player damage, player death, badguy dictionary, badguy damage, badguy death, user intererface, paler damage animation, player death animation

This commit is contained in:
JayisonDevadas 2025-07-07 21:03:25 -04:00
parent aea4379c6d
commit 898803a622
22 changed files with 412 additions and 41 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.5 KiB

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cfliuywbcr"
path="res://.godot/imported/Player Death 64x64.png-4dfb137228b3296b40ff943c26b85b10.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Graphics/Player/death/Player Death 64x64.png"
dest_files=["res://.godot/imported/Player Death 64x64.png-4dfb137228b3296b40ff943c26b85b10.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.4 KiB

View File

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dcpyvssuhqivt"
path="res://.godot/imported/Player Hurt 48x48.png-2bb9ccea7c6f3e1bad72c8506d1cd879.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Graphics/Player/hurt/Player Hurt 48x48.png"
dest_files=["res://.godot/imported/Player Hurt 48x48.png-2bb9ccea7c6f3e1bad72c8506d1cd879.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@ -19,3 +19,5 @@ texture = ExtResource("2_y25gk")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_y25gk")
debug_color = Color(0.690582, 0.49486, 0.146364, 0.42)
[connection signal="area_entered" from="." to="." method="_on_area_entered"]

View File

@ -1,11 +1,13 @@
[gd_scene load_steps=3 format=3 uid="uid://dm0s1wei11x43"]
[gd_scene load_steps=4 format=3 uid="uid://dm0s1wei11x43"]
[ext_resource type="Texture2D" uid="uid://5njx5bnaw5hh" path="res://assets/Graphics/Objects/crate.png" id="1_b66cd"]
[ext_resource type="Script" uid="uid://cov5urwm68y3l" path="res://scripts/crate.gd" id="1_dwt0d"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_uwrxv"]
size = Vector2(20, 19)
[node name="RigidBody2D3" type="RigidBody2D"]
script = ExtResource("1_dwt0d")
metadata/_edit_group_ = true
[node name="Sprite2D" type="Sprite2D" parent="."]

