tilemap layer, state maschine, scenemanager, animations, accel
This commit is contained in:
parent
309f5f9941
commit
25527f75d8
BIN
assets/graphics/environment/terrain/Terrain (32x32)(1).png
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BIN
assets/graphics/environment/terrain/Terrain (32x32)(1).png
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cfoysdgyt6nar"
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||||
path="res://.godot/imported/Terrain (32x32)(1).png-f30083663c5b61a547e537b745ce35df.ctex"
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||||
metadata={
|
||||
"vram_texture": false
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||||
}
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||||
[deps]
|
||||
|
||||
source_file="res://assets/graphics/environment/terrain/Terrain (32x32)(1).png"
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dest_files=["res://.godot/imported/Terrain (32x32)(1).png-f30083663c5b61a547e537b745ce35df.ctex"]
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||||
[params]
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|
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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||||
compress/normal_map=0
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||||
compress/channel_pack=0
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||||
mipmaps/generate=false
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||||
mipmaps/limit=-1
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||||
roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/graphics/player/idle/Player Idle 48x48.png
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BIN
assets/graphics/player/idle/Player Idle 48x48.png
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After Width: | Height: | Size: 1.8 KiB |
34
assets/graphics/player/idle/Player Idle 48x48.png.import
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34
assets/graphics/player/idle/Player Idle 48x48.png.import
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@ -0,0 +1,34 @@
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[remap]
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||||
|
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://djtlpe43a18d5"
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path="res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"
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metadata={
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||||
"vram_texture": false
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}
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[deps]
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||||
|
||||
source_file="res://assets/graphics/player/idle/Player Idle 48x48.png"
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||||
dest_files=["res://.godot/imported/Player Idle 48x48.png-9f43f14976963a2821a06ddf8579a76a.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/graphics/player/jump_fall/player jump 48x48(1).png
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assets/graphics/player/jump_fall/player jump 48x48(1).png
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://daf4mmxa2xsjv"
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path="res://.godot/imported/player jump 48x48(1).png-fce213ffe532f989157ffbd1a1791539.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/graphics/player/jump_fall/player jump 48x48(1).png"
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dest_files=["res://.godot/imported/player jump 48x48(1).png-fce213ffe532f989157ffbd1a1791539.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/graphics/player/run/player run 48x48.png
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assets/graphics/player/run/player run 48x48.png
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After Width: | Height: | Size: 3.1 KiB |
34
assets/graphics/player/run/player run 48x48.png.import
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34
assets/graphics/player/run/player run 48x48.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dctuuekg8fi6i"
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path="res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex"
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metadata={
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"vram_texture": false
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||||
}
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[deps]
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source_file="res://assets/graphics/player/run/player run 48x48.png"
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dest_files=["res://.godot/imported/player run 48x48.png-6d66612d48bfa4c8721495ba557ab7c6.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -12,7 +12,7 @@ config_version=5
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config/name="JulyGame"
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run/main_scene="res://scenes/game.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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[input]
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@ -1,6 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://lg8k51aicde4"]
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[ext_resource type="Script" path="res://scripts/bullet.gd" id="1_bpcfw"]
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[ext_resource type="Script" uid="uid://p7brl4n4miw6" path="res://scripts/bullet.gd" id="1_bpcfw"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_oprgb"]
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size = Vector2(8, 4)
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@ -1,6 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://d0mw3eh00s3kr"]
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[ext_resource type="Script" path="res://scripts/crate.gd" id="1_j2btj"]
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[ext_resource type="Script" uid="uid://bv1u5eyjco2m8" path="res://scripts/crate.gd" id="1_j2btj"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
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102
scenes/game.tscn
102
scenes/game.tscn
@ -1,11 +1,66 @@
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[gd_scene load_steps=9 format=3 uid="uid://doctwh8lc63y5"]
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[gd_scene load_steps=11 format=3 uid="uid://doctwh8lc63y5"]
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[ext_resource type="Script" path="res://scripts/gamecontroller.gd" id="1_lnu2h"]
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[ext_resource type="Script" uid="uid://cpua8fr5bby78" path="res://scripts/gamecontroller.gd" id="1_lnu2h"]
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[ext_resource type="PackedScene" uid="uid://b5p1mlv4c1olv" path="res://scenes/player.tscn" id="2_5tj0f"]
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[ext_resource type="Script" path="res://scripts/scene_manager.gd" id="2_w84c1"]
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[ext_resource type="Script" uid="uid://chu805lvjnh7s" path="res://scripts/scene_manager.gd" id="2_w84c1"]
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[ext_resource type="PackedScene" uid="uid://6n3305pqp43a" path="res://scenes/trigger.tscn" id="2_yqjtg"]
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[ext_resource type="Texture2D" uid="uid://cfoysdgyt6nar" path="res://assets/graphics/environment/terrain/Terrain (32x32)(1).png" id="4_p57ef"]
