autoload, timer, win condition, lose condition, custom resources, bad guy, multi-levels
This commit is contained in:
parent
d549f68f30
commit
aea4379c6d
BIN
assets/Graphics/enemies/slime_green.png
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BIN
assets/Graphics/enemies/slime_green.png
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After Width: | Height: | Size: 908 B |
34
assets/Graphics/enemies/slime_green.png.import
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34
assets/Graphics/enemies/slime_green.png.import
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cdlbhjm5t1hwu"
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}
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[deps]
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source_file="res://assets/Graphics/enemies/slime_green.png"
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dest_files=["res://.godot/imported/slime_green.png-8533d8925d034e08f8a11c5869e24305.ctex"]
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compress/mode=0
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compress/high_quality=false
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -15,6 +15,10 @@ run/main_scene="uid://dc4obqdsdq81h"
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config/features=PackedStringArray("4.4", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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Gamecontroller="*res://scripts/gamecontroller.gd"
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[display]
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window/size/viewport_width=320
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@ -1,6 +1,5 @@
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[gd_scene load_steps=20 format=4 uid="uid://dc4obqdsdq81h"]
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[gd_scene load_steps=19 format=4 uid="uid://dc4obqdsdq81h"]
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[ext_resource type="Script" uid="uid://dflv3rb4v8c0r" path="res://scripts/gamecontroller.gd" id="1_lnu2h"]
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[ext_resource type="Script" uid="uid://lbasdkinbtif" path="res://scripts/scene_manager.gd" id="2_p57ef"]
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[ext_resource type="Texture2D" uid="uid://cfghfv0tk8mvk" path="res://assets/Graphics/Terrains/Terrain (32x32).png" id="2_u5sy4"]
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[ext_resource type="Texture2D" uid="uid://d455xj0ubatl" path="res://assets/Graphics/Terrains/forestsky.png" id="2_vtaks"]
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@ -11,7 +10,7 @@
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[ext_resource type="Texture2D" uid="uid://n3w5k33xpanb" path="res://assets/Graphics/Terrains/spookytrees.png" id="4_dinhu"]
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[ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="4_iywne"]
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[ext_resource type="PackedScene" uid="uid://dgf4ypom7mnn4" path="res://scenes/player.tscn" id="4_lbhrr"]
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[ext_resource type="PackedScene" uid="uid://cc7r60jbw6uyo" path="res://scenes/bullet.tscn" id="5_iywne"]
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[ext_resource type="PackedScene" uid="uid://dn48fh70b6v00" path="res://scenes/slime.tscn" id="12_dinhu"]
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[ext_resource type="PackedScene" uid="uid://can1023a02b8a" path="res://scenes/coin.tscn" id="13_kvuet"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
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@ -400,13 +399,12 @@ sources/0 = SubResource("TileSetAtlasSource_gee14")
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sources/1 = SubResource("TileSetAtlasSource_0tnpc")
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sources/2 = SubResource("TileSetAtlasSource_vtaks")
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_u5sy4"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_u5sy4"]
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@ -440,45 +438,44 @@ tile_set = SubResource("TileSet_0tnpc")
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[node name="RigidBody2D3" parent="." instance=ExtResource("3_lbhrr")]
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[node name="RigidBody2D3" parent="Crates" instance=ExtResource("3_lbhrr")]
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[node name="RigidBody2D4" parent="." instance=ExtResource("3_lbhrr")]
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[node name="RigidBody2D4" parent="Crates" instance=ExtResource("3_lbhrr")]
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position = Vector2(570, 193)
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[node name="RigidBody2D5" parent="." instance=ExtResource("3_lbhrr")]
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[node name="RigidBody2D5" parent="Crates" instance=ExtResource("3_lbhrr")]
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position = Vector2(589, 256)
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[node name="CharacterBody2D" parent="." instance=ExtResource("4_lbhrr")]
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[node name="Player" parent="." instance=ExtResource("4_lbhrr")]
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position = Vector2(559, 339)
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[node name="Bullet" parent="." instance=ExtResource("5_iywne")]
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position = Vector2(435, 324)
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[node name="triggers" type="Node2D" parent="."]
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[node name="Area2D" parent="triggers" instance=ExtResource("4_iywne")]
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[node name="Area2D2" parent="triggers" instance=ExtResource("4_iywne")]
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position = Vector2(272, 689)
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[node name="StaticBody2D2" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="world boundary"]
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[node name="helpyblock" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="helpyblock"]
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@ -496,5 +493,10 @@ position = Vector2(-279, -64)
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[node name="Area2D5" parent="Coins" instance=ExtResource("13_kvuet")]
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[node name="Enemies" type="Node2D" parent="."]
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[node name="Slime" parent="Enemies" instance=ExtResource("12_dinhu")]
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525
scenes/level2.tscn
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525
scenes/level2.tscn
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@ -0,0 +1,525 @@
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[ext_resource type="Texture2D" uid="uid://cfghfv0tk8mvk" path="res://assets/Graphics/Terrains/Terrain (32x32).png" id="4_ve5ok"]
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[ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="10_24ks5"]
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[ext_resource type="PackedScene" uid="uid://can1023a02b8a" path="res://scenes/coin.tscn" id="11_s4es8"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
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1:0/0/terrains_peering_bit/right_side = 0
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7:0/0/terrains_peering_bit/left_side = 0
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|
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9:0/0/terrains_peering_bit/bottom_left_corner = 0
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9:0/0/terrains_peering_bit/left_side = 0
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10:0/0/terrain_set = 0
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13:0/0/terrains_peering_bit/bottom_side = 0
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10:1/0 = 0
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 0
|
||||
10:1/0/terrains_peering_bit/right_side = 0
|
||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||
10:1/0/terrains_peering_bit/left_side = 0
|
||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:1/0/terrains_peering_bit/top_side = 0
|
||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
12:1/0/terrains_peering_bit/left_side = 0
|
||||
12:1/0/terrains_peering_bit/top_side = 0
|
||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/terrains_peering_bit/right_side = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
13:1/0/terrains_peering_bit/left_side = 0
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
13:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
15:1/0/terrains_peering_bit/left_side = 0
|
||||
15:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
16:1/0 = 0
|
||||
16:1/0/terrain_set = 0
|
||||
16:1/0/terrain = 0
|
||||
16:1/0/terrains_peering_bit/right_side = 0
|
||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||
16:1/0/terrains_peering_bit/left_side = 0
|
||||
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
16:1/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:2/0/terrains_peering_bit/right_side = 0
|
||||
1:2/0/terrains_peering_bit/left_side = 0
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:2/0/terrains_peering_bit/top_side = 0
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 4.77946, 13.3825, 13.3825, 8.2844, 16, -16, 16)
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.05399, 12.7452, 12.4266, 7.64714, 16, -5.41672, 16, -12.7452, 12.4266, -16, 1.91179)
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863, -16, 0, 16, -16, 16)