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=19 format=4 uid="uid://dc4obqdsdq81h"]
[gd_scene load_steps=20 format=4 uid="uid://dc4obqdsdq81h"]
[ext_resource type="Script" uid="uid://lbasdkinbtif" path="res://scripts/scene_manager.gd" id="2_p57ef"]
[ext_resource type="Texture2D" uid="uid://cfghfv0tk8mvk" path="res://assets/Graphics/Terrains/Terrain (32x32).png" id="2_u5sy4"]
@ -12,6 +12,7 @@
[ext_resource type="PackedScene" uid="uid://dgf4ypom7mnn4" path="res://scenes/player.tscn" id="4_lbhrr"]
[ext_resource type="PackedScene" uid="uid://dn48fh70b6v00" path="res://scenes/slime.tscn" id="12_dinhu"]
[ext_resource type="PackedScene" uid="uid://can1023a02b8a" path="res://scenes/coin.tscn" id="13_kvuet"]
[ext_resource type="PackedScene" uid="uid://cdr5qb57koto1" path="res://scenes/ui.tscn" id="13_trtic"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
texture = ExtResource("2_u5sy4")
@ -438,6 +439,9 @@ tile_set = SubResource("TileSet_0tnpc")
unique_name_in_owner = true
script = ExtResource("2_p57ef")
[node name="Player" parent="." instance=ExtResource("4_lbhrr")]
position = Vector2(559, 339)
[node name="Crates" type="Node2D" parent="."]
[node name="RigidBody2D3" parent="Crates" instance=ExtResource("3_lbhrr")]
@ -449,9 +453,6 @@ position = Vector2(570, 193)
[node name="RigidBody2D5" parent="Crates" instance=ExtResource("3_lbhrr")]
position = Vector2(589, 256)
[node name="Player" parent="." instance=ExtResource("4_lbhrr")]
position = Vector2(559, 339)
[node name="triggers" type="Node2D" parent="."]
[node name="Area2D" parent="triggers" instance=ExtResource("4_iywne")]
@ -498,5 +499,12 @@ position = Vector2(-135, -96)
[node name="Slime" parent="Enemies" instance=ExtResource("12_dinhu")]
position = Vector2(353, 372)
[node name="Slime2" parent="Enemies" instance=ExtResource("12_dinhu")]
position = Vector2(628, 340)
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Ui" parent="CanvasLayer" instance=ExtResource("13_trtic")]
[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"]
[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=4 uid="uid://dv1n64mv1pt7k"]
[gd_scene load_steps=19 format=4 uid="uid://dv1n64mv1pt7k"]
[ext_resource type="Texture2D" uid="uid://d455xj0ubatl" path="res://assets/Graphics/Terrains/forestsky.png" id="1_76toy"]
[ext_resource type="Texture2D" uid="uid://cw22wa750snvu" path="res://assets/Graphics/Terrains/forestbackground.png" id="2_8g4ke"]
@ -11,6 +11,7 @@
[ext_resource type="PackedScene" uid="uid://dgf4ypom7mnn4" path="res://scenes/player.tscn" id="9_o3sye"]
[ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="10_24ks5"]
[ext_resource type="PackedScene" uid="uid://can1023a02b8a" path="res://scenes/coin.tscn" id="11_s4es8"]
[ext_resource type="PackedScene" uid="uid://cdr5qb57koto1" path="res://scenes/ui.tscn" id="12_8g4ke"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
texture = ExtResource("4_ve5ok")
@ -521,5 +522,9 @@ position = Vector2(-135, -96)
[node name="Enemies" type="Node2D" parent="."]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Ui" parent="CanvasLayer" instance=ExtResource("12_8g4ke")]
[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"]
[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=4 uid="uid://b00ma7dkict7x"]
[gd_scene load_steps=19 format=4 uid="uid://b00ma7dkict7x"]
[ext_resource type="Texture2D" uid="uid://d455xj0ubatl" path="res://assets/Graphics/Terrains/forestsky.png" id="1_fh4ka"]
[ext_resource type="Texture2D" uid="uid://cw22wa750snvu" path="res://assets/Graphics/Terrains/forestbackground.png" id="2_qewby"]
@ -11,6 +11,7 @@
[ext_resource type="PackedScene" uid="uid://dgf4ypom7mnn4" path="res://scenes/player.tscn" id="9_07lh1"]
[ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="10_6uuvf"]
[ext_resource type="PackedScene" uid="uid://can1023a02b8a" path="res://scenes/coin.tscn" id="11_x008a"]
[ext_resource type="PackedScene" uid="uid://cdr5qb57koto1" path="res://scenes/ui.tscn" id="12_qewby"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
texture = ExtResource("4_got4s")
@ -494,5 +495,9 @@ position = Vector2(-135, -96)
[node name="Enemies" type="Node2D" parent="."]
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="Ui" parent="CanvasLayer" instance=ExtResource("12_qewby")]
[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"]
[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]

