JuneGame/scenes/level3.tscn

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Plaintext

[gd_scene load_steps=19 format=4 uid="uid://b00ma7dkict7x"]
[ext_resource type="Texture2D" uid="uid://d455xj0ubatl" path="res://assets/Graphics/Terrains/forestsky.png" id="1_fh4ka"]
[ext_resource type="Texture2D" uid="uid://cw22wa750snvu" path="res://assets/Graphics/Terrains/forestbackground.png" id="2_qewby"]
[ext_resource type="Texture2D" uid="uid://n3w5k33xpanb" path="res://assets/Graphics/Terrains/spookytrees.png" id="3_bradm"]
[ext_resource type="Texture2D" uid="uid://cfghfv0tk8mvk" path="res://assets/Graphics/Terrains/Terrain (32x32).png" id="4_got4s"]
[ext_resource type="Texture2D" uid="uid://cakebjievpyw1" path="res://assets/Graphics/Terrains/veg_32x32.png" id="5_e40mx"]
[ext_resource type="Texture2D" uid="uid://dsdex4bhbqyyc" path="res://assets/Graphics/Terrains/mushroom_32x64.png" id="6_a114e"]
[ext_resource type="Script" uid="uid://lbasdkinbtif" path="res://scripts/scene_manager.gd" id="7_y1e0c"]
[ext_resource type="PackedScene" uid="uid://dm0s1wei11x43" path="res://scenes/crate.tscn" id="8_s4dsi"]
[ext_resource type="PackedScene" uid="uid://dgf4ypom7mnn4" path="res://scenes/player.tscn" id="9_07lh1"]
[ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="10_6uuvf"]
[ext_resource type="PackedScene" uid="uid://can1023a02b8a" path="res://scenes/coin.tscn" id="11_x008a"]
[ext_resource type="PackedScene" uid="uid://cdr5qb57koto1" path="res://scenes/ui.tscn" id="12_qewby"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
texture = ExtResource("4_got4s")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:0/0/terrains_peering_bit/right_side = 0
0:0/0/terrains_peering_bit/bottom_right_corner = 0
0:0/0/terrains_peering_bit/bottom_side = 0
1:0/0 = 0
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:0/0/terrains_peering_bit/right_side = 0
1:0/0/terrains_peering_bit/bottom_right_corner = 0
1:0/0/terrains_peering_bit/bottom_side = 0
1:0/0/terrains_peering_bit/bottom_left_corner = 0
1:0/0/terrains_peering_bit/left_side = 0
2:0/0 = 0
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:0/0/terrains_peering_bit/bottom_side = 0
2:0/0/terrains_peering_bit/bottom_left_corner = 0
2:0/0/terrains_peering_bit/left_side = 0
4:0/0 = 0
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:0/0/terrains_peering_bit/bottom_side = 0
6:0/0 = 0
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/right_side = 0
6:0/0/terrains_peering_bit/bottom_side = 0
6:0/0/terrains_peering_bit/bottom_left_corner = 0
6:0/0/terrains_peering_bit/left_side = 0
6:0/0/terrains_peering_bit/top_left_corner = 0
6:0/0/terrains_peering_bit/top_side = 0
6:0/0/terrains_peering_bit/top_right_corner = 0
7:0/0 = 0
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/right_side = 0
7:0/0/terrains_peering_bit/bottom_right_corner = 0
7:0/0/terrains_peering_bit/bottom_side = 0
7:0/0/terrains_peering_bit/left_side = 0
7:0/0/terrains_peering_bit/top_left_corner = 0
7:0/0/terrains_peering_bit/top_side = 0
7:0/0/terrains_peering_bit/top_right_corner = 0
9:0/0 = 0
9:0/0/terrain_set = 0
9:0/0/terrain = 0
9:0/0/terrains_peering_bit/right_side = 0
9:0/0/terrains_peering_bit/bottom_right_corner = 0
9:0/0/terrains_peering_bit/bottom_side = 0
9:0/0/terrains_peering_bit/bottom_left_corner = 0
9:0/0/terrains_peering_bit/left_side = 0
9:0/0/terrains_peering_bit/top_side = 0
10:0/0 = 0
10:0/0/terrain_set = 0
10:0/0/terrain = 0
10:0/0/terrains_peering_bit/right_side = 0
10:0/0/terrains_peering_bit/bottom_side = 0
10:0/0/terrains_peering_bit/bottom_left_corner = 0
10:0/0/terrains_peering_bit/left_side = 0
10:0/0/terrains_peering_bit/top_left_corner = 0
