JanGodotGame/scripts/gameController.gd

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extends Node2D
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var timer:= Timer.new()
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var secondCount= 99
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var totalCrates := 0
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var cratesDestroyed := 0
# level info
var levels = ["res://scenes/game.tscn", "res://scenes/level2.tscn"]
var timers = [20, 15]
var currentLevel = 0
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#Gamecontroller signals
signal destroyBox(body)
signal levelComplete(leveltoLoad)
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# Called when the node enters the scene tree for the first time.
func _ready() -> void:
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print("Number of levels: "+str(levels.size()))
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add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", secondCounter)
timer.start()
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func reset():
secondCount = timers[currentLevel]
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func secondCounter():
print("time left: ", secondCount)
secondCount -=1
if secondCount <= 0:
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print("TIME IS UP")
levelComplete.emit(levels[currentLevel])
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func bulletHit(body):
print("Game controller knows bullet hit something")
if body.is_in_group("destructables"):
destroyBox.emit(body)
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totalCrates -= 1
cratesDestroyed += 1
if totalCrates <=0:
print("You Won...")
currentLevel +=1
if currentLevel >= levels.size():
currentLevel = 0
levelComplete.emit(levels[currentLevel])
else:
print("Crates Remaining: "+str(totalCrates) )
# Coming from scenemanager
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func countCrates(value):
totalCrates = value