View File

@ -1,9 +1,11 @@
[gd_scene load_steps=28 format=3 uid="uid://dgf4ypom7mnn4"]
[gd_scene load_steps=44 format=3 uid="uid://dgf4ypom7mnn4"]
[ext_resource type="Script" uid="uid://dmyw2bn6gnbbv" path="res://scripts/character_body_2d.gd" id="1_4flbx"]
[ext_resource type="Texture2D" uid="uid://cyc2lhuw8rqjp" path="res://assets/Graphics/Player/Jump/player jump 48x48.png" id="2_dqkch"]
[ext_resource type="Texture2D" uid="uid://bgoelfb8aet7q" path="res://assets/Graphics/Player/Idle/Player Idle 48x48.png" id="2_g2els"]
[ext_resource type="Texture2D" uid="uid://dgnq6klmbtmnr" path="res://assets/Graphics/Player/Run/player run 48x48.png" id="3_qhqgy"]
[ext_resource type="Texture2D" uid="uid://dcpyvssuhqivt" path="res://assets/Graphics/Player/hurt/Player Hurt 48x48.png" id="4_qlg0r"]
[ext_resource type="Texture2D" uid="uid://cfliuywbcr" path="res://assets/Graphics/Player/death/Player Death 64x64.png" id="4_tuyoq"]
[sub_resource type="CircleShape2D" id="CircleShape2D_8cj0n"]
@ -59,6 +61,62 @@ region = Rect2(0, 0, 48, 48)
atlas = ExtResource("2_dqkch")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_pf23h"]
atlas = ExtResource("4_tuyoq")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_dt7fs"]
atlas = ExtResource("4_tuyoq")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wqfne"]
atlas = ExtResource("4_tuyoq")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_wnwbv"]
atlas = ExtResource("4_tuyoq")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_gl8cc"]
atlas = ExtResource("4_tuyoq")
region = Rect2(192, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_487ah"]
atlas = ExtResource("4_tuyoq")
region = Rect2(240, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_md1ol"]
atlas = ExtResource("4_tuyoq")
region = Rect2(288, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_bj30b"]
atlas = ExtResource("4_tuyoq")
region = Rect2(336, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_jc3p3"]
atlas = ExtResource("4_tuyoq")
region = Rect2(384, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_hax0n"]
atlas = ExtResource("4_tuyoq")
region = Rect2(432, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_l71n6"]
atlas = ExtResource("4_qlg0r")
region = Rect2(0, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ke2ow"]
atlas = ExtResource("4_qlg0r")
region = Rect2(48, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_ujl30"]
atlas = ExtResource("4_qlg0r")
region = Rect2(96, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_31cv2"]
atlas = ExtResource("4_qlg0r")
region = Rect2(144, 0, 48, 48)
[sub_resource type="AtlasTexture" id="AtlasTexture_jej6c"]
atlas = ExtResource("3_qhqgy")
region = Rect2(0, 0, 48, 48)
@ -149,6 +207,58 @@ animations = [{
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_pf23h")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_dt7fs")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wqfne")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_wnwbv")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gl8cc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_487ah")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_md1ol")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_bj30b")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_jc3p3")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_hax0n")
}],
"loop": false,
"name": &"death",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_l71n6")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ke2ow")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_ujl30")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_31cv2")
}],
"loop": false,
"name": &"hurt",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_jej6c")
}, {
"duration": 1.0,
@ -192,16 +302,16 @@ target_position = Vector2(21, 0)
target_position = Vector2(-21, 0)
[node name="RightSpawn" type="Node2D" parent="."]
position = Vector2(14, -8)
position = Vector2(14, -4)
[node name="LeftSpawn" type="Node2D" parent="."]
position = Vector2(-14, -8)
position = Vector2(-14, -3)
[node name="PlayerGraphic" type="AnimatedSprite2D" parent="."]
texture_filter = 1
position = Vector2(0, -6)
sprite_frames = SubResource("SpriteFrames_jej6c")
animation = &"Falling"
animation = &"death"
autoplay = "Idle"
[node name="Camera2D" type="Camera2D" parent="."]

View File

@ -1,8 +1,24 @@
[gd_scene load_steps=9 format=3 uid="uid://dn48fh70b6v00"]
[gd_scene load_steps=13 format=3 uid="uid://dn48fh70b6v00"]
[ext_resource type="Texture2D" uid="uid://cdlbhjm5t1hwu" path="res://assets/Graphics/enemies/slime_green.png" id="1_371uh"]
[ext_resource type="Script" uid="uid://dunof2t5itkpl" path="res://scripts/slime.gd" id="1_p2gj0"]
[sub_resource type="AtlasTexture" id="AtlasTexture_fd6lc"]
atlas = ExtResource("1_371uh")
region = Rect2(0, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_gstla"]
atlas = ExtResource("1_371uh")
region = Rect2(24, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_v5wyi"]
atlas = ExtResource("1_371uh")
region = Rect2(48, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_0l8pv"]
atlas = ExtResource("1_371uh")
region = Rect2(72, 48, 24, 24)
[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"]
atlas = ExtResource("1_371uh")
region = Rect2(0, 24, 24, 24)
@ -23,6 +39,23 @@ region = Rect2(72, 24, 24, 24)
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_fd6lc")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_gstla")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_v5wyi")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_0l8pv")
}],
"loop": false,
"name": &"hurt",
"speed": 12.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_p2gj0")
}, {
"duration": 1.0,
@ -49,9 +82,8 @@ metadata/_edit_group_ = true
[node name="slimeGraphic" type="AnimatedSprite2D" parent="."]
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_fd6lc")
animation = &"idle"
animation = &"hurt"
autoplay = "idle"
frame_progress = 0.596317
[node name="RightSideCast" type="RayCast2D" parent="slimeGraphic"]
target_position = Vector2(13, 0)