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.50494, -16, 16, -16, 16, 16, 2.54905, 16)
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.86768, -16, -1.59315)
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.86768, -16, -1.59315)
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
12:3/0 = 0
|
||||
12:3/0/terrain_set = 0
|
||||
12:3/0/terrain = 0
|
||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863, -16, 0, 16, -16, 16)
|
||||
12:3/0/terrains_peering_bit/right_side = 0
|
||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||
12:3/0/terrains_peering_bit/top_side = 0
|
||||
13:3/0 = 0
|
||||
13:3/0/terrain_set = 0
|
||||
13:3/0/terrain = 0
|
||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.86768, -16, -1.59315)
|
||||
13:3/0/terrains_peering_bit/right_side = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
13:3/0/terrains_peering_bit/left_side = 0
|
||||
15:3/0 = 0
|
||||
15:3/0/terrain_set = 0
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
16:3/0/terrain_set = 0
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -5.09809, 16, -13.0639, 13.0639, -16, 5.09809)
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 4.77946, 13.3825, 13.3825, 8.2844, 16, -16, 16)
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863, -16, 0, 16, -16, 16)
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||
6:4/0/terrains_peering_bit/top_side = 0
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.50494, -16, 16, -16, 16, 16, 2.54905, 16)
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:4/0/terrains_peering_bit/left_side = 0
|
||||
7:4/0/terrains_peering_bit/top_side = 0
|
||||
9:4/0 = 0
|
||||
9:4/0/terrain_set = 0
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.86768, 16, 2.54905, 16, 16, -16, 16)
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
9:4/0/terrains_peering_bit/left_side = 0
|
||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0 = 0
|
||||
10:4/0/terrain_set = 0
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.86768, 16, 2.54905, 16, 16, -16, 16)
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
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10:4/0/terrains_peering_bit/left_side = 0
|
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10:4/0/terrains_peering_bit/top_side = 0
|
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10:4/0/terrains_peering_bit/top_right_corner = 0
|
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12:4/0 = 0
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12:4/0/terrain_set = 0
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12:4/0/terrain = 0
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||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.86768, 16, 2.54905, 16, 16, -16, 16)
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
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12:4/0/terrains_peering_bit/left_side = 0
|
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12:4/0/terrains_peering_bit/top_side = 0
|
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13:4/0 = 0
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||||
13:4/0/terrain_set = 0
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||||
13:4/0/terrain = 0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.50494, -16, 16, -16, 16, 16, 2.54905, 16)
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
13:4/0/terrains_peering_bit/top_side = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/terrain_set = 0
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
16:4/0/terrain_set = 0
|
||||
16:4/0/terrain = 0
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||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 4.77946, 13.3825, 13.3825, 8.2844, 16, -16, 16)
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0tnpc"]
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texture = ExtResource("5_cleqw")
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texture_region_size = Vector2i(32, 32)
|
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0:0/0 = 0
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0:0/0/terrain_set = 0
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||||
0:0/0/terrain = 1
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||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"]
|
||||
texture = ExtResource("6_wvb8j")
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||||
texture_region_size = Vector2i(32, 32)
|
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0:0/0 = 0
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||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 1
|
||||
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 1
|
||||
0:1/0/terrains_peering_bit/top_side = 1
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_0tnpc"]
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||||
tile_size = Vector2i(32, 32)
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||||
physics_layer_0/collision_layer = 1
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||||
terrain_set_0/mode = 0
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||||
terrain_set_0/terrain_0/name = "leafygreen"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
terrain_set_0/terrain_1/name = "vegie"
|
||||
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_gee14")
|
||||
sources/1 = SubResource("TileSetAtlasSource_0tnpc")
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||||
sources/2 = SubResource("TileSetAtlasSource_vtaks")
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||||
|
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[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_u5sy4"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
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size = Vector2(60, 20)
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|
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[node name="Game" type="Node2D"]
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|
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[node name="Parallax2D" type="Parallax2D" parent="."]
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repeat_size = Vector2(320, 180)
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|
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[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
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||||
position = Vector2(160, 90)
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||||
texture = ExtResource("1_76toy")
|
||||
|
||||
[node name="ParallaxMidground" type="Parallax2D" parent="."]
|
||||
repeat_size = Vector2(320, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="ParallaxMidground"]
|
||||
position = Vector2(160, 300)
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||||
texture = ExtResource("2_8g4ke")
|
||||
|
||||
[node name="Forground" type="Parallax2D" parent="."]
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scroll_scale = Vector2(1.1, 1)
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||||
repeat_size = Vector2(640, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Forground"]
|
||||
texture_filter = 1
|
||||
position = Vector2(160, 310)
|
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texture = ExtResource("3_56gwk")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
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texture_filter = 1
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tile_map_data = PackedByteArray("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")
|
||||
tile_set = SubResource("TileSet_0tnpc")
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||||
|
||||
[node name="SceneManager" type="Node2D" parent="."]
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||||
unique_name_in_owner = true
|
||||
script = ExtResource("7_g8vcy")
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[node name="Crates" type="Node2D" parent="."]
|
||||
|
||||
[node name="RigidBody2D3" parent="Crates" instance=ExtResource("8_cqal4")]
|
||||
position = Vector2(551, 270)
|
||||
|
||||
[node name="RigidBody2D4" parent="Crates" instance=ExtResource("8_cqal4")]
|
||||
position = Vector2(583, 216)
|
||||
|
||||
[node name="RigidBody2D5" parent="Crates" instance=ExtResource("8_cqal4")]
|
||||
position = Vector2(589, 256)
|
||||
|
||||
[node name="RigidBody2D6" parent="Crates" instance=ExtResource("8_cqal4")]
|
||||
position = Vector2(570, 189)
|
||||
|
||||
[node name="RigidBody2D7" parent="Crates" instance=ExtResource("8_cqal4")]
|
||||
position = Vector2(558, 139)
|
||||
|
||||
[node name="RigidBody2D8" parent="Crates" instance=ExtResource("8_cqal4")]
|
||||
position = Vector2(583, 157)
|
||||
|
||||
[node name="RigidBody2D9" parent="Crates" instance=ExtResource("8_cqal4")]
|
||||
position = Vector2(628, 308)
|
||||
|
||||
[node name="RigidBody2D10" parent="Crates" instance=ExtResource("8_cqal4")]
|
||||
position = Vector2(630, 284)
|
||||
|
||||
[node name="RigidBody2D11" parent="Crates" instance=ExtResource("8_cqal4")]
|
||||
position = Vector2(672, 325)
|
||||
|
||||
[node name="RigidBody2D12" parent="Crates" instance=ExtResource("8_cqal4")]
|
||||
position = Vector2(653, 258)
|
||||
|
||||
[node name="RigidBody2D13" parent="Crates" instance=ExtResource("8_cqal4")]
|
||||
position = Vector2(633, 220)
|
||||
|
||||
[node name="RigidBody2D14" parent="Crates" instance=ExtResource("8_cqal4")]
|
||||
position = Vector2(666, 226)
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("9_o3sye")]
|
||||
position = Vector2(592, 319)
|
||||
|
||||
[node name="triggers" type="Node2D" parent="."]
|
||||
|
||||
[node name="Area2D" parent="triggers" instance=ExtResource("10_24ks5")]
|
||||
position = Vector2(117, 694)
|
||||
|
||||
[node name="Area2D2" parent="triggers" instance=ExtResource("10_24ks5")]
|
||||
position = Vector2(272, 689)
|
||||
effect = "powerup"
|
||||
|
||||
[node name="world boundary" type="StaticBody2D" parent="."]
