MarchGame/scripts/gameController.gd

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GDScript3
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class_name GameController extends Node2D
var createTotal = 0
signal destroySignal(body)
signal teleportSignal(body)
signal levelChangeSignal(level)
var currentScene:String = "res://scenes/game.tscn"
var timer := Timer.new()
var timeAvailable := 20
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", secondCounter)
timer.start()
func secondCounter() ->void:
timeAvailable -=1
if timeAvailable <=0:
print("You Lose")
levelChangeSignal.emit(currentScene)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_trigger(body, effect,trigger):
print("GC knows trigger...." + effect)
if body is Create:
match effect:
"destroy":
createTotal -= 1
if createTotal <= 0:
print("You won")
levelChangeSignal.emit(currentScene)
destroySignal.emit(body)
"teleport":
print("GM teleport an object")
teleportSignal.emit(body)
if body is Player:
match effect:
"powerup":
print("GC knows about powerup")
timeAvailable +=5
destroySignal.emit(trigger)
func createUpdate(creatsAmonut):
createTotal = creatsAmonut
print("GC updated creats:" +str(createTotal))