tilemap layer, state maschine, scenemanager, animations, accel

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JayisonDevadas committed 2025-08-18 21:10:32 -04:00
1 parent 309f5f9941
commit 25527f75d8
21 files changed
+487 -33

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://daf4mmxa2xsjv"
path="res://.godot/imported/player jump 48x48(1).png-fce213ffe532f989157ffbd1a1791539.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/graphics/player/jump_fall/player jump 48x48(1).png"
dest_files=["res://.godot/imported/player jump 48x48(1).png-fce213ffe532f989157ffbd1a1791539.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1