50
scenes/ui.tscn Normal file
View File

@ -0,0 +1,50 @@
[gd_scene load_steps=2 format=3 uid="uid://cdr5qb57koto1"]
[ext_resource type="Script" uid="uid://du5ut0qfft7le" path="res://scripts/ui.gd" id="1_nt7q6"]
[node name="Ui" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_nt7q6")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
grow_horizontal = 2
[node name="HBoxContainer" type="HBoxContainer" parent="VBoxContainer"]
layout_mode = 2
[node name="MarginContainer" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Health" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer"]
texture_filter = 1
layout_mode = 2
text = "Health"
[node name="MarginContainer2" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Timer" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer2"]
texture_filter = 1
layout_mode = 2
text = "Timer"
horizontal_alignment = 1
[node name="MarginContainer3" type="MarginContainer" parent="VBoxContainer/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Coins" type="Label" parent="VBoxContainer/HBoxContainer/MarginContainer3"]
texture_filter = 1
layout_mode = 2
text = "Coins "
horizontal_alignment = 2

View File

@ -1,6 +1,7 @@
class_name Bullet extends Area2D
var speed = 700
signal bulletDamageSignal(body, bullet)
func _ready() -> void:
pass
@ -10,3 +11,9 @@ func setSpeed(value):
speed = value
func _physics_process(delta: float) -> void:
position += transform.x * speed * delta
func _on_area_entered(area):
print("bullet is hitting area")
if area is Slime:
bulletDamageSignal.emit(area,self)

View File

@ -14,12 +14,15 @@ const JUMP_VELOCITY = -400.0
enum FaceDirection{LEFT, RIGHT}
var facing:FaceDirection = FaceDirection.RIGHT
enum State{IDLE, RUN, JUMP, FALLING}
enum State{IDLE, RUN, JUMP, FALLING, HURT, DEATH}
var current_state:State = State.IDLE
var pushTarget
var pushEnable = false
var direction
var upJump = false
signal deathAnimationCompleteSignal
func _physics_process(delta: float) -> void:
#game loop
handle_input()
@ -71,15 +74,15 @@ func handle_collisions():
c.get_collider().apply_central_impulse(-c.get_normal() * 100 )
if right_cast.is_colliding() && facing == FaceDirection.RIGHT:
print("right cast collision")
#print("right cast collision")
# get the thing i am colliding with
var collider = right_cast.get_collider()
if collider is Node && collider is RigidBody2D:
print("i can shove this right")
#print("i can shove this right")
pushTarget = collider
pushEnable = true
if left_cast.is_colliding() && facing == FaceDirection.LEFT:
print("left cast collision")
#print("left cast collision")
var collider = left_cast.get_collider()
if collider is Node && collider is RigidBody2D:
print("i can shove this left")
@ -113,6 +116,10 @@ func update_animation():
player_graphic.play("Jump")
State.FALLING:
player_graphic.play("Falling")
State.HURT:
player_graphic.play("hurt")
State.DEATH:
player_graphic.play("death")
func update_states():
match current_state:
#idle when movment in x
@ -135,10 +142,16 @@ func _on_animation_finished() -> void:
match current_state:
State.JUMP:
upJump = false
State.HURT:
current_state = State.IDLE
State.DEATH:
deathAnimationCompleteSignal.emit()
func playerTakesDamage(health):
print("player sees remainting health"+str(health))
current_state = State.HURT
func playerDies():
print("player sees he ded.")
current_state = State.DEATH