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="world boundary"]
|
||||
position = Vector2(583, 546)
|
||||
shape = SubResource("WorldBoundaryShape2D_u5sy4")
|
||||
|
||||
[node name="helpyblock" type="StaticBody2D" parent="."]
|
||||
position = Vector2(579, 582)
|
||||
scale = Vector2(3.15361, 1.6)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="helpyblock"]
|
||||
shape = SubResource("RectangleShape2D_8cj0n")
|
||||
|
||||
[node name="Coins" type="Node2D" parent="."]
|
||||
position = Vector2(776, 248)
|
||||
|
||||
[node name="Area2D" parent="Coins" instance=ExtResource("11_s4es8")]
|
||||
|
||||
[node name="Area2D2" parent="Coins" instance=ExtResource("11_s4es8")]
|
||||
position = Vector2(33, -1)
|
||||
|
||||
[node name="Area2D3" parent="Coins" instance=ExtResource("11_s4es8")]
|
||||
position = Vector2(-394, 1)
|
||||
|
||||
[node name="Area2D4" parent="Coins" instance=ExtResource("11_s4es8")]
|
||||
position = Vector2(-279, -64)
|
||||
|
||||
[node name="Area2D5" parent="Coins" instance=ExtResource("11_s4es8")]
|
||||
position = Vector2(-135, -96)
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="."]
|
||||
|
||||
[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"]
|
||||
[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]
|
498
scenes/level3.tscn
Normal file
498
scenes/level3.tscn
Normal file
@ -0,0 +1,498 @@
|
||||
[gd_scene load_steps=18 format=4 uid="uid://b00ma7dkict7x"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://d455xj0ubatl" path="res://assets/Graphics/Terrains/forestsky.png" id="1_fh4ka"]
|
||||
[ext_resource type="Texture2D" uid="uid://cw22wa750snvu" path="res://assets/Graphics/Terrains/forestbackground.png" id="2_qewby"]
|
||||
[ext_resource type="Texture2D" uid="uid://n3w5k33xpanb" path="res://assets/Graphics/Terrains/spookytrees.png" id="3_bradm"]
|
||||
[ext_resource type="Texture2D" uid="uid://cfghfv0tk8mvk" path="res://assets/Graphics/Terrains/Terrain (32x32).png" id="4_got4s"]
|
||||
[ext_resource type="Texture2D" uid="uid://cakebjievpyw1" path="res://assets/Graphics/Terrains/veg_32x32.png" id="5_e40mx"]
|
||||
[ext_resource type="Texture2D" uid="uid://dsdex4bhbqyyc" path="res://assets/Graphics/Terrains/mushroom_32x64.png" id="6_a114e"]
|
||||
[ext_resource type="Script" uid="uid://lbasdkinbtif" path="res://scripts/scene_manager.gd" id="7_y1e0c"]
|
||||
[ext_resource type="PackedScene" uid="uid://dm0s1wei11x43" path="res://scenes/crate.tscn" id="8_s4dsi"]
|
||||
[ext_resource type="PackedScene" uid="uid://dgf4ypom7mnn4" path="res://scenes/player.tscn" id="9_07lh1"]
|
||||
[ext_resource type="PackedScene" uid="uid://bu03yhhfncspe" path="res://scenes/trigger.tscn" id="10_6uuvf"]
|
||||
[ext_resource type="PackedScene" uid="uid://can1023a02b8a" path="res://scenes/coin.tscn" id="11_x008a"]
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_gee14"]
|
||||
texture = ExtResource("4_got4s")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 0
|
||||
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:0/0/terrains_peering_bit/right_side = 0
|
||||
0:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0 = 0
|
||||
1:0/0/terrain_set = 0
|
||||
1:0/0/terrain = 0
|
||||
1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:0/0/terrains_peering_bit/right_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
1:0/0/terrains_peering_bit/bottom_side = 0
|
||||
1:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
1:0/0/terrains_peering_bit/left_side = 0
|
||||
2:0/0 = 0
|
||||
2:0/0/terrain_set = 0
|
||||
2:0/0/terrain = 0
|
||||
2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:0/0/terrains_peering_bit/bottom_side = 0
|
||||
2:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:0/0/terrains_peering_bit/left_side = 0
|
||||
4:0/0 = 0
|
||||
4:0/0/terrain_set = 0
|
||||
4:0/0/terrain = 0
|
||||
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0 = 0
|
||||
6:0/0/terrain_set = 0
|
||||
6:0/0/terrain = 0
|
||||
6:0/0/terrains_peering_bit/right_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_side = 0
|
||||
6:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:0/0/terrains_peering_bit/left_side = 0
|
||||
6:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:0/0/terrains_peering_bit/top_side = 0
|
||||
6:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:0/0 = 0
|
||||
7:0/0/terrain_set = 0
|
||||
7:0/0/terrain = 0
|
||||
7:0/0/terrains_peering_bit/right_side = 0
|
||||
7:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:0/0/terrains_peering_bit/bottom_side = 0
|
||||
7:0/0/terrains_peering_bit/left_side = 0
|
||||
7:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:0/0/terrains_peering_bit/top_side = 0
|
||||
7:0/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:0/0 = 0
|
||||
9:0/0/terrain_set = 0
|
||||
9:0/0/terrain = 0
|
||||
9:0/0/terrains_peering_bit/right_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:0/0/terrains_peering_bit/bottom_side = 0
|
||||
9:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:0/0/terrains_peering_bit/left_side = 0
|
||||
9:0/0/terrains_peering_bit/top_side = 0
|
||||
10:0/0 = 0
|
||||
10:0/0/terrain_set = 0
|
||||
10:0/0/terrain = 0
|
||||
10:0/0/terrains_peering_bit/right_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_side = 0
|
||||
10:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/left_side = 0
|
||||
10:0/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:0/0/terrains_peering_bit/top_side = 0
|
||||
12:0/0 = 0
|
||||
12:0/0/terrain_set = 0
|
||||
12:0/0/terrain = 0
|
||||
12:0/0/terrains_peering_bit/right_side = 0
|
||||
12:0/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
12:0/0/terrains_peering_bit/bottom_side = 0
|