10:0/0/terrains_peering_bit/top_side = 0
12:0/0 = 0
12:0/0/terrain_set = 0
12:0/0/terrain = 0
12:0/0/terrains_peering_bit/right_side = 0
12:0/0/terrains_peering_bit/bottom_right_corner = 0
12:0/0/terrains_peering_bit/bottom_side = 0
12:0/0/terrains_peering_bit/left_side = 0
12:0/0/terrains_peering_bit/top_side = 0
13:0/0 = 0
13:0/0/terrain_set = 0
13:0/0/terrain = 0
13:0/0/terrains_peering_bit/right_side = 0
13:0/0/terrains_peering_bit/bottom_side = 0
13:0/0/terrains_peering_bit/bottom_left_corner = 0
13:0/0/terrains_peering_bit/left_side = 0
13:0/0/terrains_peering_bit/top_side = 0
15:0/0 = 0
15:0/0/terrain_set = 0
15:0/0/terrain = 0
15:0/0/terrains_peering_bit/right_side = 0
15:0/0/terrains_peering_bit/bottom_side = 0
15:0/0/terrains_peering_bit/left_side = 0
15:0/0/terrains_peering_bit/top_side = 0
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
0:1/0/terrains_peering_bit/right_side = 0
0:1/0/terrains_peering_bit/bottom_right_corner = 0
0:1/0/terrains_peering_bit/bottom_side = 0
0:1/0/terrains_peering_bit/top_side = 0
0:1/0/terrains_peering_bit/top_right_corner = 0
1:1/0 = 0
1:1/0/terrain_set = 0
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0 = 0
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
2:1/0/terrains_peering_bit/bottom_side = 0
2:1/0/terrains_peering_bit/bottom_left_corner = 0
2:1/0/terrains_peering_bit/left_side = 0
2:1/0/terrains_peering_bit/top_left_corner = 0
2:1/0/terrains_peering_bit/top_side = 0
4:1/0 = 0
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
4:1/0/terrains_peering_bit/bottom_side = 0
4:1/0/terrains_peering_bit/top_side = 0
6:1/0 = 0
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/right_side = 0
6:1/0/terrains_peering_bit/bottom_right_corner = 0
6:1/0/terrains_peering_bit/bottom_side = 0
6:1/0/terrains_peering_bit/bottom_left_corner = 0
6:1/0/terrains_peering_bit/left_side = 0
6:1/0/terrains_peering_bit/top_left_corner = 0
6:1/0/terrains_peering_bit/top_side = 0
7:1/0 = 0
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/right_side = 0
7:1/0/terrains_peering_bit/bottom_right_corner = 0
7:1/0/terrains_peering_bit/bottom_side = 0
7:1/0/terrains_peering_bit/bottom_left_corner = 0
7:1/0/terrains_peering_bit/left_side = 0
7:1/0/terrains_peering_bit/top_side = 0
7:1/0/terrains_peering_bit/top_right_corner = 0
9:1/0 = 0
9:1/0/terrain_set = 0
9:1/0/terrain = 0
9:1/0/terrains_peering_bit/right_side = 0
9:1/0/terrains_peering_bit/bottom_right_corner = 0
9:1/0/terrains_peering_bit/bottom_side = 0
9:1/0/terrains_peering_bit/left_side = 0
9:1/0/terrains_peering_bit/top_side = 0
9:1/0/terrains_peering_bit/top_right_corner = 0
10:1/0 = 0
10:1/0/terrain_set = 0
10:1/0/terrain = 0
10:1/0/terrains_peering_bit/right_side = 0
10:1/0/terrains_peering_bit/bottom_side = 0
10:1/0/terrains_peering_bit/left_side = 0
10:1/0/terrains_peering_bit/top_left_corner = 0
10:1/0/terrains_peering_bit/top_side = 0
10:1/0/terrains_peering_bit/top_right_corner = 0
12:1/0 = 0
12:1/0/terrain_set = 0
12:1/0/terrain = 0
12:1/0/terrains_peering_bit/right_side = 0
12:1/0/terrains_peering_bit/bottom_side = 0
12:1/0/terrains_peering_bit/left_side = 0
12:1/0/terrains_peering_bit/top_side = 0
12:1/0/terrains_peering_bit/top_right_corner = 0
13:1/0 = 0
13:1/0/terrain_set = 0
13:1/0/terrain = 0
13:1/0/terrains_peering_bit/right_side = 0
13:1/0/terrains_peering_bit/bottom_side = 0
13:1/0/terrains_peering_bit/left_side = 0
13:1/0/terrains_peering_bit/top_left_corner = 0
13:1/0/terrains_peering_bit/top_side = 0
15:1/0 = 0
15:1/0/terrain_set = 0
15:1/0/terrain = 0
15:1/0/terrains_peering_bit/right_side = 0
15:1/0/terrains_peering_bit/bottom_side = 0
15:1/0/terrains_peering_bit/bottom_left_corner = 0