View File

@ -13,5 +13,4 @@ func _process(delta: float) -> void:
func _on_body_entered(body: Node2D) -> void:
print ("Coin sees collision")
coinCollectedSignal.emit(body, self)

1
scripts/crate.gd Normal file
View File

@ -0,0 +1 @@
class_name Crate extends RigidBody2D

1
scripts/crate.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://cov5urwm68y3l

View File

@ -4,22 +4,27 @@ extends Node2D
var totalCoinsAvailable = 0
var timer = Timer.new()
var timeAvailable = 30
var timeAvailable
var level="res://scenes/game.tscn"
var levelTwo = "res://scenes/level2.tscn"
var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
var timers = [30,20,15]
var currentLevel = 0
var startingCoins = 0
signal destroySignal(body)
signal levelChangeSignal(level)
signal playerTakeDamageSignal(health)
signal playerDiesSignal
signal bulletDamageEnemySignal(body)
signal countDownSignal(timeRemaining)
signal coinCountSignal(coinsRemaining, startingCoins)
var player:Characterstats
var enemy:Characterstats
var playerHealth:int
var enemiesDict = {}
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
player = load("res://scripts/rscs/playerstats.tres")
@ -36,13 +41,16 @@ func _ready() -> void:
func secondCounter() -> void:
timeAvailable -=1
countDownSignal.emit(timeAvailable)
if timeAvailable <= 0:
print ("YOU LOSE")
#get_tree().call_deferred("change_scene_to_file", levels[currentLevel])
levelChangeSignal.emit(levels[currentLevel])
#reload the current scene
func reset() -> void:
startingCoins=0
timeAvailable = timers[currentLevel]
playerHealth = player.starting_health
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
@ -61,25 +69,49 @@ func _on_areatrigger(effect, body) -> void:
print("player health is now"+str(playerHealth))
func totalCoinCount(totalCoins):
if startingCoins == 0:
startingCoins = totalCoins
totalCoinsAvailable = totalCoins
func coinCollected(body, coin):
destroySignal.emit(coin)
totalCoinsAvailable -= 1
if totalCoinsAvailable <=0:
print("YOU WIN")
currentLevel +=1
if currentLevel >= levels.size():
currentLevel =0
#get_tree().call_deferred("change_scene_to_file", levels[currentLevel])
levelChangeSignal.emit(levels[currentLevel])
if not body is Crate:
destroySignal.emit(coin)
totalCoinsAvailable -= 1
coinCountSignal.emit(totalCoinsAvailable, startingCoins)
if totalCoinsAvailable <=0:
print("YOU WIN")
currentLevel +=1
if currentLevel >= levels.size():
currentLevel =0
#get_tree().call_deferred("change_scene_to_file", levels[currentLevel])
levelChangeSignal.emit(levels[currentLevel])
func playerAttacked(body, slime):
print("GC knows player attacked")
playerHealth -= enemy.meleeDamage
playerHealth -= enemiesDict[slime].damage
if playerHealth<=0:
playerDiesSignal.emit()
else:
playerTakeDamageSignal.emit(playerHealth)
func playerDead():
levelChangeSignal.emit(levels[currentLevel] )
func bulletDamage(area, bullet):
print("Gc Knows bullet hit something"+str(player.rangeDamage))
print("GC Knows BG health is :"+str( enemiesDict[area].health))
enemiesDict[area].health -= player.rangeDamage
if enemiesDict[area].health<=0:
destroySignal.emit(area)
enemiesDict.erase(area)
else:
bulletDamageEnemySignal.emit(area)
func addEnemyToLevel(slime):
var randHealth:int = randi() % 20
var randDamage:int = randi() % 10
var enemyStat = {
"health":enemy.starting_health+ randHealth,
"damage":enemy.meleeDamage + randDamage
}
enemiesDict[slime]= enemyStat

