39 lines
1.2 KiB
GDScript
39 lines
1.2 KiB
GDScript
class_name Slime extends Area2D
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@onready var slime_graphic: AnimatedSprite2D = $slimeGraphic
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@onready var right_side_cast: RayCast2D = $slimeGraphic/RightSideCast
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@onready var left_side_cast: RayCast2D = $slimeGraphic/LeftSideCast
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@onready var left_down_cast: RayCast2D = $"slimeGraphic/Left DownCast"
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@onready var right_down_cast: RayCast2D = $"slimeGraphic/Right DownCast"
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var speed:int = 100
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var direction = 1
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signal playerDamageSignal(body, slime)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if not right_down_cast.is_colliding():
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direction = -1
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slime_graphic.flip_h = true
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if not left_down_cast.is_colliding():
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direction = 1
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slime_graphic.flip_h = false
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if right_side_cast.is_colliding():
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direction = -1
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slime_graphic.flip_h = true
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if left_side_cast.is_colliding():
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direction = 1
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slime_graphic.flip_h = false
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position.x += direction * speed * delta
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func _on_body_entered(body: Node2D) -> void:
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if body is Player:
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print("player attacked")
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playerDamageSignal.emit(body, self)
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