JanGodotGame/scripts/gameController.gd
2025-02-03 21:03:41 -05:00

55 lines
1.2 KiB
GDScript

extends Node2D
var timer:= Timer.new()
var secondCount= 99
var totalCrates := 0
var cratesDestroyed := 0
# level info
var levels = ["res://scenes/game.tscn", "res://scenes/level2.tscn"]
var timers = [20, 15]
var currentLevel = 0
#Gamecontroller signals
signal destroyBox(body)
signal levelComplete(leveltoLoad)
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
print("Number of levels: "+str(levels.size()))
add_child(timer)
timer.wait_time = 1
timer.one_shot = false
timer.connect("timeout", secondCounter)
timer.start()
func reset():
secondCount = timers[currentLevel]
func secondCounter():
print("time left: ", secondCount)
secondCount -=1
if secondCount <= 0:
print("TIME IS UP")
levelComplete.emit(levels[currentLevel])
func bulletHit(body):
print("Game controller knows bullet hit something")
if body.is_in_group("destructables"):
destroyBox.emit(body)
totalCrates -= 1
cratesDestroyed += 1
if totalCrates <=0:
print("You Won...")
currentLevel +=1
if currentLevel >= levels.size():
currentLevel = 0
levelComplete.emit(levels[currentLevel])
else:
print("Crates Remaining: "+str(totalCrates) )
# Coming from scenemanager
func countCrates(value):
totalCrates = value