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[ext_resource type="PackedScene" uid="uid://d0mw3eh00s3kr" path="res://scenes/crate.tscn" id="4_syc2o"]
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[ext_resource type="PackedScene" uid="uid://lg8k51aicde4" path="res://scenes/bullet.tscn" id="5_3trti"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_u5sy4"]
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texture = ExtResource("4_p57ef")
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texture_region_size = Vector2i(32, 32)
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0:0/0 = 0
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1:0/0 = 0
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2:0/0 = 0
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4:0/0 = 0
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6:0/0 = 0
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7:0/0 = 0
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9:0/0 = 0
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10:0/0 = 0
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12:0/0 = 0
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13:0/0 = 0
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15:0/0 = 0
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0:1/0 = 0
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1:1/0 = 0
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2:1/0 = 0
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4:1/0 = 0
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6:1/0 = 0
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7:1/0 = 0
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9:1/0 = 0
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10:1/0 = 0
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12:1/0 = 0
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13:1/0 = 0
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15:1/0 = 0
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16:1/0 = 0
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0:2/0 = 0
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1:2/0 = 0
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2:2/0 = 0
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4:2/0 = 0
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6:3/0 = 0
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7:3/0 = 0
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9:3/0 = 0
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10:3/0 = 0
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12:3/0 = 0
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13:3/0 = 0
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15:3/0 = 0
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16:3/0 = 0
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0:4/0 = 0
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||||
1:4/0 = 0
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||||
2:4/0 = 0
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||||
4:4/0 = 0
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||||
6:4/0 = 0
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||||
7:4/0 = 0
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||||
9:4/0 = 0
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||||
10:4/0 = 0
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||||
12:4/0 = 0
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||||
13:4/0 = 0
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15:4/0 = 0
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16:4/0 = 0
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||||
[sub_resource type="TileSet" id="TileSet_gee14"]
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tile_size = Vector2i(32, 32)
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||||
sources/0 = SubResource("TileSetAtlasSource_u5sy4")
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||||
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||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
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size = Vector2(52, 20)
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@ -19,8 +74,17 @@ script = ExtResource("1_lnu2h")
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unique_name_in_owner = true
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script = ExtResource("2_w84c1")
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[node name="Player" parent="." instance=ExtResource("2_5tj0f")]
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position = Vector2(580, 368)
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[node name="TileMapLayer" type="TileMapLayer" parent="."]
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texture_filter = 1
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||||
tile_map_data = PackedByteArray(0, 0, 17, 0, 13, 0, 0, 0, 4, 0, 4, 0, 0, 0, 18, 0, 13, 0, 0, 0, 4, 0, 4, 0, 0, 0, 19, 0, 13, 0, 0, 0, 4, 0, 4, 0, 0, 0, 20, 0, 13, 0, 0, 0, 4, 0, 4, 0, 0, 0)
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tile_set = SubResource("TileSet_gee14")
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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position = Vector2(580, 413)
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position = Vector2(610, 430)
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scale = Vector2(2.47859, 1.32127)
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metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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@ -33,19 +97,25 @@ metadata/_edit_group_ = true
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[node name="CollisionShape2D" type="CollisionShape2D" parent="ground"]
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||||
shape = SubResource("WorldBoundaryShape2D_8cj0n")
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||||
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||||
[node name="Player" parent="." instance=ExtResource("2_5tj0f")]
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position = Vector2(580, 368)
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||||
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||||
[node name="Area2D" parent="." instance=ExtResource("2_yqjtg")]
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position = Vector2(872, 521)
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||||
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||||
[node name="Crate" parent="." instance=ExtResource("4_syc2o")]
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position = Vector2(592, 261)
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||||
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[node name="trigger" parent="." instance=ExtResource("2_yqjtg")]
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[node name="Crate2" parent="." instance=ExtResource("4_syc2o")]
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position = Vector2(554, 287)
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[node name="Crate3" parent="." instance=ExtResource("4_syc2o")]
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position = Vector2(671, 320)
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[node name="Crate4" parent="." instance=ExtResource("4_syc2o")]
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position = Vector2(640, 382)
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[node name="triggers" type="Node2D" parent="."]
