||||
|
||||
var pushTarget: RigidBody2D
|
||||
var pushEnable: bool = false
|
||||
var upJump: bool = false
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
if not is_on_floor():
|
||||
if current_state == State.JUMP:
|
||||
velocity += get_gravity() * delta
|
||||
else:
|
||||
velocity += get_gravity() * hard_gravity * delta
|
||||
|
||||
# Handle input
|
||||
handle_input()
|
||||
update_movement()
|
||||
|
||||
# Handle states and animation
|
||||
update_states()
|
||||
update_animation()
|
||||
|
||||
# Move and handle player collisions
|
||||
move_and_slide()
|
||||
@ -38,6 +58,7 @@ func handle_input() -> void:
|
||||
%SceneManager.makeBullet(right_spawn.global_transform, 700)
|
||||
|
||||
if Input.is_action_just_pressed("shove") and pushEnable:
|
||||
current_state = State.MELEE
|
||||
if facing == FaceDirection.LEFT:
|
||||
print("Shove attack LEFT!!!")
|
||||
pushTarget.apply_central_impulse(Vector2(-1,0) * shove_power)
|
||||
@ -48,23 +69,69 @@ func handle_input() -> void:
|
||||
pushEnable = false
|
||||
|
||||
# Handle jump.
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
if Input.is_action_just_pressed("ui_accept"):
|
||||
jump_buffer_timer.start()
|
||||
|
||||
if is_on_floor() and jump_buffer_timer.time_left > 0:
|
||||
velocity.y = JUMP_VELOCITY
|
||||
current_state = State.JUMP
|
||||
upJump = true
|
||||
jump_buffer_timer.stop()
|
||||
|
||||
# Get the input direction and handle the movement/deceleration.
|
||||
# As good practice, you should replace UI actions with custom gameplay actions.
|
||||
var direction := Input.get_axis("ui_left", "ui_right")
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
facing = FaceDirection.LEFT if direction < 0 else FaceDirection.RIGHT
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
direction = Input.get_axis("ui_left", "ui_right")
|
||||
|
||||
|
||||
func update_movement() -> void:
|
||||
pass
|
||||
if direction:
|
||||
velocity.x = move_toward(velocity.x, SPEED*direction, acceleration)
|
||||
#facing = FaceDirection.LEFT if direction < 0 else FaceDirection.RIGHT
|
||||
if direction < 0:
|
||||
facing = FaceDirection.LEFT
|
||||
player_graphic.flip_h = true
|
||||
if direction > 0:
|
||||
facing = FaceDirection.RIGHT
|
||||
player_graphic.flip_h = false
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, acceleration)
|
||||
|
||||
func update_states() -> void:
|
||||
pass
|
||||
match current_state:
|
||||
#describe all the rules for the state
|
||||
State.IDLE when velocity.x != 0:
|
||||
current_state = State.RUN
|
||||
State.RUN:
|
||||
if velocity.x == 0:
|
||||
current_state = State.IDLE
|
||||
if !is_on_floor() and velocity.y > 0:
|
||||
current_state = State.FALLING
|
||||
|
||||
State.JUMP when velocity.y > 0:
|
||||
current_state = State.FALLING
|
||||
|
||||
State.FALLING when is_on_floor():
|
||||
if velocity.x == 0:
|
||||
current_state = State.IDLE
|
||||
else:
|
||||
current_state = State.RUN
|
||||
|
||||
func update_animation()->void:
|
||||
match current_state:
|
||||
State.IDLE:
|
||||
player_graphic.play("idle")
|
||||
State.RUN:
|
||||
player_graphic.play("run")
|
||||
if not audio_stream_player_2d.playing:
|
||||
audio_stream_player_2d.stream = GRASS_RUNNING
|
||||
audio_stream_player_2d.playing = true
|
||||
State.JUMP:
|
||||
if upJump:
|
||||
player_graphic.play("jump")
|
||||
State.FALLING:
|
||||
player_graphic.play("fall")
|
||||
State.MELEE:
|
||||
player_graphic.play("melee")
|
||||
|
||||
func handle_collisions() -> void:
|
||||
for i in get_slide_collision_count():
|
||||
@ -90,3 +157,11 @@ func handle_collisions() -> void:
|
||||
|
||||
if not right_cast.is_colliding() and not left_cast.is_colliding():
|
||||
pushEnable = false
|
||||
|
||||
|
||||
func _on_animation_finished() -> void:
|
||||
match current_state:
|
||||
State.JUMP:
|
||||
upJump = false
|
||||
State.MELEE:
|
||||
current_state = State.IDLE
|
||||
|
Loading…
Reference in New Issue
Block a user