JulyGame/scripts/scene_manager.gd

35 lines
1017 B
GDScript3
Raw Normal View History

class_name SceneManager extends Node2D
var bulletArray = []
var totalAllowedBullets = 7
var bullet = preload("res://scenes/bullet.tscn")
@onready var game: Node2D = $".."
@onready var triggers: Node2D = $"../triggers"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
if triggers:
for obj in triggers.get_children():
if obj is Trigger:
obj.areaTriggerSignal.connect(game._on_trigger)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
# makes and recycles bullets
func bulletFactory():
var myBullet:Bullet
if bulletArray.size() < totalAllowedBullets:
myBullet = bullet.instantiate()
myBullet.bulletDamageSignal.connect(game.bulletDamage)
owner.add_child(myBullet)
else:
myBullet = bulletArray.pop_back()
bulletArray.push_front(myBullet)
return myBullet
func makeBullet(position, speed):
var someBullet = bulletFactory()
someBullet.setSpeed(speed)
someBullet.transform = position