||||
12:0/0/terrains_peering_bit/left_side = 0
|
||||
12:0/0/terrains_peering_bit/top_side = 0
|
||||
13:0/0 = 0
|
||||
13:0/0/terrain_set = 0
|
||||
13:0/0/terrain = 0
|
||||
13:0/0/terrains_peering_bit/right_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_side = 0
|
||||
13:0/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
13:0/0/terrains_peering_bit/left_side = 0
|
||||
13:0/0/terrains_peering_bit/top_side = 0
|
||||
15:0/0 = 0
|
||||
15:0/0/terrain_set = 0
|
||||
15:0/0/terrain = 0
|
||||
15:0/0/terrains_peering_bit/right_side = 0
|
||||
15:0/0/terrains_peering_bit/bottom_side = 0
|
||||
15:0/0/terrains_peering_bit/left_side = 0
|
||||
15:0/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 0
|
||||
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
0:1/0/terrains_peering_bit/right_side = 0
|
||||
0:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||
0:1/0/terrains_peering_bit/top_side = 0
|
||||
0:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:1/0 = 0
|
||||
1:1/0/terrain_set = 0
|
||||
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:1/0 = 0
|
||||
2:1/0/terrain_set = 0
|
||||
2:1/0/terrain = 0
|
||||
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||
2:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/left_side = 0
|
||||
2:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:1/0/terrains_peering_bit/top_side = 0
|
||||
4:1/0 = 0
|
||||
4:1/0/terrain_set = 0
|
||||
4:1/0/terrain = 0
|
||||
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
4:1/0/terrains_peering_bit/bottom_side = 0
|
||||
4:1/0/terrains_peering_bit/top_side = 0
|
||||
6:1/0 = 0
|
||||
6:1/0/terrain_set = 0
|
||||
6:1/0/terrain = 0
|
||||
6:1/0/terrains_peering_bit/right_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:1/0/terrains_peering_bit/bottom_side = 0
|
||||
6:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/left_side = 0
|
||||
6:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
6:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0 = 0
|
||||
7:1/0/terrain_set = 0
|
||||
7:1/0/terrain = 0
|
||||
7:1/0/terrains_peering_bit/right_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
7:1/0/terrains_peering_bit/bottom_side = 0
|
||||
7:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:1/0/terrains_peering_bit/left_side = 0
|
||||
7:1/0/terrains_peering_bit/top_side = 0
|
||||
7:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
9:1/0 = 0
|
||||
9:1/0/terrain_set = 0
|
||||
9:1/0/terrain = 0
|
||||
9:1/0/terrains_peering_bit/right_side = 0
|
||||
9:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
9:1/0/terrains_peering_bit/bottom_side = 0
|
||||
9:1/0/terrains_peering_bit/left_side = 0
|
||||
9:1/0/terrains_peering_bit/top_side = 0
|
||||
9:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
10:1/0 = 0
|
||||
10:1/0/terrain_set = 0
|
||||
10:1/0/terrain = 0
|
||||
10:1/0/terrains_peering_bit/right_side = 0
|
||||
10:1/0/terrains_peering_bit/bottom_side = 0
|
||||
10:1/0/terrains_peering_bit/left_side = 0
|
||||
10:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
10:1/0/terrains_peering_bit/top_side = 0
|
||||
10:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:1/0 = 0
|
||||
12:1/0/terrain_set = 0
|
||||
12:1/0/terrain = 0
|
||||
12:1/0/terrains_peering_bit/right_side = 0
|
||||
12:1/0/terrains_peering_bit/bottom_side = 0
|
||||
12:1/0/terrains_peering_bit/left_side = 0
|
||||
12:1/0/terrains_peering_bit/top_side = 0
|
||||
12:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
13:1/0 = 0
|
||||
13:1/0/terrain_set = 0
|
||||
13:1/0/terrain = 0
|
||||
13:1/0/terrains_peering_bit/right_side = 0
|
||||
13:1/0/terrains_peering_bit/bottom_side = 0
|
||||
13:1/0/terrains_peering_bit/left_side = 0
|
||||
13:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
13:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0 = 0
|
||||
15:1/0/terrain_set = 0
|
||||
15:1/0/terrain = 0
|
||||
15:1/0/terrains_peering_bit/right_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_side = 0
|
||||
15:1/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
15:1/0/terrains_peering_bit/left_side = 0
|
||||
15:1/0/terrains_peering_bit/top_side = 0
|
||||
15:1/0/terrains_peering_bit/top_right_corner = 0
|
||||
16:1/0 = 0
|
||||
16:1/0/terrain_set = 0
|
||||
16:1/0/terrain = 0
|
||||
16:1/0/terrains_peering_bit/right_side = 0
|
||||
16:1/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
16:1/0/terrains_peering_bit/bottom_side = 0
|
||||
16:1/0/terrains_peering_bit/left_side = 0
|
||||
16:1/0/terrains_peering_bit/top_left_corner = 0
|
||||
16:1/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0 = 0
|
||||
0:2/0/terrain_set = 0
|
||||
0:2/0/terrain = 0
|
||||
0:2/0/terrains_peering_bit/right_side = 0
|
||||
0:2/0/terrains_peering_bit/top_side = 0
|
||||
0:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
1:2/0 = 0
|
||||
1:2/0/terrain_set = 0
|
||||
1:2/0/terrain = 0
|
||||
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:2/0/terrains_peering_bit/right_side = 0
|
||||
1:2/0/terrains_peering_bit/left_side = 0
|
||||
1:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
1:2/0/terrains_peering_bit/top_side = 0
|
||||
1:2/0/terrains_peering_bit/top_right_corner = 0
|
||||
2:2/0 = 0
|
||||
2:2/0/terrain_set = 0
|
||||
2:2/0/terrain = 0
|
||||
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 4.77946, 13.3825, 13.3825, 8.2844, 16, -16, 16)
|
||||
2:2/0/terrains_peering_bit/left_side = 0
|
||||
2:2/0/terrains_peering_bit/top_left_corner = 0
|
||||
2:2/0/terrains_peering_bit/top_side = 0
|
||||
4:2/0 = 0
|
||||
4:2/0/terrain_set = 0
|
||||
4:2/0/terrain = 0
|
||||
