59 lines
1.3 KiB
GDScript
59 lines
1.3 KiB
GDScript
class_name GameController extends Node2D
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var createTotal = 0
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signal destroySignal(body)
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signal teleportSignal(body)
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signal levelChangeSignal(level)
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var currentScene:String = "res://scenes/game.tscn"
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var timer := Timer.new()
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var timeAvailable := 20
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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add_child(timer)
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timer.wait_time = 1
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timer.one_shot = false
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timer.connect("timeout", secondCounter)
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timer.start()
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func secondCounter() ->void:
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timeAvailable -=1
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if timeAvailable <=0:
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print("You Lose")
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levelChangeSignal.emit(currentScene)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_trigger(body, effect,trigger):
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print("GC knows trigger...." + effect)
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if body is Create:
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match effect:
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"destroy":
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createTotal -= 1
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if createTotal <= 0:
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print("You won")
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levelChangeSignal.emit(currentScene)
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destroySignal.emit(body)
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"teleport":
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print("GM teleport an object")
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teleportSignal.emit(body)
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if body is Player:
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match effect:
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"powerup":
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print("GC knows about powerup")
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timeAvailable +=5
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destroySignal.emit(trigger)
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func createUpdate(creatsAmonut):
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createTotal = creatsAmonut
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print("GC updated creats:" +str(createTotal))
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