15:1/0/terrains_peering_bit/left_side = 0
15:1/0/terrains_peering_bit/top_side = 0
15:1/0/terrains_peering_bit/top_right_corner = 0
16:1/0 = 0
16:1/0/terrain_set = 0
16:1/0/terrain = 0
16:1/0/terrains_peering_bit/right_side = 0
16:1/0/terrains_peering_bit/bottom_right_corner = 0
16:1/0/terrains_peering_bit/bottom_side = 0
16:1/0/terrains_peering_bit/left_side = 0
16:1/0/terrains_peering_bit/top_left_corner = 0
16:1/0/terrains_peering_bit/top_side = 0
0:2/0 = 0
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/terrains_peering_bit/right_side = 0
0:2/0/terrains_peering_bit/top_side = 0
0:2/0/terrains_peering_bit/top_right_corner = 0
1:2/0 = 0
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:2/0/terrains_peering_bit/right_side = 0
1:2/0/terrains_peering_bit/left_side = 0
1:2/0/terrains_peering_bit/top_left_corner = 0
1:2/0/terrains_peering_bit/top_side = 0
1:2/0/terrains_peering_bit/top_right_corner = 0
2:2/0 = 0
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 4.77946, 13.3825, 13.3825, 8.2844, 16, -16, 16)
2:2/0/terrains_peering_bit/left_side = 0
2:2/0/terrains_peering_bit/top_left_corner = 0
2:2/0/terrains_peering_bit/top_side = 0
4:2/0 = 0
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.05399, 12.7452, 12.4266, 7.64714, 16, -5.41672, 16, -12.7452, 12.4266, -16, 1.91179)
4:2/0/terrains_peering_bit/top_side = 0
6:3/0 = 0
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863, -16, 0, 16, -16, 16)
6:3/0/terrains_peering_bit/right_side = 0
6:3/0/terrains_peering_bit/bottom_side = 0
6:3/0/terrains_peering_bit/top_side = 0
6:3/0/terrains_peering_bit/top_right_corner = 0
7:3/0 = 0
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.50494, -16, 16, -16, 16, 16, 2.54905, 16)
7:3/0/terrains_peering_bit/bottom_side = 0
7:3/0/terrains_peering_bit/left_side = 0
7:3/0/terrains_peering_bit/top_left_corner = 0
7:3/0/terrains_peering_bit/top_side = 0
9:3/0 = 0
9:3/0/terrain_set = 0
9:3/0/terrain = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.86768, -16, -1.59315)
9:3/0/terrains_peering_bit/right_side = 0
9:3/0/terrains_peering_bit/bottom_side = 0
9:3/0/terrains_peering_bit/bottom_left_corner = 0
9:3/0/terrains_peering_bit/left_side = 0
10:3/0 = 0
10:3/0/terrain_set = 0
10:3/0/terrain = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.86768, -16, -1.59315)
10:3/0/terrains_peering_bit/right_side = 0
10:3/0/terrains_peering_bit/bottom_right_corner = 0
10:3/0/terrains_peering_bit/bottom_side = 0
10:3/0/terrains_peering_bit/left_side = 0
12:3/0 = 0
12:3/0/terrain_set = 0
12:3/0/terrain = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863, -16, 0, 16, -16, 16)
12:3/0/terrains_peering_bit/right_side = 0
12:3/0/terrains_peering_bit/bottom_side = 0
12:3/0/terrains_peering_bit/top_side = 0
13:3/0 = 0
13:3/0/terrain_set = 0
13:3/0/terrain = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.86768, -16, -1.59315)
13:3/0/terrains_peering_bit/right_side = 0
13:3/0/terrains_peering_bit/bottom_side = 0
13:3/0/terrains_peering_bit/left_side = 0
15:3/0 = 0
15:3/0/terrain_set = 0
15:3/0/terrain = 0
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:3/0/terrains_peering_bit/right_side = 0
15:3/0/terrains_peering_bit/bottom_side = 0
16:3/0 = 0
16:3/0/terrain_set = 0
16:3/0/terrain = 0
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
16:3/0/terrains_peering_bit/bottom_side = 0
16:3/0/terrains_peering_bit/left_side = 0
0:4/0 = 0
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -5.09809, 16, -13.0639, 13.0639, -16, 5.09809)
0:4/0/terrains_peering_bit/right_side = 0
1:4/0 = 0
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
1:4/0/terrains_peering_bit/right_side = 0