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 6.05399, 12.7452, 12.4266, 7.64714, 16, -5.41672, 16, -12.7452, 12.4266, -16, 1.91179)
|
||||
4:2/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0 = 0
|
||||
6:3/0/terrain_set = 0
|
||||
6:3/0/terrain = 0
|
||||
6:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863, -16, 0, 16, -16, 16)
|
||||
6:3/0/terrains_peering_bit/right_side = 0
|
||||
6:3/0/terrains_peering_bit/bottom_side = 0
|
||||
6:3/0/terrains_peering_bit/top_side = 0
|
||||
6:3/0/terrains_peering_bit/top_right_corner = 0
|
||||
7:3/0 = 0
|
||||
7:3/0/terrain_set = 0
|
||||
7:3/0/terrain = 0
|
||||
7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.50494, -16, 16, -16, 16, 16, 2.54905, 16)
|
||||
7:3/0/terrains_peering_bit/bottom_side = 0
|
||||
7:3/0/terrains_peering_bit/left_side = 0
|
||||
7:3/0/terrains_peering_bit/top_left_corner = 0
|
||||
7:3/0/terrains_peering_bit/top_side = 0
|
||||
9:3/0 = 0
|
||||
9:3/0/terrain_set = 0
|
||||
9:3/0/terrain = 0
|
||||
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.86768, -16, -1.59315)
|
||||
9:3/0/terrains_peering_bit/right_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_side = 0
|
||||
9:3/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
9:3/0/terrains_peering_bit/left_side = 0
|
||||
10:3/0 = 0
|
||||
10:3/0/terrain_set = 0
|
||||
10:3/0/terrain = 0
|
||||
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.86768, -16, -1.59315)
|
||||
10:3/0/terrains_peering_bit/right_side = 0
|
||||
10:3/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
10:3/0/terrains_peering_bit/bottom_side = 0
|
||||
10:3/0/terrains_peering_bit/left_side = 0
|
||||
12:3/0 = 0
|
||||
12:3/0/terrain_set = 0
|
||||
12:3/0/terrain = 0
|
||||
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863, -16, 0, 16, -16, 16)
|
||||
12:3/0/terrains_peering_bit/right_side = 0
|
||||
12:3/0/terrains_peering_bit/bottom_side = 0
|
||||
12:3/0/terrains_peering_bit/top_side = 0
|
||||
13:3/0 = 0
|
||||
13:3/0/terrain_set = 0
|
||||
13:3/0/terrain = 0
|
||||
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, -2.86768, -16, -1.59315)
|
||||
13:3/0/terrains_peering_bit/right_side = 0
|
||||
13:3/0/terrains_peering_bit/bottom_side = 0
|
||||
13:3/0/terrains_peering_bit/left_side = 0
|
||||
15:3/0 = 0
|
||||
15:3/0/terrain_set = 0
|
||||
15:3/0/terrain = 0
|
||||
15:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:3/0/terrains_peering_bit/right_side = 0
|
||||
15:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0 = 0
|
||||
16:3/0/terrain_set = 0
|
||||
16:3/0/terrain = 0
|
||||
16:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
16:3/0/terrains_peering_bit/bottom_side = 0
|
||||
16:3/0/terrains_peering_bit/left_side = 0
|
||||
0:4/0 = 0
|
||||
0:4/0/terrain_set = 0
|
||||
0:4/0/terrain = 0
|
||||
0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -5.09809, 16, -13.0639, 13.0639, -16, 5.09809)
|
||||
0:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0 = 0
|
||||
1:4/0/terrain_set = 0
|
||||
1:4/0/terrain = 0
|
||||
1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
1:4/0/terrains_peering_bit/right_side = 0
|
||||
1:4/0/terrains_peering_bit/left_side = 0
|
||||
2:4/0 = 0
|
||||
2:4/0/terrain_set = 0
|
||||
2:4/0/terrain = 0
|
||||
2:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 4.77946, 13.3825, 13.3825, 8.2844, 16, -16, 16)
|
||||
2:4/0/terrains_peering_bit/left_side = 0
|
||||
4:4/0 = 0
|
||||
4:4/0/terrain_set = 0
|
||||
4:4/0/terrain = 0
|
||||
4:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
6:4/0 = 0
|
||||
6:4/0/terrain_set = 0
|
||||
6:4/0/terrain = 0
|
||||
6:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 0.31863, -16, 0, 16, -16, 16)
|
||||
6:4/0/terrains_peering_bit/right_side = 0
|
||||
6:4/0/terrains_peering_bit/bottom_right_corner = 0
|
||||
6:4/0/terrains_peering_bit/bottom_side = 0
|
||||
6:4/0/terrains_peering_bit/top_side = 0
|
||||
7:4/0 = 0
|
||||
7:4/0/terrain_set = 0
|
||||
7:4/0/terrain = 0
|
||||
7:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.50494, -16, 16, -16, 16, 16, 2.54905, 16)
|
||||
7:4/0/terrains_peering_bit/bottom_side = 0
|
||||
7:4/0/terrains_peering_bit/bottom_left_corner = 0
|
||||
7:4/0/terrains_peering_bit/left_side = 0
|
||||
7:4/0/terrains_peering_bit/top_side = 0
|
||||
9:4/0 = 0
|
||||
9:4/0/terrain_set = 0
|
||||
9:4/0/terrain = 0
|
||||
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.86768, 16, 2.54905, 16, 16, -16, 16)
|
||||
9:4/0/terrains_peering_bit/right_side = 0
|
||||
9:4/0/terrains_peering_bit/left_side = 0
|
||||
9:4/0/terrains_peering_bit/top_left_corner = 0
|
||||
9:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0 = 0
|
||||
10:4/0/terrain_set = 0
|
||||
10:4/0/terrain = 0
|
||||
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.86768, 16, 2.54905, 16, 16, -16, 16)
|
||||
10:4/0/terrains_peering_bit/right_side = 0
|
||||
10:4/0/terrains_peering_bit/left_side = 0
|
||||
10:4/0/terrains_peering_bit/top_side = 0
|
||||
10:4/0/terrains_peering_bit/top_right_corner = 0
|
||||
12:4/0 = 0
|
||||
12:4/0/terrain_set = 0
|
||||
12:4/0/terrain = 0
|
||||
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, 2.86768, 16, 2.54905, 16, 16, -16, 16)
|
||||
12:4/0/terrains_peering_bit/right_side = 0
|
||||
12:4/0/terrains_peering_bit/left_side = 0
|
||||
12:4/0/terrains_peering_bit/top_side = 0
|
||||
13:4/0 = 0
|
||||
13:4/0/terrain_set = 0
|
||||
13:4/0/terrain = 0
|
||||
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(3.50494, -16, 16, -16, 16, 16, 2.54905, 16)
|
||||
13:4/0/terrains_peering_bit/bottom_side = 0
|
||||
13:4/0/terrains_peering_bit/left_side = 0
|
||||
13:4/0/terrains_peering_bit/top_side = 0
|
||||
15:4/0 = 0
|
||||
15:4/0/terrain_set = 0