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[node name="player hurt" parent="triggers" instance=ExtResource("2_yqjtg")]
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position = Vector2(872, 521)
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effect = "player_hurt"
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[node name="trigger" parent="triggers" instance=ExtResource("2_yqjtg")]
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position = Vector2(389, 519)
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[node name="Bullet" parent="." instance=ExtResource("5_3trti")]
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position = Vector2(433, 332)
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[connection signal="areaTriggerSignal" from="Area2D" to="." method="_on_trigger"]
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[connection signal="areaTriggerSignal" from="triggers/player hurt" to="." method="_on_trigger"]
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@ -1,9 +1,182 @@
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[gd_scene load_steps=3 format=3 uid="uid://b5p1mlv4c1olv"]
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[gd_scene load_steps=28 format=3 uid="uid://b5p1mlv4c1olv"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="1_bqfhv"]
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||||
[ext_resource type="Script" uid="uid://cnwga6l2btdbk" path="res://scripts/player.gd" id="1_bqfhv"]
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||||
[ext_resource type="Texture2D" uid="uid://daf4mmxa2xsjv" path="res://assets/graphics/player/jump_fall/player jump 48x48(1).png" id="2_dqkch"]
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||||
[ext_resource type="Texture2D" uid="uid://djtlpe43a18d5" path="res://assets/graphics/player/idle/Player Idle 48x48.png" id="2_g2els"]
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||||
[ext_resource type="Texture2D" uid="uid://dctuuekg8fi6i" path="res://assets/graphics/player/run/player run 48x48.png" id="3_qhqgy"]
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|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
|
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_i4ail"]
|
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atlas = ExtResource("2_dqkch")
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||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qhqgy"]
|
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atlas = ExtResource("2_g2els")
|
||||
region = Rect2(0, 0, 48, 48)
|
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||||
[sub_resource type="AtlasTexture" id="AtlasTexture_dqkch"]
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atlas = ExtResource("2_g2els")
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region = Rect2(48, 0, 48, 48)
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||||
[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
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||||
atlas = ExtResource("2_g2els")
|
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region = Rect2(96, 0, 48, 48)
|
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[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
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atlas = ExtResource("2_g2els")
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region = Rect2(144, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
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atlas = ExtResource("2_g2els")
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region = Rect2(192, 0, 48, 48)
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
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atlas = ExtResource("2_g2els")
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
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atlas = ExtResource("2_g2els")
|
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
|
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atlas = ExtResource("2_g2els")
|
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region = Rect2(336, 0, 48, 48)
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
|
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atlas = ExtResource("2_g2els")
|
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|
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|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3v2ag"]
|
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atlas = ExtResource("2_g2els")
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||||
|
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[sub_resource type="AtlasTexture" id="AtlasTexture_a38lo"]
|
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atlas = ExtResource("2_dqkch")
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[sub_resource type="AtlasTexture" id="AtlasTexture_4ni07"]
