AprilGodotGame/scripts/scene_manager.gd

49 lines
1.1 KiB
GDScript

extends Node
@onready var game: GameController = $".."
@onready var crates: Node2D = $"../Crates"
var bullet = preload("res://scenes/bullet.tscn")
var bulletArray = []
var totalAllowedBullets = 7
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
buildLevel()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func buildLevel() -> void:
# count crates
var totalCrates = 0
for obj in crates.get_children():
if obj is Crate:
totalCrates += 1
# tell the game controller
game.numberOfCrates(totalCrates)
func bulletFactory():
var mybullet
if bulletArray.size() < totalAllowedBullets:
#new bullet
mybullet = bullet.instantiate()
mybullet.connect("bulletHit", game.bulletDamage)
owner.add_child(mybullet)
else:
#recycled bullet
mybullet = bulletArray.pop_back()
bulletArray.push_front(mybullet)
return mybullet
func makeBullet(position, speed):
print("Scene manager make bullet")
var mybullet = bulletFactory()
mybullet.setSpeed(speed)
mybullet.transform = position