|
||||
15:4/0/terrain = 0
|
||||
15:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 16, -16, 16)
|
||||
15:4/0/terrains_peering_bit/right_side = 0
|
||||
15:4/0/terrains_peering_bit/top_side = 0
|
||||
16:4/0 = 0
|
||||
16:4/0/terrain_set = 0
|
||||
16:4/0/terrain = 0
|
||||
16:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-16, -16, 16, -16, 16, 4.77946, 13.3825, 13.3825, 8.2844, 16, -16, 16)
|
||||
16:4/0/terrains_peering_bit/left_side = 0
|
||||
16:4/0/terrains_peering_bit/top_side = 0
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0tnpc"]
|
||||
texture = ExtResource("5_e40mx")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 1
|
||||
|
||||
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"]
|
||||
texture = ExtResource("6_a114e")
|
||||
texture_region_size = Vector2i(32, 32)
|
||||
0:0/0 = 0
|
||||
0:0/0/terrain_set = 0
|
||||
0:0/0/terrain = 1
|
||||
0:0/0/terrains_peering_bit/bottom_side = 1
|
||||
0:1/0 = 0
|
||||
0:1/0/terrain_set = 0
|
||||
0:1/0/terrain = 1
|
||||
0:1/0/terrains_peering_bit/top_side = 1
|
||||
|
||||
[sub_resource type="TileSet" id="TileSet_0tnpc"]
|
||||
tile_size = Vector2i(32, 32)
|
||||
physics_layer_0/collision_layer = 1
|
||||
terrain_set_0/mode = 0
|
||||
terrain_set_0/terrain_0/name = "leafygreen"
|
||||
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||
terrain_set_0/terrain_1/name = "vegie"
|
||||
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
|
||||
sources/0 = SubResource("TileSetAtlasSource_gee14")
|
||||
sources/1 = SubResource("TileSetAtlasSource_0tnpc")
|
||||
sources/2 = SubResource("TileSetAtlasSource_vtaks")
|
||||
|
||||
[sub_resource type="WorldBoundaryShape2D" id="WorldBoundaryShape2D_u5sy4"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_8cj0n"]
|
||||
size = Vector2(60, 20)
|
||||
|
||||
[node name="Game" type="Node2D"]
|
||||
|
||||
[node name="Parallax2D" type="Parallax2D" parent="."]
|
||||
repeat_size = Vector2(320, 180)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Parallax2D"]
|
||||
position = Vector2(160, 90)
|
||||
texture = ExtResource("1_fh4ka")
|
||||
|
||||
[node name="ParallaxMidground" type="Parallax2D" parent="."]
|
||||
repeat_size = Vector2(320, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="ParallaxMidground"]
|
||||
position = Vector2(160, 300)
|
||||
texture = ExtResource("2_qewby")
|
||||
|
||||
[node name="Forground" type="Parallax2D" parent="."]
|
||||
scroll_scale = Vector2(1.1, 1)
|
||||
repeat_size = Vector2(640, 0)
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="Forground"]
|
||||
texture_filter = 1
|
||||
position = Vector2(160, 310)
|
||||
texture = ExtResource("3_bradm")
|
||||
|
||||
[node name="TileMapLayer" type="TileMapLayer" parent="."]
|
||||
texture_filter = 1
|
||||
tile_map_data = PackedByteArray("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")
|
||||
tile_set = SubResource("TileSet_0tnpc")
|
||||
|
||||
[node name="SceneManager" type="Node2D" parent="."]
|
||||
unique_name_in_owner = true
|
||||
script = ExtResource("7_y1e0c")
|
||||
|
||||
[node name="Crates" type="Node2D" parent="."]
|
||||
|
||||
[node name="RigidBody2D3" parent="Crates" instance=ExtResource("8_s4dsi")]
|
||||
position = Vector2(551, 270)
|
||||
|
||||
[node name="RigidBody2D4" parent="Crates" instance=ExtResource("8_s4dsi")]
|
||||
position = Vector2(570, 193)
|
||||
|
||||
[node name="RigidBody2D5" parent="Crates" instance=ExtResource("8_s4dsi")]
|
||||
position = Vector2(589, 256)
|
||||
|
||||
[node name="Player" parent="." instance=ExtResource("9_07lh1")]
|
||||
position = Vector2(182, 320)
|
||||
|
||||
[node name="triggers" type="Node2D" parent="."]
|
||||
|
||||
[node name="Area2D" parent="triggers" instance=ExtResource("10_6uuvf")]
|
||||
position = Vector2(117, 694)
|
||||
|
||||
[node name="Area2D2" parent="triggers" instance=ExtResource("10_6uuvf")]
|
||||
position = Vector2(272, 689)
|
||||
effect = "powerup"
|
||||
|
||||
[node name="world boundary" type="StaticBody2D" parent="."]
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="world boundary"]
|
||||
position = Vector2(583, 546)
|
||||
shape = SubResource("WorldBoundaryShape2D_u5sy4")
|
||||
|
||||
[node name="helpyblock" type="StaticBody2D" parent="."]
|
||||
position = Vector2(579, 582)
|
||||
scale = Vector2(3.15361, 1.6)
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="helpyblock"]
|
||||
shape = SubResource("RectangleShape2D_8cj0n")
|
||||
|
||||
[node name="Coins" type="Node2D" parent="."]
|
||||
position = Vector2(776, 248)
|
||||
|
||||
[node name="Area2D" parent="Coins" instance=ExtResource("11_x008a")]
|
||||
|
||||
[node name="Area2D2" parent="Coins" instance=ExtResource("11_x008a")]
|
||||
position = Vector2(33, -1)
|
||||
|
||||
[node name="Area2D3" parent="Coins" instance=ExtResource("11_x008a")]
|
||||
position = Vector2(-394, 1)
|
||||
|
||||
[node name="Area2D4" parent="Coins" instance=ExtResource("11_x008a")]
|
||||
position = Vector2(-279, -64)
|
||||
|
||||
[node name="Area2D5" parent="Coins" instance=ExtResource("11_x008a")]
|
||||
position = Vector2(-135, -96)
|
||||
|
||||
[node name="Enemies" type="Node2D" parent="."]
|
||||
|
||||
[connection signal="areatrigger" from="triggers/Area2D" to="." method="_on_areatrigger"]
|
||||
[connection signal="areatrigger" from="triggers/Area2D2" to="." method="_on_areatrigger"]
|
@ -186,10 +186,10 @@ shape = SubResource("CircleShape2D_8cj0n")
|
||||
debug_color = Color(0.365399, 0.613218, 0.181601, 0.42)
|
||||
|
||||
[node name="RightCast" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(13, 0)
|
||||
target_position = Vector2(21, 0)
|
||||
|
||||
[node name="Left cast" type="RayCast2D" parent="."]