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atlas = ExtResource("2_dqkch")
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region = Rect2(48, 0, 48, 48)
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||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
|
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atlas = ExtResource("3_qhqgy")
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region = Rect2(0, 0, 48, 48)
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||||
[sub_resource type="AtlasTexture" id="AtlasTexture_f1ej7"]
|
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atlas = ExtResource("3_qhqgy")
|
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region = Rect2(48, 0, 48, 48)
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||||
[sub_resource type="AtlasTexture" id="AtlasTexture_oprun"]
|
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atlas = ExtResource("3_qhqgy")
|
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region = Rect2(96, 0, 48, 48)
|
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_a8ls1"]
|
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atlas = ExtResource("3_qhqgy")
|
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region = Rect2(144, 0, 48, 48)
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|
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[sub_resource type="AtlasTexture" id="AtlasTexture_qfm1y"]
|
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atlas = ExtResource("3_qhqgy")
|
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region = Rect2(192, 0, 48, 48)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fulsm"]
|
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atlas = ExtResource("3_qhqgy")
|
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region = Rect2(240, 0, 48, 48)
|
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|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_4r5pv"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(288, 0, 48, 48)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_60mlk"]
|
||||
atlas = ExtResource("3_qhqgy")
|
||||
region = Rect2(336, 0, 48, 48)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_jej6c"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_i4ail")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"fall",
|
||||
"speed": 2.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qhqgy")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_dqkch")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qlg0r")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_tuyoq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fjrip")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_smehm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_ur7pv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_y4r1p")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_d2wvv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_3v2ag")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_a38lo")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4ni07")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"jump",
|
||||
"speed": 12.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_jej6c")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_f1ej7")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_oprun")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_a8ls1")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_qfm1y")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_fulsm")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_4r5pv")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_60mlk")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"run",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[node name="Player" type="CharacterBody2D"]
|
||||
script = ExtResource("1_bqfhv")
|
||||
metadata/_edit_group_ = true
|
||||
@ -23,3 +196,16 @@ position = Vector2(12, -7)
|
||||
|
||||
[node name="LeftSpawn" type="Node2D" parent="."]
|
||||
position = Vector2(-12, -7)
|
||||
|
||||
[node name="jumpBufferTimer" type="Timer" parent="."]
|
||||
wait_time = 1.5
|
||||
one_shot = true
|
||||
|
||||
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
position = Vector2(2, -7)
|
||||
sprite_frames = SubResource("SpriteFrames_jej6c")
|
||||
animation = &"jump"
|
||||
autoplay = "idle"
|
||||
|
||||
[connection signal="animation_finished" from="PlayerGraphic" to="." method="_on_animation_finished"]
|
||||
|
@ -1,6 +1,6 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://6n3305pqp43a"]
|
||||
|
||||
[ext_resource type="Script" path="res://scripts/trigger.gd" id="1_du5ex"]
|
||||
[ext_resource type="Script" uid="uid://c57chsew3r87y" path="res://scripts/trigger.gd" id="1_du5ex"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_uwrxv"]
|
||||
|
||||
|
1
scripts/bullet.gd.uid
Normal file
1