View File

@ -7,7 +7,8 @@ var totalAllowedBullets = 7
@onready var coins: Node2D = $"../Coins"
@onready var enemies: Node2D = $"../Enemies"
@onready var player: Player = $"../Player"
@onready var ui = $"../CanvasLayer/Ui"
func _ready() -> void:
Gamecontroller.reset()
@ -18,11 +19,19 @@ func _ready() -> void:
for obj in enemies.get_children():
if obj is Slime:
obj.playerDamageSignal.connect(Gamecontroller.playerAttacked)
Gamecontroller.addEnemyToLevel(obj)
Gamecontroller.bulletDamageEnemySignal.connect(obj.takeDamage)
updateCoins()
Gamecontroller.destroySignal.connect(destroyItem)
Gamecontroller.levelChangeSignal.connect(changeScene)
Gamecontroller.playerTakeDamageSignal.connect(player.playerTakesDamage)
if ui:
Gamecontroller.playerTakeDamageSignal.connect(ui.healthUpdate)
Gamecontroller.countDownSignal.connect(ui.timerUpdate)
Gamecontroller.coinCountSignal.connect(ui.coinsUpdate)
Gamecontroller.playerDiesSignal.connect(player.playerDies)
player.deathAnimationCompleteSignal.connect(Gamecontroller.playerDead)
#call this anytimes the coins change
func updateCoins() ->void:
var coinCount = 0
@ -43,6 +52,7 @@ func bulletFactory():
var mybullet
if bulletArray.size() < totalAllowedBullets:
mybullet = bullet.instantiate()
mybullet.bulletDamageSignal.connect(Gamecontroller.bulletDamage )
owner.add_child(mybullet)
else:
mybullet = bulletArray.pop_back()

View File

@ -5,6 +5,7 @@ class_name Slime extends Area2D
@onready var left_down_cast: RayCast2D = $"slimeGraphic/Left DownCast"
@onready var right_down_cast: RayCast2D = $"slimeGraphic/Right DownCast"
var speed:int = 100
var direction = 1
@ -17,6 +18,7 @@ func _ready() -> void:
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if not right_down_cast.is_colliding():
direction = -1
slime_graphic.flip_h = true
@ -24,15 +26,21 @@ func _process(delta: float) -> void:
direction = 1
slime_graphic.flip_h = false
if right_side_cast.is_colliding():
direction = -1
slime_graphic.flip_h = true
if not right_side_cast.get_collider() is Player && not right_side_cast.get_collider() is Slime:
direction = -1
slime_graphic.flip_h = true
if left_side_cast.is_colliding():
direction = 1
slime_graphic.flip_h = false
position.x += direction * speed * delta
if not left_side_cast.get_collider() is Player && not left_side_cast.get_collider() is Slime:
direction = 1
slime_graphic.flip_h = false
position.x += direction * speed * delta
func _on_body_entered(body: Node2D) -> void:
if body is Player:
print("player attacked")
playerDamageSignal.emit(body, self)
func takeDamage(body):
if body == self:
slime_graphic.play("hurt")

17
scripts/ui.gd Normal file
View File

@ -0,0 +1,17 @@
extends Control
@onready var health = $VBoxContainer/HBoxContainer/MarginContainer/Health
@onready var timer = $VBoxContainer/HBoxContainer/MarginContainer2/Timer
@onready var coins = $VBoxContainer/HBoxContainer/MarginContainer3/Coins
# Called when the node enters the scene tree for the first time.
func _ready():
pass
func healthUpdate(healthRemaining):
health.text = "Health: "+str(healthRemaining)
func timerUpdate(timeRemaining):
timer.text= str(timeRemaining)
func coinsUpdate(coinsRemaining, startingCoins):
coins.text="coins: "+str(coinsRemaining)+"/"+str(startingCoins)

1
scripts/ui.gd.uid Normal file
View File

@ -0,0 +1 @@
uid://du5ut0qfft7le