|
||||
target_position = Vector2(-13, 0)
|
||||
target_position = Vector2(-21, 0)
|
||||
|
||||
[node name="RightSpawn" type="Node2D" parent="."]
|
||||
position = Vector2(14, -8)
|
||||
|
74
scenes/slime.tscn
Normal file
74
scenes/slime.tscn
Normal file
@ -0,0 +1,74 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://dn48fh70b6v00"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://cdlbhjm5t1hwu" path="res://assets/Graphics/enemies/slime_green.png" id="1_371uh"]
|
||||
[ext_resource type="Script" uid="uid://dunof2t5itkpl" path="res://scripts/slime.gd" id="1_p2gj0"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_p2gj0"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(0, 24, 24, 24)
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||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_n6pvg"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(24, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_pjw23"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(48, 24, 24, 24)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_2npkn"]
|
||||
atlas = ExtResource("1_371uh")
|
||||
region = Rect2(72, 24, 24, 24)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_fd6lc"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_p2gj0")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_n6pvg")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_pjw23")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_2npkn")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"idle",
|
||||
"speed": 12.0
|
||||
}]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_gstla"]
|
||||
size = Vector2(14, 15)
|
||||
|
||||
[node name="Slime" type="Area2D"]
|
||||
script = ExtResource("1_p2gj0")
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="slimeGraphic" type="AnimatedSprite2D" parent="."]
|
||||
texture_filter = 1
|
||||
sprite_frames = SubResource("SpriteFrames_fd6lc")
|
||||
animation = &"idle"
|
||||
autoplay = "idle"
|
||||
frame_progress = 0.596317
|
||||
|
||||
[node name="RightSideCast" type="RayCast2D" parent="slimeGraphic"]
|
||||
target_position = Vector2(13, 0)
|
||||
|
||||
[node name="LeftSideCast" type="RayCast2D" parent="slimeGraphic"]
|
||||
target_position = Vector2(-13, 0)
|
||||
|
||||
[node name="Left DownCast" type="RayCast2D" parent="slimeGraphic"]
|
||||
position = Vector2(-7, 0)
|
||||
target_position = Vector2(0, 18)
|
||||
|
||||
[node name="Right DownCast" type="RayCast2D" parent="slimeGraphic"]
|
||||
position = Vector2(7, 0)
|
||||
target_position = Vector2(0, 18)
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
position = Vector2(0, 4.5)
|
||||
shape = SubResource("RectangleShape2D_gstla")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
@ -1,4 +1,4 @@
|
||||
extends CharacterBody2D
|
||||
class_name Player extends CharacterBody2D
|
||||
|
||||
|
||||
const SPEED = 300.0
|
||||
@ -106,7 +106,7 @@ func update_animation():
|
||||
State.IDLE:
|
||||
player_graphic.play("Idle")
|
||||
State.RUN:
|
||||
print("play run animation")
|
||||
|
||||
player_graphic.play("run")
|
||||
State.JUMP:
|
||||
if upJump:
|
||||
@ -135,3 +135,10 @@ func _on_animation_finished() -> void:
|
||||
match current_state:
|
||||
State.JUMP:
|
||||
upJump = false
|
||||
|
||||
|
||||
|
||||
func playerTakesDamage(health):
|
||||
print("player sees remainting health"+str(health))
|
||||
func playerDies():
|
||||
print("player sees he ded.")
|
||||
|
@ -2,28 +2,84 @@ extends Node2D
|
||||
|
||||
|
||||
var totalCoinsAvailable = 0
|
||||
|
||||
var timer = Timer.new()
|
||||
var timeAvailable = 30
|
||||
var level="res://scenes/game.tscn"
|
||||
var levelTwo = "res://scenes/level2.tscn"
|
||||
var levels = ["res://scenes/game.tscn","res://scenes/level2.tscn","res://scenes/level3.tscn"]
|
||||
var timers = [30,20,15]
|
||||
var currentLevel = 0
|
||||
|
||||
signal destroySignal(body)
|
||||
signal levelChangeSignal(level)
|
||||
signal playerTakeDamageSignal(health)
|
||||
signal playerDiesSignal
|
||||
|
||||
var player:Characterstats
|
||||
var enemy:Characterstats
|
||||
|
||||
var playerHealth:int
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
player = load("res://scripts/rscs/playerstats.tres")
|
||||
enemy = load("res://scripts/rscs/slimestats.tres")
|
||||
|
||||
playerHealth = player.starting_health
|
||||
|
||||
add_child(timer)
|
||||
timer.wait_time = 1
|
||||
timer.one_shot = false
|
||||
timer.connect("timeout", secondCounter)
|
||||
timer.start()
|
||||
|
||||
func secondCounter() -> void:
|
||||
|
||||
timeAvailable -=1
|
||||
if timeAvailable <= 0:
|
||||
print ("YOU LOSE")
|
||||
#get_tree().call_deferred("change_scene_to_file", levels[currentLevel])
|
||||
levelChangeSignal.emit(levels[currentLevel])
|
||||
#reload the current scene
|
||||
func reset() -> void:
|
||||
timeAvailable = timers[currentLevel]
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
|
||||
func _on_areatrigger(effect, body) -> void:
|
||||
print("Game controller knows about trigger")
|
||||
|
||||
if effect == "destroy":
|
||||
print("Destroy this thing")
|
||||
body.queue_free()
|
||||
|
||||
if effect == "powerup":
|
||||
print("power up the player")
|
||||
if effect == "lavaBurn":
|
||||
if body is Player:
|
||||
playerHealth -= 10
|
||||
print("player health is now"+str(playerHealth))
|
||||
|
||||
func totalCoinCount(totalCoins):
|
||||
print("GC knows coin total"+str(totalCoins) )
|
||||
|
||||
totalCoinsAvailable = totalCoins
|
||||
func coinCollected(body, coin):
|
||||
print("GC knows coin collected")
|
||||
coin.queue_free()
|
||||
|
||||
destroySignal.emit(coin)
|
||||
totalCoinsAvailable -= 1
|
||||
if totalCoinsAvailable <=0:
|
||||
print("YOU WIN")
|
||||
currentLevel +=1
|
||||
if currentLevel >= levels.size():
|
||||
currentLevel =0
|
||||
|
||||
#get_tree().call_deferred("change_scene_to_file", levels[currentLevel])
|
||||