scripts/bullet.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://p7brl4n4miw6
|
1
scripts/crate.gd.uid
Normal file
1
scripts/crate.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://bv1u5eyjco2m8
|
@ -1,6 +1,6 @@
|
||||
extends Node2D
|
||||
|
||||
|
||||
signal playerDamage
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready():
|
||||
pass # Replace with function body.
|
||||
@ -13,6 +13,11 @@ func _process(delta: float) -> void:
|
||||
|
||||
func _on_trigger(effect: Variant, body:Variant) -> void:
|
||||
print("GC sees trigger "+effect)
|
||||
match effect:
|
||||
"player_hurt":
|
||||
if body is Player:
|
||||
print("ouch")
|
||||
playerDamage.emit()
|
||||
if not body is Player:
|
||||
body.queue_free()
|
||||
|
||||
|
@ -4,14 +4,20 @@ class_name Player extends CharacterBody2D
|
||||
@onready var left_cast: RayCast2D = $LeftCast
|
||||
@onready var right_spawn: Node2D = $RightSpawn
|
||||
@onready var left_spawn: Node2D = $LeftSpawn
|
||||
@onready var jump_buffer_timer: Timer = $jumpBufferTimer
|
||||
@onready var player_graphic: AnimatedSprite2D = $PlayerGraphic
|
||||
|
||||
const SPEED = 300.0
|
||||
const SPEED = 300
|
||||
const JUMP_VELOCITY = -400.0
|
||||
|
||||
@export var acceleration:int = 5
|
||||
var upJump:bool = false
|
||||
|
||||
var direction
|
||||
enum FaceDirection{LEFT, RIGHT}
|
||||
var facing:FaceDirection = FaceDirection.RIGHT
|
||||
|
||||
enum State{IDLE,RUN,JUMP,FALLING}
|
||||
var current_state:State = State.IDLE
|
||||
var pushTarget
|
||||
var pushEnabled := false
|
||||
|
||||
@ -22,26 +28,64 @@ func _physics_process(delta:float) -> void:
|
||||
|
||||
handle_input()
|
||||
handle_movement(delta)
|
||||
handle_states()
|
||||
handle_animation()
|
||||
move_and_slide()
|
||||
handle_collisions()
|
||||
func handle_states() -> void:
|
||||
match current_state:
|
||||
State.IDLE when velocity.x !=0:
|
||||
current_state = State.RUN
|
||||
State.RUN:
|
||||
if velocity.x == 0:
|
||||
current_state = State.IDLE
|
||||
if not is_on_floor() && velocity.y > 0:
|
||||
current_state = State.FALLING
|
||||
State.FALLING when is_on_floor():
|
||||
if velocity.x == 0:
|
||||
current_state = State.IDLE
|
||||
else:
|
||||
current_state = State.RUN
|
||||
State.JUMP when velocity.y >0:
|
||||
current_state = State.FALLING
|
||||
func handle_animation() -> void:
|
||||
match current_state:
|
||||
State.IDLE:
|
||||
player_graphic.play("idle")
|
||||
State.RUN:
|
||||
player_graphic.play("run")
|
||||
State.FALLING:
|
||||
player_graphic.play("fall")
|
||||
State.JUMP:
|
||||
if upJump:
|
||||
player_graphic.play("jump")
|
||||
|
||||
func handle_movement(delta:float) -> void:
|
||||
|
||||
if direction:
|
||||
velocity.x = direction * SPEED
|
||||
if direction == 0:
|
||||
#not moving
|
||||
velocity.x = move_toward(velocity.x,0, acceleration)
|
||||
else:
|
||||
velocity.x = move_toward(velocity.x, 0, SPEED)
|
||||
velocity.x = move_toward(velocity.x,SPEED * direction, acceleration)
|
||||
|
||||
if not is_on_floor():
|
||||
velocity += get_gravity() * delta
|
||||
if is_on_floor() && jump_buffer_timer.time_left >0:
|
||||
velocity.y = JUMP_VELOCITY
|
||||
jump_buffer_timer.stop()
|
||||
current_state = State.JUMP
|
||||
upJump = true
|
||||
|
||||
func handle_input():
|
||||
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
|
||||
velocity.y = JUMP_VELOCITY
|
||||
#velocity.y = JUMP_VELOCITY
|
||||
jump_buffer_timer.start()
|
||||
direction = Input.get_axis("ui_left", "ui_right")
|
||||
if direction <0:
|
||||
facing =FaceDirection.LEFT
|
||||
player_graphic.flip_h = true
|
||||
if direction > 0:
|
||||
facing = FaceDirection.RIGHT
|
||||
player_graphic.flip_h = false
|
||||
if Input.is_action_just_pressed("shove") && pushEnabled:
|
||||
var shoveDirection:int
|
||||
match facing:
|
||||
@ -80,3 +124,9 @@ func handle_collisions():
|
||||
pushEnabled = true
|
||||
if not right_cast.is_colliding() && not left_cast.is_colliding():
|
||||
pushEnabled = false
|
||||
|
||||
|
||||
func _on_animation_finished() -> void:
|
||||
match current_state:
|
||||
State.JUMP:
|
||||
upJump = false
|
||||
|
@ -3,11 +3,15 @@ var bulletArray = []
|
||||
var totalAllowedBullets = 7
|
||||
var bullet = preload("res://scenes/bullet.tscn")
|
||||
@onready var game: Node2D = $".."
|
||||
@onready var triggers: Node2D = $"../triggers"
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
if triggers:
|
||||
for obj in triggers.get_children():
|
||||
if obj is Trigger:
|
||||
obj.areaTriggerSignal.connect(game._on_trigger)
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
|
1
scripts/scene_manager.gd.uid
Normal file
1
scripts/scene_manager.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://chu805lvjnh7s
|
@ -1,4 +1,4 @@
|
||||
extends Area2D
|
||||
class_name Trigger extends Area2D
|
||||
|
||||
@export var effect := "destroy"
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user