MarchGame/scripts/trigger.gd

20 lines
498 B
GDScript3
Raw Normal View History

class_name Trigger extends Area2D
signal AreaTrigger(body, effect, trigger)
@export var effect = "destroy"
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta)-> void:
pass
func _on_body_entered(body: Node2D) -> void:
#pass # Replace with function body.
print("Trigger activated")
AreaTrigger.emit(body, effect,self)