1:4/0/terrains_peering_bit/left_side = 0
2:4/0 = 0
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 4.77946, 13.3825, 13.3825, 8.2844, 16, -16, 16)
2:4/0/terrains_peering_bit/left_side = 0
4:4/0 = 0
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
6:4/0 = 0
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863, -16, 0, 16, -16, 16)
6:4/0/terrains_peering_bit/right_side = 0
6:4/0/terrains_peering_bit/bottom_right_corner = 0
6:4/0/terrains_peering_bit/bottom_side = 0
6:4/0/terrains_peering_bit/top_side = 0
7:4/0 = 0
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.50494, -16, 16, -16, 16, 16, 2.54905, 16)
7:4/0/terrains_peering_bit/bottom_side = 0
7:4/0/terrains_peering_bit/bottom_left_corner = 0
7:4/0/terrains_peering_bit/left_side = 0
7:4/0/terrains_peering_bit/top_side = 0
9:4/0 = 0
9:4/0/terrain_set = 0
9:4/0/terrain = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.86768, 16, 2.54905, 16, 16, -16, 16)
9:4/0/terrains_peering_bit/right_side = 0
9:4/0/terrains_peering_bit/left_side = 0
9:4/0/terrains_peering_bit/top_left_corner = 0
9:4/0/terrains_peering_bit/top_side = 0
10:4/0 = 0
10:4/0/terrain_set = 0
10:4/0/terrain = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.86768, 16, 2.54905, 16, 16, -16, 16)
10:4/0/terrains_peering_bit/right_side = 0
10:4/0/terrains_peering_bit/left_side = 0
10:4/0/terrains_peering_bit/top_side = 0
10:4/0/terrains_peering_bit/top_right_corner = 0
12:4/0 = 0
12:4/0/terrain_set = 0
12:4/0/terrain = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.86768, 16, 2.54905, 16, 16, -16, 16)
12:4/0/terrains_peering_bit/right_side = 0
12:4/0/terrains_peering_bit/left_side = 0
12:4/0/terrains_peering_bit/top_side = 0
13:4/0 = 0
13:4/0/terrain_set = 0
13:4/0/terrain = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.50494, -16, 16, -16, 16, 16, 2.54905, 16)
13:4/0/terrains_peering_bit/bottom_side = 0
13:4/0/terrains_peering_bit/left_side = 0
13:4/0/terrains_peering_bit/top_side = 0
15:4/0 = 0
15:4/0/terrain_set = 0
15:4/0/terrain = 0
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
15:4/0/terrains_peering_bit/right_side = 0
15:4/0/terrains_peering_bit/top_side = 0
16:4/0 = 0
16:4/0/terrain_set = 0
16:4/0/terrain = 0
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 4.77946, 13.3825, 13.3825, 8.2844, 16, -16, 16)
16:4/0/terrains_peering_bit/left_side = 0
16:4/0/terrains_peering_bit/top_side = 0
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0tnpc"]
texture = ExtResource("5_e40mx")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"]
texture = ExtResource("6_a114e")
texture_region_size = Vector2i(32, 32)
0:0/0 = 0
0:0/0/terrain_set = 0
0:0/0/terrain = 1
0:0/0/terrains_peering_bit/bottom_side = 1
0:1/0 = 0
0:1/0/terrain_set = 0
0:1/0/terrain = 1
0:1/0/terrains_peering_bit/top_side = 1
[sub_resource type="TileSet" id="TileSet_0tnpc"]
tile_size = Vector2i(32, 32)
physics_layer_0/collision_layer = 1
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "leafygreen"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "vegie"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
sources/0 = SubResource("TileSetAtlasSource_gee14")
sources/1 = SubResource("TileSetAtlasSource_0tnpc")
sources/2 = SubResource("TileSetAtlasSource_vtaks")
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_u5sy4"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
size = Vector2(60, 20)
[node name="Game" type="Node2D"]
[node name="Parallax2D" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 180)
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
position = Vector2(160, 90)
texture = ExtResource("1_fh4ka")
[node name="ParallaxMidground" type="Parallax2D" parent="."]
