terrain and background
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@@ -1,7 +1,7 @@
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extends Node2D
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var timer:= Timer.new()
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@export var secondCount= 30
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@export var secondCount= 90
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var totalCrates := 0
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@@ -37,8 +37,7 @@ func makeBullet(position, speed):
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myBullet.setSpeed(speed)
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return
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func onBulletHit(bullet, body):
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bullet.position = Vector2(-100, -100)
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bullet.setSpeed(0)
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