levelChangeSignal.emit(levels[currentLevel])
|
||||
|
||||
func playerAttacked(body, slime):
|
||||
print("GC knows player attacked")
|
||||
playerHealth -= enemy.meleeDamage
|
||||
if playerHealth<=0:
|
||||
playerDiesSignal.emit()
|
||||
else:
|
||||
playerTakeDamageSignal.emit(playerHealth)
|
||||
|
9
scripts/rscs/characterstats.gd
Normal file
9
scripts/rscs/characterstats.gd
Normal file
@ -0,0 +1,9 @@
|
||||
class_name Characterstats extends Resource
|
||||
|
||||
@export var max_health:int = 100
|
||||
@export var starting_health:int = 100
|
||||
@export var health:int = 100
|
||||
|
||||
# damage dealing
|
||||
@export var meleeDamage: int = 10
|
||||
@export var rangeDamage:int = 0
|
1
scripts/rscs/characterstats.gd.uid
Normal file
1
scripts/rscs/characterstats.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://0frd8tftk45e
|
12
scripts/rscs/playerstats.tres
Normal file
12
scripts/rscs/playerstats.tres
Normal file
@ -0,0 +1,12 @@
|
||||
[gd_resource type="Resource" script_class="Characterstats" load_steps=2 format=3 uid="uid://co0byn26ww426"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://0frd8tftk45e" path="res://scripts/rscs/characterstats.gd" id="1_xyeyk"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_xyeyk")
|
||||
max_health = 100
|
||||
starting_health = 100
|
||||
health = 100
|
||||
meleeDamage = 5
|
||||
rangeDamage = 10
|
||||
metadata/_custom_type_script = "uid://0frd8tftk45e"
|
12
scripts/rscs/slimestats.tres
Normal file
12
scripts/rscs/slimestats.tres
Normal file
@ -0,0 +1,12 @@
|
||||
[gd_resource type="Resource" script_class="Characterstats" load_steps=2 format=3 uid="uid://bbmlaf14ihsxi"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://0frd8tftk45e" path="res://scripts/rscs/characterstats.gd" id="1_2cjty"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_2cjty")
|
||||
max_health = 50
|
||||
starting_health = 50
|
||||
health = 50
|
||||
meleeDamage = 10
|
||||
rangeDamage = 0
|
||||
metadata/_custom_type_script = "uid://0frd8tftk45e"
|
@ -4,19 +4,40 @@ var bullet = preload("res://scenes/bullet.tscn")
|
||||
var bulletArray = []
|
||||
var totalAllowedBullets = 7
|
||||
@onready var triggers: Node2D = $"../triggers"
|
||||
|
||||
@onready var gameController: Node2D = $".."
|
||||
@onready var coins: Node2D = $"../Coins"
|
||||
@onready var enemies: Node2D = $"../Enemies"
|
||||
@onready var player: Player = $"../Player"
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
Gamecontroller.reset()
|
||||
for obj in triggers.get_children():
|
||||
obj.areatrigger.connect(gameController._on_areatrigger)
|
||||
obj.areatrigger.connect(Gamecontroller._on_areatrigger)
|
||||
|
||||
if enemies:
|
||||
for obj in enemies.get_children():
|
||||
if obj is Slime:
|
||||
obj.playerDamageSignal.connect(Gamecontroller.playerAttacked)
|
||||
updateCoins()
|
||||
Gamecontroller.destroySignal.connect(destroyItem)
|
||||
Gamecontroller.levelChangeSignal.connect(changeScene)
|
||||
Gamecontroller.playerTakeDamageSignal.connect(player.playerTakesDamage)
|
||||
Gamecontroller.playerDiesSignal.connect(player.playerDies)
|
||||
#call this anytimes the coins change
|
||||
func updateCoins() ->void:
|
||||
var coinCount = 0
|
||||
|
||||
#connect coin collected to game controller
|
||||
for obj in coins.get_children():
|
||||
obj.coinCollectedSignal.connect(gameController.coinCollected)
|
||||
if not obj.coinCollectedSignal.is_connected(Gamecontroller.coinCollected):
|
||||
obj.coinCollectedSignal.connect(Gamecontroller.coinCollected)
|
||||
#connect tree_exited signal for updates
|
||||
if not obj.tree_exited.is_connected(updateCoins):
|
||||
obj.tree_exited.connect(updateCoins)
|
||||
coinCount +=1
|
||||
#send the info to game controller
|
||||
gameController.totalCoinCount(coinCount)
|
||||
Gamecontroller.totalCoinCount(coinCount)
|
||||
|
||||
#makes bullets
|
||||
func bulletFactory():
|
||||
var mybullet
|
||||
@ -31,10 +52,15 @@ func bulletFactory():
|
||||
|
||||
#order desk
|
||||
func makeBullet(position, speed):
|
||||
print("scenemanager orders a bullet")
|
||||
|
||||
# ask the factory for a bullet
|
||||
var mybullet = bulletFactory()
|
||||
# set the speed for the bullet
|
||||
mybullet.setSpeed(speed)
|
||||
# position the bullet
|
||||
mybullet.transform = position
|
||||
|
||||
func destroyItem(body):
|
||||
body.queue_free()
|
||||
func changeScene(level):
|
||||
get_tree().call_deferred("change_scene_to_file", level)
|
||||
|
38
scripts/slime.gd
Normal file
38
scripts/slime.gd
Normal file
@ -0,0 +1,38 @@
|
||||
class_name Slime extends Area2D
|
||||
@onready var slime_graphic: AnimatedSprite2D = $slimeGraphic
|
||||
@onready var right_side_cast: RayCast2D = $slimeGraphic/RightSideCast
|
||||
@onready var left_side_cast: RayCast2D = $slimeGraphic/LeftSideCast
|
||||
@onready var left_down_cast: RayCast2D = $"slimeGraphic/Left DownCast"
|
||||
@onready var right_down_cast: RayCast2D = $"slimeGraphic/Right DownCast"
|
||||
|
||||
var speed:int = 100
|
||||
var direction = 1
|
||||
|
||||
signal playerDamageSignal(body, slime)
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
if not right_down_cast.is_colliding():
|
||||
direction = -1
|
||||
slime_graphic.flip_h = true
|
||||
if not left_down_cast.is_colliding():
|
||||
direction = 1
|
||||
slime_graphic.flip_h = false
|
||||
if right_side_cast.is_colliding():
|
||||
direction = -1
|
||||
slime_graphic.flip_h = true
|
||||
if left_side_cast.is_colliding():
|
||||
direction = 1
|
||||
slime_graphic.flip_h = false
|
||||
position.x += direction * speed * delta
|
||||
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body is Player:
|
||||
print("player attacked")
|
||||
playerDamageSignal.emit(body, self)
|
1
scripts/slime.gd.uid
Normal file
1
scripts/slime.gd.uid
Normal file
@ -0,0 +1 @@
|
||||
uid://dunof2t5itkpl
|
Loading…
Reference in New Issue
Block a user