repeat_size = Vector2(320, 0)
[node name="Sprite2D" type="Sprite2D" parent="ParallaxMidground"]
position = Vector2(160, 300)
texture = ExtResource("2_qewby")
[node name="Forground" type="Parallax2D" parent="."]
scroll_scale = Vector2(1.1, 1)
repeat_size = Vector2(640, 0)
[node name="Sprite2D" type="Sprite2D" parent="Forground"]
texture_filter = 1
position = Vector2(160, 310)
texture = ExtResource("3_bradm")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
texture_filter = 1
tile_map_data = PackedByteArray("AAAPAAsAAAAGAAEAAAAQAAsAAAABAAAAAAARAAsAAAABAAAAAAASAAsAAAABAAAAAAATAAsAAAABAAAAAAAUAAsAAAACAAAAAAAXAAkAAAAAAAEAAAAXAAoAAAAAAAEAAAAXAAsAAAAGAAMAAAAYAAsAAAABAAIAAAAZAAsAAAACAAIAAAAZAAoAAAAHAAMAAAAZAAkAAAACAAEAAAAYAAkAAAAGAAAAAAAYAAoAAAAGAAAAAAAXAAgAAAAAAAAAAAAYAAgAAAABAAAAAAAZAAgAAAACAAAAAAAaAA4AAAAAAAAAAAAbAA4AAAABAAAAAAAcAA4AAAACAAAAAAAWABAAAAAAAAAAAAAXABAAAAABAAAAAAAYABAAAAABAAAAAAAZABAAAAABAAAAAAAaABAAAAAHAAEAAAAWABEAAAAAAAIAAAAXABEAAAABAAIAAAAYABEAAAABAAIAAAAZABEAAAABAAIAAAAaABEAAAABAAIAAAAbABEAAAABAAIAAAAbABAAAAAGAAAAAAAaAA8AAAAAAAEAAAAbAA8AAAAGAAAAAAAcAA8AAAAHAAMAAAAcABAAAAAHAAMAAAAcABEAAAACAAIAAAAPAAoAAAACAAAAAAAOAAoAAAAAAAAAAAAOAAsAAAAAAAEAAAAdAAwAAAAAAAQAAAAeAAwAAAACAAQAAAAgAAsAAAAAAAQAAAAhAAsAAAABAAQAAAAiAAsAAAABAAQAAAAjAAsAAAABAAQAAAAkAAsAAAAKAAQAAAAkAAoAAAAAAAAAAAAlAAoAAAACAAAAAAAlAAsAAAACAAIAAAAiAAgAAAAAAAQAAAAjAAgAAAACAAQAAAAdAAgAAAABAAQAAAAeAAgAAAABAAQAAAAfAAgAAAACAAQAAAAcAAgAAAAAAAQAAAAUAAoAAQAAAAAAAAAXAAcAAgAAAAEAAAAXAAYAAgAAAAAAAAAPAAgAAQAAAAAAAAAeAAsAAQAAAAAAAAAaAA0AAQAAAAAAAAAhAAoAAQAAAAAAAAAlAAkAAQAAAAAAAAAjAAcAAQAAAAAAAAAAAAwAAAABAAAAAAABAAwAAAABAAAAAAACAAwAAAABAAAAAAADAAwAAAABAAAAAAAEAAwAAAABAAAAAAAFAAwAAAABAAAAAAAGAAwAAAABAAAAAAAHAAwAAAABAAAAAAAHAA0AAAABAAIAAAAIAA0AAAAHAAAAAAAJAA0AAAAGAAAAAAAKAA0AAAAGAAAAAAALAA0AAAAGAAAAAAAMAA0AAAAGAAAAAAANAA0AAAAGAAAAAAAOAA0AAAAGAAAAAAAIAAwAAAABAAAAAAAJAAwAAAABAAAAAAAKAAwAAAABAAAAAAALAAwAAAABAAAAAAAMAAwAAAABAAAAAAANAAwAAAABAAAAAAAOAAwAAAAHAAEAAAAPAAwAAAAGAAAAAAAQAAwAAAAGAAAAAAACAA0AAAABAAIAAAADAA0AAAABAAIAAAAEAA0AAAABAAIAAAAFAA0AAAABAAIAAAAGAA0AAAAKAAEAAAAGAA4AAAAEAAIAAAABAA0AAAABAAIAAAD//wwAAAAAAAAAAAD//w0AAAAAAAIAAAAAAA0AAAABAAIAAAAIAA4AAAAAAAIAAAAJAA4AAAABAAIAAAAKAA4AAAABAAIAAAALAA4AAAABAAIAAAAMAA4AAAABAAIAAAANAA4AAAABAAIAAAAOAA4AAAABAAIAAAAPAA4AAAACAAIAAAAPAA0AAAAGAAAAAAAQAA0AAAACAAIAAAARAAwAAAABAAIAAAASAAwAAAAHAAAAAAATAAwAAAAGAAAAAAAUAAwAAAAGAAEAAAAVAAwAAAABAAAAAAAWAAwAAAABAAAAAAAXAAwAAAAHAAQAAAAXAA0AAAACAAIAAAATAA0AAAABAAIAAAASAA0AAAAAAAIAAAAUAA0AAAABAAIAAAAVAA0AAAABAAIAAAAWAA0AAAABAAIAAAAMAAgAAAACAAQAAAALAAgAAAAAAAQAAAAOAAYAAAAAAAQAAAAPAAYAAAABAAQAAAAQAAYAAAACAAQAAAATAAUAAAAAAAQAAAAUAAUAAAACAAQAAAA=")
