JulyGame/scripts/trigger.gd

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GDScript3
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class_name Trigger extends Area2D
2025-07-29 01:19:32 +00:00
@export var effect := "destroy"
#custom signal
signal areaTriggerSignal(effect, Object)
func _on_body_entered(body: Node2D) -> void:
print("trigger sees a body")
areaTriggerSignal.emit(effect, body)