AprilGodotGame/scripts/ui.gd

18 lines
573 B
GDScript

extends Control
@onready var health: Label = $VBoxContainer/HBoxContainer/MarginContainer/Health
@onready var timer: Label = $VBoxContainer/HBoxContainer/MarginContainer2/Timer
@onready var coins: Label = $VBoxContainer/HBoxContainer/MarginContainer3/Coins
func _ready() -> void:
pass
func healthUpdate(currentHealth, maxHealth) -> void:
health.text = "Health: "+str(currentHealth)+"/"+str(maxHealth)
func coinsUpdate(currentCoins) -> void:
coins.text = "Coins: "+str(currentCoins)
func timerUpdate(currentTimer) -> void:
timer.text = "Timer: "+str(currentTimer)