tile_set = SubResource("TileSet_0tnpc")
[node name="SceneManager" type="Node2D" parent="."]
unique_name_in_owner = true
script = ExtResource("7_y1e0c")
[node name="Crates" type="Node2D" parent="."]
[node name="RigidBody2D3" parent="Crates" instance=ExtResource("8_s4dsi")]
position = Vector2(551, 270)
[node name="RigidBody2D4" parent="Crates" instance=ExtResource("8_s4dsi")]
position = Vector2(570, 193)
[node name="RigidBody2D5" parent="Crates" instance=ExtResource("8_s4dsi")]
position = Vector2(589, 256)
[node name="Player" parent="." instance=ExtResource("9_07lh1")]
position = Vector2(182, 320)
[node name="triggers" type="Node2D" parent="."]
[node name="Area2D" parent="triggers" instance=ExtResource("10_6uuvf")]
position = Vector2(117, 694)
[node name="Area2D2" parent="triggers" instance=ExtResource("10_6uuvf")]
position = Vector2(272, 689)
effect = "powerup"
[node name="world boundary" type="StaticBody2D" parent="."]
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="world boundary"]
position = Vector2(583, 546)
shape = SubResource("WorldBoundaryShape2D_u5sy4")
[node name="helpyblock" type="StaticBody2D" parent="."]
position = Vector2(579, 582)
scale = Vector2(3.15361, 1.6)
metadata/_edit_group_ = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="helpyblock"]
shape = SubResource("RectangleShape2D_8cj0n")
[node name="Coins" type="Node2D" parent="."]
position = Vector2(776, 248)
[node name="Area2D" parent="Coins" instance=ExtResource("11_x008a")]
[node name="Area2D2" parent="Coins" instance=ExtResource("11_x008a")]
position = Vector2(33, -1)
[node name="Area2D3" parent="Coins" instance=ExtResource("11_x008a")]
position = Vector2(-394, 1)
[node name="Area2D4" parent="Coins" instance=ExtResource("11_x008a")]
position = Vector2(-279, -64)
[node name="Area2D5" parent="Coins" instance=ExtResource("11_x008a")]
position = Vector2(-135, -96)
[node name="Enemies" type="Node2D" parent="."]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Ui" parent="CanvasLayer" instance=ExtResource("12_qewby")]
[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"]
[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]